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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Wipe on January 02, 2010, 09:21:37 pm

Title: Gambling strikes back
Post by: Wipe on January 02, 2010, 09:21:37 pm
What we can do if we want to be rich...? Start gambling, ofc! Here is few ideas for ressurecting gambling skill and not make cash farms from casinos. All needs tweaking, balancing and such stuff, but in theory should works fine. Happy reading.

GENERAL IDEAS

GAMBLING MACHINES
This is very easy - you just put few caps inside and you win. Or not. But, like we all know, it's not so easy when we give some feature to players :) To avoid autoclickers from abusing machines, few things must be added to annoy our (too lucky) gamblers. Here is one example:

GAMBLING NPCS

CONNECTIONS

I hope you like it, and sorry for little chaos ::)
Title: Re: Gambling strikes back
Post by: JovankaB on January 02, 2010, 10:19:13 pm
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GENERAL IDEAS, GAMBLING MACHINES

Great ideas, except I think repair (wo)men shouldn't travel but be casino employees (maybe just owners would repair a few machines once per day for example, or you would have to pay them to make them repair machines faster).

Quote
Tragic: The Gathering

Good idea... but I wouldn't make playing Tragic to complicated (unique cards, some rules seem to complicated for me, a simple Gambling + LUCK + number of decks roll would be enough IMHO). Also I think winner should take all decks.
Quote
Russian roulette
Good idea, but the problem is, dying is not really dangerous in FOnline. Imagine all the naked bluesuits playing the Russian Roulette and returning 3 minutes after death... doesn't sound like a game for real (wo)men at all IMHO. I would change it into Jet Roulette:

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Lockpicking machines
Great idea! :D I knew you will smuggle something for lockpickers! ;)
Title: Re: Gambling strikes back
Post by: Reconite on January 02, 2010, 10:35:25 pm
Looks very good, it seems you've got everything covered (plus the Jet idea that Jovanka said, because dying bluesuits mean no real consequence to them). And it's Tragic: The Garnering in Fallout. ;)
Title: Re: Gambling strikes back
Post by: Badger on January 02, 2010, 11:04:14 pm
I love the sound of this. There's gotta be some way of incorporating a 'random' element into the slot machines. Using them brings up a dialogue window. Make it complicated enough to require someone actually sitting at their PC.

And I think Russian Roulette will work if there's a 500 cap minimum bet. Better yet, if you could script it so players don't lose everything they own when they play, you'd get an awful lot more players.

I really like all these ideas. I'd always hoped bars would become areas for players to just hang out. I'd quite like to see some kind of 'Barfight' system, where two people fight unarmed and anyone else has the option to bet on them. Obviously, if anyone pulls a gun or kills their opponent they get attacked for being psychopath. If we can finally work out a 'you get killed NPCs grab your gear and if they like you you get it back' system, we'd see a lot more stuff like this.
Title: Re: Gambling strikes back
Post by: Wipe on January 02, 2010, 11:21:17 pm
(...) I think repair (wo)men shouldn't travel but be casino employees (maybe just owners would repair a few machines once per day for example, or you would have to pay them to make them repair machines faster) (...)

If we make repairs too fast, it will be farmed 24h/day, and i don't want to see it happen. Few 300%-players wins cash, brokes all machines, pays for repair / wait a day (it's not so long with 20x time) and farm cash again.

(...) I wouldn't make playing Tragic to complicated (...) Also I think winner should take all decks. (...)

For normal gamblers - yes, but not for "teachers" (they should be masters in Tragis so they need some backup decks. for them, limited bets can be added - 1, 5, 10 or 20 decks)

(..) I would change it into Jet Roulette (...)

Good idea, i totally forgot about jet :D But still, i want to play RR, JR can be added as Den/New Reno mutation.

(...) dying bluesuits mean no real consequence to them (...)

It's gambling, reward is what we want! What about higher bets, if player survive X games in a row? More times you are "last (wo)man standing" - more you can win. You die - you go to lowest bet. With russian roulette we can use pure LK roll, so chars with lower LK still get a chance to have brain still in their head, even if they have 5% gambling (cos of more important skills - real (wo)man needs real stats). Plus, we have custom respawn time now... :P

(...) players don't lose everything they own when they play (...)

Nah, i don't think it's good idea. You don't have balls? Play Tragic! **coughcoughpussycough**
;)
Title: Re: Gambling strikes back
Post by: Badger on January 02, 2010, 11:31:06 pm
Nah, i don't think it's good idea. You don't have balls? Play Tragic! **coughcoughpussycough**
;)
It's about human nature. Add another boring step before you can play, people just won't. Nobody's going to be passing by and join a game with strangers, because they'll need to walk to their tent, drop their gear off, collect their cash and return back.

I'd rather make it too gentle and have everybody play it. There's too many features in this game that don't get used. Bounty hunting, rentable rooms, etc.
Title: Re: Gambling strikes back
Post by: Roachor on January 03, 2010, 03:59:11 am
All I want is the boxing ring fight betting to work.
Title: Re: Gambling strikes back
Post by: jodwig on January 03, 2010, 10:39:15 am
Giving back gambling with new options and mechanics would be nice.
Title: Re: Gambling strikes back
Post by: AmneziaHaze on January 05, 2010, 08:27:29 am
gambling with no hacks and bugs abusers is good idea, but only when they playing using money just from players, not generated by system((like traders money and stuff). when you win in rulette or something like that - just take all money from last games prices.

gambling and speech skills there is now just last two non-playable skills in game. i think will be activated soon.
Title: Re: Gambling strikes back
Post by: Scottz on January 05, 2010, 11:13:11 am
All I want is the boxing ring fight betting to work.

Yeah, it would give new aspects to gambling, such as two groups [factions too, why not] could try to train and boost their boxer to it's best in order to win some money. Bets from both sides on the table and the winner takes all. It ain't so much of a role-playing, however getting some training could create it and someone might even try to find a good combo of drugs to enhance the boxer's performance. Also some players just might enlist as boxers to a boxing club and just fight against other boxers of the club. After a win, they would get their fair share of the profit. After a while rumors might start to go around about how is the best of the best etc. This would create odds that certain boxers have against others. Betting for a so-called "weaker" opponent would have higher risks of losing money, but in the case of winning they would get a higher amount of money.
Title: Re: Gambling strikes back
Post by: Wipe on January 05, 2010, 11:42:29 am
(...) playing using money just from players, not generated by system((like traders money and stuff). when you win in rulette or something like that - just take all money from last games prices.

True, but you need cash for start a bussines, and machines must be full and ready for players who want to play all the time. We can take it from city gambling cash, gambling cash in general or any other source that is already part of economy. I don't want to point at any source... It's just a suggestion after all, so mechanics for it are up to devs :)

(...) gambling and speech skills there is now just last two non-playable skills in game (...)

Speech is waiting for quests to be usuable, but lockpick in current state is useless too (my opinion as player with lockpicker char... but that's discussion for another thread).
Title: Re: Gambling strikes back
Post by: Reconite on January 08, 2010, 09:49:05 am
I think this idea is great, and gambling really needs to be put to use again.
Could we see some input from a developer on this?
Title: Re: Gambling strikes back
Post by: corosive on August 11, 2010, 12:42:01 am
This needs to be refreshed, it's got some really good ideas. I hope the devs haven't forgotten about this one... It's been over 120 days...

Anyhow I like all the ideas except the "stealable" slot machines, it might make it so that in the long run most machines have been robbed or broken... we would get tired of having to come back every hour to see if some thief didn't rob them yet...

Also Casino's would be full of pkers lol so our rep with that town should really affect how safe it is to gamble at... If I'm neutral I should have maybe one guard assigned to protect me, if higher I should get more... But that doesn't mean that they follow me around, it just means I have 1 guy watching my back, but if I win a jackpot I should get an escort out of the casino :P

I hope this one isn't forgotten about, I stumbled upon it during a newer post when one of the gm's posted a link to this...