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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Grampy on July 11, 2010, 08:47:37 am
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I know a bunch of people will QQ if you take away full loot, but I think that we should replicate in broken armor. It takes away from game immersion when EVERYONE in NCR is wandering around in a Blue Jumpsuit, unless there was a massive migration from Vault City. I wouldn't complain if NPC's dropped armor on death, but they don't, and neither should we.
I personally don't like farming, and it takes entirely too long to re-equip from scratch
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Well guy , you want create Tibia from FOnline ? ::)
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Hell no, full loot makes this game fun... and gives you much more satisfaction (https://i.imgur.com/W2WoO.jpg), IMHO.
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It takes away from game immersion when EVERYONE in NCR is wandering around in a Blue Jumpsuit
There is another solution - permadeath. Everyone would walk in the best armor they have and with a couple super stimpaks in their pocket.
It takes away from game immersion if I kill someone and the character returns alive after 2 minutes.
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Losing everything on you gives you "The Rush" if you ask me so Full Loot.
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There is another solution - permadeath. Everyone would walk in the best armor they have and with a couple super stimpaks in their pocket.
It takes away from game immersion if I kill someone and the character returns alive after 2 minutes.
and now think a bit more seriously... what do you think that become from this game with all those PKs, who think that most fun is killing low lvl bluesuits? I like the idea of permadeath, but then there must be some balance... my idea is that disallowing alts could bring some balance, as without alts people will have to cooperate more and the PKs will have it harder as they couldnt make lot of stuffs with crafting alts, and have to buy it from other players...
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sorry, but bout alts: as long as its better to have alts than not to have alts they will be ingame. the only way of getting rid of alts is to make benefits from playing 1 char much bigger than the benefits of alting.
permadeath is something I'd love
id make death much worse than it is (-well, fuck, youve just been killed -thats okay, gimme 2 mins) instead of giving it a nerf :p
nerfing dying, lulz
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Impre, the problem of having alts is not about it is better to have alts... The problem is, that some people are lazy to cooperate with others and rather make lot of alts to have a POWWWWEEEER build...
I am playing only one character for my whole game experience and have fun even without alts... in fact I think I have more fun, because I meet with people, make friends, make enemies, trade with people, and so on... and I dont need any imaginary friends (alts), who will craft me tons of armors, weapons, ammo and drugs...
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Players in FOnline already have shit loads of stuff, so why should they keep it even after death? :-X
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I think we should focus on armors. What I'd like to see in this game is incredibly hard armors to have, but unlootable ones. That's more rpg-ish imo.
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Hard for armor - please dont make me sad - is quite easy to make any leather / combat jackets - for new players - also they can go mine iro ores - and someone who got armorer proffesion can make for them armors - anyway it would stay "full loot" thats - all fun from this game :).
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I would also say lose all loot.
But i have a suggestion for new players (Maybe until they have had their account for 3 days?) they lose nothing upon death to make it easyer for beginners. Now if you say 'People will just make another account when this runs out' you could make the time only 1 Day? or have a limit to the amount of alts you can login to in a week. Just giving my thoughts ;D
Or you could make it so you keep your most expensive item. (Yes this sounds runescape like) but i don't think it's such a bad idea because for newbies their gun would be their most expensive item. (then maybe this would also run out in a day)
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Once again, this poll is flawed. The people on this forum are not a cross section of the community as a whole.
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I think we should focus on armors. What I'd like to see in this game is incredibly hard armors to have, but unlootable ones. That's more rpg-ish imo.
that could do
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Atm. armor gives almost nothing, even in BA you are able to get instakill if your opponent is equipped in Avenger Minigun or Laser/Plasma/Sniper Rifle.
There should be implemented Power Armor or weapon's damage should be decreased.
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There is another solution - permadeath. Everyone would walk in the best armor they have and with a couple super stimpaks in their pocket.
It takes away from game immersion if I kill someone and the character returns alive after 2 minutes.
Another solution : lose experience points for death. It will increase interest in playing 1 character and people will think twice before going in a town with a mauser to kill bluesuits, or before going in NCR with dynamite, and so on... (but it would need to be balanced because nobody wants to lose xp gathering some ore, for example)
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Maybe the closer you are to level 21, the more you lose XP on death ?
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Full loot makes hostilities between players meaningful and is very post-apo, and so is poverty. Technology and equipment are more valuable than life, the idea of killing someone to get his stuff is probably one of the most common recurring themes of the genre. Moreover, this game's balance is mostly dependant on its economic system, I don't even want to start getting into how atrociously raped it'd be if people could save their stuff upon death... I mean, what would they be risking in terms of material belongings? It'd be linear progression, with even the least skilled players running around in top-tier armors waving top-tier weapons - which currently is mostly used by people who do understand how to play.
Diminishing experience is just beyond retarded. It's almost as bad as perma-death. What reason would you have for NOT killing a weaker player? Right now I can at least give him back his stuff, somehow I don't think I could give him back the exp. It'd just lead to massive griefing and depopulate the towns. I mean, who would risk being bursted by 5 lvl 1 big gunners who somehow magically keep their Avenger Miniguns after forcing you to spend the next 2 hours grinding to get back to 21? Who would PvP if death meant you basically become useless for the rest of the day? What do we want, one fight a week? Great idea if what you want is killing the game. And it's not even that you'd have the wet dreams of a safe north realized because of less gang on gang fighting - if anything, everyone would be shot on sight because a) delicious tears and b) gang members being bored.
And it's not even that this idea is based on a real, existing need for change. Equipment is ridiculously easy to get once you know how, there are quests that get you low- and even mid-tier stuff for free - if anything, make more of those or give us repeatable ones. Moreover - complaining about bluesuits? What the hell? The issue is basically non-existent because the vault suits go down once we transition into full 3d, it's just not worth it rebuilding the game to get a temporary fix.
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The poll forgot to leave in the option for complete disapproval.
Death consequences are more useful. I think we should use the suspension tanks as Cloning Vats where you'd spawn (same random respawn points), have them cheap to begin with for low level players. 100caps initially, up to something like 5000 caps for a lvl 21 clone.
Full loot is certainly the best route, diminishing experience be alright. If you have a clone update (available all over, your characters DNA is saved) Experience would be lost back to that point. I also think implementation of Clone Failures would make things interesting. The longer you live, the more times you clone, the more chance you have to screw your Statsheet.
Basically it would make the game easier for a newer player and eliminate the idea of a wastelander living forever in a post apocolyptic world.
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No, just not caps, i dont want another TLA here, I dont know how it is should be any good for newbie. When i come into game i just didnt know where to get money, and i died a LOT so if no free respawn i would stuck right on 1-2 lvl + noobkillers all around will not give you chance to get xp free for firsts lvls. I like XP losing idea more? couse it makes abusing alts harder, when one guy have 3-4 caped chars on global above battle he just change them coming into batle one after another (yep i know fast relog, but thats still avoidable) its realy change balance.
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No, just not caps, i dont want another TLA here, I dont know how it is should be any good for newbie. When i come into game i just didnt know where to get money, and i died a LOT so if no free respawn i would stuck right on 1-2 lvl + noobkillers all around will not give you chance to get xp free for firsts lvls. I like XP losing idea more? couse it makes abusing alts harder, when one guy have 3-4 caped chars on global above battle he just change them coming into batle one after another (yep i know fast relog, but thats still avoidable) its realy change balance.
Older characters won't risk n00b PKing since their character could ultimately suffer major consequences. Its not the money that counts, a n00b can pay 100 caps (that is nothing, 1 mining run you'll make about 1000 caps). But if you die at lvl 21 you pay much more for replication and the older your character the more chance you clonefail (lose mass experience or few stats?)
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punishing people for deaths will mean new players will not continue playing after their tenth death and old players will use more alts for mining/crafting/everything except for pvping.
Broken armor is a great idea. Unfortunately the wastlznd iz hazrxhsh crowd dominate these forums.
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I think we should focus on armors. What I'd like to see in this game is incredibly hard armors to have, but unlootable ones. That's more rpg-ish imo.
So I don't understand now, why don't you put power armors to the game then? They exactly fit your ideas, they are hard enough, and unlootables.
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There is another solution - permadeath. Everyone would walk in the best armor they have and with a couple super stimpaks in their pocket.
It takes away from game immersion if I kill someone and the character returns alive after 2 minutes.
I vote for perma death server! bring it on!!!!!
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argh, of course full lewt...
That kinda keeps me playing; makes the game more challenging and fun.
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Crafting brings overflows of ammo and items, wich makes wasteland into some mad warfare with fallout background, wich i dont like. Thats why I'm versus any crafting, and looteable npc, atleast as much as you can meet today. If they would be really rare (like in f1) it would be much better.
Also I would support this.
There is another solution - permadeath. Everyone would walk in the best armor they have and with a couple super stimpaks in their pocket.
It takes away from game immersion if I kill someone and the character returns alive after 2 minutes.
And TC.
Right now TC looks like some army in BAs with miniguns and tons of ammo comes from some high tech sttelment and takes town, but killing everything that moves. But in theory it should be something like raider/rangers war, where they count every bullet, gun and man they have.
People don't care if they will use 40 ammo or rocket on useless jacket, or even nothing. Doesn't look like wasteland to me :>
Ofc its not the only problems, and who knows what devs are making, but I think you should see my point.
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I totally agree with Wire. Wasteland always was a dangerous place for me where you have to do everything to survive. As somebody suggested in another thread, high tech stuff should be craftable at special locations like Mariposa or SAD only. That would cause a big resource war and require a good strategy because you just have Desert Eagles, Laser Pistols and Leather Armors. I bet many people hate such ideas because they can't play World War IV anymore, but I hope the developers make it much much harder to be Frank Horrigan Junior...
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Frank Horrigan senior.
Average powerbuild in Fonline kicks ass average Fallout Boss (or any fuckin boss in there) w/o greater problems.
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Frank Horrigan senior.
Average powerbuild in Fonline kicks ass average Fallout Boss (or any fuckin boss in there) w/o greater problems.
I have recently finish Fallout 2 with a FOnline powerbuild (even better with sniper perks, special improvement etc...). It's fucking true.
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well, my dude can hit for like 600 while being immune to normal/lazur attacks, having 250hp (anyone had that much in f2 ever? Ive ended it on like 130 always)
compare that to any boss in there :P
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which PB did you use?
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Permadeath would be a very good way to play, just so long as a few things were put into play along with it:
1) XP from killing characters near your level or higher. Full looting is already there, and is good, but a little extra incentive wouldn't hurt.
2) Karma loss from killing characters much below your level. Don't be a blue-suit killer, you don't get anything from it, and it's just mean. Possibly a Noob Killer Karma tag that takes away all guard protection and advertises this fact if you do it too often. It could work sort of like the Child Killer tag from the games... that had some real consequences.
3) Real consequences from low Karma, to go along with point 2.
4) More options for winning fights without killing players. This can already be RP'd a little bit, but honestly who ever does?
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4) More options for winning fights without killing players. This can already be RP'd a little bit, but honestly who ever does?
permadeath would need completly new game to be made
with perks made for fonline, not for f2
with weapons made for fonline, not for f2
with crafting made for permadeath, not for world when you "deathtravel" from respawn to respawn, live being nothing, stuff being all
with people knowing that its better to loose shit than to be killed, with killers knowing that its more profitable to let someone live robbed, but alive - so that guy could reach something - which could be stolen again
with completly new HP system where starting wouldnt be 1/8 of MAX
with world where the cure for radiation isnt suicide...
etc etc etc