fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LagMaster on July 25, 2010, 03:22:35 pm
-
Traint:Multi Tasker
Description: You skiped some classes to learn other think.whit this traint you will get a 4rt tag skill,but you will be able to use any skill properly
Image:BRoF image/Swift Learner image
efect: positive:a 4 tag skills
negative:-10 to all skills
-5 to skill rate
now,befor talking about alting and power building,let's have a look:
1.Combat power build:
you will lose ~105 skill points,that is a lot, so you can specialize harder,especialy the int 4-3 builds
2.Crafting puild:
the max skill number needed for a lvl 3 profesion is 3 (2 for doctor,1 for armorer)so is useless for crafting alts
3.Self-Suficient builds
this is the best traint for first timers and experimental caracters
overall,i do not see any power alting downfalls,best for new comers to experimenst skills, comment if you find something bad about it
I understood ;D
LagMaster proposed to implement a trait that gives you 4 tag in return for
-10% to all skills (like GIFTED)
-5 to skill rate each level
-
This system what is now is better than yours , i want to have my POWERBUILD :D with 249HP and 200 % Big GUns.
-
the max skill number needed for a lvl 3 profesion is 3 (2 for doctor,1 for armorer)so is useless for crafting alts
lol wut? there is lvl 3 doctor and lvl 3 armorer. It would be good for making a fighting crafter even more BG+FA+SC+REP plus rest of the points to outdoorsman.
I mean, it would be nice if the penalty (minus skill points) would be enough just to disable a chance of creating a powerbuild and more likely be a trait for starting players or loners. I support it
-
i was saying about that you need 1 skill for the armorer profesion(repair)and 2 skils for doctor profesion(FA+Doc)
tnx for the suport
-
i was saying about that you need 1 skill for the armorer profesion(repair)and 2 skils for doctor profesion(FA+Doc)
No no I still dont get it. Why do you need 1 profession point for armorer and 2 skills for doctor profession?
Or you want to say that with this perk you could only have 1 crafting profession and 2 of doctor? So in fact you couldnt be a crafter nor doctor... so why should you take this perk anyway
-
pfffff, listen,i am saying that:
for the profesion you need the skills
Armorer repair(1 skill)
Doctor Doctor;First aid(2 skills)
Demo-Expert Scince;traps(2 skills)
Weapon crafter wepapon skill;Scince;repair(3 skills)
but nvm,the max skill number is 3,not 4 so this traint is veary usefull
let's just delete this skill relpys,ok Mods/GMs/devs?
-
pfffff, listen,i am saying that:
for the profesion you need the skills
Armorer repair(1 skill)
Doctor Doctor;First aid(2 skills)
Demo-Expert Scince;traps(2 skills)
Weapon crafter wepapon skill;Scince;repair(3 skills)
but nvm,the max skill number is 3,not 4 so this traint is veary usefull
let's just delete this skill relpys,ok Mods/GMs/devs?
No, youre wrong, AFAIK there are 4 profession points (you can be lvl 3 + lvl 1 of professions) ;) You dont need anything to have 4 profession points...
-
ok,i will make it quik
I KNOW THERE ARE 4 PROFESION POINTS, BUT FOR EVERY PROFESION YOU NEED:SOME CAPS(1500/3000/4500)
A CERTAN SPECIAL
SOME SKILLS
and i was refering for that skills
-
OH I finally got it!
I understood everything except the no point of this trait for crafters. Well this is not entirely true, because you can make Demolition expert + BigGunner (uses 4 tagged skills and 4 profession points)
It would just make more combat/survival crafters. Good for starting people... yeah, this should really be implemented ;D
-
why to make a dual crafter? if there are 4 profesion points,better do 2 alts
well,that is why i like this ideea,you can take:wepapon crafter lvl 2,armorer lvl 1 and other skill you whant,you can tag now gun skill,Repair&scined +FA/traps to experiment the skills :this traint whoud be the best for first commers to experiment whit
-
shit ;f i cannot understand a damn thing from what you write, sorry but work a bit on your english
-
shit ;f i cannot understand a damn thing from what you write, sorry but work a bit on your english
Haha, exacly. I do better reading the chinese subforum than this suggestion ;D
-
shit ;f i cannot understand a damn thing from what you write, sorry but work a bit on your english
I understood ;D
LagMaster proposed to implement a trait that gives you 4 tag in return for
-10% to all skills (like GIFTED)
-5 to skill rate each level
-
and then i tried to explain why is a good ideea, becose is no reason to alt whit this traint,only if you wanna experiment new weapons