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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Ziven on June 09, 2010, 08:02:20 pm

Title: Make radios stackable
Post by: Ziven on June 09, 2010, 08:02:20 pm
They have no det value, why can't they stack in inventory? Would clean it up quite a bit.
Title: Re: Make radios stackable
Post by: Gunduz on June 09, 2010, 08:05:59 pm
I've heard it's the channel. If traders set the channel to 0 and stack them, problem solved. (I hope)
Title: Re: Make radios stackable
Post by: Vicious on June 09, 2010, 09:53:20 pm
Craft 2 radios, and see if they stack    ::)
Title: Re: Make radios stackable
Post by: Ziven on June 09, 2010, 10:29:50 pm
they should only have a channel when in hand, problem solved.
Title: Re: Make radios stackable
Post by: kraskish on June 10, 2010, 12:57:20 am
they should only have a channel when in hand, problem solved.

but then you couldnt PK someone and take radio and go on his channel :P
Title: Re: Make radios stackable
Post by: Ganado on June 10, 2010, 01:09:53 am
If the game mechanics were changed so that they could all automatically be turned into channel "0" when being sold, I agree that would be the solution.

And also decreasing the value of the radio would help too so people wouldn't bother selling them as much.
Title: Re: Make radios stackable
Post by: Ziven on June 10, 2010, 02:07:40 am
If the game mechanics were changed so that they could all automatically be turned into channel "0" when being sold, I agree that would be the solution.

And also decreasing the value of the radio would help too so people wouldn't bother selling them as much.

I think that has more to do with the fact a lot of enemies carry them, they have the same value pretty much everywhere and because they don't stack you see them a lot.
Title: Re: Make radios stackable
Post by: LagMaster on June 10, 2010, 07:46:41 am
well,this ideeas are good:make radios whit same chanel stocable
Title: Re: Make radios stackable
Post by: avv on June 10, 2010, 09:53:21 am
but then you couldnt PK someone and take radio and go on his channel :P

Oh q_q, you don't get player's mumble or ventrilo channel either when you kill him. 
Title: Re: Make radios stackable
Post by: Roachor on June 11, 2010, 02:41:30 am
but then you couldnt PK someone and take radio and go on his channel :P

Which almost never happens
Title: Re: Make radios stackable
Post by: Michaelh139 on June 11, 2010, 03:11:51 am
JUST MAKE THE DAMN RADIOS STACKABLE ALREADY! GAWD!

No this is not really "telling" the devs what to do but seriously, its kinda ridiculous how much space these friggin radios take up.
Title: Re: Make radios stackable
Post by: Roachor on June 11, 2010, 03:12:32 am
also they heavy
Title: Re: Make radios stackable
Post by: Aricvomit on June 11, 2010, 07:57:54 am
yeah they are pretty heavy, i find myself dropping about 5-15 radios per caravan murder trip in favor of the assault rifles and such.
Title: Re: Make radios stackable
Post by: Alvarez on September 06, 2010, 07:09:40 pm
Shit, why isn't this implemented yet?

It's not that i'm alone wanting this fixed!
Title: Re: Make radios stackable
Post by: namenotfound on October 05, 2010, 03:24:47 am
If the game mechanics were changed so that they could all automatically be turned into channel "0" when being sold, I agree that would be the solution.

And also decreasing the value of the radio would help too so people wouldn't bother selling them as much.
decreasing the value of the radio would help too so people wouldn't bother selling them as much.
well that is not the problem the problem is the every carvan has them i have like 1000s at my base ill never use them all so i sell them if that made if so only the caravan leader the trader had 1 not the grads i think that woud stop radios in the shops every where