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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Aricvomit on May 18, 2010, 12:02:45 am

Title: tobacco
Post by: Aricvomit on May 18, 2010, 12:02:45 am
just kinda wondering when tobacco is going to be implemented, if its not going to be implemented anytime soon why not switch the crafting reqs on smokes?
Title: Re: tobacco
Post by: Roachor on May 18, 2010, 02:02:11 am
Also if they are adding tobbaco I want the fiber plants renamed to hemp
Title: Re: tobacco
Post by: Aricvomit on May 18, 2010, 02:09:39 am
if they're gonna make fiber into hemp then i think we should have smokeable weed, -1 perception -1 agility +1 charisma
Title: Re: tobacco
Post by: Roachor on May 18, 2010, 02:32:00 am
That's what im talking about. The graphic is already made as weed was in the restoration project.
Title: Re: tobacco
Post by: Admiral Zombie on May 18, 2010, 03:24:49 am
This is just personal, but I kind of like the current system. As far as i'm aware there are only 2 ways to obtain cigs: Spawning with it when you make a character, and town control. Luckily every town gives cigs. There are no downsides to using cigs (much like nuka cola, which also comes from TC, but i think you can at least buy that)

Because there are no downsides, and because the ability to have +1-2 perception so easily, it should remain the way it is. It creates demand for cigarettes so I can sell it, and so that not everyone is running around with a free +1-2 perception.



but thats all personal opinion.
Title: Re: tobacco
Post by: Roachor on May 18, 2010, 07:02:05 am
Its also addictive and lasts a really short time, not really that useful for more than one fight at a time.
Title: Re: tobacco
Post by: skejwen on May 18, 2010, 10:24:12 am
It will be implemented soon.

Rest fits better in suggestions board.