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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: STONEBALLS on July 08, 2010, 11:49:18 am

Title: Reballance armor crafting
Post by: STONEBALLS on July 08, 2010, 11:49:18 am
All the armor upgrades are on the same level of profession

- Leather armor - Leather armor MK2
- Metall - Metall MK2

and so on -

noone uses nongraded armors. but what if we will rebalance them so the upgraded armor will be one profession level more then non-graded?

Title: Re: Reballance armor crafting
Post by: Surf on July 08, 2010, 03:46:16 pm
I think it's a good idea, even though I don't really care if an armor is upgraded or not.
Atleast you gotta spend more time for it searching for the ressources/crafting it.
Title: Re: Reballance armor crafting
Post by: philipos on July 08, 2010, 04:03:17 pm
so we'd need a level 4 to craft an upgraded CA ?
atm i see that we're able to craft leather at lvl 1, metal at lvl2 and advanced armors at lvl 3. it seems balanced to me.
Title: Re: Reballance armor crafting
Post by: kraskish on July 09, 2010, 02:09:53 am
I think it's a good idea, even though I don't really care if an armor is upgraded or not.
Atleast you gotta spend more time for it searching for the ressources/crafting it.

Thats bad, because it has different stats, other resistance and AC...

I cant agree with you STONEBALLS. What both of you are suggesting is to make armors even more ridiculously unavailable.

Armors should be reworked. I agree just up to that point. LA and LAmk2 are a waste of time to craft... they wont protect you from marauders or any humanoids or PKrs and yet you have to fight 6 golden geckos which are 12 when you think of HP increase (46-104?) Youll spend a mass of bullets for useless armor

Lvl2 armorer - 1 visit to the unguarded mine - 5 GMPs - 1 MAmk2 -20 min cooldown and even if youre killed once or 2 youre more better off than trying to do the tiresome LA quest...

All in all, encounters were strenghtened, low tier armors made unavailable, the same for MA which is not some end-game armor to be fully crafted from Hq Iron, LA ineffectivess (due to badass enc crits) and decreased significantly the armor weilding by players


Why do you want to fuck it up even more? Pre-wipe you could at least shot somebody for his armor in the wastes, now its all bluesuit party

Title: Re: Reballance armor crafting
Post by: Jeoshua on July 09, 2010, 03:23:40 am
Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!
Title: Re: Reballance armor crafting
Post by: Michaelh139 on July 09, 2010, 03:37:43 am
Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!
Its......  Its overly easy to get EXTREMELY high tier armor that way and spam it.

Basically there were two choices.

Nerf amount of guns in the waste

OR

Nerf amount of armors.

THey chose armor.
Title: Re: Reballance armor crafting
Post by: JustGreat on July 09, 2010, 04:31:12 am
Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!

Armor looting from NPCs was never in game to my knowledge, not even in the original Fallouts.
Title: Re: Reballance armor crafting
Post by: Surf on July 09, 2010, 04:35:46 am
It was, in Fallout 1, atleast for the "low tier" armors.
Title: Re: Reballance armor crafting
Post by: Solar on July 09, 2010, 11:58:29 am
Its worthwhile to craft every type of armour. Only thing that may need to change is adding some hide requirement to metal armours.
Title: Re: Reballance armor crafting
Post by: skejwen on July 09, 2010, 04:59:34 pm
Speaking of which, why was the armor loot removed? It's absurdly annoying to come across raiders vs militia, watch them kill each other, and get nothing but guns that are about to break and no ammo.

BRING BACK ARMOR LOOTING!

Since always... did you ever play Fo1 or Fo2?
Title: Re: Reballance armor crafting
Post by: Crazy on July 09, 2010, 05:03:56 pm
Since always... did you ever play Fo1 or Fo2?

In Fo1 you were able to pick up armors on dead bodies. It was removed because it was too easy to make caps with that (in a single player game).
Title: Re: Reballance armor crafting
Post by: gordulan on July 09, 2010, 10:15:55 pm
weird, I just hid the metal armour I got from helping razor on 6 stuffed shelves, those regulators had soo many of those armours...
Title: Re: Reballance armor crafting
Post by: Pozzo on July 11, 2010, 02:30:49 pm
Quote
Basically there were two choices.

Nerf amount of guns in the waste

OR

Nerf amount of armors.

They should nerf amount of high tier weapons AND amount of ammo :)

Armors nerfing is useless because having a good armor doesn't allow you to kill easily, it allows you to stay alive a bit longer.

Title: Re: Reballance armor crafting
Post by: Izual on July 11, 2010, 02:31:50 pm
They should nerf amount of high tier weapons AND amount of ammo :)

Words of wisdom.
Title: Re: Reballance armor crafting
Post by: Nice_Boat on July 11, 2010, 03:38:38 pm
Words of wisdom.

So that people could complain about FOnline being Crafting: The Game again? ::) And I just wonder where are you seeing all this hi-tech weaponry, because basically nothing ever changes. TC is full CA Avenger blah blah, permanoobs are permabluesuits and your usual 1st char allrounders carry rifles, pistols and leather. The only difference is that right now people don't really have to spend hours doing boring stuff and can concentrate on doing fun stuff instead.
Title: Re: Reballance armor crafting
Post by: z0m2h14 on July 12, 2010, 05:03:00 am
maybe give leather armour higher resistance against explosive dmg, like hard shell with soft inner lays effectivly dempfer blast, so it would have use like lowtier armour for bazookers or frag granaders.
Title: Re: Reballance armor crafting
Post by: kraskish on July 12, 2010, 11:28:02 am
To the extent I agree with Solar, I cant agree up to the point of LA being worth crafting, golden gecko has 90sth -104 hp points comes with 2 golden geckos and couple geckos. Killing all of them spendig a lot of bullets for a burst weapon provides you with an armor that could be slightly effective against radscorpions, which is useless.

NPCs HP doubled and attack raised and armors remained or as in case of LA got higher requirements.


Simply, if youre not alting youll need to buy a better armor than LA or LAmk2 and a good smg to go to craft LA, which is useless against golden geckos. If the HP raised 2 times. The golden gecko skin req should decrease by half to 3
Title: Re: Reballance armor crafting
Post by: Solar on July 12, 2010, 02:39:31 pm
Geckos really aren't hard to farm, you don't really need any armour at all and can kill them with a 10mm pistol and jhp.

You just level vs them and suddenly you'll have big stockpiles of gecko skins ready for armour making. Or just buy them from Traders, they spawn in their inventories too.



As for nerfing Higher tier stuff, certainly that was the reasoning behind making them long timeouts - what we didn't account for was that people would just stand around however long was needed so that they could craft them. It ended up not making the items more rare, it just introduced a lot more waiting round so the same % of action saw these armours, there was just less action.

Currently mulling over restricting them based upon where they can be crafted (for level 3 at least) - similar to how MFC are crafted. Hopefully would introduce some organic PvP stuff and restrict just how many of these items flow into the world.
Title: Re: Reballance armor crafting
Post by: Nice_Boat on July 12, 2010, 02:48:43 pm
Geckos really aren't hard to farm, you don't really need any armour at all and can kill them with a 10mm pistol and jhp.

This. Also, you throw a single plasma grenade, you get an armour and more. So basically craft 10 nades, get 10 armours. It's ridiculously easy.
Title: Re: Reballance armor crafting
Post by: Surf on July 12, 2010, 02:59:22 pm
I agree. As for their respective level (low-mid) the "ingredients" for the LA are perfectly fine, since said golden geckos are in the same category. Hell, you can even kill them with your bare hands, it's really not that hard.
Title: Re: Reballance armor crafting
Post by: kraskish on July 12, 2010, 05:08:08 pm
Geckos really aren't hard to farm, you don't really need any armour at all and can kill them with a 10mm pistol and jhp.

Gonna try that with my lvl 10 sniper :/ Not optimistic though :P at least 10 shots per one golden and they come in groups of 4-5 (with normal geckos). I can craft MA so its not a problem :P Just i think it was better pre-wipe. More people were weilding something :/ Now its a luxury

Ill update the post to let you know :p
Title: Re: Reballance armor crafting
Post by: Surf on July 12, 2010, 05:11:09 pm
Actually, after the wipe people are wearing more armors then before.
And if you really need 10 shots with a sniper guy to golden geckos you probably fucked up your build.  :-\