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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Imprezobus on July 16, 2010, 12:11:30 pm

Title: Fast Shot
Post by: Imprezobus on July 16, 2010, 12:11:30 pm
Ive heard that devs decision is to remove Fast Shot working from things which dont need aiming (bursting weapons mainly) so with pros it would have cons.
Then tell me, why the hell unarmed looses possibility of aiming without any bonus? Kinda senseless looking at the rule which will be implemented :/
Title: Re: Fast Shot
Post by: gordulan on July 16, 2010, 12:15:25 pm
there will probably be a weirdass bug for when you hit for 0ap with a rock, effectively making it the most powerful weapon in turnbased combat, since you will be able to come up to an enemy and unload an infinite number of attacks into his soon to be corpse.
Title: Re: Fast Shot
Post by: Imprezobus on July 16, 2010, 12:20:52 pm
using nonaimed shots its useless versus armoured people, aint it?
Title: Re: Fast Shot
Post by: oldsly on July 16, 2010, 12:43:29 pm
using nonaimed shots its useless versus armoured people, aint it?
you want to fist penetrations, which can withstand penetration from a machine gun?
it is absolutely unreal.
Title: Re: Fast Shot
Post by: Winston Wolf on July 16, 2010, 12:46:07 pm
using nonaimed shots its useless versus armoured people, aint it?

No. I already met people who shot me like 7 times with a P90 which is pretty bad in TB mode. Imagine you get shot 14 times with a damage of 20 per shot.  :-\
Title: Re: Fast Shot
Post by: Haraldx on July 16, 2010, 03:04:00 pm
No. I already met people who shot me like 7 times with a P90 which is pretty bad in TB mode. Imagine you get shot 14 times with a damage of 20 per shot.  :-\
I can imagine that! But the only difference is that Chuck Norris got shot 30 times, in RT and 0 hp per shot.
Title: Re: Fast Shot
Post by: Imprezobus on July 16, 2010, 04:30:02 pm
No. I already met people who shot me like 7 times with a P90

shots, not bursts? my taxi can make 8 shots :)

im talking bout 0ap stones (read post before?) which nonaimed were harmless anyway :p

and yeah, back to damn topic, why fastshoot gives disadventage to melee without giving any adventages?
Title: Re: Fast Shot
Post by: RavenWolf on July 16, 2010, 07:48:38 pm
why fastshoot gives disadventage to melee without giving any adventages?
i dont see a real problem with this, if you pick fast shot probably you will go for a ranged build, so why you worry about melee atacks?
Also heavy handed gives bonus to melee dmg and disadvantage in all criticals, mele and ranged ones.

Anyway, could be fine if fast shot wont remove aimed melee atacks.
Title: Re: Fast Shot
Post by: Roachor on July 16, 2010, 08:25:32 pm
Fast shot should stay as it is, the original devs clearly factored in that its a benefit to bursters, thats why it takes 7 ap to fire a bg. The current devs fucked it up when they made aimed shots take an extra ap because it evened out the sg/bg ap per shot and bg is clearly more powerful.
Title: Re: Fast Shot
Post by: LagMaster on July 16, 2010, 08:29:19 pm
Fallout
benefit:    All weapon attacks cost 1 less AP
penalty:    Unable to aim attacks
Fallout 2
benefit:    All gun and thrown weapon attacks cost 1 less AP
penalty:    Unable to aim attacks
Fallout Tactics
benefit:    All gun and thrown weapon attacks cost 1 less AP
penalty:    Unable to make aimed shots

http://fallout.wikia.com/wiki/Fast_Shot

Fast Shot is working for Big guns, Small guns, Energy wepons and trowing stuff ONLY!!!!
it does not affect unarmed or melle
is Fast Shot, not Fast Hit, be carefull next time
and i sad this a cuble of times, i thing i will put it in my sig
Title: Re: Fast Shot
Post by: Imprezobus on July 17, 2010, 06:11:38 am
well, im just asking why it aint equal in that case, not what fuckin name is.
said that: no pros, only cons for melee.

didnt knew with heavy handed but thats another issue.