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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Roachor on May 21, 2010, 12:11:20 am
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It would be great if there was a 1 pixel tall bar running under the user name display % of hp. Another idea would be to have the health of followers displayed in the top left hand corner that can be toggled on or off.
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Would'nt this defeat the purpose of Awareness?
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Would'nt this defeat the purpose of Awareness?
THIS THIS THIS.... This. Since I too used up a perk for awareness... .which is friggin aweshome.
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Would'nt this defeat the purpose of Awareness?
Who says that you won't be needing awareness to see it? :P
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Yeah seeing a % != actual health. Would you attack a guy with 10% hp in hopes of getting his BA when he actually has 50 hp and you're lvl 4 armed with a fist?
I have my doubts tho :/
Its part of a good strategy to hit those that are low on hp first, this is awarded my fast hands, or..."skill"
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I guess this could be good to show in real-time so that you can make quick judgments. Obviously only see-able with the Awareness perk though.
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Who says that you won't be needing awareness to see it? :P
Well who said it would? :P
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Who says that you won't be needing awareness to see it? :P
exactly
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Your hypothetical double-negatives confuse me. :'(
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Overall I like the idea but if it makes Awareness useless I am against. Waste of perk is not goooooooodd
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I should have specified to begin with, this would only be visible if you had awareness. It's not very practical to click on someone in rt and scroll down to view as its hard to click moving people and by the time you've done all this they've most likely killed you.
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I should have specified to begin with, this would only be visible if you had awareness. It's not very practical to click on someone in rt and scroll down to view as its hard to click moving people and by the time you've done all this they've most likely killed you.
It should be visible all the time. For characters witouth awarness it would simply be a line. If target looks unhurt, line's full and green. Wounded - 75% and yellow. Severely wounded 50% and orange, almost dead, 25% and red. Would be much easyer to determine peoples HP. Characters with awarness could have it more advanced.
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Any version of this feature requires some parameter sending mechanics change, and I recall asking for such changes at least once, for this very purpose. I just did this again.
[edit] So the changes happened, so it was now possible to send HP data only for Awareness players, and the mouseover awareness is in.