fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: LagMaster on May 21, 2010, 03:28:56 pm

Title: unlootable items(updated)=keys only
Post by: LagMaster on May 21, 2010, 03:28:56 pm
why don't you create a slot in the inventory where you can save it from beeng looted or stolen,and to apear when you respawn,this shoud resolve this problem:
[...] but to make cars more safe. I mean everybody can steal your keys or simply kill you and loot them. I believe they should be harder to get so its safer for people to ride around in cars. Everybody is afraid of loosing them and that makes them absolutely useless feature. I believe that almost no one is using cars right now. Only some brahmin caravans maybe and then some buggy since they are cheap but thats it.
so players can safe an item when they respawn,like a key,ar a wepon or a brotherhood armor they buyed,not made(i mean 15kcaps for 1,anl lose them in favor of a PK whit rocket launcer,is sucks)
but,to make it unabuzeble,you can stire 1 item,not 1 slack of item(like ammo and resourses)i know it sucks,but PKs must make a living too(i am not PK)so you can't store 4 HQ iron ore in a mine,only 1,and not be able to save 4500 caps you lost to a random encounter,and to use it ,you must put it back in inventory,like you have 150 caps,you put 1 cap in the safe slot and in dialog to apear 149 caps
this whoud increas game dificulty and make more fun(you found accidentaly a super slege,and get PKd)
 ;D ;D ;D ;D ;D ;D

well,now i sugest only for keys
what? Radios? You dont like to waste junk to craft it? car keys and thats all
Title: Re: unlootable items!!!!!
Post by: Drakonis on May 21, 2010, 11:51:53 pm
propably not gonna happen, dude. partial/non full loot was suggested many times. always turned down to maintain harshness of wastelands. In my oppinion it just increases the gap between casual players/crafters/loners and big faction members since items usually go into hands of pkers eventually- especially the most organized groups. Im playing a loner(with few friends i play with) for 2 months now. I can say that I always end up loosing my stuff eventually. Even when Im super careful and avoid dangerous zones I will loose another hardly earned BA :], just because I simply have to travel to diffrent locations to not die from boredom.

But yeah.... most likely full loot will stay maintaining HUGE equipement advantage of organized groups. Meh
Title: Re: unlootable items!!!!!
Post by: C47 on May 22, 2010, 12:07:00 am
LagMaster, thief can stole an item from you and take it to the safe slot. You will kill him and can't get back that item ;)

But I think that for better playing we could loose for example 75% of items when killed. We have MA MK2, jackhammer, 100 12 ga., 1000 caps, and radio - when we will be killed they can loot MA MK2, radio, 75 12 ga. and 750 caps
Title: Re: unlootable items!!!!!
Post by: Swinglinered on May 23, 2010, 12:40:07 am
A noob-timer allowing a luck/level/time since creation possibility if item retention could maybe be tolerable.
Along with bad karma/etc. for noobslaying.

Of course this could be sploited with alts.



Title: Re: unlootable items!!!!!
Post by: Sephis on May 23, 2010, 11:05:50 pm
LagMaster, thief can stole an item from you and take it to the safe slot. You will kill him and can't get back that item ;)

But I think that for better playing we could loose for example 75% of items when killed. We have MA MK2, jackhammer, 100 12 ga., 1000 caps, and radio - when we will be killed they can loot MA MK2, radio, 75 12 ga. and 750 caps

Stealing tags you as fully lootable until you die. There problem solved   
Title: Re: unlootable items!!!!!
Post by: Sius on May 23, 2010, 11:32:54 pm
I believe its a good idea but only for some items such as car keys, day pass, holodiscs and other useful items. Making it for anything will never happen so at least some stuff should be protected. Somehow hidden in our clothes or other gear so even thieves won't find it. Anyway it does not change anything if that item is lootable when we die. Because we already have such slot - hands.

So I suppose it should be maybe something like flagging items. Every char will have 3 kg (and up to 3 items) of space reserved to hide stuff. And we will be able to hide only miscellaneous items such as those keys, holodiscs, books etc.
Title: Re: unlootable items!!!!!
Post by: Sashi on May 24, 2010, 02:56:25 am
I believe its a good idea but only for some items such as car keys, day pass, holodiscs and other useful items. Making it for anything will never happen so at least some stuff should be protected. Somehow hidden in our clothes or other gear so even thieves won't find it. Anyway it does not change anything if that item is lootable when we die. Because we already have such slot - hands.

So I suppose it should be maybe something like flagging items. Every char will have 3 kg (and up to 3 items) of space reserved to hide stuff. And we will be able to hide only miscellaneous items such as those keys, holodiscs, books etc.

+1 to this

This will make it so the character can pack his gear a certain way. I know if I was traveling the wastes I would keep my highly valuable items close to me. Hell if you're able to pack a weapon in your "secret stash" make it an extra AP or two to withdraw it in combat.
Title: Re: unlootable items!!!!!
Post by: arathhunter on May 24, 2010, 07:45:42 am
I believe its a good idea but only for some items such as car keys, day pass, holodiscs and other useful items. Making it for anything will never happen so at least some stuff should be protected. Somehow hidden in our clothes or other gear so even thieves won't find it. Anyway it does not change anything if that item is lootable when we die. Because we already have such slot - hands.

So I suppose it should be maybe something like flagging items. Every char will have 3 kg (and up to 3 items) of space reserved to hide stuff. And we will be able to hide only miscellaneous items such as those keys, holodiscs, books etc.

+1, i like this idea, no guns or weapons though, Spawn killing could be annoying if someone was posted at every spawnpoint stabbing you to death with a combat knife/spear
Title: Re: unlootable items!!!!!
Post by: Surf on May 24, 2010, 10:14:59 am
This game being "full loot" is one of the things why I play and like this game.
So either full loot drop or nothing, such partial solutions are dumb if you ask me.
Title: Re: unlootable items!!!!!
Post by: Sius on May 24, 2010, 11:28:22 am
This game being "full loot" is one of the things why I play and like this game.
So either full loot drop or nothing, such partial solutions are dumb if you ask me.

Well full loot does not mean that your stuff will automatically drop in front of you when you die. Afaik its done like this: you die, but even when you die in some cruel way respawn is made like somebody have found your body and taken it to respawn point...

SO even when you are dead and being looted people kinda only quick-search you and it should be possible to hide such small stuff like keys somewhere maybe inside pipboy or in hidden pocket, in your shoes etc. We are talking about small things, nothing like hiding CA under your shirt. And if you ask me, this can't bring nothing but better gaming experience and more solo friendly environment.
Title: Re: unlootable items!!!!!
Post by: dskpnk on May 24, 2010, 12:32:45 pm
no way please !
Title: Re: unlootable items!!!!!
Post by: chenzo on May 24, 2010, 12:40:18 pm
I like the idea of being able to hide vehicle or caravan keys. Its stupidly annoying when you lose a fully loaded caravan or vehicle as it can take days, if not weeks to rebuild and it would not take anything away from the wastland feel of the game. Would increase the number of players doing caravan runs and suff, which would give pkers more to do, give traders more to do and also give smaller factions/lone players a fighting chance to experience the full game, rather then being restricted to limited features through fear of loosing everything
Title: Re: unlootable items!!!!!
Post by: Izual on May 24, 2010, 01:07:15 pm
Small items like radios or keys should't be lootable =/
Title: Re: unlootable items!!!!!
Post by: Solar on May 24, 2010, 01:16:25 pm
Not a bad idea for keys in particular, might make cars not quite so pointless.
Title: Re: unlootable items!!!!!
Post by: Sius on May 24, 2010, 03:34:57 pm
Not a bad idea for keys in particular, might make cars not quite so pointless.

Add radios to that (or some boost for radios or ingame communication in general) and you have one happy player here ;).
Title: Re: unlootable items!!!!!
Post by: DrapiChrust on May 24, 2010, 03:47:46 pm
Keys - I'm somewhat for and against looting them. On the one hand - it's reasonable that you can steal/loot the key and then use the car, only that many people die too often to risk taking the key with them, thus they don't use cars at all...

Radios - they should be lootable, the whole game of protecting/changing your radio channel is simply fun and realistic, I like to catch gangs' transmissions if I have the chance ;]

books - irritating mostly when you don't have a base and have to run to cities to craft stuff... but here the problem is rather with the amount of relatively simple items that NEED you to have your book when crafting
------------

Keys again - I think the simplest (and still realistic) way to solve this would be implementing keypad and fingerprint locks, that could be installed on doors/lockers/cars. Some proffesion (engineer that I proposed some time ago would fit to that) should allow players to create such locks, or/and they could be buyable.

Keypad lock - you type the code to the lock just like you type the active channel in a radio, then use the lock on a car/locker/door to install it/replace the old lock. To get to the car you have to type the code in some pop-up winow (i.e. the one used to set the number of items traded in the trader window). No key - no 'bye bye car' after first death
disadvantages - entering a car would take a little bit more time

Fingerprint lock - you install the lock as above, the first person to use the item with this lock will be recognised as the owner
disadvantages - only one person can open the locked item (except for thieves ;])

(to replace a lock you have to have a key to the old lock in your inv)

Yeah, those new locks have disadvantages, but I like when things - especially the advanced stuff - have disadvanteges. That makes the game more interesting and the choice of what to use is not linear (I understand linear choice by 'using the best stuff possible' thing. It's much better if you really have to think and decide if the new stuff will be better than the old one)
Title: Re: unlootable items!!!!!
Post by: Sius on May 24, 2010, 03:58:28 pm
Well imho making small stuff unlootable fits whole game atmosphere much more than introducing hi-tech electronic stuff that the most of regular cars don't have even today. And when we are at those disadvantages then they are kinda artificial, made just to be there for that special purpose. If the lock can recognize fingerprint then it can definitely store more than one in memory etc...

Imho fear of loosing cars just because of thieves is enough to make it risky just to take a ride into the city. Combined with stolen/looted keys it makes cars completely pointless and gangs simply make taxi characters that beat cars in every way (free, don't need fuel, can carry shitload of people, are fast, no keys to worry about...) all you need to do is to share taxi char with trusted people and you have ultimate transportation. Cars simply need some boost otherwise I don't see single reason why to keep them ingame other than "cool effect".
Title: Re: unlootable items!!!!!
Post by: DrapiChrust on May 25, 2010, 02:03:35 pm
Sius - do you call those a high-tec items???:

http://images01.olx.sg/ui/5/49/23/1269881219_57824623_1-Pictures-of--Locker-Keyless-Locks-Number-Combination-Lock-for-Metal-Locker-Plastic-Locker-A.jpg (http://images01.olx.sg/ui/5/49/23/1269881219_57824623_1-Pictures-of--Locker-Keyless-Locks-Number-Combination-Lock-for-Metal-Locker-Plastic-Locker-A.jpg) - locker number lock

http://www.oneinhundred.com/upfiles/upimg2/Combination-lock-with-a-3-numb-5390092.jpg (http://www.oneinhundred.com/upfiles/upimg2/Combination-lock-with-a-3-numb-5390092.jpg) - number padlock

Yeah, the fingerprint one is high-tec, but I though of it as the best/hardest to make lock (just reminding we're talking about a game that allows people to makeon their workbenches guns shooting plasma...), besides it could be sth else that somehow explains why you don't need a key ;]


EDIT: oh, yeah, kind of my bad. In my previous post I used the term 'keypad lock' instead' of 'number lock' The first lock wasn't supposed to be high-tec at all. Quite the contrary.
Title: Re: unlootable items!!!!!
Post by: Sius on May 25, 2010, 02:22:55 pm
I pray to devs to introdue number locks in general (mainy for lockers in hideouts).

Anyway we agree on that cars need safety boost and they need it a lot. But how to boost that safety seems irrelevant to me as long as it fits the game. But something like safe spot could be used not only to boost car safety but also for other purposes such as those radios, books, keys from lockers etc.
Title: Re: unlootable items!!!!!
Post by: myguy on May 26, 2010, 02:23:48 pm
keys maybe. tapes maybe, radio? ..........radio =6 junk........that aside .......wth for? :o
Title: Re: unlootable items!!!!!
Post by: DrapiChrust on May 28, 2010, 02:20:53 pm
People are not as much aftraid of loosing radios, rather are afraid of giving up their radio channel - if you pick up a radio from the corpse, this radio is set on the channel it was used last time, thus you know the radio channel of some gang/group. Thus you know what they say and thay have to change their channel I cannot put it simpler ;P

I still am for leaving everything lootable, only introducing keyless locks I've suggested before. It should be enough.
Title: Re: unlootable items!!!!!
Post by: Sius on May 29, 2010, 10:15:25 am
People are not as much aftraid of loosing radios, rather are afraid of giving up their radio channel - if you pick up a radio from the corpse, this radio is set on the channel it was used last time, thus you know the radio channel of some gang/group. Thus you know what they say and thay have to change their channel I cannot put it simpler ;P

I still am for leaving everything lootable, only introducing keyless locks I've suggested before. It should be enough.

Its not about frequencies. The chances that someone take your radio and then use it against you is next to zero. Its almost impossible. But people are simply lazy creatures and taking radio everytime you die, setting frequency and then using it in main hand is simply too much just to chitchat over distance in game. Thats why people ignore ingame communication and everyone is counting on programs like Mumble, TS, VT etc...
Imho such elemental feature like chat are supposed to be frequently used among the players with no real work required from them. But what we see ingame right now is pretty much the opposite.
Title: Re: unlootable items!!!!!
Post by: DrapiChrust on May 29, 2010, 01:55:57 pm
oops, I have to give +1 to Sius, maybe +0.5 :P, as even though I never encountered nobody who harmed/was harmed through spied radio channel, that still leads people to change the channel often, and they have to COMMUNICATE SOME OTHER WAY TO LET OTHERS KNOW of the new channel. Bad.

I forgot that my 'no dying' playing style is rather rare amongst players. I just think respawn isn't postapo  8)

(yes, it is hard, but if you are really careful, avoid straight paths between the cities, use only real time combat, not use obvious hunting grounds and encounters close to towns, avoid unguarded cities during the rush hours and so on, you can easily lenghten your char average lifespan up to 60 hours - that is two weeks when playing 2 hours a day. Tested, works)

back to the topic: so, I still don't like the 'unlootable items' idea, but there is some logic in it. Lets say that the first thing to do with too-easily-lost-for-their-real-value items would be to try to make their no-inventory equivalents, just like the no-key locks I've mentioned above. WHEN it is really impossible to do that, THEN MAYBE try to make them less lootable somehow (but still lootable to some extent!). I really don't know what equivalents could we have for radios... Brain implants? ::) Bleh!
Title: Re: unlootable items!!!!!
Post by: kraskish on May 29, 2010, 03:04:10 pm
Add radios to that (or some boost for radios or ingame communication in general) and you have one happy player here ;).

what? Radios? You dont like to waste junk to craft it? car keys and thats all