fodev.net

Other => FOnline:2238 Forum => Archives => Faction Announcements => Topic started by: Wire on January 06, 2010, 12:13:31 pm

Title: Thieves' Guild
Post by: Wire on January 06, 2010, 12:13:31 pm
Since Hub becoming more popular among players, i decided to rebirth Thieves' Guild.

Main objective of this "gang" will be roleplaying (gosh) and earning money, by stealing and selling things with a low price.
To join this guild, you'll have to find "special guy" in the Maltese Falcon, he will give you more details.

I'll be adding more details and stuff relaited to a faction here.
Title: Re: Thieves' Guild
Post by: Izual on January 06, 2010, 01:13:32 pm
Nice idea. I always loved the Thieves Guild. Keep it up !
Title: Re: Thieves' Guild
Post by: Pruneyboy on January 06, 2010, 02:49:15 pm
I think i might go and find him sometime!
Title: Re: Thieves' Guild
Post by: Nice_Boat on January 07, 2010, 07:17:24 am
That's just... evil. Anyway, good luck ;D
Title: Re: Thieves' Guild
Post by: JovankaB on January 07, 2010, 08:13:21 am
Nice idea, maybe one of my characters will join the guild ;)
Title: Re: Thieves' Guild
Post by: jodwig on January 07, 2010, 08:14:50 pm
W00t, I always loved Thieves Guilds in games :D damn, I need to go to the Hub someday
Title: Re: Thieves' Guild
Post by: Aricvomit on January 08, 2010, 04:39:15 am
sounds fun except the whole concept is nerfed by guard item deletion, only but the most the experienced players with a 180%+ steal will even be able to make due, and even then youll have to keep making new theif characters because eventually your karma will drop to low. and then your screwed.
Title: Re: Thieves' Guild
Post by: Lexx on January 08, 2010, 09:21:35 am
Quote
sounds fun except the whole concept is nerfed by guard item deletion

This has nothing to do with stealing. And thiefs are not people who run around and kill other.
Title: Re: Thieves' Guild
Post by: Reconite on January 08, 2010, 09:23:00 am
Thieves' Guild is for role-playing, they don't need to actually steal stuff to be 'thieves'.
Title: Re: Thieves' Guild
Post by: Aricvomit on January 08, 2010, 10:49:45 am
This has nothing to do with stealing. And thiefs are not people who run around and kill other.

it has everything to do with it if when upon getting caught stealing the tagged thief gets killed and then both the players items that got stolen and whatever were on the thief get deleted, then theives are as bad as suicide bombers, because no one wins.
Title: Re: Thieves' Guild
Post by: solid snake on January 09, 2010, 04:48:25 am
i second that statement.
Title: Re: Thieves' Guild
Post by: Hertz on January 09, 2010, 09:14:38 am
third on that  >:(
Title: Re: Thieves' Guild
Post by: Izual on January 09, 2010, 11:14:02 am
I'm sure Wire was aware of this issue. But I'm also sure that no one here depicted the real purpose of Thieves Guild. They avoid any contact with guards. They can steal, of course, but they also manage to lockpick cars/caravans, to be burglars or to set traps when someone asks them (if they are offered money).
Also, keep in mind this is mainly a roleplay faction, if I understood well. They do not want to make profit above all.
Title: Re: Thieves' Guild
Post by: Surf on January 09, 2010, 12:35:29 pm
This is a really good idea. I hope the idea of roleplaying doesn't get in the background tho'.
I hope I'll find this secret guy in the falcon. ;)
Title: Re: Thieves' Guild
Post by: Mr. White on January 09, 2010, 07:38:34 pm
Sounds interesting, plus I like how this could be a role playing faction.