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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Sailor on July 14, 2010, 04:31:03 am

Title: permadeath server.
Post by: Sailor on July 14, 2010, 04:31:03 am
just like the topic states, I believe a perma death server would be fantastic, for a more gritty realistic portrayl of the harsh world of fallout. Tell me what you thin...
Title: Re: permadeath server.
Post by: Kanly on July 14, 2010, 04:49:36 am
beatiful with the right kind of player base, actually I suppose no one will trust to talk with a stranger, low level bomber awaiting smiling in the city , with some plasma nade or fast shooter with sgm for welcome noobs, you will end to talk and play with yours friend in your tent or base.

Not so interactive.
Title: Re: permadeath server.
Post by: Winston Wolf on July 14, 2010, 08:30:28 am
I guess two servers cost way too much.
Title: Re: permadeath server.
Post by: Pandemon on July 14, 2010, 08:35:19 am
Just wait till they release SDK and there will be about 100 new stupid/laggy/useless servers  :P
Title: Re: permadeath server.
Post by: Grampy on July 14, 2010, 01:25:35 pm
Just wait till they release SDK and there will be about 100 new stupid/laggy/useless servers  :P

I would love a SDK, I'd welcome the 100 new stupid/laggy/useless servers~~ because 2 or 3 different servers would emerge with High Population Densities~~ Different servers would have different styles in order to cater to a wider player base.

Title: Re: permadeath server.
Post by: Floodnik on July 14, 2010, 02:25:44 pm
TLA has permadeath, but you can pay for replication(with caps). Kind of roleplaying.
Title: Re: permadeath server.
Post by: JovankaB on July 14, 2010, 02:28:26 pm
If you can pay for replication it's not true permadeath. It's horrible implementation, because the only people who can die are poor noobs.
Title: Re: permadeath server.
Post by: HertogJan on July 14, 2010, 03:45:12 pm
Not hard to imagine what will happen.

Players from the big PvP groups will be the only ones populating the server.
Everyone else don't stand a chance, so they won't try.
Title: Re: permadeath server.
Post by: Nilf-GaaRd on July 14, 2010, 06:33:17 pm
bad idea
Title: Re: permadeath server.
Post by: Jeoshua on July 14, 2010, 06:35:24 pm
Good idea once the SDK comes out.  Once we are able to run our own servers, you can pretty much guarantee that someone will have permadeath, so long as there is an option for it.

I, myself, might be interested in working on a "cooperative"server with permadeath, rp, actual items, and quests...
Title: Re: permadeath server.
Post by: gordulan on July 14, 2010, 07:08:21 pm
i'd like that too, as long as it's mostly free from OMGIMZOPUWEFULZFEARZMAHMINIGUNNOOBZYOMOMMAZGONNAPLAYWITMEH kind of people, but then againg there will be a server just for them so they can kill each other.
Title: Re: permadeath server.
Post by: Imprezobus on July 14, 2010, 07:43:50 pm
on server with permadeath those who kill without any reason would really became public enemies, globaly hated, it would finally mean something when you're good.

also It'd need removing namecolorizing feature :D
Title: Re: permadeath server.
Post by: Metal Avalon on July 15, 2010, 03:43:23 am
How about you also have to drink water and eat food at least five times every week or else you becomes weak than die after awhile.
Also diseases that are non-curable, and ammunition can dud, and weapons can jam and break. If you don't sleep you become weaker the next day until you eventually die from exhaustion or collapse on the spot, left to get eaten by wild dogs.
Title: Re: permadeath server.
Post by: gordulan on July 15, 2010, 04:00:44 am
sounds a bit like necromunda
Title: Re: permadeath server.
Post by: Sailor on July 15, 2010, 05:16:15 am
How about you also have to drink water and eat food at least five times every week or else you becomes weak than die after awhile.
Also diseases that are non-curable, and ammunition can dud, and weapons can jam and break. If you don't sleep you become weaker the next day until you eventually die from exhaustion or collapse on the spot, left to get eaten by wild dogs.

I disagree with this.
Title: Re: permadeath server.
Post by: Metal Avalon on July 15, 2010, 12:15:32 pm
I disagree with this.
It was easy on Sims it should be easy on here.
Title: Re: permadeath server.
Post by: Cha on July 15, 2010, 02:22:49 pm
It was easy on Sims it should be easy on here.

ROFL !

Your sentence would be very nice in a signature. Epic bullshit.
Title: Re: permadeath server.
Post by: Hertz on July 15, 2010, 10:18:26 pm
this is the dumbest thing i ever heard of. should not be implemented in any game ever. unless you plan on only playing with a handful of players i.e. your buddies
Title: Re: permadeath server.
Post by: Badger on July 15, 2010, 10:37:17 pm
You know your Sims could permadie.
Title: Re: permadeath server.
Post by: gordulan on July 15, 2010, 10:38:44 pm
yeah, hilarious shit right there, hilarious locking your sims in a room filled with flammable furniture, surrounded by fireplaces, welcome back badger, by the way.
Title: Re: permadeath server.
Post by: Wipe on July 16, 2010, 08:37:25 am
I suggest to move discusion about Sims out of here, and go back to topic - permadeath.
Title: Re: permadeath server.
Post by: Winston Wolf on July 16, 2010, 08:51:46 am
I don't see about what we should discuss here. The server would be dominated by the big PKing factions which means that the server is empty within a week because nobody wants to start over and over again. Paying something to respawn would be an advantage for big factions too. Losing EXP based on your level would be a pretty good idea in my opinion.
Title: Re: permadeath server.
Post by: Hololasima on July 16, 2010, 09:43:02 am
I don't see about what we should discuss here. The server would be dominated by the big PKing factions which means that the server is empty within a week because nobody wants to start over and over again. Paying something to respawn would be an advantage for big factions too. Losing EXP based on your level would be a pretty good idea in my opinion.

At the expense of fun from game ? From new and new characters to try ?
Title: Re: permadeath server.
Post by: Winston Wolf on July 16, 2010, 09:45:29 am
At the expense of fun from game ? From new and new characters to try ?

Don't see a problem at losing like 6 to 7k at level 21. Should be easy to level up again and it lets people think about what they're doing.
Title: Re: permadeath server.
Post by: Nice_Boat on July 16, 2010, 12:46:42 pm
Don't see a problem at losing like 6 to 7k at level 21. Should be easy to level up again and it lets people think about what they're doing.

So every death in TC would mean you lose the time it took you to craft your stuff AND the time to gain 6 to 7k AND the time needed to craft the stuff for hunting? So what you're saying is that for every 5 minutes of fighting we should spend over 50 minutes doing boring, repetitive shit? Screw you and your ideas ::)
Title: Re: permadeath server.
Post by: Hololasima on July 16, 2010, 12:59:31 pm
Don't see a problem at losing like 6 to 7k at level 21. Should be easy to level up again and it lets people think about what they're doing.

Its not problem for someone who have shitload of time and who have patience with clicking clicking clicking ...
Title: Re: permadeath server.
Post by: Hertz on July 16, 2010, 10:28:51 pm
Its not problem for someone who have shitload of time and who have patience with clicking clicking clicking ...
right, so this topic is killed.leave it to rot in the wasteland dirt  >:(