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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: C47 on May 30, 2010, 10:19:28 pm

Title: Following when in turns
Post by: C47 on May 30, 2010, 10:19:28 pm
What about following a leader when we are in turns but only when we are 1hex from exit grid (close to leader) and we had non used AP (if there is saved it somewhere in database)
Title: Re: Following when in turns
Post by: John.Metzger on June 04, 2010, 08:25:17 pm
nice to read something about that. because it works with mercs and slaves actualy
and they can stand in the middle of the map if you leave. thats to much?
and that player cant follow the leader is hmm not enough? .)
Title: Re: Following when in turns
Post by: Ziven on June 04, 2010, 08:27:48 pm
Mercs following from anywhere is necessary as the ai is garbage and they frequently get lost or stuck in town, also you'd never be able to escape encounters with them.
Title: Re: Following when in turns
Post by: John.Metzger on June 04, 2010, 08:33:39 pm
Mercs following from anywhere is necessary as the ai is garbage and they frequently get lost or stuck in town, also you'd never be able to escape encounters with them.

it was a example for unbalancing. again my friend.