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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: jonny rust on July 27, 2010, 08:22:34 am

Title: More Pip-boy options
Post by: jonny rust on July 27, 2010, 08:22:34 am
here's a few things i think the old Pip-boy should be capable of;

It should be possible to make notes on your map of things you have encountered in ceartain tiles for example, its your map after all

It would make sense to be able to upload your Pip-boy map (locations, visible area, Notes, independantly from each other) to a faction terminal for other faction members to download onto their pipboys

also for loners it would be nice to be able to set up a Pip-Boy link with another player (at a certain distance) to share maps etc. making encounters with other players in the waste
just a little more useful.

There could finally be a market for mapping!

im sure there are a few other things that the Pip-boy could and should be capable of but i havent had much time to think about it
Title: Re: More Pip-boy options
Post by: Dark Angel on July 27, 2010, 08:43:50 am
Yes , pip boy today is only to show date , info about TC and your timeouts.. nothing more , its good idea. Pip boy need improved :) +1
Title: Re: More Pip-boy options
Post by: Imprezobus on July 27, 2010, 09:26:57 am
Well, I have even better idea :P
Pipboy could be programmable, by players themselfs, as normal computer is.
That way it'd lead to make programming market workin and a possibility of adjusting to ones needs :p
Title: Re: More Pip-boy options
Post by: jonny rust on July 27, 2010, 11:18:41 am
Well, I have even better idea :P
Pipboy could be programmable, by players themselfs, as normal computer is.
That way it'd lead to make programming market workin and a possibility of adjusting to ones needs :p

would we now need a programming profession?
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 11:38:56 am
That would be too easy, go explore the wasteland yourself! :p
Title: Re: More Pip-boy options
Post by: Sius on July 27, 2010, 11:57:12 am
Imho pipboy should serve as FOnline's version of quest tracker, friend/foe list, notepad and other stat/skills/quests stuff manager. Also those maps should be shareable but in a certain way. I think revealing whole map square by square by one scout char and then selling it to the rest has no real need and kills "exploration" part of the game. But imho map sharing should work that you can only share certain coords on your map = f.e. you can show someone where the NCR is and that person wil get revealed only the square with the city, but the path to it or anything else will still be covered with fog.

Also I think that some PvE dungeons should come to us not only like hard-coded instances that are well known and NPC will guide us to them (lets say like with toxic caves or sierra) but there should be some minor yet interesting PvE dungeons across the land, that are not connected to anything. Like animal caves with loot reward in dead bodies or small closed communities of cannibalistic scavengers with their hideouts, "wild" ghoul settlements in ruins of long abandoned cities etc. And THESE locations should be the main map markets commodity, making real scouts and trappers out of current "taxi" chars.
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 12:38:48 pm
Imho pipboy should serve as FOnline's version of quest tracker, friend/foe list, notepad and other stat/skills/quests stuff manager. Also those maps should be shareable but in a certain way. I think revealing whole map square by square by one scout char and then selling it to the rest has no real need and kills "exploration" part of the game. But imho map sharing should work that you can only share certain coords on your map = f.e. you can show someone where the NCR is and that person wil get revealed only the square with the city, but the path to it or anything else will still be covered with fog.

Like you had some minimap in your Pip-Boy and clicking the location name would spawn some options like, e.g. share with.. (pressing that) enter the name of PipBoy holder. Im affraid its beyond Fonline capabilities (not?)

Anyway, Id like to have such PipBoy like in Fallout 3, namely, youd see stats of items you had:

describing:
Title: Re: More Pip-boy options
Post by: runboy93 on July 27, 2010, 12:45:03 pm
This is not Fallout 3 -_-
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 12:48:21 pm
This is not Fallout 3 -_-

so? Its better to implement something that is simplier than creating a whole new system for map sharing, also this things would be useful if you would like to stay in game and decide what weapon/armor/ammo to craft without looking at the wiki. Yes, this is far more needed than some map sharing. And yes, this is not fallout 2 dude so really, bugger off
Title: Re: More Pip-boy options
Post by: Sius on July 27, 2010, 12:48:30 pm
Like you had some minimap in your Pip-Boy and clicking the location name would spawn some options like, e.g. share with.. (pressing that) enter the name of PipBoy holder. Im affraid its beyond Fonline capabilities (not?)

Why minimaps? Simply when you want to share your data (another pipboy / faction terminal), then open such data sharing menu. And through this menu we will be able to choose whenever you want to share locations, or friend/foe list or something else. In case of locations there will be simple list of all circles that you have revealed on your map, sorted by their size/purpose and through simple filter you will find what you need and then highlight it in the list and share. No need for minimaps or fancy stuff like that, when everything can be done via textbox.
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 12:54:34 pm
Why minimaps? Simply when you want to share your data (another pipboy / faction terminal), then open such data sharing menu. And through this menu we will be able to choose whenever you want to share locations, or your friend/foe list or something else. In case of locations there will be simple list of all circles that you have revealed on your map, sorted by their size/purpose and through simple filter you will find what you need and then highlight it in the list and share. No need for minimaps or fancy stuff like that, when everything can be done via textbox.

Ok, the text and making PipBoy layout would be easy. I think that the biggest problem would be creating a new PipBoy sharing information... hmm or maybe it could use the feature like in Fallout 2, where when you asked some NPC, he/she "showed" the location on the world map. So everything is there to use, nice.
Title: Re: More Pip-boy options
Post by: Sius on July 27, 2010, 01:00:31 pm
Ok, the text and making PipBoy layout would be easy. I think that the biggest problem would be creating a new PipBoy sharing information... hmm or maybe it could use the feature like in Fallout 2, where when you asked some NPC, he/she "showed" the location on the world map. So everything is there to use, nice.

Its pointless to discuss the technical side of the thing since its not the issue. Even if the feature itself is 1 hour of work the main problem is if its a good one and if its a needed one. If its neither, then - bye. And if its good one but not needed, then see ya "soon".

So focus on "how things could work and be useful during gameplay" rather than trying to come up with some "technically ok solution". Since everything is possible here, only obstacle in way is the work required to reach the goal.
Title: Re: More Pip-boy options
Post by: Enzo on July 27, 2010, 02:20:21 pm
also this things would be useful if you would like to stay in game and decide what weapon/armor/ammo to craft without looking at the wiki.

whats wrong with you man? you cannot use your fix-boy or what? :P
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 04:08:58 pm
whats wrong with you man? you cannot use your fix-boy or what? :P

And fixboy tell you what is the damage, range or which NPC dropped it?
Title: Re: More Pip-boy options
Post by: Enzo on July 27, 2010, 04:12:36 pm
most people has common knowledge about Fallout weapons... info about who dropped the item is totally useless...
Title: Re: More Pip-boy options
Post by: Surf on July 27, 2010, 04:15:59 pm
And fixboy tell you what is the damage, range or which NPC dropped it?

Totally useless... Weapon stats etc. are displayed in your inventory, the info about "which mob dropped it" is useless too.
And quest tracers, friend lists etc?  ::) It's fine as it is, only could need some minor corrections.

Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 04:16:17 pm
most people has common knowledge about Fallout weapons... info about who dropped the item is totally useless...

Well thinking that way maybe fixboy shouldnt show the materials for weapons/armors/ammo :p Since "its a common knowledge". Not everybody knows dozens of facts and would like to check them not browsing in the wiki, but in the game - fixboy

Totally useless... Weapon stats etc. are displayed in your inventory, the info about "which mob dropped it" is useless too.
And quest tracers, friend lists etc?  ::) It's fine as it is, only could need some minor corrections.

Sometimes you lose stuff too and would like to decide what to craft to go hunting again. I mean PipBoy would remember the weapons you have already used, not all ones. Just like the worldmap it would autoupdate, grow with your character growth. Ok origins of gun, armor, maybe is not important, there could be other stuff as well :p
Title: Re: More Pip-boy options
Post by: Enzo on July 27, 2010, 04:20:03 pm
kraskish, I dont know if you are an american, but your suggestion is totally american way to ruin a game... its all the "we want everything s-i-m-p-l-e and e-a-s-y... we want informations about everything and everywhere..." (sorry to all americans for this awful stereotypization, I cant help myself)
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 04:25:18 pm
kraskish, I dont know if you are an american, but your suggestion is totally american way to ruin a game... its all the "we want everything s-i-m-p-l-e and e-a-s-y... we want informations about everything and everywhere..." (sorry to all americans for this awful stereotypization, I cant help myself)

No I am not. Im just sometimes tired alttabbing comparing 2 weapons, their stats etc. It wouldnt ruin the game... what in worst case you wouldnt click in yo fixboy and I dont mean that this all info should be in fixboy, it could why not. It could be somewhere else in the PipBoy, just like info about quests that is not as important as in original fallouts
Title: Re: More Pip-boy options
Post by: runboy93 on July 27, 2010, 06:28:59 pm
And yes, this is not fallout 2 dude so really, bugger off
Looking more Fallout 2 than Fallout 3, so same to you ;)
Title: Re: More Pip-boy options
Post by: kraskish on July 27, 2010, 06:33:52 pm
Looking more Fallout 2 than Fallout 3, so same to you ;)

LOL calling fonline a fallout 2 is blasphemy. Graphics and UI doesnt make it F2. Engine is rewritten anew making it no Fallout 2 at all. We could have F3 interface and Id call it F3 :/ 3d era incoming soon...Its nor F2 nor F3. Your argument is invalid.
Title: Re: More Pip-boy options
Post by: Saumax on July 27, 2010, 06:38:09 pm
but still this idea is good, i proposed something similiar in the pust but oh well, as always nobody listen me ;D
Title: Re: More Pip-boy options
Post by: runboy93 on July 27, 2010, 07:24:59 pm
I'm not calling it Fallout 2.
I just say that looking more Fallout 2 than Fallout 3  :-\
Title: Re: More Pip-boy options
Post by: jonny rust on July 28, 2010, 02:27:48 am
but still this idea is good, i proposed something similiar in the pust but oh well, as always nobody listen me ;D

I think its more a case of everyone getting extremely tangented
Title: Re: More Pip-boy options
Post by: ISn2 on July 28, 2010, 02:47:11 am
Pipboy could be programmable (...)
Haha I like this idea!

How about some scanning device build in Pip-Boy, displaying organic forms on mini-map. Refresh time based on Science value or cooldowns?
Title: Re: More Pip-boy options
Post by: Saumax on July 28, 2010, 07:50:00 am
we are bit carried away, pip boy suppose be lil' personal computer, at least there should be notepad ;D, well it would be good to see in it some sort of broadcast/news system created by players, or it could be a forum system, it would be good to see stuff like forum ingame ;]
Title: Re: More Pip-boy options
Post by: runboy93 on July 28, 2010, 10:39:42 am
Maybe something like radiochannel for wastelanders :D
Title: Re: More Pip-boy options
Post by: Enzo on July 28, 2010, 10:58:20 am
Maybe something like radiochannel for wastelanders :D

there are already radios...
Title: Re: More Pip-boy options
Post by: runboy93 on July 28, 2010, 12:15:52 pm
there are already radios...
Well i don't hear anything "Radio" music :P
Title: Re: More Pip-boy options
Post by: jonny rust on July 29, 2010, 08:05:28 am
I think that to integrate what both the forum and wiki do directly into the game is a great idea.

of course to get the game to 'standalone' in a practical way will take time but eventually it would be nice to see that happen.

somethings mentioned in this thread have been a little over the top, some will probably take time to implement but to start by simply
making the pipboy a bit more interactive would be a nice.