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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Michaelh139 on July 06, 2010, 01:13:56 am
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Seriously, there is no point or logic behind being forced into a nonhostile encounter except to waste time :-/.
I can understand Raiders but when you get forced into VC caravans or NCR over and over it just gets kinda ridiculous :P.
(That is if your neutral or better with them only)
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less outdoorsmen means the risk of spending time in random places while you are moving on worldmap.
whether they are hostile or not.
while you are in that encounter everybody is able to meet you.
a big part of this game. you are not able to avoid that. its ok.
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YOU CAN'T BE SERIOUS. His point is, like, TOTALLY valid. I know Broken Hills humans hate me, so encounters with them should pull an outdoorsman check on my face. Yet those ol' innocuous encounters should be skippable. It's realistic. You're walking around the desert and you see one of those monks jerking off. You say "Ah, it's just a dude... I'll leave him be". OFC, these "innocuous" encounters offer a possibility to another player to arrive and maybe do some massacrin'. Who would want THAT? I wouldn't. Skipping the encounter is the same thing as passing beside them NPCs without even sayin' "Hi".
There is a chance that in this innocuous looking encounter you end up in one of those secret cavel maps, with the bunch of neat stuff. We'll just assume that people skipping the encounter are aware of this.
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You're walking around the desert and you see one of those monks jerking off. You say "Ah, it's just a dude... I'll leave him be".
Your missing an important point... you have to see him to avoid meeting with him... maybe you didnt, so you just ran into him... bazinga... ;)
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Fuck you, man! You're too right!
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for example you enter that vault city caravan because you haven´t much outdoorsman.
you think: "damned why that nonhostile encounters not skipable? they don´t hate me. also they don´t attack. fucking waste of time"
and then, what a surprise;
a very ugly wastelander holding a minigun comes in, the caravan realy realy hate him and start to fight against. (in best case tb starts)
and he think: "yessss!!!! nowwww i got some loot and one of these cute blueguys hahahahaha"
end of story.
part of game.
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less outdoorsmen means the risk of spending time in random places while you are moving on worldmap.
whether they are hostile or not.
while you are in that encounter everybody is able to meet you.
a big part of this game. you are not able to avoid that. its ok.
What I know, everybody is able to meet you in encounter, but only if you are staying in encounter for longer time. Isn't that true?
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There's two ways imho.
Way #1. Make the caravan encounters (if you're not vilified) selectable.
Way #2. Give the merchants more stuff. It was funny when merchant wanted to sell me only 9mm ammo. O.O
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Implementing NPC Caravan should solve this problems - f.e. when you travel with caravana (of course not for free) you should miss every encounter on your way, but caravana should move only from city to city.
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First of all we need an automatic "skip encounter" for people who have enough outdoorsman to avoid the encounter (instead of constantly clicking Escape).
But we could think about another feature to avoid non hostile and useless encounters.
It could be a menu in Pip-Boy with some settings like :
- With enough outdoorsman you can choose what non-hostile encounters you want to avoid (caravans, NCR, VC, etc.)
and
- Depending on your level (not depending on your outdoorsman) you can choose what hostile encounters you want to avoid (being constantly stopped by Ants when you are level 21 is useless and boring).
So in the settings it could be a combination of both ideas :
* Hostile encounters ( by level)
*Non-hostile encounters (by outdoorsman)
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First of all we need an automatic "skip encounter" for people who have enough outdoorsman to avoid the encounter (instead of constantly clicking Escape)
And who might these be? Fast travelling trade/taxi alts. Anyone who puts over 200 sp in outdoorsman can forget being effective in pvp or crafting.
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And who might these be? Fast travelling trade/taxi alts. Anyone who puts over 200 sp in outdoorsman can forget being effective in pvp or crafting.
Sure, but nerfing or not nerfing Outdoorsman is not really the subject of this topic :)
And I'd like to add that every change or new feature usually need to be balanced a little.
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Nah, encounters are part of game too. Without enemies too.
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Pozzo, if someone would have 200+ outdoorsman and he mark this option for "missing encounters" how you think he would get into the special encounter?
Leave encounters as they are - they're part of this game as someone said before me.
Are you too lazy to watch your screen while traveling on the World Map? Stop playing this game! It's not for lazy boys (and girls too)
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I made this suggestion like a month ago someone did some gravedigging....
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Pozzo, if someone would have 200+ outdoorsman and he mark this option for "missing encounters" how you think he would get into the special encounter?
Then he can choose to not mark the option :)
Are you too lazy to watch your screen while traveling on the World Map?
Yessssssss :P
Stop playing this game! It's not for lazy boys (and girls too)
So stop playing too, this game is not for forum trollers :)
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I am not trolling, I just wanted to say that if you're playing this game - play it, don't watch TV or any else shit.
Lmao with 200% outdoorsman you can get from left upper corner of the World Map to the right lower corner in max 3 minutes, is it so hard to spent 3 minutes watching your moves?
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I am not trolling, I just wanted to say that if you're playing this game - play it, don't watch TV or any else shit.
Lmao with 200% outdoorsman you can get from left upper corner of the World Map to the right lower corner in max 3 minutes, is it so hard to spent 3 minutes watching your moves?
you also need to use up two perks for pathfinder.
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I though its obviousl for player who has 200%+ outdoorman :P
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I'm just glad we bitched a little. John Metzger's extremely lackadaisical argument of "part of the game" in smug italicized was breaking my balls (:
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Fact is - Outdoorsman is way too fast. Slow it down.
In comparion to metagaming (buikding up alts to make "taxis" which is ridicolous),
nerf the speed of outdoorsman dramatically, also tighten the speed and the usability of the trains.
If players sped, even with 200% outdoorsman is just 1/3 of the trains speed I am sure more people will use it.
As said, slow down Outdoorsman dramatically. You basically travel through parts of Arizona, California, Oregon, Nevada and even parts of Mexico!
This can't be done via minutes of travelling, travelling from city to city should be a HARSH QUEST, not only a matter of waiting.
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Hey, that faction is trying to take over Klamath! Let's get our faction together to fight them. Oh... but wait... it will take two whole hours to get from Modoc to Klamath, by which time they will have already taken the town from us. Pity.
As for the suggestion: No, because it is already easy enough to press "escape" when the option menu comes up, and if you have the low outdoorsman, that's the price to pay for having good other stats.
I find a lot of relief when I encounter an NCR caravan and they actually don't attack me, and you can just quickly run away.
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This only makes sense,if they arnt hostile you dont need to be stoppped on your travel.
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This only makes sense,if they arnt hostile you dont need to be stoppped on your travel.
Thats the suggestion but you should still be stopped to click the cancel.
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Please just add this, I have already gone in enough time waster encounters (5 hermits in a row all in one block, 6 caravans just to move from Junk Town to NCR etc), It's just LAME!
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Please just add this, I have already gone in enough time waster encounters (5 hermits in a row all in one block, 6 caravans just to move from Junk Town to NCR etc), It's just LAME!
Increase your outdoors skill. ::)
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Increase your outdoors skill. ::)
and make my sniper not able to shoot some moron molerat in the eyes from 10 hexes? No thanks, I will stick with increasing my SG skill.
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I know I'm gravedigging this time, and by a far greater magnitude, but I'd like to look back at this, addressing a few arguements.
Your missing an important point... you have to see him to avoid meeting with him... maybe you didnt, so you just ran into him... bazinga... ;)
But when when your clicking cancel when a successful outdoorsman check it says "Hermit" ? You don't have to Meet to cancel encounter. Basically you still met him, but you avoided him.
for example you enter that vault city caravan because you haven´t much outdoorsman.
you think: "damned why that nonhostile encounters not skipable? they don´t hate me. also they don´t attack. fucking waste of time"
and then, what a surprise;
a very ugly wastelander holding a minigun comes in, the caravan realy realy hate him and start to fight against. (in best case tb starts)
and he think: "yessss!!!! nowwww i got some loot and one of these cute blueguys hahahahaha"
end of story.
part of game.
No different than "Wasteland is harsh" arguement, useless.
Nah, encounters are part of game too. Without enemies too.
Same as Metzger's arguement.
Increase your outdoors skill. ::)
Yet another "wasteland is harsh" arguement. useless, pointless, and ultimately trololol.
P.s. Dishonest Abe's arguement - though i wouldn't like to say this, it's just another wasteland is harsh arguement, though in a more well-written way, you're simply not looking at the logical points of the situation.
Maybe we will get better arguements.
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We currently have OUTDOORSMAN CHECK on every encounter. Which means, that if you can avoid encounter via dialog, its just BONUS from your high outdoorsman skill. So it sounds logical, to simply set: "always avoid" or "let me choose", or "always enter".
Guys, as Michael said: If you see dialog, you SEE whos in there. So you can avoid him (even without clicking, you need to just wait till some timer expires).
Its like this:
Travel, travel, travel, than suddenly i spotted group of merchants! Im hiding behind trees, and they dont see me. I get the message. I can leave area, or meet them.