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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: HertogJan on June 13, 2010, 01:54:30 pm

Title: limit shouting
Post by: HertogJan on June 13, 2010, 01:54:30 pm
For some reason some annoying people trying to sell stuff find it necessary to spam the trade channel.
Even with the expanded chat window (F5 key), all you see is there message.

Can the use of shouting be limited a bit?
Perhaps by adding a cooldown of 1 minute after 5 shout messages within an x amount of time.
Title: Re: limit shouting
Post by: RavenousRat on June 13, 2010, 01:57:27 pm
What about making symbols/minute limit based on speech skill? ^_^
With high speech skill you can spam whole day, 1 CH non-tagged speech skill and you'll need to wait between long messages.
Title: Re: limit shouting
Post by: Ganado on June 13, 2010, 07:51:04 pm
Oh cool a new "Spam in NCR barter alt" it is then?

I know that those people can be quite annoying, so I think there should be some sort of limit.
but, it shouldn't be 5 to one minute. Maybe after you have done like 6 shouts in row, you can only do them once every 20 seconds for like two minutes, and then repeat cycle.
Title: Re: limit shouting
Post by: Roachor on June 13, 2010, 07:51:49 pm
Oh cool a new "Spam in NCR barter alt" it is then?

I know that those people can be quite annoying, so I think there should be some sort of limit.
but, it shouldn't be 5 to one minute. Maybe after you have done like 6 shouts in row, you can only do them once every 20 seconds for like two minutes, and then repeat cycle.

This is more reasonable as shouting is also used when out of line of sight in groups.
Title: Re: limit shouting
Post by: Ganado on June 13, 2010, 08:23:23 pm
Oh also now that you mentioned the FoV and shouting, I think that if a spamming-cap were ever implemented, it should only apply to guarded cities, or at least it shouldn't apply in bases or random encounters.
Title: Re: limit shouting
Post by: corosive on June 14, 2010, 03:46:10 am
how about a market system instead lol so players can sell thei shit on it instead of hanging around ncr like abunch of noobs
Title: Re: limit shouting
Post by: kraskish on June 14, 2010, 11:22:07 am
From my own experience fonline has antiflood system... but the speech idea would be nice :D But I would go further then that. nontagged speech 1ch (about 20%) would be able to send 1 message every 15s....  :d 100% = normal
Title: Re: limit shouting
Post by: Roachor on June 14, 2010, 07:00:46 pm
That's retarded. Take the brain damaged guy that wanders the alleys around my house. He isn't smart and sure as hell isn't charismatic, I'm not even sure he can talk but he screams constantly.
Title: Re: limit shouting
Post by: RavenousRat on June 14, 2010, 07:05:20 pm
That's retarded. Take the brain damaged guy that wanders the alleys around my house. He isn't smart and sure as hell isn't charismatic, I'm not even sure he can talk but he screams constantly.
You still thinking that game has something realistic?

A guy who wanders around my house getting a head shot, after that he shouts bad cyrillic words and not dying, grabbing minigun from his pocket and bursting attacker? It's impossible, let's make impossible to hold minigun elsewhere but main hand and let's all die with 1 shot in head.
Title: Re: limit shouting
Post by: Roachor on June 14, 2010, 09:38:31 pm
You still thinking that game has something realistic?

A guy who wanders around my house getting a head shot, after that he shouts bad cyrillic words and not dying, grabbing minigun from his pocket and bursting attacker? It's impossible, let's make impossible to hold minigun elsewhere but main hand and let's all die with 1 shot in head.

Clearly you've never been to moscow.
Title: Re: limit shouting
Post by: Wipe on December 13, 2011, 09:29:59 am
Limited by range, see also: http://fodev.net/forum/index.php?topic=12095.0