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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Ox-Skull on July 12, 2010, 12:00:31 pm
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1. Make Brahmin pen lockable.
2. Fix Mercs/slaves. There're 80% of time in state "They seem to be busy.Try again later". (took me 2 hrs, just to position them outside the gates)
3. Make caravan so you can put a lock on it. Caravan dealer should be able to sell u a replacement key for Caravan. 2000 caps maybe.
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1. Yeah its kinda annoying... Brahmin rams you, rocket merc goes "HEY! *BOOM*" All other mercs go berserk.
2. Absolutely this is pretty much a fact, they do seem busy almost all the time..
3. ... I don't get this one. They come locked, thats why he gives you a key, but yeah you should be able to buy a replacement from him, make things ALOT easier.
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3. ... I don't get this one. They come locked, thats why he gives you a key, but yeah you should be able to buy a replacement from him, make things ALOT easier.
Yeah but some fool is running around with my Caravan key, which is totally useless to Him.
Offered 500 caps for person who docs me.........BLAM im dead. NCR guards are bloody useless. Actually i dont know if the NCR guards got him or not. :P
But now i hav a caravan with 300+ of all ammot types. (except 7.62mm) And i cant open it, and i dont waste my time with Theiving Alts.
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(...) And i cant open it, and i dont waste my time with Theiving Alts.
Then hire someone who already trained his lockpick skill... solution is already in game ::)
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Thats alright wipe, they would probably try to screw me anyway. :P
i can spare a few points in lockpick, is 100 sufficent to attepmt lockpicking a caravan
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Thats alright wipe, they would probably try to screw me anyway. :P
Wasteland is.
But seriously, that's why we have factions here, you can always look for some friend crazy enough to train lockpick in its current state. Funny is, that even players which are in large factions, still want to do everything on their own.
i can spare a few points in lockpick, is 100 sufficent to attepmt lockpicking a caravan
Don't even think about it :-\
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How much Lockpick required to pick it?
I would also use expanded lockpicks coupled with lockpick skill.
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2. Fix Mercs/slaves. There're 80% of time in state "They seem to be busy.Try again later". (took me 2 hrs, just to position them outside the gates)
They are busy because they want to move and they can't. If it happens, just push other mercenaries on 1 hex or 2 and the other will be ready. (and this is the same for milicians who are "unarmed" until they get in position).
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2. Fix Mercs/slaves. There're 80% of time in state "They seem to be busy.Try again later". (took me 2 hrs, just to position them outside the gates)
They are busy because they want to move and they can't. If it happens, just push other mercenaries on 1 hex or 2 and the other will be ready. (and this is the same for milicians who are "unarmed" until they get in position).
Another option is to tell them to wait there and than say let's go.
It's been working for me with brahmin, so it should work with mercs just as well.
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How much Lockpick required to pick it?
I would also use expanded lockpicks coupled with lockpick skill.
Then you should aim at 200%... minimum.
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They are busy because they want to move and they can't. If it happens, just push other mercenaries on 1 hex or 2 and the other will be ready. (and this is the same for milicians who are "unarmed" until they get in position).
I understand why it says that msg, but why are they still trying to move? Bug?
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Then you should aim at 200%... minimum.
Pretty much encourages alts... Balanced build with 200 just to pick caravan? What about other/better cars :(
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Pretty much encourages alts... Balanced build with 200 just to pick caravan? What about other/better cars :(
200% + must-have exp. lockpicks, as they give +50%. And there is no difference if you want to open dirty caravan or brand new highwayman, same roll is used for all cars.
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Your second point is a suggestion to fix a bug. I'm sure devs are already aware of the bug and it will be fixed soon.
And your first point, I'm assuming, is because of the hostility of the brahmins that stay even after death. Hopefully that will fixed, but I do agree with this even if there weren't any bugs.