fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Glave on May 23, 2010, 10:41:46 pm

Title: Outdoorsman and annoying encouters.
Post by: Glave on May 23, 2010, 10:41:46 pm
I'll make it short. While travelling on the world map, you should be able to SKIP any encounter that you are able to without any notice, I'll explain.

Fe. after replication, you want to get somewhere quickly, but you can't, even though your outdoorsman is high, you always have to skip all the damn encounters. It's especially annoying if you alt-tab a lot in fullscreen mode and your window starts blinking because of some scorpions. It's f**** tedious!

My proposal here is that, in a corner of the interface there should be a little option to tick, "If possible, skip any encounter", that'll work as an automatic NO after the window with the option to go into an encounter plops up.

Cheers.
Title: Re: Outdoorsman and annoying encouters.
Post by: Crazy on May 23, 2010, 10:53:05 pm
So what would be the point of outdoors?
All the travelling on WM would lost his interest.
Title: Re: Outdoorsman and annoying encouters.
Post by: Floodnik on May 23, 2010, 11:00:36 pm
Crazy, but the option would be "if possible" so it still would depend on Outdoorsman...
I like this idea.
Title: Re: Outdoorsman and annoying encouters.
Post by: Glave on May 23, 2010, 11:14:04 pm
Crazy, but the option would be "if possible" so it still would depend on Outdoorsman...
I like this idea.

Yes, indeed. It would just skip the window that plops up and lets you continue travelling.
Title: Re: Outdoorsman and annoying encouters.
Post by: Drakonis on May 24, 2010, 12:36:37 am
he window skips itself after few seconds..

My suggestion: watch the screen. You are playing a game afterall right? not some O-game bullshit where you click and wait
Title: Re: Outdoorsman and annoying encouters.
Post by: Handyman on May 24, 2010, 08:44:09 am
- 1

 Don't alt+tab than and encouters are skipped if you have enough outdoorsman
Title: Re: Outdoorsman and annoying encouters.
Post by: vedaras on May 24, 2010, 10:04:31 am
lol making suggestion because you like to alt + tab? stupid...
Title: Re: Outdoorsman and annoying encouters.
Post by: kraskish on May 24, 2010, 11:27:21 am
I partially agree, there should be some option:

"avoid any encounter" meaning the possible encountered encounters would be dismissed... although if encountered it would take you into the worldmap as usual, I dont see any bad side of this some tick option on the right :P
Title: Re: Outdoorsman and annoying encouters.
Post by: avv on May 24, 2010, 12:04:32 pm
Basically every encounter should be avoidable. They don't posess any other role than loot and exp. If a player isn't interested in either why are encounters showed down his throat?
Title: Re: Outdoorsman and annoying encouters.
Post by: Izual on May 24, 2010, 12:09:15 pm
And why do we keep NPCs at all anyway ?
Title: Re: Outdoorsman and annoying encouters.
Post by: kraskish on May 24, 2010, 12:36:21 pm
Basically every encounter should be avoidable. They don't posess any other role than loot and exp. If a player isn't interested in either why are encounters showed down his throat?

I concur, its really silly. Outdoorsman is to avoid trivial enciounters like scorpions and to increase the choice to go into the battle or not, so I disaggree

My idea doesnt change anything besides auto NO clicked by the system ;), it would make travelling as fast as possible, but I think this is of low priority
Title: Re: Outdoorsman and annoying encouters.
Post by: avv on May 24, 2010, 01:57:06 pm
And why do we keep NPCs at all anyway ?

What I'm saying that some encounters have no role at all. And even those with role are mostly just distracting players when they are on something else than encounter hunting. For example spore plants, rats, pigrats, dogs and such are just useless critters. Nobody actually dies in them, except nubs. There's no meaning for their existence. They are just fossils of fallout singleplayer games where critters served as difficulty barrier.
Then we have harder encounters, they might even kill players occasionally but when they do what's it for anyone? The stuff is lost and the encounter disappears, there's no causality.
What should be done is that players should be able to avoid most encounters if he isn't interested in them. I mean if the player can run away from the dogs, why must he enter the encounter in first place? Outdoorsman could then just affect finding cool encounters, future profesion, travel speed and whatnot.

Useless critters could either give loot or guard places with loot.

Then we could have some actually unavoidable encounters that had to do with factions and prevented certain players getting somewhere too easily but that's another story.
Title: Re: Outdoorsman and annoying encouters.
Post by: Glave on May 24, 2010, 01:59:21 pm
I concur, its really silly. Outdoorsman is to avoid trivial enciounters like scorpions and to increase the choice to go into the battle or not, so I disaggree

My idea doesnt change anything besides auto NO clicked by the system ;), it would make travelling as fast as possible, but I think this is of low priority

Indeed, it's not something that needs to be implemented ASAP, though I figured this would be a nice feature, since sometimes I'm forced to play fullscreen mode, which makes travelling and being doing something in the meanwhile really tiresome(compared to windowed).

Of course random encounters should stay, as they are the basis for player killing and always give some adrenaline when walking around the world map with valuables. That makes the game more fun. My suggestion is nothing more than just an interface improvement.
Title: Re: Outdoorsman and annoying encouters.
Post by: Surf on May 24, 2010, 02:01:21 pm
I strongly disagree in disabling those "useless" (  ::) ) encounters.
They are there for the flavor, or even to gain the first few XP. I don't know what's so hard about simply running away from those critters. Is it such a pain in the ass to watch what you are doing instead just alt-tabbing out?
Title: Re: Outdoorsman and annoying encouters.
Post by: Glave on May 24, 2010, 02:16:31 pm
I strongly disagree in disabling those "useless" (  ::) ) encounters.
They are there for the flavor, or even to gain the first few XP. I don't know what's so hard about simply running away from those critters. Is it such a pain in the ass to watch what you are doing instead just alt-tabbing out?

Yes, it is, especially if you have to run across the whole map, endlessly getting senseless encounters such as geckos, sometimes even three times in the same square. Besides, the suggestion is to add a button that would automatically skip encounters that you are able to thanks to outdoorsman, not to remove critter encounters.
Title: Re: Outdoorsman and annoying encouters.
Post by: Surf on May 24, 2010, 02:18:47 pm
So you want the game to be an ogame like thing were you just have to click at some pixel every few minutes?  ::)
First time I use this sentence, but "Wasteland is harsh". There are creatures and critters you simply have to encounter every now and then. So, no special magic "no encounters at all" button.
Title: Re: Outdoorsman and annoying encouters.
Post by: Glave on May 24, 2010, 02:34:37 pm
Some people still don't get how it would work:

(http://www.image-share.com/upload/260/114.jpg)

This is the window that pops up after a successful roll on your outdoorsman. You can simply make the game NOT notify you(the window doesn't show up) and instead, move on to the target location.

Regular encounters, when your outdoorsman fails would STILL APPEAR.

I hope I made myself clear now.

EDIT: Also, ticking on this option would prevent from gaining any experience, since it would be abused easily.
Title: Re: Outdoorsman and annoying encouters.
Post by: kraskish on May 24, 2010, 03:33:36 pm

EDIT: Also, ticking on this option would prevent from gaining any experience, since it would be abused easily.

wut. if you dont want experience its your choice

how would it be abused? lol
Title: Re: Outdoorsman and annoying encouters.
Post by: Boradam on May 24, 2010, 04:21:14 pm
wut. if you dont want experience its your choice

how would it be abused? lol

People would go around using it and fish for encounters.
Title: Re: Outdoorsman and annoying encouters.
Post by: avv on May 24, 2010, 05:22:29 pm
I strongly disagree in disabling those "useless" (  ::) ) encounters.
They are there for the flavor, or even to gain the first few XP. I don't know what's so hard about simply running away from those critters. Is it such a pain in the ass to watch what you are doing instead just alt-tabbing out?

Then put some flavour in them. Right now travelling in worldmap is sometimes far from exciting travel across the postapocalyptic wastes where danger lurks behind every corner and you gotta keep constant watch on possible threaths. Biggest excitement is caused by the chance of meeting other players, but nobody really fears the critters.
Title: Re: Outdoorsman and annoying encouters.
Post by: Izual on May 24, 2010, 05:29:23 pm
Keep in mind the game is not finished yet. Encounters need changing yes, in their amount (the number of encounters you get) but also their links with Outdoorsman skill, and also in their type. In the end, they should be (From a personal point of view) much more versatile, with non-combat encounters (like the Hermit one), and with also many different places. Even if we stick to combat encounters, we can imagine a lot of different ones : Encountering a trade between two gangs (like in Fo2 and the Salvatores' mission), encountering a gang hideout, or some thugs murdering someone (will you help them or save their target ?), etc, etc.
But once again, I think devs already have plans for this and nothing here is new to them ; they never said encounters were finished. Wait and see !
Title: Re: Outdoorsman and annoying encouters.
Post by: kraskish on May 24, 2010, 05:52:39 pm
People would go around using it and fish for encounters.

I think you havent read the thread. THe thread is about disabling context window when approaching an encounter. I proposed to have "a tick" to disable all enc if possible.
Title: Re: Outdoorsman and annoying encouters.
Post by: FischiPiSti on May 24, 2010, 07:30:11 pm
I play windowed, and those that can, should too :P
windows: 1440x900
fonline: 1280x800
Game window fits perfetcly
Title: Re: Outdoorsman and annoying encouters.
Post by: kraskish on May 24, 2010, 09:52:30 pm
I play windowed, and those that can, should too :P
windows: 1440x900
fonline: 1280x800
Game window fits perfetcly

wrong thread?
Title: Re: Outdoorsman and annoying encouters.
Post by: Michaelh139 on May 24, 2010, 10:42:07 pm
+1, people aren't thinking about this idea right and just sort of...  posting NO NO FUCK NO (Obvious sarcasm), without giving it any real thought just because it isn't high priority or they don't play the game... or  they don't have to travel on worldmap for some wierd reason.  I support it.  But I don't expect this to be implemented due to the spammed noes....
Title: Re: Outdoorsman and annoying encouters.
Post by: Cokomantis on May 24, 2010, 11:13:51 pm
maybe the outdoorsman skill can be used to "tune in/out" to find/avoid certain types of critters.

-if you're trying to find a critter and fail, you should wait untll another check.
-if you're trying to find a critter and succeed, you find that critter in a random* amount of time. (that time is between 0.1-until next check) and encounter begins.

-if you're trying to avoid a critter and fail, you encounter them in a random* amount of time. (see above.)
-if you're trying to aboid a critter and succeed, you're safe from that type of creature until another check.

(*ps: that time should be random (until next check of course) because that way, players can't think "oh great. it's been 5 minutes, now i'm gonna have to wait for 5 more minutes." or "whoa first 5 minutes ok. 2 more seconds, check's made, no scary creatures, sooo yes! i'm safe for another 4:58!" and ofcourse, that "until next check" duration must be concealed from the player too.)

and the frequancy of those checks might be something like 5 minutes maybe? or increasing due to your outdoorsman skill (to a certain point that makes sense ofcourse) if you're trying to avoid. and decreasing if you're trying to find.

now that makes a good amount of sense. but it might be hard to check/uncheck many many tiny boxes for all those critters. maybe, tougher creatures become available as you gain skill? how 'bout that?

but! imagine a big, dangerous deathclaw. they must leave huge marks on the ground. so, they would be easier to track. but they're great hunters. so they should be harder to avoid.

and now imagine a tiny, cute and adorable bunny with pink ears. they can't leave big marks, so they should be harder to find. but it's just a stupid and coward bunny, so they are definetly easy to avod.

great! now i'm searching forums to see if something like this have come up. if not, gonna make a thread. if so, gonna "+1" it. =)

by the way, did i mention that ranger is my favourite class in d&d? =D
Title: Re: Outdoorsman and annoying encouters.
Post by: cogliostro on December 16, 2010, 01:59:10 am
I was thinking the same as the one who started this topic, I've lot of Outdoorsman for some reasons: I don't want any unexpected encounter because I don't need stuff from them, nor experience. So, if they implement with an option who let us choose between take or not the advice, I'd say it's just useful.
Title: Re: Outdoorsman and annoying encouters.
Post by: Vindict on December 16, 2010, 02:51:53 am
it seems like some people give such a strong 'no' without even understanding the suggestion.

as the author clearly pointed out, this would be optional.

I'd like a option not to be notified about every encounter if I know for sure that I just want to travel from A to B so why should I have to click every 10 seconds?

I vote YES
Title: Re: Outdoorsman and annoying encouters.
Post by: Florek on December 19, 2010, 02:32:39 pm
Old topic, but things looking still acutal and haven't been treated yet.

I think it's useful, game won't be such annoying as now. :P
Title: Re: Outdoorsman and annoying encouters.
Post by: Haterade on December 20, 2010, 10:23:29 am
what about game shuts down when you press Alt + Tab or Ctrl + Esc?  ::) good idea imho

Or just play windowed... less annoyning
Title: Re: Outdoorsman and annoying encouters.
Post by: Johnnybravo on December 21, 2010, 02:35:28 pm
I'm just wondering why you have to be bothered with friendly/neutral type of encounters at all.
There's no feat in running away from friendly patrol 3 times in single square.
Also because of mechanics of encounters, players themself should be able to search for them or avoid them - as much likely you're to avoid encounters when you're skilled enough, having option to search for them would be really useful.

If encounter frequency is reduced ( which is really good thing, and it seems to have happened last update ), leveling and certain economy ( skinning animal ) is hit with it. Option to either travel or find danger would fix it, and allow players to travel without really spending more than half of their game with escaping pointless encounters.

Ofcourse many fans are opposing idea of game being easy any way, but hey, we who played original Fallout in our teens are now busy people.
Title: Re: Outdoorsman and annoying encouters.
Post by: Michaelh139 on December 21, 2010, 07:58:49 pm
http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats

Is what we're trying to not have to bother with, not REMOVE them or anything but have choice to bother with them.