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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Ox-Skull on June 16, 2010, 05:28:02 pm

Title: Trading and stealing
Post by: Ox-Skull on June 16, 2010, 05:28:02 pm
Ive just spent the last hour trading at the hub, selling good stuff to chars for cheap prices.
i had made 4k and still had a good amount of stuff left to sell, i had alot of customers.

i was guarded by two of my mercs (The best ones), plus at least two in the crowd of people, tried to chase down the theif that stole everthing from my caravan, while i was trading.
Its hard to watch for thieves when the trade screen is up and 4 people are asking for this and that.
It shouldnt hav been that easy to just lose 4k, drugz, guns, ammo and a caravan within 5 minutes.
someone said they would try to find the thief. :) good luck!
I created a cool enviroment for people to enjoy and some fool wrecks it.

Sooo.....

1. Caravans should be like hotel doors, unpickable.
2. What happened to the theif tag that used to appear?
3. Why didnt my mercs attack player who commited a crime against me?

What do the players think of this?
Title: Re: Trading and stealing
Post by: Michaelh139 on June 16, 2010, 08:08:23 pm
You have two fucking mercenaries gaurding you and your caravan of course this is bullshit.  Tbh you should get your shit back via gm cus of serious AI issues/abuse that should be High Priority if they really want player cooperation communication etc....

What was the thief's name btw?
Title: Re: Trading and stealing
Post by: Jeoshua on June 16, 2010, 08:33:53 pm
I was witness to this (Doc Dilinger).  Plenty of people standing nearby, many I assume were with Ox.  Then this blueshirt comes by and steals a bunch of shit. The guards did nothing.  The Police did nothing.  Something is broken with this system.

It's a fucking shame when people can't do business in The Hub of all places. 
Title: Re: Trading and stealing
Post by: Sephis on June 16, 2010, 10:26:15 pm
Sadly to make thieving worse, people aren't tagged anymore. So people like me don't want to shoot at people we think may be thieves without knowing for sure.
Title: Re: Trading and stealing
Post by: HertogJan on June 17, 2010, 12:26:07 am
The entire thieving system needs to be reworked.
At least adding a cooldown timer simular to doctor and FA skill.
At times it's impossible to trade in places like The Hub, NCR and VC.
I already had an encounter in VC where it was impossible for me to craft meds and drugs due to 2 thieves standing at the medical terminal.
Perhaps a thief reputation should be added which would cause guards to shoot thieves on sight when there reputation is too low in that city.
Guards of npc traders should shoot thieves on sight when they notice stealing.
Players should be able to tell guards to protect a caravan or something like that.
Title: Re: Trading and stealing
Post by: Jeoshua on June 17, 2010, 01:46:06 am
+1 For a countdown.
+1 For the Reputation modifier (but without the shoot-on-sight.  Maybe just no VC Membership and some traders won't barter)
+1 For Guards shooting said thief dead with no repercussions
Title: Re: Trading and stealing
Post by: VongJin on June 17, 2010, 02:44:43 am
1. add a biger countdown - nerf the thiefs what already srsly nerfed.
2. make guards shoot them on sight - nerf the thiefs what already srsly nerfed.
We need just a few little nerfs to prevent people to pick thief class coz of it uselessness.

Yea lets do it! we need to remove all content from the game, as mostly it is used to frustrate newbies and makes them cry.(c)
3. make Caravans unpickable, like hotel doors - kill all lockpickers for sure.
Title: Re: Trading and stealing
Post by: Jeoshua on June 17, 2010, 03:05:32 am
My contention is that if I can't heal people willy-nilly people shouldn't be able to rob from me like it's going out of style.  Which one makes more sense for a countdown?  Both, I say.

Everything else in the game is nerfed and jiggled into balance, so why not thieves?

I'm especially for the idea of guards actually defending a caravan from something other than attackers, even if that means pissing off the town guards.
Title: Re: Trading and stealing
Post by: Swinglinered on June 17, 2010, 03:25:56 am
Making Caravan's immune to lockpick?

What then shall Lockpick be for?

Having merc option "Attack people who steal from me", "Guard this Caravan", etc. is beter.

Title: Re: Trading and stealing
Post by: Ox-Skull on June 17, 2010, 04:50:34 am
Making Caravan's immune to lockpick?

What then shall Lockpick be for?

Having merc option "Attack people who steal from me", "Guard this Caravan", etc. is beter.

Lets put it this way, if the thief stole the key from me, then took the caravan(unpickable) with stuff in it. i could handle that.
I had trade screen up and 4 other people were asking for stuff, i didnt even know i was looted till someone told me.
Lockpick is used to make locks,Quality of lock. And im sure there is other uses for lockpick. Lockpicking caravans cant be the only purpose for lockpicking skill.

Your idea with mercs sounds like an excellent solution, but really they should hav shot him dead the moment the caravan was picked.

Title: Re: Trading and stealing
Post by: Jeoshua on June 17, 2010, 05:02:03 am
And to counter this from being a "nerf" - If the thief is sneaking at the time, and successfully hidden from the guards, then they don't notice.

Seriously, Sneak and thieves go together hand in hand!
Title: Re: Trading and stealing
Post by: Wipe on June 17, 2010, 05:31:00 am
(...) Lockpick is used to make locks,Quality of lock. And im sure there is other uses for lockpick. Lockpicking caravans cant be the only purpose for lockpicking skill. (...)

It's the last real use of lockpick skill in this game. Players, devs... you killed it. Congrats.
Title: Re: Trading and stealing
Post by: Ox-Skull on June 17, 2010, 05:56:50 am
It's the last real use of lockpick skill in this game. Players, devs... you killed it. Congrats.

It doenst hav to be nerfed if mercs worked properly.
Title: Re: Trading and stealing
Post by: Wipe on June 17, 2010, 06:39:10 am
It doenst hav to be nerfed if mercs worked properly.

This will change nothing, cos i see only mercs boosting here, and - like always - nothing about lockpickers/thieves. Game forces both groups to stay in city, near your precious cars and pockets - there is no alternatives and nothing to do for them, only waiting in city for victims.

You boost mercs, more specialized alts will show up, or some funny tricks will be invented to keep your mercs busy. Give lockpickers/thieves something to do outside cities, and you have a chance to keep them busy (and happy) when you trade your shit with other players.
Title: Re: Trading and stealing
Post by: Ox-Skull on June 17, 2010, 07:01:05 am
Still, it should be harder for someone to do, what happened to me and mercs dont need boosting they just need to work properly.
Title: Re: Trading and stealing
Post by: Michaelh139 on June 17, 2010, 08:06:05 am
Still, it should be harder for someone to do, what happened to me and mercs dont need boosting they just need to work properly.
You shouldn't even have to command them on this shit man, its your shit the lil prick's stealing they should attack and attempt to kill him no matter what  ::).  How this hasn't been fixed yet...  No idea but hopefully sometime soon, now that the cats out of the bag.
Title: Re: Trading and stealing
Post by: HertogJan on June 17, 2010, 10:41:57 am
1. add a biger countdown - nerf the thiefs what already srsly nerfed.
2. make guards shoot them on sight - nerf the thiefs what already srsly nerfed.
We need just a few little nerfs to prevent people to pick thief class coz of it uselessness.

Yea lets do it! we need to remove all content from the game, as mostly it is used to frustrate newbies and makes them cry.(c)
3. make Caravans unpickable, like hotel doors - kill all lockpickers for sure.


1. Thieving isn't nerved, that's the entire problem.
I can't heal 1 person several times in a few seconds, yet stealing can be done several times in a few seconds?
So you're saying FA and doctor are nerved?
2. Guards of npc traders shooting thieves? Yes.
Normal city guards shooting thieves? Only if their reputation is too low, nothing different from the current situation with rangers.
3. No, but adding a little challenge for thieves like being able to stall a caravan in a guarded area in guarded town could make sense.
Off course that will cost the owner a some of money as guards and gatekeeper need to be paid.

Having merc option "Attack people who steal from me", "Guard this Caravan", etc. is beter.

That's kind what I had in mind.
Only npc guards of npc traders should do the same.
After all, thieving is bad for their business.
Title: Re: Trading and stealing
Post by: Ox-Skull on June 17, 2010, 01:46:11 pm
You have two fucking mercenaries gaurding you and your caravan of course this is bullshit.  Tbh you should get your shit back via gm cus of serious AI issues/abuse that should be High Priority if they really want player cooperation communication etc....

What was the thief's name btw?

Just the 4k and the meduim caravan would be nice if i got it back, i not worried about the items.
Didnt catch the thiefs name, i didnt even see him, due to the trade screen and people asking for stuff.

Title: Re: Trading and stealing
Post by: VongJin on June 17, 2010, 01:49:29 pm
to HertogJan

Seems like you did not play on 3ed session. I played as thief and i can  compare.... on 3ed session I always robbed 200+ people per day and no1 caught me.(maybe someone can remember VongDzen but i really doubt about that) I did not know troubles... my tent always was full of high tier stuff. Old players know what i'm talking about. And what we can see now? Thiefs have reputation drop even with successful steal attempt and more bigger reputation drop with failed attempt. most NCR thief are always have -300 -1500 rep that means they are dead mans already.

don't tell me what Thieving isn't nerfed buddy, u just don't see the whole picture.
Title: Re: Trading and stealing
Post by: Ox-Skull on June 18, 2010, 12:41:31 am

 And what we can see now? Thiefs have reputation drop even with successful steal attempt and more bigger reputation drop with failed attempt. most NCR thief are always have -300 -1500.


Well, most people dont like thieves, so the rep drop is understandable, especially if you're just in plain view stealing stuff from people. But really, a thief should be sneaking/undetected b4 he can even attempt to steal from someone.
The issue in this thread is not about thieving, it is about mercs not working proper, if they did, I wouldnt hav lost my stuff and caravan. I didnt pay 20k for 2 Mercs, who dont work properly.

The fact that the thief lockpicked the caravan and stole my stuff in front of my mercs and 6-7 players plus the guards at the hub is just plain silly.



 
Title: Re: Trading and stealing
Post by: Jeoshua on June 18, 2010, 12:55:44 am

The fact that the thief lockpicked the caravan and stole my stuff in front of my mercs and 6-7 players plus the guards at the hub is just plain silly.


THIS is the point of this whole thread.  Not that thieves are bad.
Title: Re: Trading and stealing
Post by: Ox-Skull on June 18, 2010, 02:05:13 am
Correct Jeoshua, i dont have any issue with thieves.

If my mercs did there job and attacked theif, hurting him, but he got away, I wouldnt hav a problem with that.

Though i doubt he woulda escaped minigunner and Assualt rifle mercs. :D

Title: Re: Trading and stealing
Post by: Michaelh139 on June 18, 2010, 10:29:11 am
Correct Jeoshua, i dont have any issue with thieves.

If my mercs did there job and attacked theif, hurting him, but he got away, I wouldnt hav a problem with that.

Though i doubt he woulda escaped minigunner and Assualt rifle mercs. :D


Neither would you or your mercs because of burst spread and a crowd mixed in gaurded city is NOT a good idear :P.

Try Lazer mercs or sniper.
Title: Re: Trading and stealing
Post by: Aricvomit on June 18, 2010, 12:07:11 pm
honestly to everyone that defends stealing, fuck you. seriously fuck you, this is garbage, i can see mister busy hands touching my junk and looking for my gun, so im gonna shoot him.  thieves and lockpickers should be shot, they only serve to grief other players and take their hard earned loot with their shitty stealing character they leveled up by spamming steal on an npc, you wanna talk nerf? how about we make it so that you can only get xp by stealing from player characters, then make it so anytime you steal with someone facing you, its a 100%- modifier, because lets face it, getting trapped in a corner and being fleeced by a team of thieves is absolutely ridiculous, we know what they're doing and are powerless to stop them unless we want a rep drop and to lose any gear we may have left on us.
Title: Re: Trading and stealing
Post by: Surf on June 18, 2010, 12:10:50 pm
Even if I agree with you Aricvomit, watch your tongue.
No insults needed here.
Title: Re: Trading and stealing
Post by: Ox-Skull on June 18, 2010, 02:11:39 pm
Neither would you or your mercs because of burst spread and a crowd mixed in gaurded city is NOT a good idear :P.

Try Lazer mercs or sniper.

LOL, yeah i thought about that. it woulda been interesting.
Yeah, i was thinking 223. pistol and sniper R mercs.

Thx for ur support Michaelh. :)
Title: Re: Trading and stealing
Post by: Jeoshua on June 18, 2010, 04:53:47 pm
I was thinking the other day about this a bit.  I came up with a few ideas about thieving that would make it more interesting and fun for everyone involved.

1) Sneak should be changed a tad.  As it is now, even when sneaking you are guaranteed to be visible from 3 hexes away.  It should be 2 hexes from the sides and 0 hexes from behind... if the person is directly behind you sneaking, it should not be a given that you can notice him.  It's easy to avoid this by turning your character around and keeping an eye out.

2) This would make pickpocketing more fun, I think.  You could sneak up directly behind someone and they might not even notice you.  Then you could pickpocket them and unless you failed they wouldn't even know.

3) When noticed as a pickpocket, it should be okay to shoot the person in any locale, guarded or non.  Unless of course the thief is idolized in that area (fat chance, I've yet to meet a Robin Hood type).  This is, I understand, how it's supposed to work... but I've only ever once gotten the red message telling me it's okay to waste the summbitch.

4) Caravans should require keys, just like cars.  Stealing said key would allow the thief access to the caravan. If you were travelling through the wastes and happened upon another player who shoots you, he'd be able to take the key from your corpse and probably the caravan as well, if he didn't kill your brahman.  If the key is stolen, you should be able to go to a locksmith of some sort, likely a caravan dealer, and get a new lock put on the trunk.  This would also invalidate the key that was stolen or lost. 

5) Guards should protect the pockets of everyone in their group.  If you have 2 guards following you, and a thief pickpockets one of them, fails, and is tagged as killable, then you and all your guards should have free reign to shoot him dead.
Title: Re: Trading and stealing
Post by: Signor on June 18, 2010, 05:00:59 pm
4) Caravans should require keys, just like cars.  Stealing said key would allow the thief access to the caravan. If you were travelling through the wastes and happened upon another player who shoots you, he'd be able to take the key from your corpse and probably the caravan as well, if he didn't kill your brahman.  If the key is stolen, you should be able to go to a locksmith of some sort, likely a caravan dealer, and get a new lock put on the trunk.  This would also invalidate the key that was stolen or lost.  

A alternative might be to allow player made locks to be placed on the trunk instead as a means to changing your lock, certainly would give craftable locks more usage and would bolster the caravans means to safe-guard your goods if the lock was of high quality.
Title: Re: Trading and stealing
Post by: Jeoshua on June 18, 2010, 06:10:09 pm
Hell, I like that last idea.  It would make locksmithing a crafting skill... and then maybe we wouldn't all hate thieves so much ;)
Title: Re: Trading and stealing
Post by: jerer on June 18, 2010, 09:02:38 pm
The entire thieving system needs to be reworked.
At least adding a cooldown timer simular to doctor and FA skill.
At times it's impossible to trade in places like The Hub, NCR and VC.
I already had an encounter in VC where it was impossible for me to craft meds and drugs due to 2 thieves standing at the medical terminal.
Perhaps a thief reputation should be added which would cause guards to shoot thieves on sight when there reputation is too low in that city.
Guards of npc traders should shoot thieves on sight when they notice stealing.
Players should be able to tell guards to protect a caravan or something like that.


Thieves outnumbered normal players 4 to 1 in NCR when I was on last. Not even exaggerating.

The problem is the benefit of stealing far outweighs the penalties, one of them mentioned that in the last hour they'd picked up 2.5k caps and a LSW. What did it cost him? A couple of deaths? Meaningless karma points taken off? Negligible when compared to how long it would take a normal player to get those items.

So I agree with everything quoted above.

I would also like to see a system implemented where during the cooldown of pickpocket you are not protected by the town guards, that way you might actually have to think about who can see you when you steal instead of just standing next to a vendor and waiting.
Title: Re: Trading and stealing
Post by: Jeoshua on June 18, 2010, 09:34:48 pm
I would also like to see a system implemented where during the cooldown of pickpocket you are not protected by the town guards, that way you might actually have to think about who can see you when you steal instead of just standing next to a vendor and waiting.

Add that as number 6 in my suggestions.  If their cooldown is over a certain number, tho... not just if they have a countdown at all.  That way they have to chill a little bit, you know.

For that matter, why don't guards shoot them when they fail stealing? I got shot the other day for standing in a DOORWAY, for crying out loud!
Title: Re: Trading and stealing
Post by: Ox-Skull on June 19, 2010, 01:11:37 am
Just to state some facts.

I have no qualms with thieves. They are a part of the game.
If a player steals/lockpicks from me, my caravan or my mercs, he should become shootable.
The only way he should be able to achieve what he did, is in sneak mode.

Im not a lockpicker, but I will be searching for a master lockpicker to make some locks for me.
Who says there is no use for lockpicking? Besides caravans. what a load.