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Other => FOnline:2238 Forum => Archives => Off-topic discussions => Topic started by: cerberix on July 24, 2010, 12:18:54 pm

Title: Fallout world
Post by: cerberix on July 24, 2010, 12:18:54 pm
Hello!
I found an interesting map associated with Fallout. What do you think about it? Would you like this map in FOnline? Of course, then would have to be more players, because the map is really huge.  :)

(http://images2.wikia.nocookie.net/fallout/images//2/29/Western_USA_v1.0.jpg)
Title: Re: Fallout world
Post by: KraftikBG on July 24, 2010, 12:23:01 pm
Wow , man that is really great map , from F 2, FT , and some others i think ,this would be great to have in game ...
Title: Re: Fallout world
Post by: Lexx on July 24, 2010, 12:26:05 pm
Some locations are wrong. Necropolis and Lost Hills as example. The glow isn't far enough in the south and I wonder from where they know the position of Dayglow, as there are nearly no information available.
Title: Re: Fallout world
Post by: Hardcore on July 24, 2010, 12:34:50 pm
No Necro is fine .. check F. bible  and EPA ... you can see it in  mod from F2 . I you can add some post. to FO: 2238 ... for example EPA(new idea) and Dayglow( new city = pvp  location and new idea ) and Abbey( new idea ?  ;D ) mhmm some new location can be good , fresh ideas and maybe next pvp city :)
Title: Re: Fallout world
Post by: cerberix on July 24, 2010, 12:41:42 pm
No Necro is fine .. check F. bible  and EPA ... you can see it in  mod from F2 . I you can add some post. to FO: 2238 ... for example EPA(new idea) and Dayglow( new city = pvp  location and new idea ) and Abbey( new idea ?  ;D ) mhmm some new location can be good , fresh ideas and maybe next pvp city :)

Yeah it will be very nice but its lots of work. Maybe in future...
Title: Re: Fallout world
Post by: Hardcore on July 24, 2010, 12:47:28 pm
Dayglow-Most of the state is actually north and west of the Glow, but they are still able to see the Glow from their borders. So position is good .
Title: Re: Fallout world
Post by: Dark Angel on July 24, 2010, 03:59:00 pm
wow , i want that great location on central US and east !

I think Dev can edit location of Necropolis :)
Title: Re: Fallout world
Post by: KraftikBG on July 24, 2010, 04:18:15 pm
Yeah , they can , just if they want to edit it !  :'(
Title: Re: Fallout world
Post by: Lexx on July 24, 2010, 05:22:39 pm
No Necro is fine .. check F. bible 

It is not. Necropolis is east of Hub, not south of Lost Hills, check Fallout 1. It is said that Necropolis is Bakersfield, but the position was moved due to gameplay. So it's wrong on the big map.

The position of Dayglow is not known, so it's not possible to say that the location is good or not. It doesn't matter.
Title: Re: Fallout world
Post by: Hardcore on July 24, 2010, 08:06:29 pm
"As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders."-Fallout bible #5 . So position Dayglow can be good (1 square = 1 KM ) So max distance( Dayglow - The Glow) can be 2-4 square(2-4KM). So you can add Dayglow ?
Title: Re: Fallout world
Post by: Izual on July 24, 2010, 09:03:58 pm
Why would they add it ?
Title: Re: Fallout world
Post by: Hardcore on July 24, 2010, 09:11:48 pm
You know ... New city = new ideas (and maybe next pvp city 2x reward for Glow and Dayglow) and if you Cathedral is destroy , V13 is closed , Hub have flags of NCR , so why not add new city on the south ?  ;D
Title: Re: Fallout world
Post by: Sashi on July 24, 2010, 09:48:18 pm
Theres a map in the same style that covers the entire US, from California to Michigan.
Title: Re: Fallout world
Post by: Lexx on July 24, 2010, 10:11:34 pm
We will not add new towns. The existing ones are already empty enough.
Title: Re: Fallout world
Post by: Michaelh139 on July 24, 2010, 11:08:31 pm
We will not add new towns. The existing ones are already empty enough.
Well duh, bcause they're all ungaured for most part.
Title: Re: Fallout world
Post by: Lexx on July 24, 2010, 11:11:32 pm
Guarded cities except NCR are empty as well.
Title: Re: Fallout world
Post by: Michaelh139 on July 25, 2010, 12:16:00 am
Guarded cities except NCR are empty as well.
Not once have i been to Hub, Junktown, VC or San Fran without seeing another player, generally 2-5 throughout whole visit.
Title: Re: Fallout world
Post by: runboy93 on July 25, 2010, 12:39:56 am
Well duh, bcause they're all ungaured for most part.
And, because players use mostly NCR and maybe some others, but there are now useless places already :P
Like glow.. who want free radiation?
Title: Re: Fallout world
Post by: Michaelh139 on July 25, 2010, 12:48:35 am
And, because players use mostly NCR and maybe some others, but there are now useless places already :P
Like glow.. who want free radiation?
New Reno literally always has more caps than you can chew out, BH with it being gaurded by tttla is flourishing with tons of newbies and others, VC is dfinitely not my fav but the bastard Smiley has plenty ammo n guns, glow is useles cus all ghuls were removed. I could go on but i won't.
Title: Re: Fallout world
Post by: Hardcore on July 25, 2010, 10:09:47 am
Lexx this is Beta true ? So you can test with Dayglow true ? maybe you can try this  but Dayglow can be a pvp city +2-3x reward
Title: Re: Fallout world
Post by: runboy93 on July 25, 2010, 10:23:55 am
Lexx this is Beta true ? So you can test with Dayglow true ? maybe you can try this  but Dayglow can be a pvp city +2-3x reward
Don't you understand it already?
There is already places that no-one uses so why make new ones?
Title: Re: Fallout world
Post by: cerberix on July 25, 2010, 10:35:28 am
Don't you understand it already?
There is already places that no-one uses so why make new ones?

Why is it empty? Because there is nothing in them to do. Hardcore said that he would like there to see the city to take over (Town Control). The other cities are empty, because there are not many players.
Title: Re: Fallout world
Post by: Lexx on July 25, 2010, 11:43:12 am
Lexx this is Beta true ? So you can test with Dayglow true ? maybe you can try this  but Dayglow can be a pvp city +2-3x reward

No.
Title: Re: Fallout world
Post by: Enzo on July 25, 2010, 11:59:43 am
We will not add new towns. The existing ones are already empty enough.

well, its quite obvious that there is nothing to do in most of those places... except getting killed ;D
Title: Re: Fallout world
Post by: Lexx on July 25, 2010, 12:03:30 pm
And that's why these towns have to be filled up first, before we add new towns.
Title: Re: Fallout world
Post by: runboy93 on July 25, 2010, 12:04:39 pm
And that's why these towns have to be filled up first, before we add new towns.
Something new job to these "empty" towns to populate them?
Title: Re: Fallout world
Post by: Izual on July 25, 2010, 12:05:28 pm
http://fodev.net/forum/index.php?board=9.0

As Lexx already told you, developers won't add new towns while those already in-game are empty, and it's quite logic.
Title: Re: Fallout world
Post by: Michaelh139 on July 25, 2010, 07:32:52 pm
And that's why these towns have to be filled up first, before we add new towns.
So your vision of an ungaurded pvp town is ncr without the gaurds?
Title: Re: Fallout world
Post by: Sius on July 25, 2010, 10:28:32 pm
Well duh, bcause they're all ungaured for most part.

They are empty because of 0 quests. But when the content arrives people will travel more. Anyway I miss some kind of location growth since FOnline itself does not have any starting or noob locations designed to have low lvl quests and when one hits certain lvl the quests will send him elsewhere to learn the game mechanics and gain new gaming experiences. That makes FOnline a bit flat, since its all open from the 1st second you get in and thats why too many newbies quit so fast, because the game itself don't guide them through at least first 6-8 levels. Its just "here is the wasteland, good luck" and thats a bit shame.

Anyway larger map would be nice but its something that is imho possible only when the beta is over and as expansion with new content and new challenges. But thats few years that we are talking here and by that time this game may not be even alive. But it would be awesome to get into FT towns one day.
Title: Re: Fallout world
Post by: Lexx on July 25, 2010, 10:38:35 pm
So your vision of an ungaurded pvp town is ncr without the gaurds?

I don't understand what you mean. I've said nothing like that. Just that we will not add new towns, as long as others are as empty as now.
Title: Re: Fallout world
Post by: Michaelh139 on July 26, 2010, 12:59:20 am
I don't understand what you mean. I've said nothing like that. Just that we will not add new towns, as long as others are as empty as now.
if you want to fill up the towns they have to be gaurded, else its just the random bluesuit and huge pk team raping the entire place for quickshit.

Your aim is to fill them up, but the aim is impossible considering you want them to stay ungaurded, of which I hope stays the way it is, but its hypocritical to say you won't add more towns because half of them are ghost towns when your the one keeping them that way by keeping them ungaurded.

It just doesn't compute for me.  :P
Title: Re: Fallout world
Post by: Surf on July 26, 2010, 01:01:42 am
You will see what the future brings.
There is no point to talk about that stuff in that stage of development.
Title: Re: Fallout world
Post by: Michaelh139 on July 26, 2010, 01:02:29 am
You will see what the future brings.
There is no point to talk about that stuff in that stage of development.
except to help in its development.
Title: Re: Fallout world
Post by: Surf on July 26, 2010, 01:05:18 am
Watching this thread I only see pointless suggestions and complaints, but no "help".
It's not that the devs don't already have plans for this. So as I said, you'll see what the future brings.
Title: Re: Fallout world
Post by: runboy93 on July 26, 2010, 12:47:51 pm
you'll see what the future brings.
Players don't think they want see.
Title: Re: Fallout world
Post by: Lexx on July 26, 2010, 01:04:00 pm
if you want to fill up the towns they have to be gaurded, else its just the random bluesuit and huge pk team raping the entire place for quickshit.

Your aim is to fill them up, but the aim is impossible considering you want them to stay ungaurded, of which I hope stays the way it is, but its hypocritical to say you won't add more towns because half of them are ghost towns when your the one keeping them that way by keeping them ungaurded.

It just doesn't compute for me.  :P

That's somewhat bullshit. We have a lot guarded cities, which are empty. Taking away all guards will not fill them up with people.
Title: Re: Fallout world
Post by: gordulan on July 26, 2010, 03:07:27 pm
the problem is that NCR is pretty central on the map, and has some of the easiest critters around it, not to mention that it's really close to a 2 mines and doesn't bug the living shit out of itself during the night, in other words, people live there because it is close to absolutely everything important, except for weak slavers, still farming the living shit outta em fortheir purrdy stims.
Title: Re: Fallout world
Post by: Michaelh139 on July 26, 2010, 07:14:12 pm
That's somewhat bullshit. We have a lot guarded cities, which are empty. Taking away all guards will not fill them up with people.
I NEVER said to take away ANY gaurds in that post, i said i hope that the ungaurded towns are kept ungaurded.

The gaurded cities aren't empty they just aren't overflowing like ncr.