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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Gnoff on May 08, 2010, 05:15:10 am

Title: Throwing knifes
Post by: Gnoff on May 08, 2010, 05:15:10 am
Since throwing knives can no longer be used as a normal knife and can only be thrown they should have their AP cost reduced to 3 AP not 4 as it is now. I would also suggest that they be given the piercing effect that the wakizashi sword had to make them at least useful against people using anything above a leather jacket. And I don't want to hear "why don't you just use grenades?" well because this isn't about grenades, those are fine.
Title: Re: Throwing knifes
Post by: Roachor on May 08, 2010, 05:32:30 am
Agreed, throwing knives should be more awesome considering their limited range/damage.
Title: Re: Throwing knifes
Post by: Nice_Boat on May 08, 2010, 08:20:24 am
First of all - grenades aren't fine. Since sneak got nerfed, the plasma shit needs to get knockdown back.
Next - your knives are crit weapon, doesn't matter how many ap they need, really - you go for a kill in a hit or two and 4 unaimed/5 aimed is perfectly fine. Or they're just backup/troll stuff and are completely neutral.
Last of all - buff molotovs a bit. It's one of those budget tier weapons nobody really uses because they're not really budget if you consider damage/cost ratio.
Title: Re: Throwing knifes
Post by: Gnoff on May 08, 2010, 08:43:02 am
First of all - grenades aren't fine. Since sneak got nerfed, the plasma shit needs to get knockdown back.
Next - your knives are crit weapon, doesn't matter how many ap they need, really - you go for a kill in a hit or two and 4 unaimed/5 aimed is perfectly fine. Or they're just backup/troll stuff and are completely neutral.
Last of all - buff molotovs a bit. It's one of those budget tier weapons nobody really uses because they're not really budget if you consider damage/cost ratio.

"Or they're just backup/troll stuff and are completely neutral". That is just wrong, basically you're saying that the weapon is worthless and should be removed from the game because why use it when you can use grenades unless you're messing around. And then "Next - your knives are crit weapon" this is just lies and you know it, tell me who do you know who that uses knives instead of grenades especially when you can throw 3-5 grenades or 2 non eye/head/groin knife shots in the same amount of time?  This is a suggestion to fix throwing Knifes this is not about grenades.
Title: Re: Throwing knifes
Post by: Nice_Boat on May 08, 2010, 09:18:13 am
I actually would make a knife based powerbuild if sneak wasn't nerfed. Because I can crit you in the eye with a knife and I can't with a grenade. Honestly, if you like knives you shouldn't be so hard on them. They have the instakill/stun potential, which really is hardcore - just ask a sniper. If you don't know a sniper just present your head over the sandbag wall equivalent in a 2238 equivalent of Saraievo - I bet the answer is going to come at you with the speed of a bullet, lol.
Title: Re: Throwing knifes
Post by: RavenousRat on May 08, 2010, 12:02:56 pm
I actually would make a knife based powerbuild if sneak wasn't nerfed. Because I can crit you in the eye with a knife and I can't with a grenade.
Lol? You mean totally unnerfed sneak, where you don't care about weight? First of all look at weight of every throwing knife. Second look at damage/range. Third... you can iake powerbuild based on ONLY dewert eagle and sneak and you'll have advantage over knifer, because:
1) desert eagle+bullets = less weight than throwing knives;
2) desert eagle has minimal damage a bit more than throwing knife;
3) same AP;
4) desert eagle has more range;
5) easy to get/craft, than throwing knives.
6) ...you can always use something better than desert eagle ;p

So, making build on throwing knife is simply for RP only.
Title: Re: Throwing knifes
Post by: Drakonis on May 08, 2010, 12:21:02 pm
Lol? You mean totally unnerfed sneak, where you don't care about weight? First of all look at weight of every throwing knife. Second look at damage/range. Third... you can make powerbuild based on ONLY desert eagle and sneak and you'll have advantage over knifer, because:
1) desert eagle+bullets = less weight than throwing knives;
2) desert eagle has minimal damage a bit more than throwing knife;
3) same AP;
4) desert eagle has more range;
5) easy to get/craft, than throwing knives.
6) ...you can always use something better than desert eagle ;p

So, making build on throwing knife is simply for RP only.

You read my mind.
Throwing knifes should cost 3-4 AP for aimed throws. They could become primary crippling weapon. 9 AP = 3 leg/hand throws. It would be usable and pretty awesome.. ehh I'd also suggest increased range and decreased weight.. and making them easier to craft(bigger ammounts per craft)
Title: Re: Throwing knifes
Post by: FischiPiSti on May 08, 2010, 02:44:19 pm
Whoa, one thing at a time XD
I support armor piercing perk, and less weight, but 9 AP = 3 leg/hand throws seems a bit much to me..
Title: Re: Throwing knifes
Post by: Ombra on May 08, 2010, 02:57:00 pm
First of all - grenades aren't fine. Since sneak got nerfed, the plasma shit needs to get knockdown back.

I hope I misunderstood that: you are saying granades need boost?
Title: Re: Throwing knifes
Post by: Roachor on May 08, 2010, 08:55:30 pm
The other things is they shouldn't require science to craft, 40 science is a lot to ask from a throwing knife build.
Title: Re: Throwing knifes
Post by: corosive on May 08, 2010, 11:27:58 pm
man i just wanna see the throwing knife to be used as a normal knife but the step up from the combat knife... was rly surprised when i tried to use thsoe throwing knives i had as normal knives...

but I also agree that the throwing knife skill needs some better throwing knives... grenades are sweet but eh how about a step up throwing knife from the throwin knife? TK Mk. 2? Treated TK? Greased TK for that -1 ap but less range or something... maybe give the yakuzas some shirukans? only good against armour if you hit em in the eyes?

eighter way dont care but maybe fallout tactics/ van buren had a good idea we should steal?
Title: Re: Throwing knifes
Post by: Roachor on May 08, 2010, 11:32:12 pm
yeah the different throwing weapons were fun in fot but largely useless.
Title: Re: Throwing knifes
Post by: kraskish on May 11, 2010, 11:50:36 am
yeah the different throwing weapons were fun in fot but largely useless.

Browning M2 with depleted uranium ammo and 50 Range ftw!

Id like to see some new weapons, i.e. from van buuren, just for model variety. Id be nice to have something like zip gun in fallout tactics

http://fallout.wikia.com/wiki/Zip_Gun

:D

Back to the topic: Throwing knives should cost 3 AP and be good for anything without armor so technically, bluesuits and animals. I disagree with cripple thing, one would yield throwing knifes eyeshot and then just play with the victim :D
Title: Re: Throwing knifes
Post by: Drakonis on May 11, 2010, 03:06:36 pm
Browning M2 with depleted uranium ammo and 50 Range ftw!

Id like to see some new weapons, i.e. from van buuren, just for model variety. Id be nice to have something like zip gun in fallout tactics

http://fallout.wikia.com/wiki/Zip_Gun

:D

Back to the topic: Throwing knives should cost 3 AP and be good for anything without armor so technically, bluesuits and animals. I disagree with cripple thing, one would yield throwing knifes eyeshot and then just play with the victim :D


is it such a big diffrence in crippling chance between 1 eye shot with a sniper rifle or 2 eye shots per turn with a throwing knife?(4 ap cost). Also bare in mind that throwing knifes have crappy range. I guess that makes the "playing with the victim" quite hard. Also bigguners dont give a shit about crippled eyes since they usually just psycho anyway while their 1 perception still let's them shot with high efficency(due to unaimed bursts)
Title: Re: Throwing knifes
Post by: gordulan on May 11, 2010, 03:11:21 pm
and don't forget the-27% cth if blinded down payment
Title: Re: Throwing knifes
Post by: kraskish on May 11, 2010, 05:20:27 pm


is it such a big diffrence in crippling chance between 1 eye shot with a sniper rifle or 2 eye shots per turn with a throwing knife?(4 ap cost). Also bare in mind that throwing knifes have crappy range. I guess that makes the "playing with the victim" quite hard. Also bigguners dont give a shit about crippled eyes since they usually just psycho anyway while their 1 perception still let's them shot with high efficency(due to unaimed bursts)

Ok I agree. Everyone has a sniper or BGuners have knockback or 2 bursts so it would be fair bearing in mind close range. youre right.
Title: Re: Throwing knifes
Post by: Gnoff on May 12, 2010, 09:44:06 am
See this is a good idea and should be implemented immediately because everyone agrees that they need to be buffed.   ;)
I would also like to suggest an improved throwing knife that requires good metal parts to make that does more damage and maybe a little more range like 18 instead of 15.
Title: Re: Throwing knifes
Post by: Sayak on May 13, 2010, 12:26:34 am
Less AP for knifes is a good idea
Title: Re: Throwing knifes
Post by: Ch00sen on February 17, 2011, 03:58:11 am
Mans! Have some questions:

1. How much strange is required for throwing knife?

2. Information on wiki is correct?

(http://s002.radikal.ru/i200/1102/38/bf97944dda42.jpg)

(http://i045.radikal.ru/1102/10/d3c08987a773.jpg)
Title: Re: Throwing knifes
Post by: sander on February 17, 2011, 07:24:50 am
Less AP for knifes is a good idea

No.

If damage  remains as it for now, having 3ap throwing knifes in game will allow some builds deal up to 187 average damage per turn to a BA-wearer(or 350 avg to bluesuit).
Title: Re: Throwing knifes
Post by: Ch00sen on February 17, 2011, 07:33:26 am
and throwing knife required 3 strange?
Title: Re: Throwing knifes
Post by: Ganado on February 18, 2011, 02:47:59 am
and throwing knife required 3 strange?
It requires 6 strength to be able to throw it the full 16-hex range, if I remember correctly.

As for the wiki, only the damage has been changed, so I would go with AHS-9 bot's 3 Strength requirement, since it takes the information from the actual game. But again, only having 3 Strength would be wasting 5 or 6 range, so I would go with 4 Strength anyway and take a Heave Ho! perk.

As for this thread:
This suggestion is irrelevant now that Throwing Knives have increased damage, and the AP usage is fine as is.
Title: Re: Throwing knifes
Post by: Reiniat on February 19, 2011, 05:30:49 am
IM supposing that Knoff is using a FastShoter Knifer,
most grenadiers always begin with fastshot and knifes for lvl up and then use grenades.
but you can deal a thousand of damage points with a knife, and you can shot two in a turn at the eyes, so make knifes powerful this way will make some fastshoters be more powerful, and crippler knifers be god

i actually have a CripplerKnifer, knifes are easy to do, they deal a lot of damage, my built is high luck, strenght, middle endurance and perception and crappy charisma and inteligence, and there isnt a lose of ammo. knifes are almost perfect...the only problem is the range, so you resist a turn (im TB) walking to the enemy, and then he is dead

of course a good proposition can be make AP and HP knifes. the normal knifes will become
AC modifier    0
DR modifier    27
Damage adj    2/1

an there will be a new Knife AP with
AC modifier    0
DR modifier    -30
Damage adj    5/7
with maybe a image of a Kunai (there are a katana so why not?)
Title: Re: Throwing knifes
Post by: cannotspace on February 19, 2011, 02:25:30 pm
of course a good proposition can be make AP and HP knifes. the normal knifes will become
AC modifier    0
DR modifier    27
Damage adj    2/1

an there will be a new Knife AP with
AC modifier    0
DR modifier    -30
Damage adj    5/7

Doesn't make any sense, it's fine the way it is
Title: Re: Throwing knifes
Post by: Reiniat on February 20, 2011, 04:34:53 am
actually, whats the type of damage of throwing knifes? Normal
so most armor have good defence against it, and its really a bad thing if you fail a hit, because you can carry a lot of knifes. so its a good idea de AP knifes
also you dont give a reason for not implement it, just "no"
Title: Re: Throwing knifes
Post by: Sarakin on February 20, 2011, 04:52:31 am
also you dont give a reason for not implement it, just "no"
Ive got a reason. Having Hollow point (HP) knives is just retarded and complete nonsense
Title: Re: Throwing knifes
Post by: Reiniat on February 21, 2011, 03:04:08 am
WHY?
i mean if youre trying to be realistic... just f%&%& you. because this game isnt realist, im really mad for see people saying no for unrealistic, this is bullshit

also my super awesome design (if its implemented i will do a really profesional image)
(http://img689.imageshack.us/img689/5042/hpknife.png) (http://img689.imageshack.us/i/hpknife.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Throwing knifes
Post by: NotAVilaz on February 21, 2011, 11:11:25 am
WHY?
i mean if youre trying to be realistic... just f%&%& you. because this game isnt realist, im really mad for see people saying no for unrealistic, this is bullshit

also my super awesome design (if its implemented i will do a really profesional image)
...
I have to agree with one thing. Using "it's not realistic" as an argument is invalid. It is a game where You can control hundreds of clone like characters which are running, verbally - RUNNING with a miniguns. Those things firing at full speed spin can knock back humve...

Meh... I might exaggerate a little but still.

I could understand existance of ninja like warriors with throwing knifes. It's a little bit of a stretch but what is'nt in Fallout world. Implementing things like different knifes should be issue of balancing.