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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Nice_Boat on June 30, 2010, 12:03:29 pm

Title: Sneak - a possible solution
Post by: Nice_Boat on June 30, 2010, 12:03:29 pm
Ok, so people have been bitching and moaning about sneak being invisibility spell, ruining the immersion etc. as well as being slightly overpowered because of no-risk, high-reward situations.

My idea is as follows - either an ACTIVE stealth boy (craftable with 120 science, requires quite a few HQ alloys, some EP etc. and SEC to charge it) in one of the item slots and the sneak works just like it does right now, or you get a -150 penalty to your sneak or something equally severe.

This is going to make sneakers both more realistic and less carefree, and make being stealthy cost them ammo so that they can't 24/7 cloak mode. What do you guys think?
Title: Re: Sneak - a possible solution
Post by: gordulan on June 30, 2010, 12:36:53 pm
I like it
Title: Re: Sneak - a possible solution
Post by: Ganado on June 30, 2010, 12:39:54 pm
How long do would you plan to make the effect last to balance for the resources required to make it?
Title: Re: Sneak - a possible solution
Post by: Nice_Boat on June 30, 2010, 12:49:18 pm
How long do would you plan to make the effect last to balance for the resources required to make it?

Dunno, maybe 1 SEC every 10 seconds with a 30 SEC "magazine"? That way you could go 5 minutes and then you'd have to reload your stealth boy. I'm sure the devs would balance that in one way or another anyway.
Title: Re: Sneak - a possible solution
Post by: Solar on June 30, 2010, 01:09:26 pm
Hmm. I like it.
Title: Re: Sneak - a possible solution
Post by: Surf on June 30, 2010, 01:17:09 pm
It's a good idea. I'd support it.
Title: Re: Sneak - a possible solution
Post by: Roachor on June 30, 2010, 06:54:01 pm
This is a terrible suggestion and would completely destroy sneak characters. 120 science means that you either have sneak around 280 and nothing else has points into it as well as forcing you to hold ammo and a stealth boy further lowering your sneak due to weight. There are tons of ways to get profit in game with little risk or investment so why sneak is being singled out probably has to do with people complaining about it being "op". Sneak is well balanced as it in now and the people complaining about it don't understand the drawbacks because they haven't made a sneak char. It's not even a useful skill until max level and it only works for the initial surprise in combat leaving you exposed, lightly armored and with low combat skills. Not to mention if you are using ammo every time you are sneaking you either waste ammo while on the WM or enter encounters/towns unstealthed and get raped because you're paper thin. Once the sneak looters problem has been addressed you can't say that sneaker can gain without risk and all the real players (pvpers) won't complain about it any more.
Title: Re: Sneak - a possible solution
Post by: Kharaam on June 30, 2010, 07:00:47 pm
stealth boy would be a nice comeback of this long forgotten valut-tech gadget and if it worked on SEC that would actually balance the stuff. Roachor I think here come alt's - your one charater would make stealth boys and sec for the sneaking one, isn't that obvious?
Title: Re: Sneak - a possible solution
Post by: Izual on June 30, 2010, 07:03:12 pm
To be honest, I prefer Lemark's suggestion. Sneak doesn't really need to be nerfed, except for the loot problem. About sneaky-grenadiers, they will be nerfed soon, afaik.
Title: Re: Sneak - a possible solution
Post by: Roachor on June 30, 2010, 07:04:47 pm
stealth boy would be a nice comeback of this long forgotten valut-tech gadget and if it worked on SEC that would actually balance the stuff. Roachor I think here come alt's - your one charater would make stealth boys and sec for the sneaking one, isn't that obvious?

I don't think encouraging more alts is what the devs are going for.
Title: Re: Sneak - a possible solution
Post by: Solar on June 30, 2010, 08:02:31 pm
It doesn't really have to be crafted, or available only through crafting.
Title: Re: Sneak - a possible solution
Post by: Nice_Boat on June 30, 2010, 08:27:31 pm
This is a terrible suggestion and would completely destroy sneak characters. 120 science means that you either have sneak around 280 and nothing else has points into it as well as forcing you to hold ammo and a stealth boy further lowering your sneak due to weight.

You don't have to craft it yourself. Your BG probably can't craft 5mm AP, your EW probably can't craft MFC - that's the way it is. The point is stealth boy could be made by explosives expert, which most sneakers already have to supply them with nades. And 1-2 kg reducing your sneak value? Oh, come on...

Anyway, there's nothing terrible in this suggestion - I think that actually nerfing sneak (ie. making it less effective than it is) would be THE terrible thing. To be honest, I posted it so that all those "it's a magic spell" and "lol he's 13 hex away and I can't see him lol" crybabies would stfu already ::)

The only thing that'd really change would be the fact that dying would actually cost you something.
Title: Re: Sneak - a possible solution
Post by: Roachor on June 30, 2010, 09:05:19 pm
You don't have to craft it yourself. Your BG probably can't craft 5mm AP, your EW probably can't craft MFC - that's the way it is. The point is stealth boy could be made by explosives expert, which most sneakers already have to supply them with nades. And 1-2 kg reducing your sneak value? Oh, come on...

Anyway, there's nothing terrible in this suggestion - I think that actually nerfing sneak (ie. making it less effective than it is) would be THE terrible thing. To be honest, I posted it so that all those "it's a magic spell" and "lol he's 13 hex away and I can't see him lol" crybabies would stfu already ::)

The only thing that'd really change would be the fact that dying would actually cost you something.

Max sight is 16 hex btw, explosives crafter makes no sense at all (ew crafter if anything) and sneak takes so much points to be effective it's ridiculous. How would you like it if people suggested you needed sunglasses that take sec every 10 seconds or you get -150 gun skill? Not all sneak chars are bluesuit looters.
Title: Re: Sneak - a possible solution
Post by: Sarakin on June 30, 2010, 09:13:08 pm
I like this, but id like to preserve sneaking without any device required, somehow. But it needs serious balancing of course
Title: Re: Sneak - a possible solution
Post by: Haterade on September 03, 2010, 03:53:18 pm
I like this, but id like to preserve sneaking without any device required, somehow. But it needs serious balancing of course

futuristic equipment which gives you "invisibility", realistic for Fallout world.

being a literally ghost with gun/grenade infront of a guy, is impossible, even in games it sounds too cheap... 'dark conditions' IMHO dont work in FOnline...
Title: Re: Sneak - a possible solution
Post by: Haraldx on September 03, 2010, 04:06:51 pm
They work if you implent them.
Title: Re: Sneak - a possible solution
Post by: avv on September 04, 2010, 07:58:59 am
Sneaking isn't supposed to be about pressing some button and becoming invisible, no matter if it's about skill or sneak boy application. When it comes to real sneaking it's about knowing where your enemy is and knowing that he doesn't know where you are. It's about clever use of scenery and trying to predict your enemy's actions.

It's just fonline doesn't have what it takes to create a good sneaking feature. It doesn't have camoflague, peeking, crouching and crawling, heights or sounds.