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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Roachor on May 18, 2010, 08:06:17 am

Title: Make flares craftable
Post by: Roachor on May 18, 2010, 08:06:17 am
Flares should be in game as they are one of the more fun throwing weapons.
Title: Re: Make flares craftable
Post by: Gnoff on May 18, 2010, 08:08:53 am
In f2 didn't they have a really high chance to blind someone when thrown at their eyes?
Title: Re: Make flares craftable
Post by: Frosti on May 18, 2010, 08:19:53 am
Flares were deadly for powerarmor users when throwed at eyes. Also were good to add %to hit when throwed at targets at night.
Title: Re: Make flares craftable
Post by: arathhunter on May 18, 2010, 08:08:31 pm
interesting, i like this idea
+1
Title: Re: Make flares craftable
Post by: Archaeon_dude on May 18, 2010, 09:28:52 pm
Flares were deadly for powerarmor users when throwed at eyes. Also were good to add %to hit when throwed at targets at night.

 O_O Never heardofeth before. Were those deadly becuz of a bug? It seems more likely to me. The polymers in the powe armor eye aperture should resist quite a bit more than a flare.
Title: Re: Make flares craftable
Post by: Roachor on May 18, 2010, 09:35:51 pm
There was no PA specific bonus, it's just eye crits ignoring armour like with everything else.
Title: Re: Make flares craftable
Post by: Frosti on May 18, 2010, 09:36:55 pm
O_O Never heardofeth before. Were those deadly becuz of a bug? It seems more likely to me. The polymers in the powe armor eye aperture should resist quite a bit more than a flare.

It was not bug. It was planed from begin that flares were good vs powerarmors when throwed at eyes.

Quote
There was no PA specific bonus, it's just eye crits ignoring armour like with everything else

Nope. Powerarmor weakness was planed from begin flares throwed at eyes and were effective vs powerarmor users when throwed at eyes when not dangerous for metal armor users etc.
Title: Re: Make flares craftable
Post by: Sashi on May 20, 2010, 04:36:39 am
Here's a suggestion for materials and skills.

Code: [Select]
Chemical Compounds x 1 (or 2)
Wood x 1
Flint x 1

Science 25%

Simple, easy to make.
Title: Re: Make flares craftable
Post by: Sayak on May 20, 2010, 04:51:39 am
+1 from me funny idea
Title: Re: Make flares craftable
Post by: vilaz on May 20, 2010, 09:41:55 am
Well I definitely like it more then shit throwing.

+1
Title: Re: Make flares craftable
Post by: MR_YUCK on May 21, 2010, 12:53:29 am
+1.  Hell, they're cool just as a light source.
Title: Re: Make flares craftable
Post by: DrapiChrust on May 21, 2010, 12:58:05 am
+1, 'cos why not?
Title: Re: Make flares craftable
Post by: Nice_Boat on May 21, 2010, 09:50:39 am
+1 - more content, more variety, more fun.
Title: Re: Make flares craftable
Post by: maszrum on May 21, 2010, 02:13:49 pm
wanna more tactic ?  - flaers on the ground/active hand, should detecting all sneaked players
Title: Re: Make flares craftable
Post by: Quentin Lang on May 21, 2010, 02:41:53 pm
wanna more tactic ?  - flaers on the ground/active hand, should detecting all sneaked players
On ground, definately not on hand.
Title: Re: Make flares craftable
Post by: Pandemon on May 21, 2010, 02:43:41 pm
Good idea, implement them!
Title: Re: Make flares craftable
Post by: LagMaster on May 21, 2010, 03:41:01 pm
this is a funy ideea,and no down parts that afect gameplay,just for fun
Title: Re: Make flares craftable
Post by: Sashi on May 22, 2010, 03:46:55 am
On ground, definately not on hand.
Yes in hand too! A radius on light is a radius of light, regardless if on ground or in hand. (Think D&D torch rules)

I'd set it up so if the sneak stays in the flares light for a certain amount of time they would light up. Closer he is to the flare the less time it takes. So if he stays right on the flares dim edge it would take more time to see him than if he was standing on it (Which standing on it and holding it should immediately terminate sneak).
Title: Re: Make flares craftable
Post by: Atom on May 22, 2010, 07:29:16 am
(even if this constitutes an off-topic)

It was not bug. It was planed from begin that flares were good vs powerarmors when throwed at eyes.

Nope. Powerarmor weakness was planed from begin flares throwed at eyes and were effective vs powerarmor users when throwed at eyes when not dangerous for metal armor users etc.

There was absolutely nothing special about flares eyeshots.
Title: Re: Make flares craftable
Post by: Roachor on May 22, 2010, 01:09:58 pm
I think they think this because of the flavour text on the f2 wiki.