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Other => FOnline:2238 Forum => Archives => News and Announcements => Topic started by: Ghosthack on April 26, 2010, 09:53:45 pm

Title: Changelog 26/04/2010
Post by: Ghosthack on April 26, 2010, 09:53:45 pm
FIXES:
- Followers will draw/holster weapons normally now.
- NPCs respawn with full HP.
- Client correctly displays DT and DR from armour.
Title: Re: Changelog 26/04/2010
Post by: RavenousRat on April 26, 2010, 09:56:45 pm
FIXES:
- NPCs respawn with full HP.
Nooo, damned Sha Enin.



What about damned thieves? Guards sometimes act like crazy, you need to test something, sometimes they protect thief from only one guy, but other can shoot them safely. Sometimes someone can kill thief and he'll become unprotected, and they only way is die in NCR, not in wastes, so it forces to lose reputation by attacking someone.
Title: Re: Changelog 26/04/2010
Post by: Ganado on April 26, 2010, 09:57:57 pm
Quote
- Followers will draw/holster weapons normally now.

Ah excellent. Time to arm my guys with Rippers finally.
Title: Re: Changelog 26/04/2010
Post by: Marko69 on April 26, 2010, 10:01:45 pm
REMOVE SNEAK ASAP ITS UNPLAYABLE!
Title: Re: Changelog 26/04/2010
Post by: Josefista on April 26, 2010, 10:08:16 pm
REMOVE SNEAK ASAP ITS UNPLAYABLE!

VOUCH
Title: Re: Changelog 26/04/2010
Post by: Surf on April 26, 2010, 10:09:39 pm
There is a nice little button on your keyboard, its called "Caps Lock".
I recommend you to use it.
Title: Re: Changelog 26/04/2010
Post by: Lacan on April 26, 2010, 10:16:34 pm
"We're testing FoV again, excuse horrible lag"; in game GM message, for those who wonder.


-> ok.
Title: Sneak
Post by: RiDZoker on April 26, 2010, 10:28:41 pm
When you gonna fix sneak??? It's really unpleasant to play...
Title: Re: Changelog 26/04/2010
Post by: Solar on April 26, 2010, 10:30:06 pm
Crits should be nerfed a little. Mostly changes to eye shots.
Title: Re: Changelog 26/04/2010
Post by: GroeneAppel on April 26, 2010, 10:54:21 pm
Crits should be nerfed a little. Mostly changes to eye shots.

Thank god.
I'm especially annoyed with knockout/crippling when somoene hits you for 0-5 damage, it doesn't make sense at all.
"It didn't hurt no, but he broke my arm!"
Title: Re: Changelog 26/04/2010
Post by: RavenousRat on April 26, 2010, 10:58:17 pm
"It didn't hurt no, but he broke my arm!"
It's the only reason to stay alive, if his hand won't break, then he'll burst me with his LSW 3 times in a row on next turn. Damned jet-junkies.
Title: Re: Changelog 26/04/2010
Post by: UnkS on April 27, 2010, 02:50:53 am
Is there a higher lag after update or is it just me?
Title: Re: Changelog 26/04/2010
Post by: Ganado on April 27, 2010, 03:24:08 am
Is there a higher lag after update or is it just me?

It is because FoV is on:

Quote
"We're testing FoV again, excuse horrible lag"
Title: Re: Changelog 26/04/2010
Post by: UnkS on April 27, 2010, 04:29:54 am
ops my mistake sorry, thanks for the answer  ;)
Title: Re: Changelog 26/04/2010
Post by: Survivor on April 27, 2010, 08:34:59 am
No need to nerf anything. If someone got pwned by someone using feature, and they don't want use this feature themselves, it's entirely their damn fault.
Because if you nerf crits and sneak, next will be "nerf BG please", then "nerf aimed shots please", then "nerf high hp please", then "nerf mercs please" etc. It's endless river of whining, and we can see what such "fixes" did to TLA.
Title: Re: Changelog 26/04/2010
Post by: virus341 on April 27, 2010, 08:39:30 am
No need to nerf anything. If someone got pwned by someone using feature, and they don't want use this feature themselves, it's entirely their damn fault.
Because if you nerf crits and sneak, next will be "nerf BG please", then "nerf aimed shots please", then "nerf high hp please", then "nerf mercs please" etc. It's endless river of whining, and we can see what such "fixes" did to TLA.

lol? TLA was planned to be co-op game, not gang-vs-gang game. Those, who think that it was made due to whiners should think twice.
Title: Re: Changelog 26/04/2010
Post by: Surf on April 27, 2010, 08:41:30 am
Is there an english forum or atleast a wiki or so where one can read whats going on over there at TLA? (kinda interested)
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 08:48:40 am
i've been searching for something like that for a while now, i've even wanted to test it for a while, but then the wasteland became a Stallona bearing wonderland, i like it the way it is right now, except for the sneaky little devils.
Title: Re: Changelog 26/04/2010
Post by: RJ on April 27, 2010, 08:54:07 am
@Survivor

Another mutant lover?

@on-topic

Hopefully everything about FOV and sneak will get back to pre-wipe. Some boost for sneak is needed thought but not as big as it's now.
Title: Re: Changelog 26/04/2010
Post by: virus341 on April 27, 2010, 09:09:07 am
Is there an english forum or atleast a wiki or so where one can read whats going on over there at TLA? (kinda interested)

afaik there is no wiki, and only ru-forum, where all discussions are.
And not to be totally off-topic, I still remind you about this (http://fodev.net/forum/index.php?topic=3913.0) :)
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 09:14:03 am
oh yeah, that...
Title: Re: Changelog 26/04/2010
Post by: Survivor on April 27, 2010, 09:21:08 am
lol? TLA was planned to be co-op game, not gang-vs-gang game. Those, who think that it was made due to whiners should think twice.
It was gang-vs-gang since OBT1, you can't be succesful playing alone.
"Terminator", "No full loot drop" - whing about "nerf crits" and "I lost my spear and flint, BAD GAEM!!11". That's where I and my friends stopped playing TLA. "Hell" - whining about "too small death penalty". "No lvlcap" - which means 80-lvl chars used WPE for steal and FA grind - whining about "playing after 24 lvl is boring".
Is there an english forum or atleast a wiki or so where one can read whats going on over there at TLA? (kinda interested)
Most of russian players know only one english word, "please". So, creating english wiki will be worthless.
Thank god.
I'm especially annoyed with knockout/crippling when somoene hits you for 0-5 damage, it doesn't make sense at all.
"It didn't hurt no, but he broke my arm!"
Pepper spray. Tazer. Rubber bullets. No lethal damage, but can cause some cripples.
We call low damage weapons like 10mm pistol "traumatic weapon".

I use sneaker for safe mining in unguarded mines and for some protection against thiefs when i'm going to trade. But hell, this is so imbalanced! Let's nerf miners and traders, they are so dangerous!
Now, when FOV is off, some people suffer from sneakers. When FOV is on, there lags that cause to suffer EVERYONE. Yeah, that's damn fair.
Title: Re: Changelog 26/04/2010
Post by: Solar on April 27, 2010, 10:14:56 am
Its not an endless cycle, its insta death that was stupid. Eye shots are still pretty powerfull.

Sneak is also stupid and would be nerfed to oblivion, except that its only there due to FoV not running smoothly yet. It will go because it destroys so many other aspects of the game and results in only sneakers playing the game - and even then its in a highly unsatisfactory way.
Title: Re: Changelog 26/04/2010
Post by: Survivor on April 27, 2010, 10:31:32 am
Its not an endless cycle, its insta death that was stupid. Eye shots are still pretty powerfull.

Sneak is also stupid and would be nerfed to oblivion, except that its only there due to FoV not running smoothly yet. It will go because it destroys so many other aspects of the game and results in only sneakers playing the game - and even then its in a highly unsatisfactory way.
Instant deaths gives even a bluesuit a chance against player in BA with LSW. This is metagaming, but this makes game more easy to new players and makes ganking harder.
Sneak is overpowered now, but fixes that makes FS AND BS -90% penalty making it's absolutely useless. And you need really many SP putted into sneak to make it's useful, so with fix it's just like you spend your time making 21 lvl sneaker is wasted. Yeah, game with only sneakers is not good, but games without sneakers at all and with such lags (I once seen 17000ms ping) and crashes every 1.5 hour isn't better.
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 10:34:52 am
i once had a monstrous 40k ping, that's 40 seconds people...
Title: Re: Changelog 26/04/2010
Post by: virus341 on April 27, 2010, 10:48:24 am
Quote
Most of russian players know only one english word, "please".
Yeah, and we also drink Vodka, riding bear with Balalayka, singing Katusha all day long.
Just continue live in a dream.
Title: Re: Changelog 26/04/2010
Post by: Solar on April 27, 2010, 10:53:27 am
Instant deaths gives even a bluesuit a chance against player in BA with LSW. This is metagaming, but this makes game more easy to new players and makes ganking harder.
Sneak is overpowered now, but fixes that makes FS AND BS -90% penalty making it's absolutely useless. And you need really many SP putted into sneak to make it's useful, so with fix it's just like you spend your time making 21 lvl sneaker is wasted. Yeah, game with only sneakers is not good, but games without sneakers at all and with such lags (I once seen 17000ms ping) and crashes every 1.5 hour isn't better.

Its not metagaming, its ruining the entire concept of progression. You can spend hours levelling to 21, you can earn thousands of $ to get CA and the highest tech equipment of your chosen skill and then you go off into combat and ..... you have roughly the same chance as a level 9 player throwing a rock.

Someone who is vatly superior should win in the majority of cases, with only a slim chance of something bizzare happening. Which is what it is now.
Title: Re: Changelog 26/04/2010
Post by: Survivor on April 27, 2010, 11:02:57 am
I'm just think that every battle should be a thrill, and wasteland is never safe.
Title: Re: Changelog 26/04/2010
Post by: RavenousRat on April 27, 2010, 11:16:05 am
Carry weight must be the realy problem for sneakers, so even if you're bluesuit who carrying minigun and 120 5mm AP bullets in pocket much have slightly reduced sneak. Sneak should be possible with light weapon and max. leather armor, but better leather jacket.
Also if there's penalty for armor (not only carry weight), but it's impossible to make penalty for weapon, because he can keep it in off-hand, yes, it takes time to switch between bare hands and LSW, but when you're invisible and target don't expect you, it's not a problem. So weight of items must affect it really hard. So a character with SMG and leather jacket can sneak up to someone, but for bluesuiter with LSW it must be hard.
Title: Re: Changelog 26/04/2010
Post by: Izual on April 27, 2010, 11:25:04 am
Quote
- NPCs respawn with full HP.

That's a very good news !
Title: Re: Changelog 26/04/2010
Post by: trader on April 27, 2010, 11:36:19 am
Thats true but if bluesuit with desert pown BA/ava player with 1 shot thats not right :D
I'm just think that every battle should be a thrill, and wasteland is never safe.
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 12:11:20 pm
oh but it is, it is as fair as being shot from 1 hex by a minigun without seeing the bastars until after the burst hiths you, which is followed up by what, yeah, that's right another burst, but now at 2 hexes.
Title: Re: Changelog 26/04/2010
Post by: trader on April 27, 2010, 12:20:51 pm
yes but now its problem with sneak but when they fix it no BG will brust you with 1-2 hex unnoticed and you can still 1 shot pown BG with desert and its still be fair ??
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 12:26:12 pm
it's all a matter of luck
Title: Re: Changelog 26/04/2010
Post by: trader on April 27, 2010, 12:35:39 pm
true but snipers should have muche less chancec to instant kill coz thay are suports (cripel limbs/KO/KD) ofcoz thats my opinion :D
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 12:37:16 pm
and my opinion is that it shouldn't be so damn easy to get an lsw or minigun, or avenger, or vindicator...
Title: Re: Changelog 26/04/2010
Post by: Magor on April 27, 2010, 12:45:36 pm
and my opinion is that it shouldn't be so damn easy to get an lsw or minigun, or avenger, or vindicator...

it shouldnt but when youve got it, and youve got BA you cant be killed by one shoot from 10mm pistol, thats not normal.you must spend a lot of time with crafting it and then you are weaker then guy with instant kills??
Its bad when something in game depends too much on luck..
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 27, 2010, 12:50:10 pm
oh, but i do have about 10 BA right about now, don't have a CA MK2 though, i just want it because of its alternate skin, but it looks terrible on women, the BA is my Battle Armour, and the CA MK2 is my looking pretty armour, still don't have it though
Title: Re: Changelog 26/04/2010
Post by: Roachor on April 27, 2010, 09:52:50 pm
Its not metagaming, its ruining the entire concept of progression. You can spend hours levelling to 21, you can earn thousands of $ to get CA and the highest tech equipment of your chosen skill and then you go off into combat and ..... you have roughly the same chance as a level 9 player throwing a rock.

Someone who is vatly superior should win in the majority of cases, with only a slim chance of something bizzare happening. Which is what it is now.

13% chance to instantly kill at lvl 21 with insta kills is the max possible, you really saying that a minigunner in BA has the same kill rate? Learn the math before you open your mouth.
Title: Re: Changelog 26/04/2010
Post by: Loserfrog on April 27, 2010, 10:25:43 pm
Carry weight must be the realy problem for sneakers, so even if you're bluesuit who carrying minigun and 120 5mm AP bullets in pocket much have slightly reduced sneak. Sneak should be possible with light weapon and max. leather armor, but better leather jacket.
Also if there's penalty for armor (not only carry weight), but it's impossible to make penalty for weapon, because he can keep it in off-hand, yes, it takes time to switch between bare hands and LSW, but when you're invisible and target don't expect you, it's not a problem. So weight of items must affect it really hard. So a character with SMG and leather jacket can sneak up to someone, but for bluesuiter with LSW it must be hard.

Maybe there could be a penalty if he is carrying a particular item, and not equiped with.

13% chance to instantly kill at lvl 21 with insta kills is the max possible, you really saying that a minigunner in BA has the same kill rate? Learn the math before you open your mouth.

you think 13% is low?
Title: Re: Changelog 26/04/2010
Post by: silverq on April 27, 2010, 10:38:45 pm
whats happening the server keeps rolling back  (and a lot backward) ??? It's the second time I play half an hour for nothing. You guys doing some tests ?
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 28, 2010, 07:37:52 am
Server again is dead and will be probably like about week ago - noone will come to evening to fix it becouse "everybody are sleeping"  :-X
Until they made again this horrible system of curve visible area everything was OK... now it's just riddiculous...
Title: Re: Changelog 26/04/2010
Post by: blahblah on April 28, 2010, 09:02:56 am
Server again is dead and will be probably like about week ago - noone will come to evening to fix it becouse "everybody are sleeping"  :-X
Until they made again this horrible system of curve visible area everything was OK... now it's just riddiculous...
Oh quit fucking complaining. If you want a team of people disposable 24/7 and eager to fix each problem within minutes then you've found the wrong place. This is a hobby project and people do sleep.
Title: Re: Changelog 26/04/2010
Post by: Bartosz on April 28, 2010, 10:54:56 am
13% chance to instantly kill at lvl 21 with insta kills is the max possible, you really saying that a minigunner in BA has the same kill rate? Learn the math before you open your mouth.

If you use math as argument, you do not have to resort to insults, cause math is strong enough argument.

And if you can not do this without insults, then maybe your math isn't strong enough. Not implying anything, just wondering.
Title: Re: Changelog 26/04/2010
Post by: Solar on April 28, 2010, 01:04:27 pm
If you use math as argument, you do not have to resort to insults, cause math is strong enough argument.

And if you can not do this without insults, then maybe your math isn't strong enough. Not implying anything, just wondering.

Especially when it has never been 13%. Even I feel embarrassed for him. :/
Title: Re: Changelog 26/04/2010
Post by: NTR on April 28, 2010, 01:15:12 pm
Especially when it has never been 13%. Even I feel embarrassed for him. :/
And how much is that? Definetly not 2-3% like before.
Title: Re: Changelog 26/04/2010
Post by: Solar on April 28, 2010, 01:26:35 pm
How much is it now? Presuming typical sniper build and max to hit targetting a typical target? Id say a ballpark figure would be 4 or 5% to eyes per shot.

To compare it would have been ~14% post wipe and ~1-2% pre wipe.

Title: Re: Changelog 26/04/2010
Post by: gordulan on April 28, 2010, 01:44:09 pm
and that doesn't include your RL luck, i seem to be getting istakills all the time today.
Title: Re: Changelog 26/04/2010
Post by: vedaras on April 28, 2010, 02:07:21 pm
How much is it now? Presuming typical sniper build and max to hit targetting a typical target? Id say a ballpark figure would be 4 or 5% to eyes per shot.

To compare it would have been ~14% post wipe and ~1-2% pre wipe.



1-2% prewipe from shitty gun which is not consuming much ammo sounds reasonable :>
Title: Re: Changelog 26/04/2010
Post by: Kilgore on April 28, 2010, 02:19:12 pm
1-2% is good. 14% is way too much.

Also, guys, new/old FOV is very annoying. Please consider going back to FOV that we're used to (I mean that which was active most of the time prewipe and postwipe).
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 28, 2010, 03:09:10 pm
by the way, thanks for the rollback, i got revenge on a thief and got my stuff back  :-*
Title: Re: Changelog 26/04/2010
Post by: Sarakin on April 28, 2010, 03:46:40 pm
How much is it now? Presuming typical sniper build and max to hit targetting a typical target? Id say a ballpark figure would be 4 or 5% to eyes per shot.

To compare it would have been ~14% post wipe and ~1-2% pre wipe.
What about instantkills when hitting someone to head ?
Title: Re: Changelog 26/04/2010
Post by: virus341 on April 28, 2010, 04:08:56 pm
My friend IKed centaur with 10mm smg burst from 15 hexes for 150 dmg
Title: Re: Changelog 26/04/2010
Post by: Solar on April 28, 2010, 07:39:16 pm
What about instantkills when hitting someone to head ?

~2-3% or so now.
Title: Re: Changelog 26/04/2010
Post by: Badger on April 28, 2010, 08:08:10 pm
What's the highest damage multiplier on the crit-table?
Title: Re: Changelog 26/04/2010
Post by: Solar on April 28, 2010, 08:16:21 pm
We've never changed them.
Title: Re: Changelog 26/04/2010
Post by: Badger on April 28, 2010, 08:31:03 pm
So, that's, uh, quadruple damage on a Better Criticals eye-shot? I think?
Title: Re: Changelog 26/04/2010
Post by: Solar on April 28, 2010, 08:41:16 pm
From memory, yup.
Title: Re: Changelog 26/04/2010
Post by: Roachor on April 29, 2010, 02:32:44 am
I came up with 13% based on what I had available to me, being 1% off doesn't seem embarrassing.
Title: Re: Changelog 26/04/2010
Post by: Atom on April 29, 2010, 03:24:42 am
Also, guys, new/old FOV is very annoying. Please consider going back to FOV that we're used to (I mean that which was active most of the time prewipe and postwipe).
Given that pre-wipe and (intended) post-wipe fov differ significantly, it's hard to tell which one you have in mind. What is currently on is still engine default, but now equipped with wall check and few sneak reductions (in similar fashion to pre-wipe, just with different numbers). Bringing intended fov back should be matter of days.
Title: Re: Changelog 26/04/2010
Post by: Badger on April 29, 2010, 11:01:26 am
I came up with 13% based on what I had available to me, being 1% off doesn't seem embarrassing.

HUMILIATING.
Title: Re: Changelog 26/04/2010
Post by: Solar on April 29, 2010, 01:41:14 pm
I came up with 13% based on what I had available to me, being 1% off doesn't seem embarrassing.

When you're being an ass and telling someone to learn math before they open their mouth, only to then get it wrong ... you should be embarrassed.

Given that you were talking about how criticals could be abused you should in fact have taken the max value, meaning you were closer to min 6% and max 9% off, depending on target luck.

Lessons learnt:

1. Don't be an ass.
2. Don't say "learn math" when you are not in full command of the figures.
3. People can be embarrassed for you, even if you do not have the good grace to feel the emotion yourself.
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 29, 2010, 01:56:02 pm
Is something wrong with the server or just I can't login?
Title: Re: Changelog 26/04/2010
Post by: Lacan on April 29, 2010, 01:57:14 pm
something's wrong with the server.

status is "busy", it usually leads to "off"; probably expect rollback too.
Title: Re: Changelog 26/04/2010
Post by: bloody on April 29, 2010, 01:58:45 pm
looks like this fov 1-2 times in day crash server
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 29, 2010, 02:01:42 pm
why don't they just remove fov´until they've worked out all the cracks in it...
Title: Re: Changelog 26/04/2010
Post by: Josefista on April 29, 2010, 02:19:34 pm
why don't they just remove fov´until they've worked out all the cracks in it...

because it is unplayable without it, that was discussed at many topics before. I dont mind if it crashes 1 or 2 times per day
EDIT: Didnt know it takes so long every time :(
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 29, 2010, 02:28:15 pm
You don't but I think most of players do care about crashes which lasts about half a day.
Title: Re: Changelog 26/04/2010
Post by: vedaras on April 29, 2010, 02:29:24 pm
Given that pre-wipe and (intended) post-wipe fov differ significantly, it's hard to tell which one you have in mind. What is currently on is still engine default, but now equipped with wall check and few sneak reductions (in similar fashion to pre-wipe, just with different numbers). Bringing intended fov back should be matter of days.

i still want to point out problem that you should able to hear people at same distance no matter if he stands in front or back of you. Now you miss many messages directed to you, and need to shout a lot yourself.
Title: Re: Changelog 26/04/2010
Post by: runboy93 on April 29, 2010, 03:48:48 pm
what's up with server?
server status looks "Busy"....
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 29, 2010, 03:54:57 pm
They just damned it when turned on new/old FoV.
The server is not-playeable for some hours atm and I see nobody is trying fix it.
Title: Re: Changelog 26/04/2010
Post by: Surf on April 29, 2010, 03:57:17 pm
...and I see nobody is trying fix it.

1. FOnline is created in the devs' sparetime, there is no 24/7 server maintenance service.
2. How could you tell nobodies working on it?
3. Just be patient.
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 29, 2010, 04:03:23 pm
I dont say it is or it should be 24/7 - just if server is down for ~5 hours.... they spent 2 hours daily for it or what?
Same about "nobodies working on it" - 5-6 hours is enough I think to turn-off new FoV, make rollback and turn it on.
Title: Re: Changelog 26/04/2010
Post by: wrednypiwosz on April 29, 2010, 04:04:02 pm
1. FOnline is created in the devs' sparetime, there is no 24/7 server maintenance service.
2. How could you tell nobodies working on it?
3. Just be patient.

Maybe you need help?
Title: Re: Changelog 26/04/2010
Post by: Surf on April 29, 2010, 04:05:51 pm
5-6 hours is enough I think to turn-off new FoV, make rollback and turn it on.

If it would be so easy we'd playing already again.
And please - it has been stated a million times, FOV needs a workover and this can't be done just in 2-3 h.
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 29, 2010, 04:07:40 pm
I can't understand why they just can't modify FoV, try it on - if it fail, do crashes and server rollbacks turn it off, modify the sourcecode, turn on, check for fails/crashes, and again til they make it properly.

Simply I can't undestand why they turn the server off while they're modifing sourcecode - they can't do copy of target file and modify it offline?
Title: Re: Changelog 26/04/2010
Post by: Surf on April 29, 2010, 04:09:04 pm
Again, it's not that easy to just mess around with the scripts and see what'll happen.
And as I said, it has been discussed a million times before, no need to discuss it further here.
Title: Re: Changelog 26/04/2010
Post by: RavenousRat on April 29, 2010, 04:09:42 pm
I can't understand why they just can't modify FoV, try it on - if it fail, do crashes and server rollbacks turn it off, modify the sourcecode, turn on, check for fails/crashes, and again til they make it properly.
Because if they will turn in off it'll be:
"Aaah! Sneaker own all! Sneakers are invisible on 4th hex! Sneakers are damned imba!"
Title: Re: Changelog 26/04/2010
Post by: Atom on April 29, 2010, 04:10:59 pm
Fov (or lack of it) is completely unrelated to the server hangs and crashes, these are two different issues here. The latter actually predates the former by several weeks.
Title: Re: Changelog 26/04/2010
Post by: Pandemon on April 29, 2010, 04:11:32 pm
Because if they will turn in off it'll be:
"Aaah! Sneaker own all! Sneakers are invisible on 4th hex! Sneakers are damned imba!"
Yeah, better turn off this whole shit 4ever because they can't read/hear how players are not-satisfied. Best idea ever.
Title: Re: Changelog 26/04/2010
Post by: Ombra on April 29, 2010, 04:58:00 pm
Yeah, better turn off this whole shit 4ever because they can't read/hear how players are not-satisfied. Best idea ever.

GMs are definitely too tolerant. I would already banned you with a kick in your ass if I was them  ::)
Title: Re: Changelog 26/04/2010
Post by: Pozzo on April 29, 2010, 05:04:19 pm
Quote
And as I said, it has been discussed a million times before, no need to discuss it further here.

So why don't you just close the topic ? :)

Now that we all know you are working on sneak problems there is no need to discuss more.
Title: Re: Changelog 26/04/2010
Post by: Lexx on April 29, 2010, 05:26:05 pm
Yeah, better turn off this whole shit 4ever because they can't read/hear how players are not-satisfied. Best idea ever.

Don't like the game? Bugger off. It's not our job to please you.

GMs are definitely too tolerant. I would already banned you with a kick in your ass if I was them  ::)

Indeed, we are. But keep in mind: As soon as our staff is doing anything, it is either abuse or "stupid and idiotic shit".
Title: Re: Changelog 26/04/2010
Post by: Surf on April 29, 2010, 05:29:05 pm
Don't like the game? Bugger off. It's not our job to please you.

It would be good to quote that somewhere were everyone can read it. ;)
Title: Re: Changelog 26/04/2010
Post by: virus341 on April 29, 2010, 05:33:03 pm
Yeah in the random message in the head of site.
Title: Re: Changelog 26/04/2010
Post by: Ombra on April 29, 2010, 06:34:16 pm
Indeed, we are. But keep in mind: As soon as our staff is doing anything, it is either abuse or "stupid and idiotic shit".

Eheh
I don't like some things too and want them to get changed (guess what?  ;D ) but I know that's not your life job and  just a "free service" for the community, you have a life too... while some people don't   ::)
Title: Re: Changelog 26/04/2010
Post by: Pozzo on April 29, 2010, 11:43:59 pm
Quote
you have a life too... while some people don't

No, they are just bots who answer to whining posts :)

While we are discussing they are all drinking beers at the bar.

Title: Re: Changelog 26/04/2010
Post by: Ombra on April 30, 2010, 12:15:13 am
Cool... they can program it to say smart things too?
Title: Re: Changelog 26/04/2010
Post by: Aricvomit on April 30, 2010, 02:46:36 am
hahaha i wish i had something to answer intelligently for me when im plastered, i cant tell you how many times ive gotten rip roaring drunk and woke up and been like, oh crap i dont remember posting that.
Title: Re: Changelog 26/04/2010
Post by: Surf on April 30, 2010, 03:03:06 am
To the 3 posters above: I know, it's not written by bad intentions, but please stick to the topic. ;)
Are there any bugs with the latest update? Is everything going right? etc.
Title: Re: Changelog 26/04/2010
Post by: ShemsuHor on April 30, 2010, 11:06:50 am
I think i have something: Mob ranged-weapon users.
Anyone noticed how they don't do nothing, just stand there waiting for the end of their turn? I got a few raider encounters that took me aprox. 20 minutes. Those mobs just stand there, get shot, wait till their 30sec turn, than wait till its over and get shot again. Is it their FoV, or is my char to perfect to shoot at it? :P
Title: Re: Changelog 26/04/2010
Post by: gordulan on April 30, 2010, 11:07:36 am
it is FOV problems, the cave AI is even more retarded now

for one, they take out their weapon, skip a turn, walk towards me , skip a turn, even if they should have AP to attack, which gives me 4 bullets into their eyes, i can take out a horde of cannibals who carry rippers with a mauser now
Title: Re: Changelog 26/04/2010
Post by: ShemsuHor on April 30, 2010, 11:31:51 am
yep- seen that too, but since the FoV testing i assumed it's gonna change soon. It did-but for worse :-[
Title: Re: Changelog 26/04/2010
Post by: Tyler on April 30, 2010, 05:50:36 pm
I noticed this problem with raiders too but im not so sure its FoV because even when im right in front of them they do nothing.I feel like im waving a flag for anyone to drop in on me while these clowns take their sweet ass time.
Title: Re: Changelog 26/04/2010
Post by: runboy93 on May 03, 2010, 11:19:34 am
Raiders and others Critters bugs soo muuch that it eat's my playtime :(
can it never repaired?
Title: Re: Changelog 26/04/2010
Post by: gordulan on May 03, 2010, 12:46:51 pm
well, they think they can take you down with them if they just wait a while longer, more useful than pointing a mauser at you and shooting for their lives
Title: Re: Changelog 26/04/2010
Post by: Albatar on May 04, 2010, 11:52:30 am
It looks like server is down. Are dev i making some thing new?? The last Version was realy good.
Title: Re: Changelog 26/04/2010
Post by: runboy93 on May 04, 2010, 11:53:31 am
It looks like server i down. Are dev i making some thing new?? The last Version was realy good.
I think they sleep or do something else.
Title: Re: Changelog 26/04/2010
Post by: Josefista on May 04, 2010, 08:54:29 pm
It looks like server is down. Are dev i making some thing new?? The last Version was realy good.

Good style, Steyr AGU ftw ;)
Title: Re: Changelog 26/04/2010
Post by: Albatar on May 05, 2010, 03:15:13 pm
I made this avatar long time ago ;D. I like it. And it was in the Fallout: Tactics.
Title: Re: Changelog 26/04/2010
Post by: gordulan on May 05, 2010, 03:47:19 pm
yeah, Steyr AUG kicks some serious ass, especially in CSS, although i prefer the FAMAS because of the HSbursts.
Title: Re: Changelog 26/04/2010
Post by: Albatar on May 05, 2010, 04:26:53 pm
AUG is nice weapon system. FAMAS to. I dont have much exp. in CS. Im more Battelfield and CoD player. But as Fallout fan I love stalker and GROZA. It is cool looking gun.
Title: Re: Changelog 26/04/2010
Post by: gordulan on May 05, 2010, 04:34:25 pm
i sometimes use my "old" Battlefield bad company, normally i go specialist because of the C4 and the bullet hose known as PP2000, love sneaking behind enemy lines and camping the chopper with 1 c4 everytime it takes off, for some reason nobody sees me, even after 3 rearms at their ammo box, in the end, i just go shooting the guy who's running to the Chopper which normally ends with me getting filled with bullets.
Title: Re: Changelog 26/04/2010
Post by: Albatar on May 05, 2010, 04:46:05 pm
B: BC - thats a console game. Xbox?? I play BF 2142 and BC2,  and yeee getting behind the enemy line is some thing good player always do.
Title: Re: Changelog 26/04/2010
Post by: gordulan on May 05, 2010, 04:49:25 pm
yeah, got it cheaply at Game (gold edition, 250SEK (about 30US$)), but i like BC2, the multiplayer bit really amazed me, DICE did a proper job, as usual, with the multiplayer bit, although the single player bit was a bit of a dissapointment.
Title: Re: Changelog 26/04/2010
Post by: Surf on May 05, 2010, 04:56:17 pm
Back to the topic guys. ;) You can make a thread in the Offtopic forum if you'd like to talk about games in general.
Title: Re: Changelog 26/04/2010
Post by: Pandemon on May 05, 2010, 05:21:42 pm
Shouldn't you talk about it on Off-Topic board?
And btw, what has happened to the server, any changes are coming or it's just down due to crash?
Title: Re: Changelog 26/04/2010
Post by: runboy93 on May 06, 2010, 12:47:32 pm
Shouldn't you talk about it on Off-Topic board?
And btw, what has happened to the server, any changes are coming or it's just down due to crash?
I think they test something ;)
Title: Re: Changelog 26/04/2010
Post by: Haraldx on May 06, 2010, 03:23:33 pm
Any new version coming soon with bugfixes and stuff?
Title: Re: Changelog 26/04/2010
Post by: mnc on May 09, 2010, 08:00:55 pm
Any post with recent changes coming up?
Title: Re: Changelog 26/04/2010
Post by: Pandemon on May 09, 2010, 09:04:06 pm
Did they fixed this "You encounter: 3d critter - CRASH!" bug already?
Title: Re: Changelog 26/04/2010
Post by: mnc on May 09, 2010, 09:27:35 pm
Yes
Title: Re: Changelog 26/04/2010
Post by: runboy93 on May 09, 2010, 09:28:37 pm
Did they fixed this "You encounter: 3d critter - CRASH!" bug already?
Rats have original sprite!
Title: Re: Changelog 26/04/2010
Post by: Pandemon on May 10, 2010, 08:39:35 am
Whatta fuck? In NCR there are no guards, at least at bazaar, and some russian bastards are killing everything what isn't russian.
What's going on?!
Title: Re: Changelog 26/04/2010
Post by: runboy93 on May 10, 2010, 09:40:47 am
Whatta fuck? In NCR there are no guards, at least at bazaar, and some russian bastards are killing everything what isn't russian.
What's going on?!
Crashes end,but anything else is F**ked
Title: Re: Changelog 26/04/2010
Post by: Wichura on May 10, 2010, 09:46:24 am
some russian bastards are killing everything what isn't russian.
Bullshit.

Here (http://fodev.net/forum/index.php?topic=4472.0) is a topic about this already.
Title: Re: Changelog 26/04/2010
Post by: Aricvomit on May 13, 2010, 08:52:19 am
Crashes end,but anything else is F**ked

you sir are incorrect, every night at about 12 am to 2 am the server crashes on me and my american pals, the problem for us is this is usually the only time of night we get where russian and polish activity is at a minimum and the server doesent get started back up till whoevers in charge of it wakes up and does something.
Title: Re: Changelog 26/04/2010
Post by: solid snake on May 13, 2010, 04:46:33 pm
you sir are incorrect, every night at about 12 am to 2 am the server crashes on me and my american pals, the problem for us is this is usually the only time of night we get where russian and polish activity is at a minimum and the server doesent get started back up till whoevers in charge of it wakes up and does something.
this is true. at that time there are only around 100 people on the server and when it crashes its not usually coming back up.
Title: Re: Changelog 26/04/2010
Post by: Haraldx on May 13, 2010, 08:31:45 pm
I really like to join the game when there aren't much players online. It gives you somehow safety.
Title: Re: Changelog 26/04/2010
Post by: Ganado on May 25, 2010, 03:37:05 am
Since a new change-log hasn't been created, I'll say it right here:

Dotted-pathway lines. Best. Update. Ever.
Title: Re: Changelog 26/04/2010
Post by: Boradam on May 25, 2010, 03:52:08 am
I'm unable to save the files... Greaaaaaaat.
Title: Re: Changelog 26/04/2010
Post by: OPMNRG on May 25, 2010, 03:58:35 am
I'm unable to save the files... Greaaaaaaat.

make sure game is closed when u update it...i did the same mistake once...
Title: Re: Changelog 26/04/2010
Post by: Boradam on May 25, 2010, 04:00:45 am
 ::) Silly me... Thanks.
Title: Re: Changelog 26/04/2010
Post by: Aricvomit on May 25, 2010, 04:01:28 am
Since a new change-log hasn't been created, I'll say it right here:

Dotted-pathway lines. Best. Update. Ever.

oh yeah crafting and mining are broke, along with god knows what else, why havent we had a changelog in like 3 updates? whos in charge of writing them?
Title: Re: Changelog 26/04/2010
Post by: OPMNRG on May 25, 2010, 04:11:38 am
what's the deal w/ the red dotted line on world map?
Title: Re: Changelog 26/04/2010
Post by: Dakhanavar on May 25, 2010, 04:40:19 am
Not sure if it was intended, but the cuttable trees in NCR are also no longer present in their original location South of the NCR billboard. Dunno if they were relocated elsewhere or simply removed.
Title: Re: Changelog 26/04/2010
Post by: xanister on May 25, 2010, 04:47:00 am
Rats and deathclaws walk sideways in battle. Some problem with the 3d critters.
Title: Re: Changelog 26/04/2010
Post by: arathhunter on May 25, 2010, 10:22:01 am
why isent there a new changelog post? also, with all these hp+ critters, whos going to fix all the critter pages on the Wiki???
Title: Re: Changelog 26/04/2010
Post by: Izual on May 25, 2010, 11:51:17 am
A bot that takes informations directly from game files. Also, keep in mind informations on wiki (Skills and HPs) are for a level 1 mob. If a Tough Deathclaw level 1 has got 310hp, a level 2 one might have 320, etc.
Title: Re: Changelog 26/04/2010
Post by: Dakhanavar on May 25, 2010, 12:19:47 pm
So the already ridiculously overpowered NPCs/Mobs are now even harder to take down? What's the point of making the game impossible for new characters?

Good luck trying to kill a dog or brahmin that has 90-100hp+ and hits you consistently for 7-10 damage..
Title: Re: Changelog 26/04/2010
Post by: C47 on May 25, 2010, 12:25:08 pm
Ok, I spotted raiders. Two woman and man. Woman didn't have any weapon. Man had a mauser. There aren't any stimpacs or sth else.
And they had hp close to scorpions hp

And I'm thinking what are that red dots for O_o I can't get it. Showing a route? When we stop it's gone, so...?
Title: Re: Changelog 26/04/2010
Post by: Nexxos on May 25, 2010, 12:31:04 pm
The red dots probably were added with original Fallout in mind :) Because Fallout had those red dots when moving on world map.
Title: Re: Changelog 26/04/2010
Post by: Nepokrades on May 25, 2010, 12:42:07 pm
Why is monster overpowered??? I today create new char and its impossible smash encounter alone...
Now is very unballance experience system if i will kill only npc, i will have app. 300xp for 20 minutes... if i will only traveling i will have for 20min. 1000xp
its boring kill one monster 5 minutes...

after update client i was knockouted by radscorpion with -11hp which rest... after was combat mode changing every 3 sec (turn on - turn off - turn off)
i was logouted and logged after one hour in replication center... this is bug or what?

sorry for worse english translate....

edit:

So the already ridiculously overpowered NPCs/Mobs are now even harder to take down? What's the point of making the game impossible for new characters?

Good luck trying to kill a dog or brahmin that has 90-100hp+ and hits you consistently for 7-10 damage..

its very hard with new character, i was try it...
Title: Re: Changelog 26/04/2010
Post by: Solar on May 25, 2010, 01:05:36 pm
Sounds like you were in a zone with high difficultly.
Title: Re: Changelog 26/04/2010
Post by: Nepokrades on May 25, 2010, 01:17:37 pm
Sounds like you were in a zone with high difficultly.
about what is zone with high difficult if you gain same experience for killing high lvl npc?
 i thing its nonsense... after will every pk going to (zone) killing nb´s... if is exist any place with low lvl npc´s i dont found it... everywhere was npc overboosted
Title: Re: Changelog 26/04/2010
Post by: Odyniec on May 25, 2010, 01:31:51 pm
about what is zone with high difficult if you gain same experience for killing high lvl npc?

+1
Title: Re: Changelog 26/04/2010
Post by: chenzo on May 25, 2010, 01:36:59 pm
To all those that are struggling to kill mobs at low level. Hunt around klamath area, just lvled my new sniper toon from 1 - 4 in just over half an hour and it wasnt any harder then it used to be
Title: Re: Changelog 26/04/2010
Post by: Solar on May 25, 2010, 01:39:42 pm
To all those that are struggling to kill mobs at low level. Hunt around klamath area, just lvled my new sniper toon from 1 - 4 in just over half an hour and it wasnt any harder then it used to be

Sounds like you were in a zone with low difficultly.
Title: Re: Changelog 26/04/2010
Post by: ShemsuHor on May 25, 2010, 01:43:26 pm
any chance- theres gonna be a chanellog telling where's those difficult areas? Or the players have to figure them out on their own?
Title: Re: Changelog 26/04/2010
Post by: Rejfyl on May 25, 2010, 01:43:39 pm
Sound like you dont want to post any chanelog, so players wouldnt be confused.
Title: Re: Changelog 26/04/2010
Post by: Solar on May 25, 2010, 01:51:10 pm
Well, it wasn't me updating, so I don't have a full list of the changes.

There have always been zone difficulty so that hasn't changed, the difference you are noticing is that Critters HP level up like players does instead of the old way. At least thats what I think the change was :P
Title: Re: Changelog 26/04/2010
Post by: Rejfyl on May 25, 2010, 01:54:06 pm
We can observe changes by effects in game, so this zones are something new for us;)
Title: Re: Changelog 26/04/2010
Post by: Frozen Mind on May 25, 2010, 02:04:32 pm
I think these zones have already existed, but now differences are bigger.
Title: Re: Changelog 26/04/2010
Post by: toothpix on May 25, 2010, 02:08:45 pm
EDIT: Ok, I've seen rats in the range of 6-32hps and small radscorpions with 10-75hps..

Awareness ftw if you need to count your bullets:)
Title: Re: Changelog 26/04/2010
Post by: OPMNRG on May 25, 2010, 02:30:47 pm
just ran into brahmin....131 hp..about 5 of them...i attacked one of them..and all 6 became hostile...i liked it better when they had 36hp and only attacked you if u attacked them....
Title: Re: Changelog 26/04/2010
Post by: Dakhanavar on May 25, 2010, 02:39:58 pm
All of the instances I have been referring to with overpowered monsters have been within a 3-square radius around NCR. Why put a high difficulty zone around NCR where new players start? That doesn't make any sense at all.

If there are going to be difficulty zones, then they should scale depending on where people start the game, not just be randomly strewn across the map.
Title: Re: Changelog 26/04/2010
Post by: Pandemon on May 25, 2010, 02:52:50 pm
That all have no sense. Making difficult zones, putting Deathclaws to cities where guards are so weak that they got killed in seconds, making updates without any changelogs and announcements... That's sick!
Title: Re: Changelog 26/04/2010
Post by: toothpix on May 25, 2010, 02:57:49 pm
That's sick!

That's Sparta Wasteland! ;)
Title: Re: Changelog 26/04/2010
Post by: Pandemon on May 25, 2010, 02:59:40 pm
That's Sparta Wasteland Beta - and we need to be inform about the changes...
Title: Re: Changelog 26/04/2010
Post by: Nepokrades on May 25, 2010, 03:00:13 pm
diferrences of hp were sligtly... this mod had good start, but if will continue this way, after this will only about pvp and who is on server longer...
novice will ending soon, because in low lvl zone will too much pk for hunting newbies...
its will allright, if you will still start around klamath (to the lvl 5-), where will low antipk zone...
im player what prefer tactic pvm with friend or with vagabond, i thing im not alone... after in combat come one pk with higher lvl and kill every what is alive, its spiritless.


Title: Re: Changelog 26/04/2010
Post by: toothpix on May 25, 2010, 03:03:35 pm
You can always hunt around the northern edge of the map or a bit further away from towns, no one will bother you..
Title: Re: Changelog 26/04/2010
Post by: Surf on May 25, 2010, 03:05:16 pm
You can always hunt around the northern edge of the map or a bit further away from towns, no one will bother you..

But that would require players to use the brain sometimes.  :P
Title: Re: Changelog 26/04/2010
Post by: yoz on May 25, 2010, 03:19:29 pm
Lol at this update.

What is the point of it?
Title: Re: Changelog 26/04/2010
Post by: Surf on May 25, 2010, 03:21:15 pm


What is the point of it?

Maybe to update the client/game?  ::)
Title: Re: Changelog 26/04/2010
Post by: Pandemon on May 25, 2010, 03:22:48 pm
Maybe to make this game better for powerbuilds/gangs and worst for loners and hybrides?
Title: Re: Changelog 26/04/2010
Post by: toothpix on May 25, 2010, 03:30:28 pm
Maybe to make this game better for powerbuilds/gangs and worst for loners and hybrides?
Nothing has changed fundamentally, if you could kill a critter before, you can still kill it now, there's just a bit more travel time involved..
Title: Re: Changelog 26/04/2010
Post by: Kergath on May 25, 2010, 11:04:42 pm
still posting a changelog would be nice
Title: Re: Changelog 26/04/2010
Post by: toothpix on May 25, 2010, 11:16:33 pm
There's been a rollback I think, everything is back to normal.. By the way, some people gained an extra level of skill points after today's maintenance ::)