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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Pandemon on May 06, 2010, 09:09:28 am
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As we all know a player with repairing skill lower than 150% can't repair properly.
I've read lots of topic about that and I am making the poll.
Vote!
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Since this not really a suggestion, I move it to the General Games Discussion forum. ;)
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you should read and express your opinion in: http://fodev.net/forum/index.php?topic=4143.0 :>
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I said I've read this topic, and other about this too, and make a poll about every idea from these topics.
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Slowing down det% sounds nice to me, but depending the repairing half on repair and half on the weapon skill sounds like a must.
You are an expert on small fire arms with 200% sg, but you don't know how do some simple maintanence on a mauser? nonsense.
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NPC Repairer 7 (43.8%)
Items repair automatically when NPC trader got them 0 (0%)
Repairing small guns will depend half from small guns skill and half from repairing 7 (43.8%)
Three of them. Wasteland is harsh that means people specialised in repair of weapon that means repair should be more accessible for skilled people.
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As stated in one of my topics ( http://fodev.net/forum/index.php?topic=4336.0 ) Repair skill should be cumulative.
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I still stick with what i said a while ago.If you can craft it you should be able to fix it.If your a lvl 1 gunsmith you should be able to fix teir 1 guns, lvl2 can fix teir 2, lvl 3 can fix teir 3 and of course everything that comes before that.
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I totally agree to Tyler.
That's more than sensible!
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I know other method, but alot people won't accept it, because it'll make repair-alt totally useless and non-repair character pain in ass to use weapon:
Make repair skill only affect how fast your weapon/armor deteriorates. I know it affects this already, but you can make it affect even more, and make weapon impossible to repair yourself (that's why you need repair alt), make it possible to do for caps (or mats) at various guntraders.
So, now a character with low repair skill will get his weapon on 1% with every shot and break his armor on 1% with every hit, and his equipment will deteriorate with low speed with atleast 100% repair, and really low speed with 200% repair, and >250% repair will allow him to use his weapon/armor for ages.
Yes, I know, it'll totally kill current repair system, because it's totally different way, but it makes repair skill useful on atleast 100%, and.. of couse... one step to kill alting.
Edit:
For low repair skill characters who want to pwn all for a long time without changing weapon, you can add "Reliable" weapon perk for such weapon as 10mm Pistol, Sawed-off Shotgun, Grease Gun, Tommy Gun, FN-FAL and XL70E3 (may be become more widely used).
"Reliable" perk (partly stolen from JA2, in JA2 this weapon perk gives less chance to weapon to misfire and break, in other words "reliabe" means weapon easy to use) = if your repair skill <100%, then your repair skill conisder as 100% for a weapon with this perk.
So powerbuilds with ~20% repair skill will deteriorate thier LSWs and sniper rifles at so fast speed so they had to have another weapon in inventory in case of breaking first, but they can use FN-FALs and XL70E3! Also M60 (noone uses) might be reliable too.
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I still stick with what i said a while ago.If you can craft it you should be able to fix it.If your a lvl 1 gunsmith you should be able to fix teir 1 guns, lvl2 can fix teir 2, lvl 3 can fix teir 3 and of course everything that comes before that.
I agree with this too.
NPC's who teach the levels should also be able to repair weapons of that level, but for a price off course.
That price should depend on the amount of repaired damage but should be cheaper than the repaired damage in a percentage of a new gun.
For instance, 50% repaired damage shouldn't cost you 50% of the price of a new gun, but for instance 75% of 50% of the new price.