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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: zuhardu on May 19, 2010, 03:00:15 pm
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Hi guys, first of all I would like to apologize for my bad english. My problem is this, I started a second sniper character and i've got some problems, meaning that in the targeting system i got less chances to hit from the same distance as my old one, and I am not sure why. The thing is, this is a specilized character only for sniping so it's kinda odd. I am lvl 15 and i still got two percks left, so i am asking you what perk should i take to make this right.
My first character has:
ST:4
PE:9
EN:5
CH:4
IN:9
AG:7
LK:3
SMALL FRAME
GOOD NATURED
BONUS RATE OF FIRE
DOGER
SHARPSHOOTER
RANGER
SWIFT LEARNER
PACK RAT
QUICK RECOVERY
My second one has:
ST:2
PE:8
EN:5
CH:1
IN:7
AG:9
LK:9
SMALL FRAME
FINESSE
MORE CRITICALS
BETTER CRITICALS
SHARPSHOOTER
LIFEGIVER
Both characters have small guns 199%.
As you can see, I got ST 2 even if the sniper rifle needs 5 but i can still wield it, don't really know why. So my question is: the problem is i''ve got to less strenght (beucause sniper requiers 5) or i''ve got PE to low (my first ch had 9 and i always had 95% in targeting system)?
Thank you.
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You get a 20% penalty on your skill for each strong point you miss.
To be accurate at long range with a sniper, take weapon handling perk.
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i''ve got PE to low (my first ch had 9 and i always had 95% in targeting system)?
Each PE point means 16% chance to hit with a long range weapon.
This, combined with lack of STR, gives you -56% cth with a sniper rifle in comparison to your previous character.
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Thanks a lot for the help, guys. I know now what i have to do.
Cheers!
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Also, 9AG really suck, only even number in agility, so take 10 or 8. (because you gain an AP only fot 2 AG)
Same thing with EN, take 4 or 6, no more HP with 5 than with 4.
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Uneven AG can be fixed with nuka cola (+1 AG) before combat.
Combined with jet you will have a good boost for your first character:
8 AG + 3 extra action points with jet makes 12 action points, which is 2 aimed shots.
Jet also adds 1 strength which makes 5, enough for a sniper rifle, a hunting rifle, .223 pistol, some shotguns and a XL70E3.
Finally jet also adds 1 perception.
Downside is you're addicted.
As said before, the 2nd character needs the weapon handling perk.
You could also use a buffout before going into battle, it does +3 ST, +2 AG and +3 EN.
You do have a 25% chance to get addicted.
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Uneven AG can be fixed with nuka cola (+1 AG) before combat.
Combined with jet you will have a good boost for your first character:
Well, it's still a special point loose, because if you take nuka it's better to have 8AG and take 2 nuka before combat...
Also, he maybe don't want to use jet, which can be expansive and have downside (bad trip after, addiction)...
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Biggest downside with using jet for that character are the -4 AP and -2 ST after 3 hours and -1 ST during the addiction.
An even AG would have been better.
He could have also chosen to have less IN and CH and more LK with that build.