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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: ShemsuHor on May 15, 2010, 03:50:58 pm

Title: Needler ammo
Post by: ShemsuHor on May 15, 2010, 03:50:58 pm
After the wipe the needler ammo required 5x gunpowder and 1xmetal part. I could live with that since its not a very good gun and the crafting that ammo is worth only for sale. But now (after the update fixing 3d models) needler ammo went from gunpowder to advanced gunpowder and here my question: WTF?
I mean- not only the needler darts are DARTS(projectiles that don't use powder at all) but now they need adv. minerals? Wheres the logic? I say take the gunpowder and make those DARTS(projectiles that don't use powder at all) require some junk instead. Seriously whats the point in putting gunpowder in a pressure-driven mechanism?
peace-out :)
Title: Re: Needler ammo
Post by: Chomiq on May 15, 2010, 03:55:00 pm
Craft 500 pieces of ammo and you have about 4-5k to use for trade. But yeah, they should have just change the base price for it, not gunpowder type.
Title: Re: Needler ammo
Post by: JustGreat on May 15, 2010, 04:08:34 pm
After the wipe the needler ammo required 5x gunpowder and 1xmetal part. I could live with that since its not a very good gun and the crafting that ammo is worth only for sale. But now (after the update fixing 3d models) needler ammo went from gunpowder to advanced gunpowder and here my question: WTF?
I mean- not only the needler darts are DARTS(projectiles that don't use powder at all) but now they need adv. minerals? Wheres the logic? I say take the gunpowder and make those DARTS(projectiles that don't use powder at all) require some junk instead. Seriously whats the point in putting gunpowder in a pressure-driven mechanism?
peace-out :)

The logic is quite simple: consistency. Since all ammo for level 2 are crafted in batches of 100 and require advanced gunpowder; this was missing for needler ammo and was a known bug.
Title: Re: Needler ammo
Post by: ShemsuHor on May 15, 2010, 04:10:30 pm
So why not make it a tier 1 weapon and leave it as it without those damn gunpowder? I don't know it just doesn't fits at all
Title: Re: Needler ammo
Post by: RavenousRat on May 15, 2010, 04:13:50 pm
I mean- not only the needler darts are DARTS(projectiles that don't use powder at all) but now they need adv. minerals? Wheres the logic? I say take the gunpowder and make those DARTS(projectiles that don't use powder at all) require some junk instead. Seriously whats the point in putting gunpowder in a pressure-driven mechanism?
peace-out :)
Leather Armor:
"Your basic all leather apparel. Finely crafted from tanned brahmin hide."
Requirements:
1 Fiber
1 Gecko pelt
4 Golden gecko pelts

Brahmin hides? Where?
Title: Re: Needler ammo
Post by: MyClam on May 15, 2010, 04:14:44 pm
So why not make it a tier 1 weapon and leave it as it without those damn gunpowder? I don't know it just doesn't fits at all

it's a pretty decent gun... for a pistol at least
Title: Re: Needler ammo
Post by: ShemsuHor on May 15, 2010, 04:19:36 pm
Quote
Leather Armor:
"Your basic all leather apparel. Finely crafted from tanned brahmin hide."
Requirements:
1 Fiber
1 Gecko pelt
4 Golden gecko pelts

Brahmin hides? Where?

I missed that ;)
But its another example of..well i dont know a word that wouldn't insult anyone and fit here at the same time (and I really don't want to insult anyone) so I'll just leave this gap to your imagination ;)
Its a context error, bug? Something can be done with it?
Title: Re: Needler ammo
Post by: JustGreat on May 15, 2010, 04:27:31 pm
My reasoning for this is that the devs are trying balance the game, yes sometime it doesn't make sense, but then Needler is actually a very good weapon and Brahmins are relatively easy to kill compared to the armor that could be crafted.
Title: Re: Needler ammo
Post by: Midnight on May 15, 2010, 06:40:35 pm
Oh good so 10mm who are ammo for P90C tier 3 weapon should use advanced gunpowder. Same for gauges ...

Good i know i can sell my needler now and go back to deagle cause i can't go in ungarded mines. Thanks for the update, so good the only interest of this gun just fade away.
Title: Re: Needler ammo
Post by: Tyler on May 15, 2010, 07:08:16 pm
Build a combat character, lvl him up to around 12 and go out and hunt.Take all the loot you get and travel from place to place selling listed items to traders.You will make a fortune in a short period of time and from then on you can buy everything and anything you will ever want.In order to make a balanced crafting system they have to change things from time to time and thats just the way it is.I dont like it any more than some of you guys do so i just dont craft anymore.
Title: Re: Needler ammo
Post by: HertogJan on May 15, 2010, 08:34:59 pm
It took 5 gunpowder and 1 metal parts to craft it, that's 420 in total.
You got 100 ammo with a sales value of 800.
You could craft 8 or 9 batches before you got your cooldown above the hour.
1 batch got you 280 xp, so it made leveling and getting money very easy and without risk.
You trade part of the ammo for more gunpowder and metal parts to craft even more ...

I agree with fixing this, although the solution isn't the best 1 in my opinion.
I would have prefered them to lower the batch size to 50 and the xp to 80 or 100.
That way people owning needler ammo still got the same value while crafting it with bought materials cost you a small amount and gets you simular xp as the other ammos.
Title: Re: Needler ammo
Post by: Midnight on May 15, 2010, 08:53:38 pm
It is, the big interest in Needler was it don't cost much in HQ materials, i don't care about price of ammo i don't sell them, i use them, too hard to understand apparently. Yeah price is too high, and yeah it give too much HP, but here you have another SG useless by now, so cool :/

On another topic verybody say you must play bigguns, yeah for sure doing this kind of things will greatly help, i really don't understand why i try to play a balanced character don't do alt and play legit since you ll get screw all the time byt things like that. Again there are abused, guys who craft needler ammos for caps and Exp, and so we penalize those who don't abuse ... So cool ...
Title: Re: Needler ammo
Post by: Admiral Zombie on May 15, 2010, 09:26:43 pm
Oh good so 10mm who are ammo for P90C tier 3 weapon should use advanced gunpowder. Same for gauges ...

Good i know i can sell my needler now and go back to deagle cause i can't go in ungarded mines. Thanks for the update, so good the only interest of this gun just fade away.

Try again, its the ammo being crafted in tier 2/3, not the weapon that uses the ammo.

It is, the big interest in Needler was it don't cost much in HQ materials, i don't care about price of ammo i don't sell them, i use them, too hard to understand apparently. Yeah price is too high, and yeah it give too much HP, but here you have another SG useless by now, so cool :/

What you do or don't do with something personally doesn't really matter. Its the fact that the large majority of people playing are taking advantage of something that is overpowered in regards to making money/levels.




Personally though, i would of been fine if it was nerfed down to 50 bullets, and maybe throw in 1-2 junk to the original 5gunpowder 1metal. Its better than 10mm bullets/pistol, so it should cost a little bit more than simply being a level 2 crafter. Besides crafting bullets in batches of 100 for a gun that can only fire one at a time doesn't make much sense to begin with...
Title: Re: Needler ammo
Post by: Midnight on May 15, 2010, 09:37:29 pm
What you think or don't of something personally doesn't really matter.

You see easy to say dumb things like this.

Needler cost one metal HQ to make not the deagle and dommage difference between the 2 is not that much. No dommage modifier for Needler and no -x% DR. They changed it, cause there was abuses, yeah, everyone knew already it was an exploit. Now, why punishing guys using this gun fairly, while those who exploit this will go for something else and simply don't care at all of that change?

Cause that's exactly the trick here. But again what i do blabla, no need to bother for guys who do not abuse weakness of the game after all, pff.

Oh and tier is a matter of knowledge, not of ressources, it's linked to job. So if they wanted to make ammo tier 3 with junks and normal gunpoweder they could, oh hold on it exist! http://fo2238.fodev.net/wiki/Rocket_AP
And following this reasonment tier 3 weapon should only be done with HQ materials and no wood nor junk.
Title: Re: Needler ammo
Post by: Drakonis on May 15, 2010, 10:06:45 pm
they should require alloys instead of gunpoweder. gunpoweder for needles doesnt make much sence
Title: Re: Needler ammo
Post by: Roachor on May 15, 2010, 11:04:22 pm
While we are complaining about stupidities, BB gun requires powder despite being a spring activated mechanism.
Title: Re: Needler ammo
Post by: Ulrek on May 15, 2010, 11:22:56 pm
While we are complaining about stupidities, BB gun requires powder despite being a spring activated mechanism.

not to my knowledge...

as for needler ammo.

3 gunpowder
1 metal parts.
3 rad tails.

thats what i'd have probally set it i as myself.

-Ulrek-
Title: Re: Needler ammo
Post by: Admiral Zombie on May 15, 2010, 11:40:34 pm
What you think or don't of something personally doesn't really matter.

You see easy to say dumb things like this.

Needler cost one metal HQ to make not the deagle and dommage difference between the 2 is not that much. No dommage modifier for Needler and no -x% DR. They changed it, cause there was abuses, yeah, everyone knew already it was an exploit. Now, why punishing guys using this gun fairly, while those who exploit this will go for something else and simply don't care at all of that change?

Cause that's exactly the trick here. But again what i do blabla, no need to bother for guys who do not abuse weakness of the game after all, pff.

Oh and tier is a matter of knowledge, not of ressources, it's linked to job. So if they wanted to make ammo tier 3 with junks and normal gunpoweder they could, oh hold on it exist! http://fo2238.fodev.net/wiki/Rocket_AP
And following this reasonment tier 3 weapon should only be done with HQ materials and no wood nor junk.

You're acting like an ass. My point was that one person's personal experience doesn't justify leaving a problem as it is while the majority of others take advantage of it. Your arguments for the use HQ only mats is unfounded because really, why does have to be exclusively HQ? I wasn't necessarily agreeing/disagreeing with your statement about 10mm, i was simply pointing out the flaw in your logic.

Title: Re: Needler ammo
Post by: Midnight on May 16, 2010, 12:57:39 am
You know an exemple is always better when speaking, it make a bit sense, but apparently it's really not your case and you even can't understand that, so YOU are the ass here, cause at school your teacher surely teach you always bring an exemple with what you say.

Needler with rad tails would be some fun yeah, it would give some utility to tails.
Title: Re: Needler ammo
Post by: Roachor on May 16, 2010, 01:33:48 am
Ah I forgot they changed the BB's when I bugged it. Well seems they are open to logic suggestions regarding ammo so make some suggestion threads about it.