fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Dyce666 on June 27, 2010, 07:25:29 pm

Title: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on June 27, 2010, 07:25:29 pm
Simply put, as you would with key NPCs... if you could mimic that and allow using the say command to display: Hello.
Click on the player you wish to start talking with as you would a NPC (no drag down) Fullscreen dialogue box shows:

Players says, "Hello."

This seems rather useless unless player are having long talks helping players but if you can add a slight bit more... like add a barter option, emote option (buttons) so you could RP a bit instead of the usual power gamer reruns.  I'd like to think we could make eventually a way to have multiple players talking/RPing at bars.  Trading hangouts would more than likely be at the bars and bars could become a safe haven even in unguarded towns.

Bouncers don't like trouble irregardless in bars, stealing, attacking all could offend bars although they should be raidable.

Think of an added emote option.  So under the 'say' button, there would be an emote button where players could RP.

Should be as simple as possible... mimicking the say option removing the preposition coded text giving the player name and the [Player says,"***"]
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: gordulan on June 27, 2010, 07:28:59 pm
actually, for emotes, we ned 3d  models, or are you prepared to create a couple of thousand sprite frames for each character style (male, female, hermaphrodite (longhair male)), and of couse, the idea is flawed at best, since it would give suicide bombers and thieves way more chances. IMO, flawed, at best, no offence though...
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Roachor on June 27, 2010, 08:27:40 pm
want to use emotes just type /e whatever
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Surf on June 28, 2010, 07:58:46 am
want to use emotes just type /e whatever


Thats right. Don't know what one else wants.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Jeoshua on June 28, 2010, 02:08:38 pm
I do like the idea of opening up a window and getting that person's text only.  I can see this being very useful in big towns, and actually would open up more than just RPing.  Also trading, and even a particular brand of thievery where one person tricks the dupe into talking to them while another sneaks up behind them while they're occupied (that sounds bad but it's more creative than now)
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: gordulan on June 28, 2010, 02:19:37 pm
what about private soundproof booths that stop shouts (sexy time, no?)
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on June 28, 2010, 07:28:22 pm
actually, for emotes, we ned 3d  models, or are you prepared to create a couple of thousand sprite frames for each character style (male, female, hermaphrodite (longhair male)), and of couse, the idea is flawed at best, since it would give suicide bombers and thieves way more chances. IMO, flawed, at best, no offence though...

No, this is for people who can actually SPELL and WRITE.  You don't need graphics to be creative enough to write in-depth details for an ongoing storyline.  Of course there is no story line on Fallout Online which is why I said 'bars' could become a safe haven in any town where players may meet up to trade and start something eventually having some background between characters, factions, etc etc (if there was a limit on alts, cloning replication and/or bullshit.)

Although I'm sure Gordulan could barely read a comic book much less form a complete thought into an actual comprehensible sentence.

No its not for a mini-chat room you jackass, its so you don't have to go on MiRC constantly and meet people outside of simply walking into a city, walking into a bar and running into someone who could potentially help you out.  Or if there becomes some general radio channels people use they could talk on there, setup a meet and bam.  Not to mention if you are engaged in combat it should auto-close although it doesn't matter with the speed of combat here.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dylan Fraser on June 28, 2010, 07:41:11 pm
You can type

/w message

So that people can only hear you if they are very close to you (depending on their perception)

You can also type

*message*

to do an emote.

I don't see the point in a full dialogue window.  You would probably end up regretting it when all your possessions turn up missing.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Surf on June 28, 2010, 07:45:11 pm
Also, there is the .o command (which doesnt work at the moment :( ) for out of character stuff.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: gordulan on June 28, 2010, 08:30:00 pm
oh, it works, it makes your text become ethereal
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Ganado on June 28, 2010, 09:21:59 pm
Quote
So that people can only hear you if they are very close to you (depending on their perception)

No, it does not vary at all. It is two hexes away from you that whispers travel.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Grampy on July 02, 2010, 04:47:40 pm

Thats right. Don't know what one else wants.

Maybe... an Icon flashes over the player's head

 :) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(

Icon's don't have to look great, just get the point across.

Personally I think that character's should have Faction Icon's, that way you can actually identify people in the game. When someone kills me in the wastes I hate not knowing the faction thier in (because otherwise I would exact vengence on thier faction)
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dylan Fraser on July 03, 2010, 12:42:41 am
I just think it's unnecessary to have smilies over your head...  It would look 'fucking retarded' for lack of a better term.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on July 07, 2010, 11:24:21 pm
I just think it's unnecessary to have smilies over your head...  It would look 'fucking retarded' for lack of a better term.

Smiley's over the head are 'fucking retarded', but I give you as much credit as I give him.

Its simple, you click on a player, you get a full dialogue option including an easy access to barter just like with any NPC.  Add the emote command through a simple button like the say command, really not that complicated.

No, its not for you're usual 3rdPersonShooter who play the game like its Diablo with 5 alts for mules, taxis and every profession.

More for your RP crowd who simply plays the game because they enjoy the theme.  No 3d models, no smileys, simple full-screen dialogue/RP maybe with the option to pick some wastelander art for your character's self-portrait display with the other player.

Yes, PtP interaction outside of killing, stealing or raping n00bs is possible.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Michaelh139 on July 07, 2010, 11:46:10 pm
Guys...

Just trade with the guy and look UP and you'll see only you and his text appears.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on July 08, 2010, 12:04:20 am
Guys...

Just trade with the guy and look UP and you'll see only you and his text appears.

Honestly, you just don't get it.  Emoting one-liners is for you.

This isn't.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dylan Fraser on July 10, 2010, 05:41:13 am
I don't see why you need a dialogue window to talk to the guy..  What's wrong with just RPing with text appearing above his head?

Also, I'll thank you not to make erroneous presumptions about me.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on July 10, 2010, 08:16:37 am
I don't see why you need a dialogue window to talk to the guy..  What's wrong with just RPing with text appearing above his head?

Also, I'll thank you not to make erroneous presumptions about me.

Its RP, not PvP, not PvE, not chatting.  The best RPers should actually become GMs who play spawn characters for events lead through RP.  Interacting with players who have style ( not necessarily rich/great PvPer) and can handle creative thinking more than riddles and mini-tournaments.  A series of events for instance, almost like quests except more custom on-the-fly.  Eventually you will come up with a few good events you can have set in as real quests maybe.  Without some free-RP you are left with forcing the admins to come up with riddles etc etc.

I think even admins would enjoy taking a bit off their work load (its also a game to them too remember).  This allows players to do more between them without relying on these events so regularly since they can spontaneously stir up shit between them through RP.   Player to Player lead RP that could offer ideas to the admin or keep players at least occupied so I don't have to hear people complaining about admins not coming up with anottther riddle or event. Worst thing you can do is make this game feel like a job to the admin.

Better off allowing the players to take more into their own hands, stealing while bartering shouldn't be possible since they are messing with their inventory as its going on.  (stealing while just Chatting is fine even in full dialogue imo)  If you get into combat... automatically the fullscreen dialogue should lower.  Not that it matters players die so fast even if you are on fullscreen, have 12 words over your head or you're not even looking at the screen?  You're dead before you know it for the most part.

If you hear bullets, exit and get ready for action?  I don't see the big issue.   I doubt anyone who doesn't RP would bother but I could see it catching on if people actually go out to RP and then they could easily come up with new quests/events we could hardwire into Fonline eventually if players can write up some good stuff.  

if I can figure out how to post a picture (button but no upload?) I'll show you, since its much easier than all this explaining.  (Fake possibility edited with paintshop:)

Not to mention it doesn't seem like much work to implement being there is already a say button/command so should be able to easily mimic it into an emote button/command.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Michaelh139 on July 10, 2010, 08:45:14 am
GMs actually RP ALOT with other players.

Most of them are very good at it to be honest although they tend to use their powers that doesnt relate to fallout canon but still its pretty fun.

But even then there are some GMs who simply stand around places giving out temp-made quests.  An example would be when me and a friend went to New Reno and found two GMs or "Devs" since I had never heard of them.  They had us kill this drug dealer (Spawned), gave us exp and a scoped hunt rifle, then he had us check on some guys about making this beer delivery and that we could find them downstairs.  They were dead, we reported in, hell they even asked us how we thought they died, I said lack of oxygen, my friend said Poison Gas.  In the end they gave us both a deagle and exp.  

They're Roleplaying skills were great, the quests at least interesting, wish they did it more often.  Overall it we enjoyed it alot, so no need to say all RPers should be made GMs because its not that bad, and that'll be the day SDK is released anyways.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Surf on July 10, 2010, 09:00:13 am
Glad you had fun. ;) We'll see if such stuff will become more popular.
But other then that, this has nothing to do with the topic here.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on July 10, 2010, 09:07:25 am
GMs actually RP ALOT with other players...

They're Roleplaying skills were great, the quests at least interesting, wish they did it more often... no need to say all RPers should be made GMs...

I never said GMs couldn't RP.  I was actually making a suggestion so players could take mini-events into their own hands up to a certain extent.  You will always need GMs for the good stuff.

I still don't see you're argument against this suggestion which hurts nothing and could only possibly be a plus not to mention wouldn't be hard to implement.

How do I upload pictures on here!?  (Spoiler screenshot)
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dylan Fraser on July 10, 2010, 09:17:28 am
I never said GMs couldn't RP.  I was actually making a suggestion so players could take mini-events into their own hands up to a certain extent.  You will always need GMs for the good stuff.

I still don't see you're argument against this suggestion which hurts nothing and could only possibly be a plus not to mention wouldn't be hard to implement.

How do I upload pictures on here!?  (Spoiler screenshot)

More people have to support this idea than just you for it to be implemented, most likely.
What you've proposed has too many flaws to be viable.

Also, not everybody likes to RP.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on July 10, 2010, 09:53:29 am
More people have to support this idea than just you for it to be implemented, most likely.
What you've proposed has too many flaws to be viable.

Also, not everybody likes to RP.

What flaws?

First you say you're having fun RPing with admins, then you're saying you wish they did it more often, then you say not everybody likes RP (so what?  not everybody likes anything.)

Everything you've said has been flawed and off topic.

Its a good idea, its easy to implement and it only has potential.   At least it could be put off for a later date, its just a suggestion.

You don't have to scream rape because I @suggested an idea to improve PtP RP  ::)
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dylan Fraser on July 10, 2010, 10:23:03 am
What flaws?

First you say you're having fun RPing with admins, then you're saying you wish they did it more often, then you say not everybody likes RP (so what?  not everybody likes anything.)

Everything you've said has been flawed and off topic.

Its a good idea, its easy to implement and it only has potential.   At least it could be put off for a later date, its just a suggestion.

You don't have to scream rape because I @suggested an idea to improve PtP RP  ::)


Uhh..  Are you confusing me with Michaelh139?  We aren't the same person.
I didn't scream rape.

Forget it, I'm not going to bother trying to explain this, you aren't going to get it.
I think your suggestion is a great idea, let's see it be put in the game.
Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Dyce666 on July 10, 2010, 07:06:00 pm

Also, not everybody likes to RP.


Yeah actually that was directed at MichaelH.

I don't care if half of the players don't like to RP.  Maybe they should think about a different genre other than RPG (Role-Playing Game).


Title: Re: Dialogue Options between Players (More than text msgs over our heads, Yes.)
Post by: Michaelh139 on July 10, 2010, 08:20:58 pm
Its RP, not PvP, not PvE, not chatting.  The best RPers should actually become GMs who play spawn characters for events lead through RP.  Interacting with players who have style ( not necessarily rich/great PvPer) and can handle creative thinking more than riddles and mini-tournaments.  A series of events for instance, almost like quests except more custom on-the-fly.  Eventually you will come up with a few good events you can have set in as real quests maybe.  Without some free-RP you are left with forcing the admins to come up with riddles etc etc.

My post has  everything to do with with this quote.

I said GMs RP ALOT with other players, by that I mean this is already happening.   We don't need more GMs for RP because practically all of them already do, and I gave a very good example.

Players already make mini-events, just look at "Pit fights" in Game Discussions, there, very good example, it already happens.

I'm saying we don't need this as there are plenty oppurtunities for RP out there.

Surf if that post had nothing to do with this topic why wasn't it junked?   ::)