fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: C47 on June 01, 2010, 02:23:13 pm

Title: Turns => RT, again
Post by: C47 on June 01, 2010, 02:23:13 pm
http://fodev.net/forum/index.php?topic=4853.0

Quote from: Izual
It is already the case. When all the players hit END CMB, the combat ends (and therefore it switches to non-combat, RT running etc).

No, it's not already in game. We can't change to RT when there are critters or NPCs etc. on map.

It's not about time that we will waste when we don't want to fight (and we don't have enough outdoorsman/luck) and being encountered
If we could change combat from turns to real time we will baypass a bug in caves or non-moving enemy (also in caves or in normal encounters).
Title: Re: Turns => RT, again
Post by: Sius on June 01, 2010, 02:40:16 pm
http://fodev.net/forum/index.php?topic=4853.0

No, it's not already in game. We can't change to RT when there are critters or NPCs etc. on map.

It's not about time that we will waste when we don't want to fight (and we don't have enough outdoorsman/luck) and being encountered
If we could change combat from turns to real time we will baypass a bug in caves or non-moving enemy (also in caves or in normal encounters).

I fully support this. Previous topic has been locked cause moderator did not understand the point.
Title: Re: Turns => RT, again
Post by: toothpix on June 01, 2010, 03:04:16 pm
Yes, it's a pain that you can't switch to RT combat if there are hostile npcs even if all players present agree on it.. Example, you've knocked out an npc in TB, all players hit end combat and the combat ends. But then if you shoot at this knocked out npc it's going to be TB for everyone again.
Title: Re: Turns => RT, again
Post by: LagMaster on June 01, 2010, 04:17:14 pm
RT is RT,TB is TB,if you wanna play it in RT/TB,exit the game,go to configuration,select your mod in combat tab and play
if you wanna chose in the game to change to TB/RT,increas your outdoors
simple
but,if you hate this bug,i got other ideea:for NPC turn limit shoud be 10 seconds,so the bug will not be that annoyng
Title: Re: Turns => RT, again
Post by: Quentin Lang on June 01, 2010, 04:41:10 pm
Is it just me or theres anyone else that just somehow doesnt get it why people use TB? RT is faster, better, more effective, less buggyer and so on and so on...
Title: Re: Turns => RT, again
Post by: LagMaster on June 01, 2010, 04:46:49 pm
Is it just me or theres anyone else that just somehow doesnt get it why people use TB? RT is faster, better, more effective, less buggyer and so on and so on...
i agree whit this,but sometimes turn-based is more convinient,but better is RT
Title: Re: Turns => RT, again
Post by: Surf on June 01, 2010, 04:50:57 pm
Is it just me or theres anyone else that just somehow doesnt get it why people use TB? RT is faster, better, more effective, less buggyer and so on and so on...

TB is less stressfull, you have just more time. Your reactions don't count.
Title: Re: Turns => RT, again
Post by: Wichura on June 01, 2010, 05:05:31 pm
why people use TB?
I'm too slow for RT.
Title: Re: Turns => RT, again
Post by: GroeneAppel on June 01, 2010, 05:44:19 pm
also, NPC's have an advantage in RT. Melee mobs run quickly, They don't panic and have no reaction time. You can't kite properly in RT
And newbies don't stand a chance in RT. Simple.
Title: Re: Turns => RT, again
Post by: toothpix on June 01, 2010, 05:54:38 pm
RT is better in most aspects, however TB still has its uses, like killing caravans from max distance:)

Also my playing a sniper and a melee player dropping into my TB encounter, priceless ;D
Title: Re: Turns => RT, again
Post by: Roachor on June 01, 2010, 08:19:48 pm
TB gives a big advantage over hth because they use their ap getting close to you taking hits instead of sprinting up to you and beating you down.
Title: Re: Turns => RT, again
Post by: Pandemon on June 01, 2010, 08:27:10 pm
In sum both modes are not well balanced.
Title: Re: Turns => RT, again
Post by: corosive on July 03, 2010, 11:01:51 pm
lol TB is pure tactics... you can take out BoS and Enclave guys without taking a hit if your smart enough! Of course in RT it dont work that way.

Man dont you guys play Jagged Alliance? Picture that game in RT ... and btw this isnt fallout tactics where RT was actually really well balanced. I remember only playing in RT for FoT since it wasnt that hard and it was almost the same speed as its TB combat.... blew my mind to see FALLOUT in Real time with FoT... but still TB combat is for pure tacticians if you ever die in RT then chances are you would have survived in TB. All it takes is a little patiences and the time to think. 35 seconds is a shit load of thinking time.  Now maybe if they slowed down RT combat for F2238 things might be different.... maybe slow down reaction times, running speeds, Ap refreshing. Lower Critical Chances, etc etc... Eighter way I don't care I just want to see a feature to change combat from RT to TB and vice versa while in combat without having to quit the game or anything like that.

Just add a vote options or something... F12 (or w.e) makes the switch from RT to TB ... and vice versa. If you have players in the location then they will have to vote on it... but if there are only 2 players and 1 of them wants to switch combat and the other doesnt it simply should not change unless its a 2 to 1 count.
Title: Re: Turns => RT, again
Post by: Michaelh139 on July 04, 2010, 05:59:15 am
I honestly LOVE Real Time combat the way it is.

So what if weak ass npcs have no reaction time?  At least that way they have ONE advantage over you! ;D.

"Har har coming from the guy who went to war against npc criticals..."

Besides the first few seconds are all yours.
Title: Re: Turns => RT, again
Post by: OhShi on July 06, 2010, 02:50:16 am
the same reason I always died around NCR.

Can't play full time RT in case of marauders and can't play TB because 90% of the time it's scorpions and there's a huge chance of a PKer entering the encounter while you slowly escape. I just love being shot 3 hexes away from the exit grid. FUN!
Title: Re: Turns => RT, again
Post by: gordulan on July 06, 2010, 09:51:00 am
the current RT really doesn't give much room for noobs newly created characters, you gotta have some HP to actually be able to combat in RT at the moment, therefore, turnbased is the way to go because of the instant reacton time normally kills off <50hp characters in low-grade encounters vs. loners, you gotta admit, you don't make friends who you will trust overnight.
Title: Re: Turns => RT, again
Post by: Archaeon_dude on July 06, 2010, 09:03:40 pm
HEY HEY HEY!

I play TB! It's awesome beacuse I get killed a lot less (: I know I'm crap. That's not the point.
The TB/RT switch should be in the UI. This way players at an encounter can set their shite up and it would work like a majority vote! If there's more RT clients than TB, the battle will proceed to be RT.
The only problem I can see is that, at times, this might be unfair to new players, since they could be clusterfucked by better equipped or higher level players without them havin' a single chance to escape. It doesn't seem much different to a TB clusterfuck, but it really is. Anyway PVP still has to be rounded down a lot.

*fart*