fodev.net
Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: bikkebakke on January 05, 2010, 06:08:04 pm
-
Hi. For some reason broken hills caravans shoots me on encounters. I have -350 with broken hills humans and -550 with mutants and -250 with ghouls. I have + karma with all the traders and I am in no faction
I was in VC faction (joined by mistake and left.. screwed up karma yay), then joined enclave for armorer [3] but then i left enclave...
I have -2k karma woth VC and Enclave becouse of leaving them
-1100 for BoS (due to joining/leaving enclave)
-1000 for the Unity (guess that i got that becouse joining VC)
-1250 with the raiders (from joining VC)
and then there is a bunch around 0 to -750 wich is no problem :/ as far as i know they dont attack you when karma is that low... eeh high low :/
So is broken hills connected to VC or some of the other factions? Its really annoying becouse when I face them in encounters I am insta dead... a couple of minigun rounds up my ass before i even get to move.
-
i have same problem with valut city patrol
im doc[3] and citiznn with -100 karma so wtf ? i lost some stuff becouse of that ;o
-
I joined and left Enclave. I'm attacked (= killed) by Unity and Remnants of Master's Army and some more (not sure about BH caravan).
P.S.: It's really annoying that crafts are actually the most attacked for almost no reason. I mean I, as a craft, should visit all cities without problems, do trade etc. but there is no other possibility to acquire lvl 3 profession without this Karma issue.
-
But my god I hate these broken hills caravans, wth have I ever done to them xD It is impossible to run from them and I need to cross broken hills to get fibers >,<
**I foresee a comment from a random person**
more whine please
-
In my opinion karma should either be removed until fixed.. or just negate any karma damage you have over time until fixed..
if (timeX == true)
{
if (karmaWithFactionX < 0)
{
karmaWithFactionX += 1;
}
}
Its simple enough a solution for now.. Im sure (or hoping at least) that there is a reason for it not being made bearable without hesitation.. but maybe the devs are just sadistic :P
-
In my opinion karma should either be removed until fixed.. or just negate any karma damage you have over time until fixed..
if (timeX == true)
{
if (karmaWithFactionX < 0)
{
karmaWithFactionX += 1;
}
}
Its simple enough a solution for now.. Im sure (or hoping at least) that there is a reason for it not being made bearable without hesitation.. but maybe the devs are just sadistic :P
Everyone knows that devs live on the tears from the players.
I personally like your idea of get karma over time (if negative) or atleast increase it to a maximum like -250, they will still be angry but they wont shoot you on sight and why would they be so pissed off on something that happened X weeks ago.
and you need to freshen up on the coding a bit :P
-
Everyone knows that devs live on the tears from the players.
I personally like your idea of get karma over time (if negative) or atleast increase it to a maximum like -250, they will still be angry but they wont shoot you on sight and why would they be so pissed off on something that happened X weeks ago.
and you need to freshen up on the coding a bit :P
I dont think i need to freshen up on something so simple.. Its just to get a point across (which obviously worked).
And i dont know enough about the devs but the more important point is that we dont know how the game is coded. Its a group project which means its more likely then not kind of a jumbled mess and it may not be that simple to implement as it sounds
In that case i believe it should be disabled for now :P Although i suppose they are testing it.. Whatever. There are probably reasons but bitching and moaning will hopefully get them to sort it out quicker ^^