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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Haterade on July 20, 2010, 12:45:11 am

Title: PA (yes i know... but)
Post by: Haterade on July 20, 2010, 12:45:11 am
make them craftable with Armorer[3]

problem is, they will require lots of mats, so many that they will be too worth to wear anyway (unless someone dont care to waste)

mats: 3 oil cans (those which one guy in APA in F2 asks to use on him cuz he couldnt move)
25 HQ alloys, 10 good metal parts,  5 electronic parts (power armor is made with some inside electronic mechanisms), 50 (or 100) MFC (not sure, but i think its operated on them)

requirements: power armor will require skill of repair to be 250%(?)
9/10 ST, and 8 perception for "careful creation of high tech power armor" because it has all those little details which need to be made correct, like helmet, legs, arms, they all in metal, and they gotta move as smooth as possible, otherwise arms/legs/neck start jamming, blind man cant make good armors, thats why i put 8 perc.

dunno what else to add, but in my opinion this is good for creating PA, much stuff to spend to create it. cooldown could be 120 minutes.
Title: Re: PA (yes i know... but)
Post by: Tomowolf on July 20, 2010, 12:48:09 am
I would say you something... it would make you sad - If the abilities would be soo "poor" - like you say 250% repair - we got in game much much player alts who have 300%repair skills - that it says - PA shouldn't be craftable - if we don't get more "intelligence" way to obtain it.
Title: Re: PA (yes i know... but)
Post by: Haterade on July 20, 2010, 02:59:26 am
hmmm, need to do 10 quests for BOS and they give u special "book" about PA? xD and reputation need to be +1000 by killing enclaves/other hooligans
Title: Re: PA (yes i know... but)
Post by: Kilgore on July 20, 2010, 03:18:14 am
Nah, PA shouldn't be craftable. Too powerful and despite its requirements, every PvP player would have to wear one to be effective. Though I miss it, too.

Also, I don't like the fact that every player has a workbench where he can craft all from 10mm pistol to P90/sniper rifles, from flamers to avenger miniguns, from jackets to brotherhood armors.. all sort of ammo and such.
Title: Re: PA (yes i know... but)
Post by: Winston Wolf on July 20, 2010, 08:16:45 am
Thank to alts there would be so many PAs in the gamer after a week, you can't even imagine...
Title: Re: PA (yes i know... but)
Post by: skejwen on July 20, 2010, 08:24:01 am
I think it should be craftable... with 400% repair skill :)
Title: Re: PA (yes i know... but)
Post by: Roachor on July 20, 2010, 08:59:30 am
I think it should be craftable... with 400% repair skill :)

out of toasters and duct tape, MacGyver style.
Title: Re: PA (yes i know... but)
Post by: OskaRus on July 20, 2010, 01:34:22 pm
I think there should be some way to obtain PA but much more limited than crafting. Like quest and PA would not be tradeable.
Title: Re: PA (yes i know... but)
Post by: gordulan on July 20, 2010, 01:53:24 pm
maybe untradeable, undroppable, repairable only at the BOS bunker, 1 per character, you have to be part of the paladin caste: rank 4, not that I really care, got an HPA, something I've always wanted, just posting this as a supplement to the so called suggestion, no point in making really massive requirements to craft the PA, It ain't overpowered if it is restricted to RPers, in fact, it isn't overpowered at all when you think about it really, all armour can break, won't take more than 2-3 minigun butsts to bust it up completely anyways. we got AP ammo, and crits to bypass it anyways, the only thing it will protect from would be the LSW, the favourite weapon of Player Killers.
Title: Re: PA (yes i know... but)
Post by: Kanly on July 20, 2010, 02:24:37 pm
Quote
It ain't overpowered if it is restricted to RPers

as Rpers I ask to PA remain uncraftable, for the feeling we have now too much high end items craftable, to see all the server in PA will destroy any chance of immersion. A true rpers don't need a PA, if he is in the brotherhood too (not everyone in the brotherhood have the pa, playing in combat armor is enough)
Title: Re: PA (yes i know... but)
Post by: kraskish on July 20, 2010, 03:04:41 pm
Well it could work if it was deterriorating 5x faster than normal. The effort to craft it would be just too much to do it. Anyway would be nice to make a screenshot :S
Title: Re: PA (yes i know... but)
Post by: chenzo on July 20, 2010, 03:12:19 pm
I love the way PA looks and felt like such a badass when i got my first PA in the original fallout, and even i fallout 2 it rocked and i used it rather then APA cos i thought it looked better. It would be great if it was craftable , but like other have mentioned it would balls up the game. I had a bit of a think and have come up with 2 suggestions ... they may just be silly , but il say them anyway

1. The original power armour was the T-45d Power Armor . It may be from fallout 3 and slightly gay ,but ingame documentation stated "The T-45d lacks the mobility of later Power Armor models (such as the T-51b Power Armor) because of its less advanced servo design; as a result it limits the wearer's agility" so you could add T-45d PA and just make it so it takes agility down abit

2. Everyone remembers the loading screen from fallout 2 with the tribal wearing a PA helmet that looked battered and unpowered. Why not make it so you can find PA parts around the place and assemble a suit of power armour.. but due to not being able to find the tech needed to power the armour, the suit remains unpowered so anyone who wears it does not gain the ST boost, rad resistance, ect. This would make the PA still a good armour , but more of a cosmetic item since brotherhood armour would be more practical (effectively it would just be a cooler looking MA mk2 that is harder to make).
Title: Re: PA (yes i know... but)
Post by: gordulan on July 20, 2010, 03:32:59 pm
as Rpers I ask to PA remain uncraftable, for the feeling we have now too much high end items craftable, to see all the server in PA will destroy any chance of immersion. A true rpers don't need a PA, if he is in the brotherhood too (not everyone in the brotherhood have the pa, playing in combat armor is enough)


you didn't even read my full post did you now, read it again, and now with using half a brain man. and if I'm not clear enough here's the bloody stats, and I DID Say that it should not be droppable, stealable, or tradeable, restricted to one bper character, please read the full post before putting unintended meanings in my mouth.

http://www.fo2238.fodev.net/wiki/Power_Armor (http://www.fo2238.fodev.net/wiki/Power_Armor)
as long as we have armour bypass crits galore for laser snipers and AP ammo for minigunners the PA is useless considering the fact that it deteriorates like a bitch when shot by a minigun.
Title: Re: PA (yes i know... but)
Post by: kraskish on July 20, 2010, 03:52:19 pm
What if there was some sort of computer that could use BA and with a small chance of success transform it to PA? =D
Title: Re: PA (yes i know... but)
Post by: gordulan on July 20, 2010, 03:55:10 pm
I'd say a big I object to that... The reason is that our dear TC gangs have a coupla hundred spare BAs at the moment, therefore the big I Object to that... You gotta admit, I'm right, right?
Title: Re: PA (yes i know... but)
Post by: kraskish on July 20, 2010, 04:57:04 pm
I'd say a big I object to that... The reason is that our dear TC gangs have a coupla hundred spare BAs at the moment, therefore the big I Object to that... You gotta admit, I'm right, right?

 :-X Lol I never thought that much.

Another way would be to find PA's on some random cave encounters where youd need to battle some raiders inside with 1 of them being in a stolen PA from BOS. It should be pretty random, not to create some golden fever though
Title: Re: PA (yes i know... but)
Post by: Haterade on July 20, 2010, 05:11:23 pm
what about same requirements, and make power armor less protective? lower stats, after all, its not super armor that can protect person from few plasma shots, plasma grenades, explosives and AP ammo. so, it could be a bit stronger than Brotherhood CA, but not as strong as originally been.
Title: Re: PA (yes i know... but)
Post by: gordulan on July 20, 2010, 05:15:34 pm
it is just a Slightly upgraded BA fused with tesla armour energy protection, but has shit electrical protection
Title: Re: PA (yes i know... but)
Post by: Haterade on July 20, 2010, 07:27:24 pm
hmm, lol  maybe :) but really, if its getting nerfed for being too overpowered, then its power should be bit decreased, simple :p
Title: Re: PA (yes i know... but)
Post by: gordulan on July 20, 2010, 07:52:22 pm
the only thing I might propose about nerfing PA would be its +2 Str bonus down to 1 and removing 2 DT from all thresholds higher than 10 and removing 10% from its laser resistance, that is all that is necessary to completely make it "normal" armour, not "power" armour, it has the name "power armour" for a fucking reason.


I for one must say that I'm probably the guy who is for power armour being ingame to 110% without here having to be a "power armour making alt", all it takes is this:

maybe untradeable, undroppable, repairable only at the BOS bunker, 1 per character, you have to be part of the paladin caste: rank 4, no point in making really massive requirements to craft the PA, It ain't overpowered if it is restricted to RPers, in fact, it isn't overpowered at all when you think about it really, all armour can break, won't take more than 2-3 minigun butsts to bust it up completely anyways. we got AP ammo, and crits to bypass it anyways, the only thing it will protect from would be the LSW, the favourite weapon of Player Killers.
Title: Re: PA (yes i know... but)
Post by: Haterade on July 20, 2010, 10:32:24 pm
i agree with that one
Title: Re: PA (yes i know... but)
Post by: Nice_Boat on July 20, 2010, 11:36:30 pm
Power Armor could be introduced the way Bozar and Gauss Pistol are. That'd be very nice, as it'd make it very rare, yet accessible and visible from time to time. I mean it's not like PA was restricted to BoS in the year 2238, for example you could buy the suit in San Fransisco, you had mercenaries/bounty hunters wearing it and compared to the Enclave tech T-51b was pretty much outdated. The Armor itself is not really overpowered, and with 2 or 3 per side it wouldn't really change the way battles flow. It'd basically be the same as CA/BA 2 wipes ago - very rare, very much valued, yet appearing from time to time instead of being stuff of legends.
Title: Re: PA (yes i know... but)
Post by: Haterade on July 21, 2010, 12:38:17 am
yeah... that sounds good too btw i like the idea of AG lowering by armor, it will make less Action Points for people, from that they suffer, and wont be able to use them in combats.