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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: vedaras on May 04, 2010, 01:47:51 am
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First of all i would like to mention that at least i myself miss this feature very much. I play as loner, every time i want to make a shared tent i need to keep asking good people for help, i guess this is annoying both for me and for people that helps, so im thinking why not to give opportunity to players so that they could decide who could visit your tent. My idea would be similar to make it work like "joint accounts" in bank. http://www.fo2238.fodev.net/wiki/Banks#Joint_accounts . So you first open your bank account, then you pay some extra and improve it, so others could use it. Then you tell banker who can use your account and who cant. So pretty much same should be in tents, just banker would be replaced by small computer. And this could be obtained by improving your tent. So:
Step 1:
You get 10 brahmin hides, go to random place, use science on them and tent is created.
Step 2:
You gather some materials (it should be metal parts and electronic parts, maybe some wood, maybe even micro fusion cells or small energy cells). You go to workbench and craft item "small computer"
(http://img269.imageshack.us/img269/855/screenshot1nj.png)
Which looks in your inventory like this. Then you go to your tent location, enter it, open your inventory and use science on this small computer and here computer looking like this
(http://img291.imageshack.us/img291/803/screenshot1lq.png)
is placed near your tent .
Computer management works like joint accounts management. You cant do anything, just add or remove nicknames of players who can have your tent visible.
Also i would suggest to limit players that can be added to like 8 since i could hardly imagine non pvp-gangsters adding more :>
So that was look from loners side, but gangs could also use these tents. Since now most pvp gangs buy bases (and thus names) near all northern towns, maybe with this suggestions shared tents would be enough for them, so many gang names could be saved :>
What do you think of all this?
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I agree that it can be a bit a pain on the arse if you want to share your tent with others. But, buddy, it's a TENT afterall. It would look absolutely ridicilous if there is a tent barely hanging together made of hides of a creature dwelling in the wild, and then there is a fully functionable computer standing next to it. :P
Also, as much as I'd love same as you to share the location since I'm a loner, I guess it's meant to be so. If you want to have a big location to share with others, buy a base.
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I agree that it can be a bit a pain on the arse if you want to share your tent with others. But, buddy, it's a TENT afterall. It would look absolutely ridicilous if there is a tent barely hanging together made of hides of a creature dwelling in the wild, and then there is a fully functionable computer standing next to it. :P
Also, as much as I'd love same as you to share the location since I'm a loner, I guess it's meant to be so. If you want to have a big location to share with others, buy a base.
I dont really care it could be tent holodisk or anything where you could add names of people you would like to welcome in your tent.
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actually, i like this idea, as were on the subject of crafting our own Terminal, why not be able to craft Furniture aswell? or maybe tent extentions, and even upgrade the matiral that its made of, like made out of junk, then maybe bricks or alloys,
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If you want to share some location, buy a base.
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looks like your guna have to just tear it down and rebuild it with your buddy following you lol
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buying a faction base would , like he has to get out of the NPC factions and use more money then normaly want to spend on just maybe a tent and a load of mats just to make a terminal, besides, at least just adding the terminal would save Faction Names if someone just wants to buy a base and share with friends
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How about join this idea with this one (http://fodev.net/forum/index.php?topic=3755.0)? Make it possible to buy for 10-15k by one person with possibility to add another players using terminal, just like in bases now. Without workbench or any resources, bases need to have reason for buying them.
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Imho tents should be shareable but just for 10 characters as they are now (but people have to be with you during tent creation). Its logical that you should be able to mark your tent location on someone elses pipboy. Nothing really changes since 10 chars don't allow you to start gang or anything but make your player coop little less painful... And simply if you would want to add 11th guy then it would say something like "There is no more room for him/her" or something like that.
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actually, i like this idea, as were on the subject of crafting our own Terminal, why not be able to craft Furniture aswell? or maybe tent extentions, and even upgrade the matiral that its made of, like made out of junk, then maybe bricks or alloys,
nah suggestion of my point would be not to allow anything that is not allowed in tent now. You can make it shared now, you will be able to make it shared after just it will be easier.
If you want to share some location, buy a base.
My all accounts are in npc factions same as for many other loners, so you understand that leaving these factions and rejoining them is not possible. So for buying a base, i would need to create 3 more alts, of which 2 will be deletedself right after, and one needed to be kept as base leader, this sounds pretty much dull for me.
How about join this idea with this one (http://fodev.net/forum/index.php?topic=3755.0)? Make it possible to buy for 10-15k by one person with possibility to add another players using terminal, just like in bases now. Without workbench or any resources, bases need to have reason for buying them.
i should repeat myself again. Your suggestion has unique advantages over tent, such as bookshelves and i think tent is a tent, if you want those shelves workbenches or any other advantages you need to buy a base. And computer wouldnt add anything that isnt already added it will just make sharing things easier.
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If you want to share some location, buy a base.
too expensive for new players.
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too expensive for new players.
Not really. If you get 5 people the cave for 30k is just two days away. Only required skill is outdoorsman or FA at 40 to make ropes or powder. Then just check the vendors at Hub and Junktown every now and then after you maxed out your cooldown.
The problem now is that everyone wants to make their own faction because joining others is too risky both for you and for them. So the thousand players right now will have five hundred factions :p
Adding a semi-faction base for 15k would help with that. Unless, of course, devs prefer hundreds of tiny factions.
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The problem now is that everyone wants to make their own faction
Well... everyone wants craftingpench and lockers to save items :D
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I agree we need more variety of personal residence whether it is a wooden house or white adobe house or basement in a city ruin. Just for the feeling.
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Computer belongs to bases.
Tents are only tents. Yes. They suck. That's why you need to buy a base. If you are in a NPC faction, then you don't need shared tents.
Obviously this feature is only meant to make alters life's easier.
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Computer belongs to bases.
Tents are only tents. Yes. They suck. That's why you need to buy a base. If you are in a NPC faction, then you don't need shared tents.
Obviously this feature is only meant to make alters life's easier.
i live in vault city for example, all of my accounts do. Now i buy a base and its near redding, so wtf? some of my accounts have like 20 outdoors, that base wont be useable for them. And i already told it and will repeat it once again, you can already make shared tents, it wont add new features that are not added now, it will just make to use these features easier, much easier.
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Computer belongs to bases.
[...]
Obviously this feature is only meant to make alters life's easier.
And yes, a computer in a tent ? Would be quite awkward.
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And yes, a computer in a tent ? Would be quite awkward.
Laptop is solution :)
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And yes, a computer in a tent ? Would be quite awkward.
Well half civilized towns like klamath or broken hills have them, so i do not see a problem why wastelanders could not :> (and as you saw you would need microfusion cells or sec to keep the komputer running :D )
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or add base saler to VC?
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or add base saler to VC?
well i bought a cave in redding today and lucky me it was 2 squares from VC!
but still i had to create 3 trash accounts which wont be used, 2 of them already deletedself, one is boss of faction, is this really needed, when there could be much easier solution :>
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well i bought a cave in redding today and lucky me it was 2 squares from VC!
but still i had to create 3 trash accounts which wont be used, 2 of them already deletedself, one is boss of faction, is this really needed, when there could be much easier solution :>
btw, how did you get to use 3 other accounts? second, if you leave VC (if you did) how do you rejoin?
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btw, how did you get to use 3 other accounts? second, if you leave VC (if you did) how do you rejoin?
well i asked people to help :> And you cant leave vc and rejoin. My npc factioned accounts all are friends of faction not members.
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I agree we need more variety of personal residence whether it is a wooden house or white adobe house or basement in a city ruin. Just for the feeling.
Agree.
I also agree with many others. My solutions are following:
1) tents are tents no change here
2) we need other buildings to be made where a computer wouldnt look ridiculous :D like a building with 1 locker and 1 computer for 10k (the same price for shared account)
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I think that basic base (cave) should be founded by your skill (outdoorsman) and then clear from enemies (raiders/deathclaw...) in small quest. If you will do this, you will be able to use science, repair skill on old and broken computer, power generator, and this map will change (like tent area before tent builing -> tent building) into classic cave base.
This will help new players to spread their own skills to different branches, kind of distribution of labour, and it will be more adventurous than collecting money in tent/bank account.
I know that this can be abusable, but we can find solution for this.
BTW, what about the vault base type, is already in the game or not?
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I think that basic base (cave) should be founded by your skill (outdoorsman) and then clear from enemies (raiders/deathclaw...) in small quest. If you will do this, you will be able to use science, repair skill on old and broken computer, power generator, and this map will change (like tent area before tent builing -> tent building) into classic cave base.
This will help new players to spread their own skills to different branches, kind of distribution of labour, and it will be more adventurous than collecting money in tent/bank account.
I know that this can be abusable, but we can find solution for this.
BTW, what about the vault base type, is already in the game or not?
i think it could be very highly abusable. Every person in every gang could find a cave and make it a spot for gong :>
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i think it could be very highly abusable. Every person in every gang could find a cave and make it a spot for gong :>
Yes, and because of this, there should exist some rules, which will avoid this, or game concept..
Solutions: if you find that cave, clear it and complete quest, you have to write at least 5 players to the computer, or you will lost this cave. Players on level 5 i.e.. or whatever.
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Yes, and because of this, there should exist some rules, which will avoid this, or game concept..
Solutions: if you find that cave, clear it and complete quest, you have to write at least 5 players to the computer, or you will lost this cave. Players on level 5 i.e.. or whatever.
lol so its same shit, there will be 50 caves with same 50 names for same gang of 50 members dont you think ? :>
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i think it could be very highly abusable. Every person in every gang could find a cave and make it a spot for gong :>
Oh come on, soon even standing at NCR will be "highly abusable".
Maybe finding a cave is not the perfect idea, but right now there are some encos with white stone hut. So why not making a simple "base" from it? Without workbench, without billions of lockers, just one or two crates for stuff and computer terminal to adding other players so they can see this location.
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lol so its same shit, there will be 50 caves with same 50 names for same gang of 50 members dont you think ? :>
Vedaras, you were my frind, when i had my Radio madbrahmin project. It brokes up in moment, when you "lend" vedaras kill to your friend, but he was our enemy so he started to attecked us in cites. So we did too. Than he give your char back, but nobody form us did not know it. So we were still killing vedaras kill. From this moment, there starded word war between us. So every my suggestion is full of shits, it is retarded, noobish etc. comments from you.
I like Fallout/Fonline, you too. All of us have ideas about balancing or developing this project. So there is no need to behave like child on playground. If you have another idea or point if view, you can avoid vulgarism.
Back to topic. If you will have to create new 5 players on level 5, find adequate cave, finish capture quest, it will be more harder than now. Now you need to create 4 new level 1 chars and give them 30 k caps and DONE.
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bla bla
for your suggestion you can do abandoned bunker quest. We need something more like wichura is saying any free space available for every single person, which could be easy shared. And easy sharing is the main reason of it, not workbenches, not lockers not anything. These lockers are crap anyway they contain like 100-200 kg while every cheap merc can carry in thousands.
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Vedaras, you were my frind, when i have my Radio madbrahmin project. It brokes up in moment, when you "borrow" vedaras kill to your friend, but he was our enemy so he started to attecked us in cites. So we did too. Than he give your char back, but nobody form us did not know it. So we were still killing vedaras kill. From this moment, there starded word wa between usr. So every my suggestion is full of shits, it is retarded, noobish etc. comments from you.
I like Fallout/Fonline, you too. All of us have ideas about balancing or developing this project. So there is no need to behave like child on playground. If you have another idea or point if view, you can avoid vulgarism.
Back to topic. If you will have to create new 5 players on level 5, find adequate cave, finish capture quest, it will be more harder than now. Now you need to create 4 new level 1 chars and give them 30 k caps and DONE.
youre suggesting its easier to get 30k by some new players than reach lvl 5 by each of them? not very smart. It should cost cash not by some quest. A base is an expense that you buy your security for.
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Ehm whats wrong with getting base by other means than just money? You think that money are only thing capable of keeping things balanced? Hello, this is FOnline we are talking about. Money is actually the most abused/abusable commodity we have right now. Afaik every major patch/wipe was accompanied with bugs that allowed players to gather/spawn/create shitload of money with minimal effort.
Allowing players to get a base through their resources/skills/knowledge or quests and letting them to decide where to place it seems more acceptable than current lottery system. Maybe introduce some actual building up.
1.) Find proper land.
2.) Get X people together (maybe 6+) to turn regular encounter map into building site.
3.) Stage 1: you have to cut the trees, dug some soil, generally prepare the land for further steps (so some hard work needs to be done and that could be cooldown based to prevent insta-bases).
4.) Stage 2: though site terminal (or something like that) you turn current building site into another phase of construction. Now your goal is to gather basic materials to build your base. Mainly wood, metal parts, hides of all kinds, ropes etc...
5.) Stage 3: once the ground is prepared and materials are gathered nothing stands in your way to build yourself a base. Again cooldown/repair/science based stuff. So instead of shoveling soil, cutting the trees or gathering materials you will have to just use your skills on spawned piles of materials (crates, piles of wood etc) and that would eat your cooldown. Once you do it enough times you will be able to turn your building site into actual hideout with regular gang terminal and all that stuff.
No dynamic maps needed, no extra stuff required. Just few fancy objects, one half-terminal, refresh map 3 times and boom - wild gang hideout appeared!
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Then we should be able to give tent location with a radio, now we can't, with a radio you can give location to a friend.
Of course be aware of robbers :)
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Ehm..
you can already do abandoned bunker quest i dont see why its still not enough for you ? and its not discussion about base so please stick to topic.
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you can already do abandoned bunker quest i dont see why its still not enough for you ? and its not discussion about base so please stick to topic.
Hmm maybe we should all call it a days, delete our forum accounts and just play FOnline as it comes...
And last time I checked page 2 and 3 are pretty much all about the bases and since its closely related stuff I believe my post is relevant for this topic.
But to please vedaras: I think tents should be shareable but just up to 10 players. No need for any computer to do so, simply lead stranger into your tent and through pipboy/radio/something like that you mark tents position on the world map for him. Nothing revolutionary, nothing imbalanced, nothing wrong. Simple boost for player cooperation and making ones life a little bit convenient.
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But to please vedaras: I think tents should be shareable but just up to 10 players. No need for any computer to do so, simply lead stranger into your tent and through pipboy/radio/something like that you mark tents position on the world map for him. Nothing revolutionary, nothing imbalanced, nothing wrong. Simple boost for player cooperation and making ones life a little bit convenient.
it looks like we all agree about one thing, no matter in what way tents should be shared more easily :> I agree with 10 limit since 10 is limit in doing it now.
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youre suggesting its easier to get 30k by some new players than reach lvl 5 by each of them? not very smart. It should cost cash not by some quest. A base is an expense that you buy your security for.
The money for base system is the consequences of lack of game content. I will explain it.
In post apo world, there will not exist something like money/currency, because only valuable things have their value. If you have at least highschool education, you know the history of currency. First was salt, because it is neccesary for human being and in the middle of Europe there is not sea.. Then it was replaced by expensives metals, like silver, gold, or by spice, and later, by money in current form.
In post apo world, there is not any bank, emiting the money, there is not need for papers or coins without price. There can be value in expensive metals, if the society is existing and growing, but if not (The road - book, or The road - movie), this is priceless too.
In Fallout, creators need to make game similar to other (fantasy) rpg and need to balance it. So they implemented global currency, bottle caps, this was their artistic license. But it is only because of you need to spend your value in other place in other time.
In real post apo world, there will be more natural, that you will find yourself your home or you will build it. There is no industrial branch of this kind.
So i think, that is more natural ingame to make a part of friends, one will be scout (high outdoorman) and maybe he will need also speech to talk with more experienced NPC scout, who will give him some his experiences (thru perk). So scout, and his friends will take their basic guns, equipment and they will try to find they home (cave). If they will find the adequate one, they will need first clean it up, by their combat skills, then repair old broken generator (repair skill) and then set up computer (science skill). Of course, they will need some basic resources, like junk, el. parts, metal parts, wood. This will be too heavy to take it alone, so better will be to find first brahmin or buy caravan. And if they will colect this, they should use it on the generator (metal parts), computer (el. parts), brahmin pound (wood),.. with their separate skills. If they will have everything ready, they will just bring some fuel to generator (like flamer fuel, mfc, secells,..) and they will turn on computer and create their own gang. Done. The map should be almost the same like is current cave map. The same will be after creating the base, little different will be before.. broken computer, no brahmin pound, enemies there ... .
This, my friends, will be kind of collective quest, journey. You can do it with your friends, or maybe alone, if you have enough level (speech, outdoorsman, repair, science, combat ability).
And current way? If you have money, you need to create 3 new alts and give him money. It is done after 1 minute after you will enter the city. Hurray, so big barrier...
If you dont have, you are selling your crafted things (mostly things that nobody wants, they are only good because of their value in NPC shops-- like was abusing with trowing knives, etc,..).
In my point of view, more entertaining is my idea about finding and creating your first base.
P.S.: Vedaras, i have noticed that you have always standing opposing ideas to my ideas. Maybe you have complex from me. Find yourself a girl, it will 100% helps you.
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So i think, that is more natural ingame to make a part of friends, one will be scout (high outdoorman) and maybe he will need also speech to talk with more experienced NPC scout, who will give him some his experiences (thru perk). So scout, and his friends will take their basic guns, equipment and they will try to find they home (cave). If they will find the adequate one, they will need first clean it up, by their combat skills, then repair old broken generator (repair skill) and then set up computer (science skill). Of course, they will need some basic resources, like junk, el. parts, metal parts, wood. This will be too heavy to take it alone, so better will be to find first brahmin or buy caravan. And if they will colect this, they should use it on the generator (metal parts), computer (el. parts), brahmin pound (wood),.. with their separate skills. If they will have everything ready, they will just bring some fuel to generator (like flamer fuel, mfc, secells,..) and they will turn on computer and create their own gang. Done. The map should be almost the same like is current cave map. The same will be after creating the base, little different will be before.. broken computer, no brahmin pound, enemies there ... .
This, my friends, will be kind of collective quest, journey. You can do it with your friends, or maybe alone, if you have enough level (speech, outdoorsman, repair, science, combat ability).
And current way? If you have money, you need to create 3 new alts and give him money. It is done after 1 minute after you will enter the city. Hurray, so big barrier...
If you dont have, you are selling your crafted things (mostly things that nobody wants, they are only good because of their value in NPC shops-- like was abusing with trowing knives, etc,..).
In my point of view, more entertaining is my idea about finding and creating your first base.
I see just one problem Lordus, but
1) where would you find these caves? Or would they replace the caves that are now?
2) If yes, the caves should vary in lenght and so on which could be more beneficial and not controlled, so lets say faction all lvl 21's ifnd themselves a BIG ASS cave for like 20 people because they have ammo and guns to look more than others
3) If no, where would you find them? They would have the same entrance as the normal caves (or there would be 50/50 ratio whether it is a cave to live or just a cave)
4) Why do you need fuel? So the base exits right? If yes, what would happen if there was no fuel? Would it vanish or appear on the map? This could be considered, bringing some life and duties of the cave.
5) So lets say I have 5 friends I help each one of them to have his own base, so he has his locker, workbench etc, it would divide people I guess
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I see just one problem Lordus, but
1) where would you find these caves? Or would they replace the caves that are now?
2) If yes, the caves should vary in lenght and so on which could be more beneficial and not controlled, so lets say faction all lvl 21's ifnd themselves a BIG ASS cave for like 20 people because they have ammo and guns to look more than others
3) If no, where would you find them? They would have the same entrance as the normal caves (or there would be 50/50 ratio whether it is a cave to live or just a cave)
4) Why do you need fuel? So the base exits right? If yes, what would happen if there was no fuel? Would it vanish or appear on the map? This could be considered, bringing some life and duties of the cave.
5) So lets say I have 5 friends I help each one of them to have his own base, so he has his locker, workbench etc, it would divide people I guess
ad 1) I think that they should replace current base. You will find them in almost same positions, like now, if you want to buy cave.
ad 2) It is problem, because of maps are not dynamic. But from my experience of caves cleaning, i know that there exist same caves similar to base-caves. So you will have to find exactly the same type. Maybe there should exist broken computer and generator, maybe not -> so you will have to create this stuff.. it is about discussion. Another idea.. If is the cave too long, you can use dynamite to cut of the longest branches. (another role you may need).
ad 3) There is solution too. the outer view of caves - bases should be qiute different.
ad 4) I mean fuel only because of turn on generator to turn on computer to create base. Only another kind of stuff you need to create base. Nothing to maintain. (I heard that devs will add purpose for generators - kind of upkeep mechanism, but they have another work to do)
ad 5) This is questionable. At first, i would like to see statistic, how many current 30k bases is already in the game. If we could compare it to registered alts or average playing players, maybe we will be surprised. Than this my change will bring nothing new in total number of bases.
But neccesary is to set up game economy mechanism in this my suggestion. I dont mean price in caps, i mean person - hour - unit spend in game. If you generate 30k you need to spend XXX person - hour - unit.. If you need to collect resources for this, you need to spend this kind of unit too. So then we can compare it.
Dividing people.. to be in one gang/base with friends brings only benefit to our gang. I done need to buy all profesion, i ask my teamate. I dont need to buy all books, if i dont have enough my personal resources, or i cant manufacture them, i can ask.
So only problem should be, if some nerd wants to destroy server by adding constantly new bases... maybe x days long cooldown, but i heard that bases will be deleted, if computer is not used for 4 weeks..