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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Roachor on June 15, 2010, 03:26:02 am

Title: Add turbo plasma rifle
Post by: Roachor on June 15, 2010, 03:26:02 am
It just increases the range and decreases the ap cost, it's still less powerful than a lot of bgs and no one uses the plasma rifle due to its short range. EW needs a real end game weapon.
Title: Re: Add turbo plasma rifle
Post by: Michaelh139 on June 15, 2010, 03:39:47 am
>.>  Lazer builds have the advantage of being able to literally FUCK anything in the ass that doesn't have anything at or above metal armor....

But I guess in hardcore no BK pvp, yeah it does need something.
Title: Re: Add turbo plasma rifle
Post by: GroeneAppel on June 15, 2010, 10:42:36 am
>.>  Lazer builds have the advantage of being able to literally FUCK anything in the ass that doesn't have anything at or above metal armor....

But I guess in hardcore no BK pvp, yeah it does need something.

Yeah but ussualy people wear metal in PvP making a EW sniper pretty usseles exept for crippling.
Title: Re: Add turbo plasma rifle
Post by: Quentin Lang on June 15, 2010, 11:09:42 am
>.>  Lazer builds have the advantage of being able to literally FUCK anything in the ass that doesn't have anything at or above metal armor....

But I guess in hardcore no BK pvp, yeah it does need something.
And thats the POINT. Ive barely ever seen someone use PLASMA rifle in combat apart from putting it on mercs. Right now, LASER rifle is pretty much the endgame weapon of EW, is used nearly on every EW sniper char, while PLASMA should theoretically be times better and wich doesnt get used alot. EW needs some fixing in my opinion. Plasma weapons need a buff, or the TBR in the game, and as all EW is based only on snipers, why not add gatling laser wich would be based on SE cells, not MFC.

Oh, and little edit: ''... destroy anything that doesnt have metal armor''.
garblgarblgarblRAAAAGE....
(http://img638.imageshack.us/img638/5638/1276593303112.png)

When will you learn, that theres a specific crit that BYPASSES ARMORS and wich for laser weapons happens really often. Really often. But i doubt you'l understand that.
Title: Re: Add turbo plasma rifle
Post by: Solar on June 15, 2010, 01:30:03 pm
Yeah but ussualy people wear metal in PvP making a EW sniper pretty usseles exept for crippling.

Incorrectamundo. Average damage from a sniper build is so close to the Sniper Rifle vs Metal Mk II that I'm going to be lazy and call it the same. This Metal-vs-Laser-is-useless thing is a myth.

On the closed beta test where we had all the PvP gangs the second most popular weapon (based upon kills) was the Plasma Rifle.
Title: Re: Add turbo plasma rifle
Post by: Quentin Lang on June 15, 2010, 01:52:30 pm
Quote
This Metal-vs-Laser-is-useless thing is a myth.
Thats what i meant, but apparently some people aint too bright around here to understand it. MA/Tesla would be godlike against gatling laser, but laser rifle? Armor bypass.
That actually amazes me, i cant even count how many times i've tried to bore this into people minds...
Title: Re: Add turbo plasma rifle
Post by: Solar on June 15, 2010, 02:01:28 pm
I've gone to the extent of working out the average damage when factoring in criticals to prove it, took a while but it was enlightening at the end of it ;)
Title: Re: Add turbo plasma rifle
Post by: Quentin Lang on June 15, 2010, 02:11:42 pm
I've gone to the extent of working out the average damage when factoring in criticals to prove it, took a while but it was enlightening at the end of it ;)
But what about gatling laser? So far everything energy guns got are sniper weapons. Could we hope that you make gatling laser craftable and make it use SECs? Probably with damage nerf.
If Bozar aint craftable due its powerfulness, i guess gatling laser cant be crafted due to its uselessness. I mean, it eats 10 MFCs and deals crap damage compared to laser or plasma rifle 10 shots.
Title: Re: Add turbo plasma rifle
Post by: Solar on June 15, 2010, 02:17:53 pm
I never considered it a weapon that should've been on ther ganme, its only because its not been edited out of encounters that it remains.

It seems to me like something that should be Enclave only, so perhaps it will make an appearance there at some point. It would obviously need to be a bit better to give it the wow! factor.
Title: Re: Add turbo plasma rifle
Post by: marager on June 15, 2010, 10:38:46 pm
actually, gutling laser is very usefull, just know your enemys
you and your sniper friends can suck it if your in distance of my super mutie mercs avenger, and they shot max distance when leveled.
while gatling laser takes good care of muties :D and actually i wouldnt wanna put them against a gatling laser apponent
Title: Re: Add turbo plasma rifle
Post by: Roachor on June 16, 2010, 12:55:55 am
You guys are all way off topic here
Title: Re: Add turbo plasma rifle
Post by: maszrum on June 16, 2010, 11:13:02 am
psycho + turboplasma + brof = its to powerful ;o
Title: Re: Add turbo plasma rifle
Post by: Roachor on June 16, 2010, 06:33:32 pm
psycho + turboplasma + brof = its to powerful ;o

Lol maybe if you said jet i could take you seriously, you would be using it like a melee weapon with 1 pe. All turbo does is increase range and decrease ap cost by 1, plasma nades still are faster to throw and do more damage and with 1 pe have more range.
Title: Re: Add turbo plasma rifle
Post by: Crazy on June 16, 2010, 06:36:01 pm
Plasma nades don't do eye critical bypass, knock down, knockout, blinded at 172 damage.
Title: Re: Add turbo plasma rifle
Post by: Sephis on June 16, 2010, 10:04:50 pm
Plasma nades don't do eye critical bypass, knock down, knockout, blinded at 172 damage.
your right, because they can do more then that in the same amount of time. (and splash)
Title: Re: Add turbo plasma rifle
Post by: RestarT on June 17, 2010, 09:11:47 am
On the closed beta test where we had all the PvP gangs the second most popular weapon (based upon kills) was the Plasma Rifle.

Solar yes, Plasma rifle was most used because there was enough drugs so it was hardcore drug characters on psycho with plasma rifle, but in normal game this char is really expensive to play. You need lot of drugs.


Plasma nades don't do eye critical bypass, knock down, knockout, blinded at 172 damage.
Yes, but good sneaker WITHOUT jet can throw 5 plasma nades at really short time (1 nade=2 AP) so this is sure death if you haven't got tesla armor. With turbo plasma you shoot slower and WITHOUT jet you can shoot once and this shoot can be crittical or not. If not, you do maximal damage for 65-armor threshold and resistance. If you do critical it should be I think from 50hp to maybe 200-300hp (I really don't know how big can be critical with plasma rifle)

Quote from: maszrum link=topic=5831.msg50621#msg50621
date=1276679582
psycho + turboplasma + brof = its to powerful ;o
Why use turbo plasma rifle with psycho? I think it's great for it's range. On psycho you can use normal plasma rifle.



But interesting on this topic is that snipers want plasma rifle and psycho bigguners don't want it.
Title: Re: Add turbo plasma rifle
Post by: Elmehdi on June 17, 2010, 10:19:41 am
Well, adding TPR would certainly give some alternative for energy gunners. Noone uses plasma rifle in PvP at the moment because of its low range and high cost.
Title: Re: Add turbo plasma rifle
Post by: Solar on June 17, 2010, 01:11:28 pm
I've been seeing several Plasmas in TC recently. See Izuals latest video for a reference.
Title: Re: Add turbo plasma rifle
Post by: RestarT on June 17, 2010, 01:46:47 pm
I've been seeing several Plasmas in TC recently. See Izuals latest video for a reference.
And how many miniguns and snipers you seen on this video? 20 miniguns, 20 snipers and 5 plasma rifles?

I think that if someone is taking town some GM should go into town and check the battle, like Rusty is doing, he is standing and watching battle. If you will do it, you will see, that plasma rifles are in battle useless. I tried use plasma rifle in last few days but on big maps like Gecko, Modoc or Klamath it's useless due its range and in Reding and Broken Hills it's useless if you aren't on psycho because this maps are full of psycho big guners. Last week I saw in battle lot of SG snipers, bigguners, but energy snipers are rare.
I like EW, I'm using laser rifle, but vs metal armor it's really useless if you haven't got bypass you do critical damage for max. 50hp... I have to choose target in CA or leather because I can hurt them more.


Just try add plasma rifle to game, you if it will be overpowered, you can allways remove it from game, or just increase range to normal plasma rifle to 35-40 hexes. It's beta test so lets test something new. ;)
Title: Re: Add turbo plasma rifle
Post by: Solar on June 17, 2010, 01:55:12 pm
So we are agreed, Plasma was used there.  8)

Rest of the post I disagree with, but have to get back to work so can't give the full reasons. But suffice it to say Laser Rifles are equally popular in TC compared to Snipers - based off stats generated by the server and not just impressions and guess work.

(Also, I watch plenty of TC fights, you just don't see me ;) )
Title: Re: Add turbo plasma rifle
Post by: RestarT on June 17, 2010, 02:09:35 pm
So we are agreed, Plasma was used there.  8)

Rest of the post I disagree with, but have to get back to work so can't give the full reasons. But suffice it to say Laser Rifles are equally popular in TC compared to Snipers - based off stats generated by the server and not just impressions and guess work.

(Also, I watch plenty of TC fights, you just don't see me ;) )
I don't think which video you think so I can't agree with you. I know from TC only 2 guys who use plasma rifle Zeppelin and me.

http://www.youtube.com/watch?v=2z4m25vNXnU But if you think this video I saw 1 guy with plasma Florek and about 4 or 5 laser snipers.

Laser rifle isn't comparable to sniper rifle. In Klamath with laser rifle you are against snipers useless. They have bigger range. It's only for 5 hexes but in fight it's huge difference.
If you don't test it you can't know how this game should look with turbo plasma. I think you should try it and then do some decisions.
Title: Re: Add turbo plasma rifle
Post by: Kilgore on June 17, 2010, 02:13:28 pm
During CBT, I used Plasma Rifle as a secondary weapon, mostly during TC defense, and it was quite fun to use in close combat. Also, it can be used as a countermeasure for fighting psycho biggunners camping buildings. Still, I think that Turbo Plasma Rifle would be a bit too powerful in current PvP, but I also don't like the fact that it's so hard to get (if even possible at all) at the moment - see my topic about buying it ;)
Title: Re: Add turbo plasma rifle
Post by: Elmehdi on June 17, 2010, 04:52:35 pm
Here are all the weapons commonly seen in PvP:

SG: sniper rifle, assault rifle (after the recent boost this one is my favourite :P), p90, 223. pistol,
BG: avenger minigun, light support weapon, rocket launcher,
EG: laser rifle   :-\::)

But suffice it to say Laser Rifles are equally popular in TC compared to Snipers - based off stats generated by the server and not just impressions and guess work.

Well, no doubt that laser rifle IS a good weapon, but adding TPR would give at least some variety to EW class. If ever introduced, it should be the most expensive weapon in the game though.

Still, I think that Turbo Plasma Rifle would be a bit too powerful in current PvP

I think that TPR shot should cost 5 AP, like in Fo2 - 10 more hexes of range is enough of a boost. The rest of a balance is just the matter of price of the weapon.
Title: Re: Add turbo plasma rifle
Post by: RestarT on June 17, 2010, 05:09:58 pm
I don't know, but I think plasma rifle is expensive, so TPR should be upgraded plasma rifle. But I think we don't need TPR, I think that using normal plasma rifle 10 hexes to range is enough to make this weapon useful...
Title: Re: Add turbo plasma rifle
Post by: Elmehdi on June 17, 2010, 05:17:49 pm
I don't know, but I think plasma rifle is expensive, so TPR should be upgraded plasma rifle. But I think we don't need TPR, I think that using normal plasma rifle 10 hexes to range is enough to make this weapon useful...

Technically, I see no difference - for me. I'm SG and it will probably not change. But I'd gladly see more weapons in actual use.
Title: Re: Add turbo plasma rifle
Post by: Fewer on June 17, 2010, 05:21:27 pm
me need turbo plasma rifle!
Title: Re: Add turbo plasma rifle
Post by: Solar on June 17, 2010, 08:38:16 pm
OK, back and have access to my spreadsheets now.

Imagine we are firing at a CA guy, 75% crit chance, 95% chance to hit and doing eye crits with each of Laser, Sniper and Plasma.

Factoring in all critical damage bonuses and by pass results and factoring in that snipers cost 1 AP more we get: If Laser damage is 1, Sniper damage is 0.82 and Plasma damage is 1.5

Incidentally Plasmas will do the same average damage as an Avenger, at less range, but with Critical results thrown in (blinded, knockouts etc)


Use Plasmas, dont use Plasmas - its up to you. But they are great as is and Turbo won't be coming.
Title: Re: Add turbo plasma rifle
Post by: Izual on June 17, 2010, 08:43:08 pm
And by then I close this suggestion, gotta make this subforum a bit less crowded.