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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Hololasima on July 21, 2010, 12:38:10 pm
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My suggestion is simple and i will try explain it properly.
Whole suggestion is about Area Controlling(AC). Your gang could control some Area. It would have bonunes(like increase speed on map for players from gang or other things which we can discuss here in topic).
I have some examples how it will look.
Here i have example on map
(http://img21.imageshack.us/img21/6697/mapayu.jpg)
Its only example(I dont mean Controlling VC), we would control Gordon Gas Station or Mariposa. This colorized squares you will can on/off by some button to show/hide them.
Whole Controlling procces will have same progress as in Town Controlling.
Info about AC will be in PipBoy too
(http://img19.imageshack.us/img19/1312/pipboyf.jpg)
I created this suggestion beacuse we, players what are interested in TC will have more options in PvP on server.
Those Areas will bring bonuses to gang(members) who controlling them.
Range of Area would be small, not too big.
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How will you take over an area? together with the town?
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How will you take over an area? together with the town?
If Area will be near town so yes i think that there would be option in sheriff dialog. If this Area will be somewhere in wasteland, like Mariposay it will be from some computer or i dont know.
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I think that if something like that is implemented it will be for NPC-driven factions. Devs already said many times they had great plans for them. By the way, I like it, it reminds me of Cryofluid's suggestion. I would like to know few things more :
- How do you guard one square ? When you control for example Klamath, you also control automatically the area near Klamath ?
- What happens if you are in a square guarded by a faction ? What does it change ?
- Are you rewarded for controlling one area ?
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I think that if something like that is implemented it will be for NPC-driven factions. Devs already said many times they had great plans for them. By the way, I like it, it reminds me of Cryofluid's suggestion. I would like to know few things more :
- How do you guard one square ? When you control for example Klamath, you also control automatically the area near Klamath ?
- What happens if you are in a square guarded by a faction ? What does it change ?
- Are you rewarded for controlling one area ?
1 - You will control whole Area(like on screen, you will control all Area arround VC) from one place(in towns from sheriff, from random location(Gordon Gas) at trader), You will guard area by guarding some place as in TC, maybe bigger.
2 - You will control whole Area, not alone squares.
3 - And yes i think that there would be some small reward for control one Area. Rewards by bonuses or disposable rewards.
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I think that if something like that is implemented it will be for NPC-driven factions.
I am very sceptical if you are talking about NPC driven factions.. We have raiders, nobody plays it. We had NCR army, moderated by GM, nobody plays it now... Only solution is to connect "NPC faction" to player controled factions (like guilds).
I.e.:. Vsb is anti-pk faction, so we will join this faction, if there would be benefit for us from this, and pk factions (rogues, red dots,..) would have their own guild...
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izual meant enclave, BOS, vault city, and the current factions, nobody uses them because of the simple fact that tehre is nothing to do there except for gaining proffesion levels and getting acess to specialised crafting equipment.
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izual meant enclave, BOS, vault city, and the current factions, nobody uses them because of the simple fact that tehre is nothing to do there except for gaining proffesion levels and getting acess to specialised crafting equipment.
i understand.. but i dont see any progress in this, if there will not exist one new quest in cca 10 days.. rather than this, connect this factions with player factions
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izual meant enclave, BOS, vault city, and the current factions, nobody uses them because of the simple fact that tehre is nothing to do [...]
Yes, I meant those. Lordus, NCR Army is a roleplay project and has nothing to do with NCR faction or anything. Gordulan is right, for now nobody joins Vault City, Enclave, Raiders etc. except for getting crafting professions. I am convinced that it will change in the future, and one of the possibilities to make NPC-driven factions attractive is simply to set up this kind of area control. I remember Pozzo saying that player-driven factions have already too much power in the Fallout world, and I tend ot agree with him. You can control one town, why would your gang control Vault City's area too ? This kind of area control is perfect for NPC factions global scenario, in my opinion.
Hololasima you did not answer my second question : What is the difference between the system we have now, and the "area control" system ? How do you "control" one area ?
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It's epic, but shouldn't it be sort of controlled on the spot so that the new maps like gas stations etc. could be used a bit more for PvP? Also, if such areas didn't have any militia (which makes sense) and didn't provide any items/caps (maybe low tier ones, like nuka cola for example) but some slight bonuses like increased travel speed it could be an alternative for gangs that aren't top tier/do not want to be in a big alliance. All in all can't say a bad word about this.
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Hololasima you did not answer my second question : What is the difference between the system we have now, and the "area control" system ? How do you "control" one area ?
Difference is that we would have more options in PvP. I dont want replace current system by Area Controlling but only complete current system. You wanna control City ? Yeah you can. You will wanna control small place in desert and area arround ? Yes you would.
On places like Gordon or Mariposa or etc isnt militia, not some chest on rewards. You will just control Area on map and from this Area you will getting bonuses and etc which we can discuss.
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Getting some speed bonus, outdoorsman bonus for controlling particular areas of the Wastes sounds good to me.
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I still dont get the speed bonus. You would get speed bonus on the entire world map or your your piece of land? What if your have 2 areas? The effect accumulates? Or you get a different bonus after having 2,3 or 5 areas?
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Speed bonus on that squares, you control.. + ability to avoid encounters...
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It is hard to speak about your idea because we don't know what devs plan to do with NPC-factions.
Once again : Dear devs we need more info about what you are working on !!
We do a lot of suggestions but we don't even know if you notice them or not :-\
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I think what Izual really wanted to know, how would the area controlling work... like how would the ownership change.
I guess the fights would still happen on the main area (the gas station/mariposa base) and the surrounding area would be just a bonus for the controlling gang... or is there any other mechanics you meant?
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I think that if something like that is implemented it will be for NPC-driven factions. Devs already said many times they had great plans for them. By the way, I like it, it reminds me of Cryofluid's suggestion. I would like to know few things more :
So it would be like GTA gang area style? Meaning NCR, Navarro, BOS, VC, Raiders, bandits boundaries would be visible and people would be able to join faction, speak to the commander and participate in some fights like
you+NPC from ally faction vs evil faction (2x more than you?)
you + bandits attacking a VC caravan
Every win would contribute to changing of the border line? That would sound great
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This area control could be implemented into current TC. When you capture the town it will become yours with all of its defense points near it (controlable squares). This would mean that if another gang would like to take over your town, they will have to first take over area that is near current towns and then proceed into town itself. And stronger/bigger the town is, the better defense it has. So lets say that Den as less advanced city will have f.e. only one defense point (few barricades, foxholes) in the desert so whoever will want to TC the town will have to attack and seize the control of this defense points first. Then they could TC the city itself.
But there could be many variations for this. F.e. some smaller towns will remain without defense points at all but bigger towns such as BH could have 3 defense points. Anyway my point is to create some new PvP style. Currently there are street fights among gangs from 1 vs 1 up to 20 vs 20 but its still the same song over and over again. Something like defense points at certain cities could add new element into the TC (siege) that it would not be only hit'n'run in streets of the city but attackers will have to use different tactics how to penetrate defense walls of the city to fulfill different tasks. Lets say that BH defense points could have 1 or 2 sniper points and one machine-gun nest and attackers will have to get through them or something like that. If anyone here plays Fallout Tactics he knows what I'm talking about. It will be harder to implement without combat stances and actual roofs/foxholes that are in FT but still it could be fun if the map is well designed.
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Maybe losing your Controlled Areas around town would decrease the town control fight in the town? Like without any areas around the TC would be 10 mins, while with all of them 1hr?
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This area control could be implemented into current TC. When you capture the town it will become yours with all of its defense points near it (controlable squares). This would mean that if another gang would like to take over your town, they will have to first take over area that is near current towns and then proceed into town itself. And stronger/bigger the town is, the better defense it has. So lets say that Den as less advanced city will have f.e. only one defense point (few barricades, foxholes) in the desert so whoever will want to TC the town will have to attack and seize the control of this defense points first. Then they could TC the city itself.
Taking a town is already a difficult task and you want it to be even harder? C'mon.
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I had in my head two options.
1 - If you will take town you get area arround city too + bonuses
or
2 - There will be nothing with towns. We will be have just few places like Mariposa, Gordon or whatever and their areas, and on this places we will fighting and etc + bonuses
There will not be some borders and etc. One place/area there, one there and one there. You will control it, you will have bonuses. Simple
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I actually like this. Good idea, Holo!
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It's not bad, but needs something more interesting than Speed Bonus on the world map to be worth the effort.
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2 - There will be nothing with towns. We will be have just few places like Mariposa, Gordon or whatever and their areas, and on this places we will fighting and etc + bonuses
This gets my vote. There should be capture-able locations equivalent to the number of towns. PvP can finally exist across the entire worldmap, rather than the ridiculous north/south divide.
If we could somehow tweak this to finally allow players to respawn at nearby towns, rather than on the other side of the world, that'd be even better. But I can't come up with anything.
It's not bad, but needs something more interesting than Speed Bonus on the world map to be worth the effort.
Resource multiplier depending on how many areas you control? Stuff like slaves are slowly accumulated for use by the faction? Sweet hats?
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If we could somehow tweak this to finally allow players to respawn at nearby towns, rather than on the other side of the world, that'd be even better. But I can't come up with anything.
I'm pretty sure we will have alternatives to random respawn before long. Respawn in one of the larger bases (perhaps), in NPC faction, more hotels ... possibly go back to respawning in a nearer respawn place.
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Why not be able to take control of simply ONE square on the map? I mean, like go in the encounter, use some item, like.. the G.E.C.K. then you will have a quest in your pipboy to kill all npcs on your square, you must then go to worldmap and travel around for one of every enounter and eliminate them, then go back to the marker on map to the G.E.C.K. and you will soon have a couple tents (3) and a box or two, you could upgrade it by clicking on the geck that will act as a terminal blah blah blah im sure you guys know where I'm going with this.
Oh and you could raid or take over these places.
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Taking a town is already a difficult task and you want it to be even harder? C'mon.
Taking a town is not a difficult task but it needs to gather many people to be able to take it and people don't have always the time to do that (mainly because of work).
I think it is normal that a town would be difficult to take. What we need is a bit more global balancing and towns should not be the only places to be captured. We should have smaller places to control (factories, depots, etc) so even the smallest gangs could control them. And if gangs were not able to capture many areas at the same time they would have to choose which zone they want to control.
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And if gangs were not able to capture many areas at the same time they would have to choose which zone they want to control.
That's why I want to increase the number of locations that can be captured, and spread them across the map. Having somewhere in the region of 10-20 would make for a much more dynamic system.
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That's why I want to increase the number of locations that can be captured, and spread them across the map. Having somewhere in the region of 10-20 would make for a much more dynamic system.
Seconded. Actually, having some capturable locations in the south that wouldn't have rewards large enough to attract big gangs would be a step forward I think. But then again we can't have too many, else the playerbase will spread too thin.
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This is called Domination and exists as a design doc since several weeks already. Testbed for it is supposed to come around in August, and will continue to expand as a part of a larger NPC factions system overhaul.
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Hey, that sounds really good, thanks for the news, Atom.
Can't wait too !!!
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ATOM IS THE PROPHET! WE ARE WAITING FOR YOUR AWESOME PROPHECY ACCOMPLISHEMENT!!!
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Well, and by the way, these places would be good if there werre interesting rewards, but you don't need a reward so hard. I mean, big gangs are always fighting for town, and the reward is hundreds times lesser than what you spend for controlling it. We are doing it for the fight, not for the reward... (even if since militia, it have change a bit)
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Sounds promising.
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we should start a church of atom (pardon the pun, but the church of atom was the best thing in FO 0.3 : Project Crap)
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Yeah , Gecko Mine and Broken hills uran power should pe protect :D
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Sounds good.
As a side note, I never found the cults in Fallout that interesting. The Master and his goons were good, but that was it for me. I put the rest in the same category as the BoS, the Enclave, and to a certain degree Super Mutants. I'm more interested in the life of your average wasteland scumbag than the MYSTERIOUS HIGH-TECH SUPER POWERFUL FACTION OF THE WASTES.
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As a side note, I never found the cults in Fallout that interesting. The Master and his goons were good, but that was it for me. I put the rest in the same category as the BoS, the Enclave, and to a certain degree Super Mutants. I'm more interested in the life of your average wasteland scumbag than the MYSTERIOUS HIGH-TECH SUPER POWERFUL FACTION OF THE WASTES.
Fully agreed. To a certain point the quote in my signature also aims to this.
That's why I like the earlier quests in Fallout 2 really much (Klamath, Den, Modoc(!)) and find the rest pretty shitty when it comes to huge, well developed cities and high tech thingies etc.
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I like the idea of controlled areas.
Im thinking of reputation related travel advantages/disadv in NPC-faction controlled areas.
Eg mored Patrol encounters and/or decreased travel speed with bad rep.
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I dont like that Idea, like imagine the whole wasteland controled by someone? That would ruin everything...
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there is always gonna be gang warfare, eventually all the gangs will team up against the dictator of the world because of the lack of their own influence.
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I dont like that Idea, like imagine the whole wasteland controled by someone? That would ruin everything...
Who said "whole wasteland" ?
Only few(1-3) areas on map arround some places(maybe 20% of map maximaly?)
So ?
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lets test something dear Beta Testers. Im Bored with Today system.. lets add something :)