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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: vedaras on April 27, 2010, 02:56:11 pm
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K, we have a few maintenance centers already. And now you cant do nothing in them.
One in vault city
(http://img143.imageshack.us/img143/8026/screen27042010153957.jpg)
And one in modoc
(http://img202.imageshack.us/img202/3884/screen27042010154343.jpg)
So my idea would give these centers function to repair players stuff for caps. My repairing price suggestion would be, 0.5% items base price for 1% deterioration repaired, 60% items base price for 'little broken' item repaired, 70% items base price for 'pretty broken' item repaired, 80% items base price for 'barely hanging together' item repair and 90% base price of "beyond repair" item. I think that could reduce alting, and sometimes even with repair character its hard to repair 100 fucked up items found in wasteland, so if you have caps why not to spend them on fixing your stuff?
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+1
but, Beyond repair is beyond repair. No one can fix that.
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+1
but, Beyond repair is beyond repair. No one can fix that.
Well Val is repairing such advanced shit as vc turrets and so on, so she should be able to fix even beyond repair items, and since price is almost as for new weapon i see nothing wrong in that :> This would be useful because many big guns simply goes to beyond repair from 90% or something. So why throw them to trash bin when you can bring them back to "life"? :>
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If something is beyond repair, i dont think that this is unrepairable, but better is to buy new one, than repair broken one (because of resources). So why not "repair" beyond repair gun, but you will need half of original resources but you will also have only 50 percent chance to repair it succesfully..
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If something is beyond repair, i dont think that this is unrepairable, but better is to buy new one, than repair broken one (because of resources). So why not "repair" beyond repair gun, but you will need half of original resources but you will also have only 50 percent chance to repair it succesfully..
Well yeah i thought about that, that npc which repairs, could repair your stuff for some of materials needed for crafting that weapon. But i think it should be made either for caps or for materials not for both :>
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Nice idea...
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Stop making comedy option polls, too tempting to choose.
Good idea. That Vic's daughter has stood there unemployed too long, time to put her to work.
For future good repair% players could also repair each other's guns. If you can't find someone to repair your gun, just go to mechanic but it'll cost you. Same thing is going on with doctors healing injuries.
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Stop making comedy option polls, too tempting to choose.
Good idea. That Vic's daughter has stood there unemployed too long, time to put her to work.
For future good repair% players could also repair each other's guns. If you can't find someone to repair your gun, just go to mechanic but it'll cost you. Same thing is going on with doctors healing injuries.
since NPC's would repair for caps repairmen players will still be useful, like doctors are now :> But still players should have ability to chose in which way they want to do everything it suppose to be role playing game after all :>
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Nty, Some Dude could Find a Broken Bozaar In teh Shop and get it Repaired xD
Make the Shop Sell Broken Full Price Or No
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Nty, Some Dude could Find a Broken Bozaar In teh Shop and get it Repaired xD
Make the Shop Sell Broken Full Price Or No
good luck in finding broken bozaar.... :> For me at least repair skills serves only if i am exploring wasteland to repair my stuff which i am using for the moment, when i get to my tent or base surely i wont repair 1000 of deteriorated items, so these maintenance centers could sure help me i think for others too :>
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Vedaras I think either those maintenance centers should repair your guns, or better, some random traders in the caravans, so that way you would be able to repair the gun your weilding without the risk of exploit like above-mentioned bozar :P And it would generate some risk of getting killed when looking for a caravan trader of course, so it wouldnt be exploitable just a complementary function of them
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what abput a group of LSWers coming to a caravan, the vendor repairs their shit, and then they brutalize the poor bastard and get their caps back, as well as a lot of loot and having their weapons fixed, you ever think of that eh?
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what abput a group of LSWers coming to a caravan, the vendor repairs their shit, and then they brutalize the poor bastard and get their caps back, as well as a lot of loot and having their weapons fixed, you ever think of that eh?
Well I guess that should work either with certain weapons, not to be abused, namely all pistols some double handed, common for wasteland. The LSW is rare and should be repaired by a common trader, its just to sophisticated :p
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well,the ideea is good,but the beyond repair think is beyond repair,not even a repair 300 caractar can repair that,so a NPC whoud not have a chance
so,the ideea is good,and for the beyond repair,use scince to get some extra maths
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Nope. Players can do it. I'm not for this. I prefer interactions Players=>Players and not Players=>NPCs.
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So let players do it more safety. Atm. it's that you can't get repaired your weapon if repairer isn't your good friend because it will be stolen.
Make a repairboy or something like that activated like a trade window.
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Nope. Players can do it. I'm not for this. I prefer interactions Players=>Players and not Players=>NPCs.
jup and players can also heal, but we have doctors, players can protect but we have guards, players can help but we have mercs, players can mine but we have item dissembling and slaves. I am for players with players interaction too, but having alternative will be only good not bad. And as i said no player will fix your 1000 deteriorated items, and in npcs it could be done pretty fast :> + We still lack ways how to spend money :>
Vedaras I think either those maintenance centers should repair your guns, or better, some random traders in the caravans, so that way you would be able to repair the gun your weilding without the risk of exploit like above-mentioned bozar :P And it would generate some risk of getting killed when looking for a caravan trader of course, so it wouldnt be exploitable just a complementary function of them
you think caravan found in the middle of desert will be able to fix your stuff and npcs repairers with all required tools and skills will not? Doesnt make sense man...
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Nope. Players can do it. I'm not for this. I prefer interactions Players=>Players and not Players=>NPCs.
Agreed.
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jup and players can also heal, but we have doctor
Indeed, doctors are usually the last resort when it comes to healing, when you just can't find anyone to heal you. Why couldn't repair work the same way, players just need more reasons and chances to repair each other's stuffs. Right now the most likely result when you ask someone to repair your BA is that you have it stolen.
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Indeed, doctors are usually the last resort when it comes to healing, when you just can't find anyone to heal you. Why couldn't repair work the same way, players just need more reasons and chances to repair each other's stuffs. Right now the most likely result when you ask someone to repair your BA is that you have it stolen.
exactly, and one more bad thing is damn repair cooldown, i have many stuff like smgs flamers etc, and even though i have a repairman i dont have that many time to repair those items, npc fix shop would solve the problem.
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npc fix shop would solve the problem.
or my idea about RepairBoy (interact player-player as trade channel, just without giving item to anyone and without risky of steal)
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It is less of a hassle to level a repair alt than it is to look for a repairman and risk having your stuff stolen every time you need something repaired.
By not implementing repairing NPCs, you are not promoting player interaction, you are promoting alting.
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By not implementing repairing NPCs, you are not promoting player interaction, you are promoting alting.
just because no players will talk to you, yoz
I made a repair man awhile ago, it cost different caps for different weapons and you needed to supply two weapons to make a new one. Never submitted because he liked stealing new weapons (ie if you had 2 broken shotguns and 1 new shotgun in your inventory he'd steal the new one) anyways, I'll find it.
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just because no players will talk to you, yoz
I made a repair man awhile ago, it cost different caps for different weapons and you needed to supply two weapons to make a new one. Never submitted because he liked stealing new weapons (ie if you had 2 broken shotguns and 1 new shotgun in your inventory he'd steal the new one) anyways, I'll find it.
i think i need to drink a bit more to understand what you are saying
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An npc that took 2 weapons, some caps and returned 1 fixed weapon.
No reason why it couldn't work like that. Pop into chat to talk about new repair jesus.
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An npc that took 2 weapons, some caps and returned 1 fixed weapon.
No reason why it couldn't work like that. Pop into chat to talk about new repair jesus.
if so i think weapon break count should return to 0, in this case i thinkit would be ok :>
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Nope. Players can do it. I'm not for this. I prefer interactions Players=>Players and not Players=>NPCs.
Yes, if we played in pony wonderland where people actually make clean business, trust each other and fucking others up isn't the main objective
Unless by player interaction you meant alts ;)