fodev.net
Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: C47 on May 19, 2010, 08:16:51 pm
-
Can we make in one time at least 2 Rot Guts from 2 woods and 4 fruits instead of 1 RG from 1W and 2F
It will be much faster.
Making flamethrower fuel uses too much time (chop wood, gather fruits, add wood, add fruit, take rot gut, and repeat one more time then craft)
We can give some exp for making rot gut too (10exp for example) its harder than cleaning brahmins shit
-
Not a bad idea, its a pain to make loads of Rot Gut atm. XP is given when you craft whatever you make with the Rotgut (In a similar way to not getting XP for making metal parts)
-
but metal parts is simple to craft
dig ore, craft - so 2 things to do
rotgut - 5
but this is not very important, I'll be happy when you change at least making it :)
-
A topic was forgotten :(
One simple change, 1 wood -> 2 woods, 2 fruits -> 4 fruits, 1 rot gut -> 2 rot guts
And we (all players using a flamer) will be much happier ;)
And there is a one small bug with making a rot gut
When you add a wood and then 2 fruits it is saying:
'Everything is set up.
Everything is ready to go.'
should be one of this or like after adding first 2 fruits and then 1 wood:
'You started a fire, a product will be ready soon' --> 'You added a destiling material, a product will be ready soon'
-
moltov cocktail-5 rot gut
-
so you prefere to make 5x rot gut for 1 molotov than 5x 2 rot guts for 2 molotovs? ;]
or 3x 2 rot guts for 1 molotov
-
Imho it should work like locker... you open still put everything needed inside, use it and then loot rotguts. So we could decide how much we can make in one step. And since its not bottomless still lets say it would do only 10 rotguts max per one use...
-
But this will make devs more to do, changing scripts etc.
It's not that simple like my suggestion (just change ammount of resources needed)
-
But this will make devs more to do, changing scripts etc.
It's not that simple like my suggestion (just change ammount of resources needed)
Making compromises just to make it easy to introduce is nonsense.
-
It will be still better than it is now.
That's the fact, basic flamer is weak, and making ammo is a pain in the ass. This quite limits the usefullness of bigguners to leveled-up-with-the-help-of-the-whole-gang-PVP-'Killaz'. I know noone who tried to make an 'ordinary' bigguner for purposes other than pvp and succeed. People usually just drop it and swich to SG.