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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: corosive on July 04, 2010, 04:22:12 am

Title: Gun Holsters...
Post by: corosive on July 04, 2010, 04:22:12 am
(http://www.mygunaccessories.com/images/unclemikes/Untitled%201.jpg)

Check this site out for pics of holsters... http://www.mygunaccessories.com/unclemikes/holsters.htm

(http://www.mygunaccessories.com/images/unclemikes/propak%20shoulder%20holster.jpg) Im thinking shrink this pic and use it for the look of the gun holster in game

So my idea is to add craftable gun holsters with Fibers, Brahmin Hides, and Flint.  By carrying one of these in your active item slot, you can quickly "switch slots" to access your gun holsters which carries all (or some) of your pistols. Using your holsters in combat should bring up a little menu that shows what pistols you have in your inventory, also allowing you to quickly switch from one to another for LESS action points then normal. For example to ditch one gun in your active slot in combat it takes about 2 Ap's, then another 2 Ap's to bring a new gun in.

I suggest to add "gun holsters" which will carry a couple of your pistols so you can quickly switch between them in combat at the cost of maybe 2 Ap's at most or so. I know theres a few perks out there that do this for you, but gun holsters should be maybe the equivalent of Half of that perk, or an alternative to the perk. Or maybe just an item you can equip that will switch between your pistols for you in combat...

Let's say im using an assault rifle in slot 1, a gun holster in slot 2. My gun holster has a 14mm and a .223 pistol in it. So when im out of ammo with the 14mm I can QUICKLY switch pistols. Selecting the gun holster should bring up a tiny menu above your slot 2 giving you the choice to pick which gun you would like to use from it... maybe even allow it to hold a throwing knife...  Its kinda like the quick loader right?  1 Ap less to reload... well how about 1 AP less to switch guns so long as you have a gun holster?

Just an idea but it might work well... i was thinking about making it require 50 Fibers, 10 Brahmin Hides and 20 Flint...
Title: Re: Gun Holsters...
Post by: Dylan Fraser on July 04, 2010, 04:33:00 am
I approve of this idea, although I'd have it implemented it a bit differently.

Also the crafting materials seem a bit steep.
Title: Re: Gun Holsters...
Post by: Izual on July 04, 2010, 02:02:45 pm
2 active slots are not enough ?
Title: Re: Gun Holsters...
Post by: GroeneAppel on July 04, 2010, 02:33:21 pm
2 active slots are not enough ?

well 1 slot ussualy gets taken by a radio, and it's dam easy to get your weapon dropped in combat wasting a turn if you don't have a gun offhand.
So yeah  :D
Title: Re: Gun Holsters...
Post by: Schwartz on July 04, 2010, 02:42:30 pm
If you want call friends - dont fight.
If you want fight - dont call friends.
2 slots are ok.
Title: Re: Gun Holsters...
Post by: alucardis on July 04, 2010, 06:35:52 pm
well i think it is a good idiea but i think that there shud be only 2 slots but with a holdster you can get 3 so if you hunting you can have 2 guns and radio so that when you are out on a run with friends at a low lvl when you need more then one to have fun or if you all run out of ammo and have to run you can find eachother with out the hassel of going in to your invatory to get a radio so you can send distres
Title: Re: Gun Holsters...
Post by: corosive on July 05, 2010, 03:59:36 am
2 active slots are not enough ?


sure they are but gun holsters just look so awsome! 
Title: Re: Gun Holsters...
Post by: Archaeon_dude on July 05, 2010, 06:52:18 pm
 Guh. I know some players walk around with a bunch of BGs in their inventory and when they pull it out, the animation's like they pulled it out of nowhere or maybe their asses so uh... yeah, digression.
Gun holsters *could* look a tad ridiculous for BG users.

"Oh, I'm just standing here with my vindicator in my right holster, my laser rifle in the left and my LSG in my upper torso pocket".
Title: Re: Gun Holsters...
Post by: Roachor on July 05, 2010, 07:12:11 pm
Guh. I know some players walk around with a bunch of BGs in their inventory and when they pull it out, the animation's like they pulled it out of nowhere or maybe their asses so uh... yeah, digression.
Gun holsters *could* look a tad ridiculous for BG users.

"Oh, I'm just standing here with my vindicator in my right holster, my laser rifle in the left and my LSG in my upper torso pocket".

obviously it would only be for one handed weapons
Title: Re: Gun Holsters...
Post by: corosive on July 05, 2010, 09:36:29 pm
yup. Look at that pic you've got a slot for 1 gun and 1 clip. You could probably modify it to fit 1 radio, grenade, or knife instead tho... but maybe for a radio just allow us the option to use it while its in our inventory like the old school fallout 1 while in the military base.

   but if a BGunner wants to switch between his Miniguns and Rocket Launchers in combat he should get the perk quick pockets. There is no way you can wear a gun holster that will fit a minigun and a rocket launcher.
Title: Re: Gun Holsters...
Post by: Surf on July 05, 2010, 09:39:14 pm
I don't see any use to this to be honest.
2 slots are more then enough.
Title: Re: Gun Holsters...
Post by: Swinglinered on July 05, 2010, 11:24:06 pm
For the radio, a headset microphone and radio harness with radio on chest or back would make sense and free up a slot.

Make it a reward for doing things for VC, Enclave, or Brotherhood, who would presumably have tactical rigs.

Perhaps for guns we could have magazines instead of ammo in a stack.
Reloading a magazine would be faster than individual bullets.

But then reload time without magazines should be a lot longer.

Ah, forget it.

If Fonline were FOTonline, all this detail would be good.

 
Title: Re: Gun Holsters...
Post by: alucardis on July 07, 2010, 01:27:00 am
i think that what carosive is saying is good but if not gunholsters make it so on bos and tesla armore or what ever kind yuo think is best have a slot for a radio so like carosive sead that we can have it in the invatory and it work so it will free up a slot to put a back up gun in
Title: Re: Gun Holsters...
Post by: corosive on July 07, 2010, 07:31:02 am
its an idea to consider... however im only looking for a "gun holster" to switch between my pistols quicker.  Its not about having a 3rd slot its about putting 2 pistols in 1 active slot and switching between them for half the Ap's in combat.
It would possibly look like:
Slot 1            Slot 2
Assault Rifle   Holster with 14mm and .223

switching to slot 2 to grab a pistol could take something like 2 ap's instead of spending 4 ap's in total by putting 1 gun back into your inventory then pulling another one out. ie. running out of ammo with a 14mm so you switch to your .223... that takes 4 ap's in total to do. why not just use up that 2nd active slot of mine with a gun holster carrying 2 guns in it so I can save myself 2 ap's in combat to switch to a gun that should be very accessable (in a gun holster where i can quickly reach it and pull it out in under 3 seconds)

anyhow its just a suggestion i would like to see, i think the f2 devs talked about back in the day 
Title: Re: Gun Holsters...
Post by: Dark Angel on July 07, 2010, 08:31:56 am
it bad idea . I dont like it.
Title: Re: Gun Holsters...
Post by: oldsly on July 07, 2010, 08:55:30 am
well i think it is a good idiea but i think that there shud be only 2 slots but with a holdster you can get 3 so if you hunting you can have 2 guns and radio so that when you are out on a run with friends at a low lvl when you need more then one to have fun or if you all run out of ammo and have to run you can find eachother with out the hassel of going in to your invatory to get a radio so you can send distres
did you see a man with a hunting gun in a hand, which shoots other hand alternately from two pistols?
this delirium can be corrected, if to do a 1 slot not for a weapon (radio, stimpak and other)
you go more carefully near the choice of weapon
Title: Re: Gun Holsters...
Post by: Archaeon_dude on July 08, 2010, 03:04:57 am
I don't see any use to this to be honest.
2 slots are more then enough.

But, uh, the emerging message could be that there should be some other kinds of active slots. Like one for the radio, one for our future cool glasses and some other equipment. Like those "quick items" from the ol' titles like Baldur's Gate and other stuff D&D based. You can handle two different weapons/objects at a time, but maybe you're radio is comfortably hangin' on a belt and you got some recreational drugs in your pocket. I know I do.
Title: Re: Gun Holsters...
Post by: corosive on July 08, 2010, 10:20:26 pm
i still think its a good idea. so far it seems like there are more thumbs up then thumbs down.

Title: Re: Gun Holsters...
Post by: balhatain on July 09, 2010, 11:54:15 pm
So in other words you want the gun to still be in a slot 'holstered' so that you can move around guarded towns freely without your gun drawn? Is that one reason? You suggest having several holsters for different weapons-- so all those weapons are protected by the slot?. Sure you just don't want to make it so that people can't steal your weapons? heh
Title: Re: Gun Holsters...
Post by: Archaeon_dude on July 10, 2010, 05:46:14 pm
 To holster a gun for the purpose of complying to a city's authority yet kept ready and accessible might add weight to the validity of the subject, so as the increase in the difficulty to steal.
Title: Re: Gun Holsters...
Post by: Harmonica on July 10, 2010, 05:54:24 pm
I think this idea doesn't work quite well, but a radio holster (or a radio head set) is a good idea...
Title: Re: Gun Holsters...
Post by: Sashi on July 11, 2010, 02:13:13 am
We should be able to use radios like rocks. In the middle of combat if you lose you gun, you switch to your radio and either beat the shit outta someone or toss the radio at them. The radio should send a "sss...*CRACKLE POP*...sss" on each successful hit to anyone listening on the channel.
Title: Re: Gun Holsters...
Post by: Surf on July 11, 2010, 02:21:15 am
That sounds actually not like the baddest idea. :D
Title: Re: Gun Holsters...
Post by: Archaeon_dude on July 15, 2010, 05:34:47 pm
-________- Yer motivation and insight thrill me. My balls are blue.
Title: Re: Gun Holsters...
Post by: alucardis on July 17, 2010, 08:58:35 pm
i think the whole pont of this is to make it esear for lets say a smallguner we can't hit all that hard like a big gunner can and by alowing a small gunner to cary more of a arsanel of wepions whould balince out and to have a hands free radio whould help that out
Title: Re: Gun Holsters...
Post by: Gunduz on July 17, 2010, 09:25:49 pm
We should be able to use radios like rocks. In the middle of combat if you lose you gun, you switch to your radio and either beat the shit outta someone or toss the radio at them. The radio should send a "sss...*CRACKLE POP*...sss" on each successful hit to anyone listening on the channel.

Haha Yes! We need this with some weapons. 9mm out of ammo? Hit him in the head. Say you have a 1-handed weapon, when it's empty, you get reload, throw, and beat commands. Also radio should have a chance of exploding when hitting (damage to victim and attacker if beating, damage to victim if thrown).
Title: Re: Gun Holsters...
Post by: avv on July 17, 2010, 09:39:17 pm
I'd love to have multiple holsters they would provide additional tactical opportunities. However the suggestion isn't really topical since our pvp is what is (over in few seconds). Rarely you get a situation where you exchange multiple shots with your enemy, run out of ammo, switch to secondary, run out of ammo with that too and wonder what to do next.

it bad idea . I dont like it.

Bad reasoning.
Title: Re: Gun Holsters...
Post by: corosive on August 10, 2010, 09:55:45 am
the whole point is to make a holster to avoid the 4 ap's it takes to swap pistols in your inventory, with a holster it would cut it down to 2 as long as you have the holster in your active slot (the holster could carry a max of 2 pistols ie. A .44 & 10mm

it would take 2 ap's to use the holster in combat which would simply switch between your 1st or 2nd pistol.

They should be expensive and hard to craft, hell they could even lower your AC by 1 point and be heavy...

I'm going to try to keep this topic alive for a little bit since it hasn't been closed or junked. However don't expect it to last long... I really want a gun holster tho I'm tired of wasting 4 AP's when I run out of ammo for one of my pistols and have to switch to another...2 ap's to put it away another 2 ap to take one out... it's like im digging through my backpack for my other pistol when it should be strapped on my body and easy to pull out...

troll me baby i'm into big green zitty women!
Title: Re: Gun Holsters...
Post by: Archaeon_dude on August 11, 2010, 06:07:16 am
Thanks a lot for bringing up a very valid subject. I would totally do that all the time but I got bored of how change is slow and cocaine does not let me move at a very reasonable pace. Your initiative is the one of a truly participatin' anon. Wish we all had a say in teh development, but then again, I can't program and I'm dumb.