fodev.net
Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Archvile on January 09, 2010, 10:40:09 pm
-
Let's face it. Getting a third level of a profession (where available) is a mere formality. You just need skills and 9000 caps. And the result is that the wasteland is swarming with highly skilled experts and you trip over top equipment (again).
What I suggest is to change the 1500-3000-4500 cost progression into something more like 10000-80000-160000. Now, I've just started playing again after having a break since early October, so I don't know how much money flows around. Maybe these prices should be even higher, I can't tell. But that's just an example of what scale of change I'm thinking about. I'm talking about gun and armor crafting professions, the other ones (Demoliton Expert, Doctor) should be treated more lightly, as I guess, they aren't that popular and don't have such a big impact on economy. But still they should be harder to get too.
For some it might seem extreme or absurd to pay that much. But think about it. Why would Enclave or Raiders sell their high-tech knowledge to every random dipshit for next to nothing? Reaching that top level of expertise should be a renowned feat. A goal in itself.
It would make cooperation and trade more important. Gangs would have to plan how to spend their funds. Highly damaged weapons scavenged from encounters would become more valuable resource to be saved for use at a right time. There would be more lower tier weapon fighting altogether. Just as it should be in the wasteland. But at the same time, door for reaching those high-end weapons would be opened for anyone who's dedicated enough to get them.
What is very important, it would impede crafter-alting. Want another alt for yourself? Be ready to spend another quarter million.
This change of course would require a wipe. I heard some rumors about another one nearing. But whenever it will be, maybe it will be worth to try something new? This change would cost you, devs, no effort. Only a will to experiment. There have been three wipes so far I think, and it's always been the same. Laser rifles, miniguns all around. Maybe this time, it could be normal for at least a while.
-
Not every gang is doing the Town Control Thing whole day to get enormous amounts of cash. ;)
Seriously, I agree with you that it's too cheap, but your suggestion is TOO much, the great gangs etc. can afford this, people who not play the game whole day will suffer even more than now.
-
That will kill single-players. Results: big gangs (10+ people) controling northern cities gonna gather needed amount of caps and achieve [3] level technology 20x times faster than anyone else. Think about it. Nothing will change in case of big groups, it's just a 1 or 2 days of delay for them. A month for poor singles. However, living on wasteland is harsh. But it's also a MMO game i think?
-
Remeber about lone players playing without alts.
-
Remeber about lone players playing without alts.
I have always been one!
-
So, trust me - I play in well organised group and rising prices even to 500k won't change anything for us at all. That'll only kill people like you. But it's your own choice, feel free to suggest whatever you want ;)
-
Remeber about lone players playing without alts.
Possibility of investing so much cash in one character would reduce using alts.
The consequence of so high prices for professions is that high-tech stuff would be mostly a domain of well-organised groups and I think this is the way it should be.
Anybody who ever reaches level 2 or 3 of a profession would become an extremely valuable asset for gangs. People would actually pay you to craft for them.
That's why I personally like the idea.
-
This is a terrible idea. Without a barter alt you'd never be able to acquire anywhere near that much money.
-
This is a terrible idea. Without a barter alt you'd never be able to acquire anywhere near that much money.
I agree, actually. Not everyone has a barter alt or a big gang with lots of money... If anything this would increase alts, not stop them. More alts = more money gain.
-
This is a terrible idea. Without a barter alt you'd never be able to acquire anywhere near that much money.
That's not an argument - I have 120k playing solo, no alts, no profession at all ..and no, I don't play much. Miracle? - no, just no use of money.
I agree, actually. Not everyone has a barter alt or a big gang with lots of money...
So, not everyone would have access to high-tech equipment from the beginning of the game - that's all.
About gangs - they are supposed to have an advantage, right? That's why people organise themselves.
-
But there is a difference from "gangs" to "gangs". As I said before, not every gang is interested in PK and/or the Town Control (from where most of the money comes).
-
120k from what exactly? No creeps drop money, the weapons aren't worth anything unless you have 200 repair.
-
Crafting Items and selling them - or the more common way - shoot everyone on sight and take their money aka. "PK". ;)
Thats what I wanted to say - it's not that you're forced to make town control etc, but there arent much ways of getting that much money.
-
not every gang is interested in PK and/or the Town Control
If money ever gets an actual use, they will get interested.
-
Not everyone is a crafter and pking isn't exactly a stable source of income. Either way you need barter skill and at least 3 cha.
-
Shooting people all day long, running through the world like an asshole and killing everything on sight? No, thanks sir, then I'd rather stay poor than joining this "circle".
If money ever gets an actual use, they will get interested.
-
120k from what exactly? No creeps drop money, the weapons aren't worth anything unless you have 200 repair.
Mostly selling junk, el. parts, metal parts to other players, shoveling shit, selling brahmins/slaves, doing repeatable quests, etc. You won't gather so much cash in one or two days - that's obvious, I have played more or less since the last wipe. The point is that there is no use in gathering money right now. I don't even craft anything myself, I'm used to buying everything I need from others and I still get more and more cash.
-
terrible idea, crafting time is already wasting a lot of time. I dont want to waste more time collecting junk/eparts/make alts/ level him up/stand in ncr/ /S SELLING JUNK 20G EACH!!
no
-
being solo low level getting small guns in gecko, has got me pk'ed a few times. open the door to talk to skeeter and BLAM, someone is waiting there. there goes my caps. to obtain more money to get a profession, one would assume you'd have to be at a higher level to have that many caps (10000 or whatever). i think it may help this pking problem by raising the price, cause you would be able to defend your caps.
then again i like the fact the first level of professions are cheap, cause crafting is nice at low level. lets you gain so much xp..
maybe raise the price of the other levles of professions?
-
Not to mention some profession have little to no use, like doctor lvl 1 & 2.
-
crafting time is already wasting a lot of time. I dont want to waste more time collecting junk/eparts/make alts/ level him up/stand in ncr/ /S SELLING JUNK 20G EACH!!
Yeah, why to waste time playing? We should be given all the professions, levels, equipment for free, at the beginning of the game, since everything else is only wasting of time. Is that what you meant?
It is not HAVING something that gives an incentive to play but a gradual developement and being aware of future possibilities. The more time it takes the longer you will find the game interesting. Reaching next level of a profession should be considered as an achievement. The more it costs you the greater satisfaction it brings when you finally reach it. In order to produce an absorbing game, the candy must be difficult to get, but still attainable.
I just gave the examples of how I have managed to make 120k, maybe you can think of something more creative (without cheating).
-
being solo low level getting small guns in gecko, has got me pk'ed a few times. open the door to talk to skeeter and BLAM, someone is waiting there. there goes my caps. to obtain more money to get a profession, one would assume you'd have to be at a higher level to have that many caps (10000 or whatever). i think it may help this pking problem by raising the price, cause you would be able to defend your caps.
then again i like the fact the first level of professions are cheap, cause crafting is nice at low level. lets you gain so much xp..
maybe raise the price of the other levles of professions?
The risk is part of the game. And it's one of the main things I like about it.
You don't need any professions to craft. You can craft leather jackets, pistols, shotguns, ammo from the very beginning. And 10000 really isn't much.
Not to mention some profession have little to no use, like doctor lvl 1 & 2.
1. I have stated that these professions should be treated differently under current circumstances.
2. I can see a pattern: first whine-forcing removal of things like perma-cripple or weakening and then realizing that some skill or profession is useless.
It often seems to me that the only goal of majority of FOnline players is just to "pwn" others with best equipment available. Anything which stands on the way of achieving this goal is just a gratuitous nuisance.
I agree with everything Elmehdi wrote, he already spoke my mind, so I don't know what more can I add.
-
Yeah, why to waste time playing? We should be given all the professions, levels, equipment for free, at the beginning of the game, since everything else is only wasting of time. Is that what you meant?
It is not HAVING something that gives an incentive to play but a gradual developement and being aware of future possibilities. The more time it takes the longer you will find the game interesting. Reaching next level of a profession should be considered as an achievement. The more it costs you the greater satisfaction it brings when you finally reach it. In order to produce an absorbing game, the candy must be difficult to get, but still attainable.
I just gave the examples of how I have managed to make 120k, maybe you can think of something more creative (without cheating).
please, you are forgetting this is a game. Also, after getting like smallgun level 3, you can craft....sniper rifles,.223 pistols which would be lost in minutes??
-
Yeah I only ever make scoped hunting rifles because the damage difference isn't much of an issue and its cheap.
-
please, you are forgetting this is a game. Also, after getting like smallgun level 3, you can craft....sniper rifles,.223 pistols which would be lost in minutes??
It appears that we just expect different things from this game.
Yeah I only ever make scoped hunting rifles because the damage difference isn't much of an issue and its cheap.
hunting rifle: dmg 8-20, range 40
sniper rifle: dmg 14-34, range 50
I'd say the difference is substantial. Don't forget that 223 FMJ substracts 20% from a target's damage resistance, so these are really good weapons.
-
Making level 3 weapons takes now 3h of crafting CD. It's already a limitation. Taking 3 level profession decreases your karma in 50% of towns down to -1000 or -2000 (raiders, enclave).
And, as someone said - it is a GAME. I play FO for FUN. Not for gathering junk, making pistols, selling for caps, paying caps for prof, gathering more junk, making bigger pistols, selling for more caps, paying caps for prof, gathering much more junk, making much bigger pistols, begining to play.. whoops, I don't have more time to play. Real life called and said i have go to the work. DAMN. Another SIMcity game, never more..
-
I play FO for FUN.
And you need all the best gear available in the game to achieve the state of mind that you call "fun", right?
Another SIMcity game, never more..
Simcity is an epic game.
I have been playing this game more or less since the wipe. I have only 1 character (hunter/trapper/sniper whatsoever). It's on level 17 now. I don't use any alts, exploits, I don't steal, PK and the best equipment I have managed to gather so far is a couple of metal armors and a sniper rifle (but I don't use it - too valuable and weights too much, mostly I play equipped with leather armor and hunting rifle). I don't play much (now I run the game maybe once a few days) and I find it quite enjoyable to hunt, gather and trade with others. Sometimes I happen to take down some lone PK if I know I can. Sometimes I give some free equipment to newbie players. I agree that there is not much to do in the game right now, but it still can be enjoyable. If you are a crafter, then you don't need to gather eveything yourself. You can buy the materials, and semiproducts from players like me, craft something out of it and sell it back with a profit + exp. It's called rolplaying, you have to find your place. Being totally independent and having everything that the game has to offer, just after 2 or 3 days of playing you miss a lot - this is all I can say. But still you can have your own concept.
-
FOnline is an early beta
Why oh why so many people doesn't understand there's not much to do YET
Then again - whenever I play fonline i'm never bored because "there's nothing to do"
Hunting, crafting, gathering, repairing, player interaction, bug seeking, occasional player killing, exploring...
If that's not enough for you "lusting for more" guys, then suggest something new and wait till it's done
PS. We do need some more ways to spend caps
-
It appears that we just expect different things from this game.
hunting rifle: dmg 8-20, range 40
sniper rifle: dmg 14-34, range 50
I'd say the difference is substantial. Don't forget that 223 FMJ substracts 20% from a target's damage resistance, so these are really good weapons.
Hunting rifle just takes more shots to kill and only takes like 2 junk and 1 wood. Sniper rifle takes tons of alloys.
-
I agree that professions should cost more. Maybe the numbers suggested are a bit high, but those who say it would make people more valuable to factions do have a point. I think the entire profession system could use reworking.
For example, low level items could be learned from specific NPCs in different areas. Like the recipe for a 10mm SMG would be learned from one NPC, who could possibly also offer the recipe for 10mm AP, and it would be much cheaper than buying the profession level. The actual profession levels would cost much more, and could either give higher level equipment or just fill in the items that are missing. This allows single players to craft specifically what they need, while factions and traders can invest large amounts of money into full crafting capabilities.
The buyable recipes would have lower skill requirements than the actual profession, which would actually give a slight edge to single players, because for lower equipment, they could buy the recipe they need and then have a few skill points left over that they would have put into the profession.
Example numbers:
Small Guns Lvl 1:
60% Repair
50% Science
70% Small Guns
4 ST
5 AG
10,000 caps
Would give all the items it currently does.
10mm SMG:
50% Repair
35% Science
65% Small Guns
4 ST
5 AG
700 caps
Only adds the 10mm SMG to your list.
Sorry if I kinda stole your thunder.