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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: JovankaB on July 25, 2010, 08:04:29 pm
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A new formula for merc requirements could look like this:
each dog or brahmin takes 1 CH
each ghoul takes 2 CH
each human takes 3 CH
each mutant takes 4 CH
Magnetic personality would work as +2 CH bonus for merc requirements. That's all.
So for example a player with 1 CH could have a dog or a brahmin. A player with 2 CH could have 2 dogs/brahmins or a ghoul. A player with 10 CH and magnetic personality could have 3 mutants or 4 humans or 10 brahmins + 2 dogs.
It would remove this 1/3/5/7/9 pattern in taking CH and add more diversity in merc armies because you could have lots of weaker mercs or a few stronger.
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Nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu.
Any pk powerbuild can take on 5 mutants with avengers already, we wouldn't stand a chance with just thwee!
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Its your first nice idea jovanka .
+1
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I like the dog/brahmin being 1 slot but instead of just splitting it by race i think some (melee mercs including the melee supermutant) should cost 1 point less than their BG/Sniper counterparts. Also while we're talking about mercs, can dogs level up?
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I like it... still I think ghouls and humans are nearly the same... so it could be:
1cha - brahmin or dog
2cha - human or ghoul
3cha - mutant
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Yeah I really like the idea of everyone at least being able to have a dog or a brahmin.
BTW,
A player with 10 CH and magnetic personality could have 3 mutants or 4 humans or 10 brahmins + 2 dogs.
IIRC, you can't take mag. personality if you have 10 CH. So the most mutants we'd ever see would be 2, which I am fine with. I'm looking forward to the one person who has a 9 CH mag. personality build to have 11 dogs.
I like the dog/brahmin being 1 slot but instead of just splitting it by race i think some (melee mercs including the melee supermutant) should cost 1 point less than their BG/Sniper counterparts.
Well from the discussions I've seen, it seems like with 3d models, if they are applied to mercs, each race will be able to use all types of weapons because they'll have all animations.
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IIRC, you can't take mag. personality if you have 10 CH. So the most mutants we'd ever see would be 2, which I am fine with.
I assumed it would be fixed, so taking 10 CH would be better than taking 9 CH, not worse like it is now (which is a complete nonsense).
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Well you can have 10 CH and magnetic just take the +1 perk after magnetic.
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I like it. While we're at it, can we make dogs not terrible?
Or even respawnable mercs?
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yes please!! i want that! nice idea Jovanka
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I like it. While we're at it, can we make dogs not terrible?
It would be great if the dogs will be able to get levels... so we could have dogs with bigger hp... (like the crazy dog in Adytum, which has over 200 hp ;D )
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It would be great if the dogs will be able to get levels... so we could have dogs with bigger hp... (like the crazy dog in Adytum, which has over 200 hp ;D )
This is good suggestion 1+
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Definitely a nice idea. But I still miss some option to have permanent follower...
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it would be sweet to have a "sidekick" style character, one where you can swap out armour as well as weapons, although they'd lose their weapons on death, but not lose the armour, and can be "revived" at pubs or doctor's offces, the NPC saying tat they trudged in with overly large wounds and that you gotta pay up like 100-400 caps for them to taking care and rehabilitating the sidekick, and the guy levels up as well starting at lvl 10, and going to lv 17+charisma/2, allowing for all characters to get one ,(they take up 0 companion slots) but you find him in a special encounter, once you have found the special encounter, maybe call the encounter "aspiring heroes pub" it'll stay on your map, where you can swap out your sidekick for a new one, free of charge, as long as they are there with you. choices could be longhair, standard and female and several different builds, maybe something like this on top of your change as well?
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it would be sweet to have a "sidekick" style character, one where you can swap out armour as well as weapons, although they'd lose their weapons on death, but not lose the armour, and can be "revived" at pubs or doctor's offces, the NPC saying tat they trudged in with overly large wounds and that you gotta pay up like 100-400 caps for them to taking care and rehabilitating the sidekick, and the guy levels up as well starting at lvl 10, and going to lv 17+charisma/2, allowing for all characters to get one ,(they take up 0 companion slots) but you find him in a special encounter, once you have found the special encounter, maybe call the encounter "aspiring heroes pub" it'll stay on your map, where you can swap out your sidekick for a new one, free of charge, as long as they are there with you. choices could be longhair, standard and female and several different builds, maybe something like this on top of your change as well?
well if the aspiring hero pub thing is gonna stay on your map why not just make it where when your sidekick dies he respawns there and they take care of him for 500 caps?
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would be far more comfortable at any bar/doc office, and , if you're gonna make a pub map, you really should avoid putting containers, and have it on one hex, access to everyone who finds it, and guarded, by the sucessful heroes.
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It'd be nice to have NPCs who join you because they like you, not because you're throwing money at them.
Respawning at bars is a nice idea. Gives people a reason to use them.
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I've been wanting for that since before the last wipe, maybe also make em unlootable, and only allow for small arms, pistols, rifles, smgs, and energy pistols, would stop a PK to get a clone of himself with a big fucking gun, i'd also like a bit of support, and in a dialogue you can ask him about his past, a randomly generated past for RP purposes, I mean, it would be awesome to get the bone structure done frst if you decide to implement my supplement,
but the sidekick past stories about their exploits could be done at a much later date, just to beef up the system, and maybe also allow for sidekick reliant people, in other words, non-combat builds wandering the wasteland with their trusty sidekick who follows em because they are impressed with the knowledge the guy has collected, or the silver tongue of the guy, and of course, some of them will be impressed with your sharpshooting skill, or ability to blow people up over a long distance.
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Well as much as I like your suggestion Gordulan, it is a different suggestion, lets get back topic :P.
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'tis but a supplement boyo, all my other suggestions have simply not been commented by the devs, therefore I post supplements as of now, to get commented on, even f it is negative criticism...
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Gordulan why not making a sidekick a follower that would use all of your follower limit? It would be fair compared to its possibilities ...
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Gordulan why not making a sidekick a follower that would use all of your follower limit? It would be fair compared to its possibilities ...
You would have to be able to custimize the follower's stats dammit.
If not, FUCK NAW!
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You would have to be able to custimize the follower's stats dammit.
If not, FUCK NAW!
Well obviously I think it would be like in F2 - youd ask, what kind of weapons can you use? And the sidekick would answer. Of course all types should be able to find/encounter or if it would be a rare encounter then yes, choose what type of weapons to use :/
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I'd actually like to have a sidekick with my 1 charisma sharpshooter character style if it is implemented, the main bonus is that it is not a leader of men kind of character, it is a lone gunslinger style, working his ass off for himself to lead a quiet life later, much like the protagonist of RDR.
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I'd actually like to have a sidekick with my 1 charisma sharpshooter character style if it is implemented, the main bonus is that it is not a leader of men kind of character, it is a lone gunslinger style, working his ass off for himself to lead a quiet life later, much like the protagonist of RDR.
Any bad sides? Everyone would just run with it, TC, mines etc..
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Good ideas, both. (Jovankas and Gordulans)
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Imho sidekicks should be done as Badger said eg they will follow you only if THEY choose you. So maybe add "secret" NPCs around the world with random respawn time and random stay time. Lets say that every day 1 or 2 NPC followers will spawn at some public place in some town, so pubs, library, walking through the town etc. But after 1 hours or so, this NPC will leave the town and then respawn at random place at random time for another 1 hours only. If the PC finds and talks to them, it will be possible to recruit them to join your fight but it should be more or less random. But there are few things that comes to my mind:
- every NPC follower should have its own background story that will decide whenever he will join you or not (NCR ranger veteran will not join to someone who have negative reputation with NCR, skilled gecko hunter will not follow someone who can't even skin (kill 250+) gecko etc...)
- there should be more types of followers, some weaker that would not mind joining low lvl chars, some better that would never go with unexperienced PC
- the follower dialog should be well written with decisions that do matter so high speech/ch should matter for most of the followers, but wise PC should be able to talk some of the followers to join him even if he does not matches all the criteria to recruit that NPC
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Yeah good idea .