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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Tomowolf on May 26, 2010, 11:07:02 am

Title: Ammo AP,JHP,FMJ and MFCs/7.62
Post by: Tomowolf on May 26, 2010, 11:07:02 am
1.Hmm some time ago i jsut woke up and thought that easily made JHP ammo is better than AP,FMJ shootin to ghouls,bandits(even with metal armors). Thats something weird. Monsters (when mutated) should have better armors , their skin evolued to better (the re radiated or sth :)) .

2. energy Expert - You know that making MFCs are hard . Just think - Enclave flight with their Vertbirs do Mariposa to make MFCs? NO WAI. Energy expert should give a chance using machines in Navarro (its fueling place for Vertbirds and givin supplies to the Enclave soldiers).

3. Like in Enrgy expert way of making items should be other. We can't have two or more ways to make 7.62 ammo :) We should make it in BoS faction (they don't have special items to make after entering them.

BTW - Devs just listen to players dont fuck all our ideas to junk :).
Thats all from me. Tomowolf
Title: Re: Ammo AP,JHP,FMJ and MFCs/7.62
Post by: vedaras on May 26, 2010, 05:18:32 pm
Firstly, i strongly agree with 2 and 3 part of suggestions. But in first one AP ammo is dedicated more to pvp fight not fighting bandits :> So this is situation where it gives you an edge and i think its ok.
Title: Re: Ammo AP,JHP,FMJ and MFCs/7.62
Post by: Pandemon on May 26, 2010, 05:24:45 pm
BTW - Devs just listen to players dont fuck all our ideas to junk :).
I strongly agree to this.
(and also to the second and third suggestion)
Title: Re: Ammo AP,JHP,FMJ and MFCs/7.62
Post by: Solar on May 26, 2010, 06:16:19 pm
Ah ha, telling us what we should do, a sure fire way of getting junked.

Like this...