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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Midnight on May 05, 2010, 12:00:58 pm
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After many chat about mining in ungarded cities, i go there once again with a bit of stuff, basicaly a Deagle and a Leather MK2, i didn't want any risk to loose good stuff, and i was rght.
I saw a guy there attacking bluesuits and he attacked me right in sight.
Here is the fact he was armed with a Needler and did aimed shot in the eyes each shot, resulting in crittical hits. Real time mode here.
I didn't tryed to run since i perfectly know it's useless you are ported back in time each time you try this, so i tried to fight back.
1st Needler hit, critical 22 dom and Knockback, on my feet i can attack once before next hit 10dom
2nd Needler hit, critical 24 dom and blinded knockback, tryed to attack with only 5% cth missed
3rd Needler hit, critical 18 dom, blinded knockback, i missed again (of course)
4th Needler hit, critical 14 dom, blinded knockback, i missed
5th Needler hit, critical 27 dom, blinded knockback, no more HP i'm knockout
When i look that log, what pose me a great issue is that this guy shot exactly the same amount of time than i did, and i have fast shot, he did aimedshot in the eyes.
If he have bonus rate of fire, a needler shot is 3PAs, +1 aimed +1 in the eyes right? so it's 5PAs/attack and i have 3PAs/attack.
How could this be possible? even taking knockback in count, it,s impossible, with 9 PAs i could shot twice a round even with knockback.
Here is another fact, bonus move is useless, in real time your opponent run the same as you, you can't escape, you can't get him. Why is there 2 rules for the same game?
Basically it's useless to have AP you just have to play real time and no turnbased, but since almost all areas are only real time it's no big deal ...
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nope, you only need the AP to fire your gun once if you're a sniper in RT, however, you need a bit of APs to fire a biggun several times, but that's just or pvp, and that's why most PvP Bigguners use drugs, to enchance their AP levels.
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Hell why do you think all warriors are junkies in big PvP? Because more AP is very important!
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Hell why do you think all warriors are junkies in big PvP? Because more AP is very important!
Important for? Like i said in realtime they are used for nothing, you only have a starting pool and that's all. And if you where walking no matter how much you have, no matter bonus to move, you have 3APs when starting combat ...
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ehh bullshit. real time favors biggun builds more anyway. bigger AP = hell faster regen. Combine this with 5 ap avenger burst and you can almost SPAM bursts while a sniper aimed shots have a big pause between due to high ap usage and slower regen. You just got unlucky to get knocked meh. Crits are hell nerfed allready anyways and dont occur as commonly as before. You should get more endurance to avoid getting knocked back or take a stonewall perk
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by the way, the lags have been fixed, all you need to worry about is getting out because of the 15sec battle timeout.
and, midnight, AP are importand, because if you aren't being aggroed by another player multiple shots in a row are important, especially for bigguners...
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More you shot, faster you kill your opponent, and more you have chance to survive while he die (and kill more ennemies). All your AP regenerate in 5 sec (if I remember well), so with 8AP: 1.5AP/s 10AP: 2AP/s 16AP: 3.xAP/s
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So it's only bad luck?
The guy shot 5times 5 critticals and he should have at least 9 APs to shot as many times as i even with knock back?
So it s more than bad luck, i am caught by a sniper with 9APs bonus rate of fire at least 7pe, and the more lucky guy on earth that put 5 crits in a row ...
And yeah i'm quite fan when everyone say, get End and Strongwall, limit to LV21 and no more gifted traits, im a little short in puting stats everywhere you say and perks ...
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then make a bigguns powerbuild and "pwn teh Nuubz azz"
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I play smallguns and i don't care about pawing, if i wanted to pawn, i ll camp mines like every idiots and shot bluesuits.
Sorry but exploit all small wrong mechanic of a singleplayer originaly based game is not my cup of tea and i don't care having the biggest one.
But hell, we can't do anything here if we do not chose to fuck the game of other players, and that's what annoye me the most.
So ok this time again i got unlucky, like almost everytime in fact ...
And for the running action in realtime how does it work? Cause i didn't see bonus move taken in line
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just run, don't fight, the bastard can only rrun as fast as you, so he won't really get any shots of, the only problem would be the exit grid, cause you have to avoid being shot for 15 secs to be able to get the fuck out of there, with the lags gone that's a viable option, no more teleports 25 hexes back.
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For the record, Bonus Move is useless in real time.
And don't worry, you' re not the only guy who is not here to fuck the game of other players, like you say. There 're many PK hunters here.
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just run, don't fight, the bastard can only rrun as fast as you, so he won't really get any shots of, the only problem would be the exit grid, cause you have to avoid being shot for 15 secs to be able to get the fuck out of there, with the lags gone that's a viable option, no more teleports 25 hexes back.
i've still gotten that once every so often one i've been in combat.
and, one you're being attacked you run slower, so yes, he does run faster than you.
-Ulrek-
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10AP: 2AP/s
Are you sure of that Crazy ? Orphans tests don't bring us to this conclusion.
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Are you sure of that Crazy ? Orphans tests don't bring us to this conclusion.
The regen rate s ap/5 x 1 second, it seems to handle fractions by staggering the gain like 1 ap/2ap/1/ap to reach the total. I'm not positive but i think attacking animations delay regen aswell as my hth char would get full points if i stopped attacking for 1 second but otherwise would be using the 2 ap as they appeared at a slower rate then when standing.
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...
And for the running action in realtime how does it work? Cause i didn't see bonus move taken in line
In Fallout Tactics, Bonus Move gave a speed bonus in Real-Time Combat and for just running around in general.
I think it was +15 movement distance per level.
Or 10 or 20.
Found it. (http://fallout.wikia.com/wiki/Bonus_Move)
Perhaps they should implement this in Fonline.
But then people would mix it with Silent Running for crazy sniper action.
Maybe a Quick Getaway perk that shortens Comabt Timeout for exit grid.