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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on May 29, 2010, 07:34:33 pm
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Getting -50 sneak from armour and then losing another 30 something percent due to weight is too much since sneak isn't good enough to use without gear on. You're getting penalized by the armour twice.
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First penalty because of its weight. Second (when you wear it) because of noise ;p
Also every item must have hidden stat like "size", and you must get penalty to your sneak mostly 'cause of this stat, not weight. So it's no matter you holding LSW at hand or in inventory, because it has size X, where X is very much, so having any BG in inverntory will decrease sneak much, because throwing knives, even if thier weigh alot (if you have many) shouldn't decrease your sneak almost the same as minigun.
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Also every item must have hidden stat like "size", and you must get penalty to your sneak mostly 'cause of this stat, not weight. So it's no matter you holding LSW at hand or in inventory, because it has size X, where X is very much, so having any BG in inverntory will decrease sneak much, because throwing knives, even if thier weigh alot (if you have many) shouldn't decrease your sneak almost the same as minigun.
+1.
So for armors you recibe the same penalty for wearing it or holding in the inventory. Also big guns should have a big size stat.
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In Fallout2 there was such a thing as size, which was checked for the car trunk.
Agreed.
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everything is fine, and author sucks :< sneak is not combat skill!
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In my opinion Sneak should be defense skill for light armored, not necessarily PvP combat oriented people, not a skill making killing easier for PR0 PWNZORS in CAs and with miniguns. They are good enough in killing already. Weight penalty is very good IMO.
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Tell me how many hexes can one save with 200 sneak skill, leather armor on him and smg + 20 ores in backpack?
Sneaking is still useless and I agree with 1st post.
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you get -75 sneak if you are facing, and then you get -50 for armour, I was off on my armour weight earlier it only adds 11k so -11.
So with 300 sneak, a 10 pe can see you at you at 25 hex and one hit breaks your sneak. Without armour that's 15 hex but if you get hit once most likely you're done for. Neither option is great.
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Sneak is combat oriented skill Idk wtf Vedaras is thinking because rambo fucks and soldiers sneak ALL THE FUCKING TIME to jump the enemy. He obviously has no idea what HE is talking about.... But the debuff is a bit harsh and I'm not even a sneak char. Sneaking should be combat oriented because in every war you have the cutthroats, snipers, etc... and keeping ot from its true potential AS a combat skill is against the real-world of all combat games. And guess what? Fallout is a combat/rpg.
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I can remember the best days I've played on FOnline 2238. Sneak was the most awesome skill to have back then. Forcing a player to consume Jet was a classic back then, it worked just like stimpacks. :D
I did not know they made the skill useless when I installed FOnline and decided to check it out again.
Waste of tag.
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Getting -50 sneak from armour and then losing another 30 something percent due to weight is too much since sneak isn't good enough to use without gear on. You're getting penalized by the armour twice.
Nice, Roachor, trying to sneak in a Combat Armor? ;D IIRC the point of this sneak nerf was to exactly avoid this kind of thing..
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Nice, Roachor, trying to sneak in a Combat Armor? ;D IIRC the point of this sneak nerf was to exactly avoid this kind of thing..
You can't survive more than one shot unless you are in combat armour, sneaking in anything else is suicide as sneak doesn't hide you well enough even totally naked with no inv.
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Hrm, sounds more like a practical application fail.
So with 300 sneak, a 10 pe can see you at you at 25 hex and one hit breaks your sneak. Without armour that's 15 hex but if you get hit once most likely you're done for. Neither option is great.
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Hrm, sounds more like a practical application fail.
So with 300 sneak, a 10 pe can see you at you at 25 hex and one hit breaks your sneak. Without armour that's 15 hex but if you get hit once most likely you're done for. Neither option is great.
::) oh yeah because you have a whole 150 skill points left over with 10 int for combat skills, but hey it doesn't matter because sneak takes up 2 perk slots to work and you don't have the stats to use weapons properly anyways.
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* Sneaking opponent's Sneak is modified by angle by substracting 0, 25, 50 or 75 points, depending on the look direction (back, back-side, front-side, front), reduced by 25 for wearing leather armor (any kind) or 50 for wearing any heavier armor (sneaking in powered armor is not possible). Also, 1 point is subtracted for every 1000 points of inventory weight, rounded down.
Avenger Minigun
Weight 12700 grams = -12
Burst AP: 7, Range: 35, Rounds: 40
Combat Leather Jacket
Weight 3175 grams = -3
Armour Penalty = -25
5mm AP
Weight 9 grams, for 500 its 4500 = -4
Total = -44
35 hexes vs Pe 10 is (50-35)*6 = 90. +44 for penalties = 134.
134 to sneak into minigun range vs a Sniper from behind, 159 vs back/side, 184 from from front/side and 209 from the front. First shot advantage vs a Sniper who has no sneak, just need reasonable sneak skill (134-209%).
*Insert hundreds of other applications here*
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Avenger Minigun
Weight 12700 grams = -12
Burst AP: 7, Range: 35, Rounds: 40
Combat Leather Jacket
Weight 3175 grams = -3
Armour Penalty = -25
5mm AP
Weight 9 grams, for 500 its 4500 = -4
Total = -44
35 hexes vs Pe 10 is (50-35)*6 = 90. +44 for penalties = 134.
134 to sneak into minigun range vs a Sniper from behind, 159 vs back/side, 184 from from front/side and 209 from the front. First shot advantage vs a Sniper who has no sneak, just need reasonable sneak skill (134-209%).
*Insert hundreds of other applications here*
Have you ever actually done any pvp? "sneak into minigun range" Minigun range is larger than encounters and most maps. Pvp usually happens within 30 hex. Plus anyone in combat leather is asking to die.
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If you can't think of any applications of this then Sneak is not for you. It is not a skill to allow a CA Minigunner to run about in invisible mode, you have to sacrifice in some areas and gain in others.
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If you can't think of any applications of this then Sneak is not for you. It is not a skill to allow a CA Minigunner to run about in invisible mode, you have to sacrifice in some areas and gain in others.
My build has nothing to do with minigunning, it's a lot more complex than the average pvp char. I'm using stealth/armour as a defense mechanism and it fails considering the amount of skill points you have to dump into it. Either that or make it possible to know who can see you.
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Whats wrong about being seen 25+ hexes at front, its still range of most of the weapons. Before, you couldnt be seen from 3 hexes from everywhere and that was really lame, now you need to think where to move and where might your foe move.
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Can we please move on already? this whole sneak thing is getting redicilious, the sneak debuff is EXXELENT and a good contribution to the game, it forces players to think where they are, to estimate stuff and to use some attack tactics instead of having 250 sneaking skill and running about in the desert.....insivible with a rocket launcher and clunky metal armour
it makes NO sense, if you want to run away from the Broken hills mines, dont do it in a straight fashion like a predictlbe nooby, take a left turn sometimes, run between buildings, take the ants tunnel, etc! use maneuvering to avoid being shot, because frankly there is no ninja in exisistance who would be able to stand infront of you and yoiu wouldnt see him unless of course he is perfectly camouflaged lol
if anyone wants to have things the way they were, with complete and total invisiblity, you can try suggesting to have the stealth boy implemented, see how much praise that would get
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What are you talking about properly camouflaged you could walk right over a soldier and not see him.
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However not someone running about 10 yards in front of you, in the open and wearing shinny Metal Armour
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IMO, the carry weight should start counting from like 25kg and up, though there should be another factor determining one's sneak ability. In Fallout: Tactics there was a certain penalty while wearing heavier armors, even to the point that you were no longer able to sneak. This was a perfect solution, since it's really riddicolous that you can sneak even in a power armor in Fonline(in theory, of course, PAs are not available). Fe.
Leather Jacket - 0% penalty
Leather Armor - 25% penalty
Metal armor - sneak disabled
Combat Armor - 75% penalty
of course, the values are just a pure example of how it would work. Just my three cents.
EDIT: @down Oh, forgive the misunderstanding then. There should be a notice in the description about the penalties, though. It's quite confusing in it's current form.
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Actually there are already weight penalties, and it is impossible to sneak with a PA or APA.
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* Sneaking opponent's Sneak is modified by angle by substracting 0, 25, 50 or 75 points, depending on the look direction (back, back-side, front-side, front), reduced by 25 for wearing leather armor (any kind) or 50 for wearing any heavier armor (sneaking in powered armor is not possible). Also, 1 point is subtracted for every 1000 points of inventory weight, rounded down.
Earlier in this very thread, quoting a changelog.