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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Hannibal on April 26, 2010, 03:51:30 am

Title: Roleplaying in cities
Post by: Hannibal on April 26, 2010, 03:51:30 am
Read the post , scroll down  the page
Title: Re: Your event ideas !
Post by: Izual on April 26, 2010, 09:18:09 am
Hello,
You might want to read this article (http://www.fo2238.fodev.net/wiki/Hub_roleplay_project). Yes, a roleplay system has already been tried in The Hub, and yes, it failed, for some reasons.

- Despite the great amount of players involved in project, Hub was still a dead town. Shopkeepers had to say in their shops, and what do you do all day when there are no customers ? Even when everybody was online, guards were patrolling, shopkeepers were in dead shops, barmen were in (rather) dead bar.
- Bombers. I'm among the ones that want explosives to be completely removed from the game, and I have to say mostly bombs made the project failed. As always when a project is created in FOnline - you saw the amount of stupid hatred towards the new Army Project - some players just wanted to make it crash, which resulted in dozens of bombs exploding on roleplayers.
- Lack of things to do. You can hold a shop, but it hasn't as many advantages as going in NCR and to shout. You can guard the place, but you'll still be less efficient than NPC guards, and less available too.
Title: Re: Improved (RP idea) for the city's
Post by: Froggeryz on April 26, 2010, 10:00:30 am
tl;dr I don't know what paragraphs are or my enter key is broken

really, space the suggestion out a bit, reading that insane wall of text is hell on the eyes
Title: Re: Improved (RP idea) for the city's
Post by: gordulan on April 26, 2010, 10:03:21 am
amazing wall of text man, you could really use some paragraphs.
Title: Re: Your event ideas !
Post by: Izual on April 26, 2010, 10:04:50 am
Topics merged, stop talking about syntax now pease.
Title: Re: Your event ideas !
Post by: vedaras on April 26, 2010, 02:48:00 pm
i myself think that suicide bombing on army increases roleplaying not crashes it.
Title: Re: Your event ideas !
Post by: gordulan on April 26, 2010, 02:49:31 pm
well, we do have a fully functional howitzer which can be fired anywhere on the world map, so, you'd better watch our, angumar got the coordinates designator for it.
Title: Re: Your event ideas !
Post by: Izual on April 26, 2010, 05:49:27 pm
It's not about army here, it's about Hub. I agree with you Vedaras, dynamite to soldiers is okay, but dynamite to barmen ? Bad. =(
Title: Re: Your event ideas !
Post by: vedaras on April 26, 2010, 05:56:15 pm
It's not about army here, it's about Hub. I agree with you Vedaras, dynamite to soldiers is okay, but dynamite to barmen ? Bad. =(

well it sounds like helping hub criminals :D
Title: Re: Your event ideas !
Post by: Hannibal on April 27, 2010, 12:43:19 am
So if the problem was anti rp players, what about starting a dedicated rpg server whit strict rules code to respect to protect the role playing?

This is only a suggestion, cause i have really no idea if it's an hard job to do or anything involved to do that, but i just throw the idea. I will be happy to help you the best as i can to help you set it up whit lot of idea, so let me know what you think about that option. Cause i am sure that you can have lot of dedicated role player that are intersted for real role play. Anyway in any game i played, the role play depend of the player and in most of the case, the only thing that can destroy rp is a minority of idiot that don't understand what Role play mean.

Thank you ;)
Title: Re: Your event ideas !
Post by: Froggeryz on April 27, 2010, 09:22:59 am
forced rp does not work
Title: Re: Your event ideas !
Post by: Hannibal on April 27, 2010, 10:27:32 am
It is not really forced, if you keep a server whit free action to do, like the one we have atm. So doing another dedicated RPG server will just bring people who WANT to do RP, so i don't really think we can say it's forced RPG if you still have the choice to play in that server dedicated for role play instead of a more free roam killing spree server.
Title: Re: Your event ideas !
Post by: gordulan on April 27, 2010, 10:32:46 am
i guess that it's gonna be afew who'll justify their mindless pking by being an animal rights activist, or a terrorist, a marauder or raider, the list goes on and on, that is the weakness of any server there will always be people who will take time off from their lives just to ruin that of others, it's just human nature.
Title: Re: Your event ideas !
Post by: Izual on April 27, 2010, 12:01:45 pm
Don't count me in an entirely dedicated RP server ;p Regardless that it is impossible now, and it would have to be based on TLA after the server would be released, it would be impossible to check everyone all the time and plus, there wouldn't be enough people to make a wasteland-wide roleplay.
Title: What about RP dedicated server
Post by: Hannibal on April 27, 2010, 11:03:24 pm
Hi there, i got an idea for a better ''rp'' (Role playing) in the city's. What about a good association whit the GM's and the player's. Let me explain. I don't know if you have played the death game fallout tactic RPG, but there was some good thing in that game. Like player's was able to play the Mayor, the police force and Mafia... What i want to say, is if the GM's can discuss about terms whit involved player's it can be really good.

First of all, you can start by making a test in any town for example, by starting recruiting a Mayor for the town, whit his special building well guarded by npc (you can take an existing building and modify it a little bit to become the mayor office.). Then the mayor can recruit a police force whit player's that agree to work as an enforcer for the town and keep a certain ''order'' in that crazy world. So by getting a Sheriff, who will be in charge of the town and make a police force in place. The sherrif can hire some officer who can be in charge of different duty. (example: someone can be in charge of the recruitment and take care of hiring new law enforcer and keep a list of the hired people and the law enforcer can go see that guy to receive his paid. So more than one player can do this and having a rotation. Another player can be in charge of dispatching the law enforcer for their duty, like defend the town entrance, patrolling the town, patrolling outside the town, guard the police station and the jail.) You could let some guard npc patroling the town, but maybe a little less than what we got and let the police force take care of the place. So if a player break the law, the police force can try to arrest him, or if he dont cooperate, just taking care of that bad guy by spreading his brain on the floor.

You could also instore a law system whit a judge, who can be the mayor. So the Role playing will be more intense if you can create some usefull job and task for the player's who want to do different thing's than just try to survive in the wasteland or roaming around to kill anything moving. To help the police force, you could let them have a police headquarter whit lot of good stuff to help them keep order in town like weapons and armor. The bank can also be runned by player too who take care of defending the money by paying other player's for protection. Bank can also loan some money whit interest rate. So if a player don't pay what he owe to the bank, it will let the Bounty hunter's having more job.

 For example, the police force can control who enter the town and who can't. .when someone want to enter the town, the police officer's can '' use steal skill '' to see what the player who want to enter have in his inventory. So if he got a prohibited item on his inventory, that the mayor can choose what is prohibited or not in his town, like explosive or minigun for example, they can just ask him to left the area or just be killed or arested if he don't agree whit the police force in place.) So i don't know if it is possible to let some player be able to attack other player in town, without being attacked himself by the guard. So if someone have prohibited stuff on him, he can just let the police force take the item, go to another town or fight to enter. Then that stuff can be put in the police station as proof, or just sold to another town or mafia organisation to grow the city wealth.

Mayor can also give permission to a player store in his city.(for example: the mayor let a player have his own store in the town, then he paying tax's to the mayor to increase the town wealth. So the merchant can sell legal stuff, or try to go beyond the law by selling prohibited stuff. So the law can find what he do and and accept compensation for closing their eye's or just put him in jail for a while) I dont know if you can see the structure of that, but it will improve greatly the role playing of player's who are interested in role play.  I mean like the mayor can be a GM or player's can vote for the new mayor, that can choose himself his own law enforcer team to protect the city. If we want to have more activity on the town, the mayor can put some lock on every house on the town and sell or rent the key of that house to have a citizen's that are more attached to that town.

So, some faction's can try to attack those town well defended for an example get another faction player out of jail. People could also just pay the caps to get out of the jails, or if they can't you give them like a couple day's of jail, depend what crime he did and what the judge give him as sentence. So 2 days can be 2 days of in game time. This is just some idea that i know will need a good gestion, but it will really increase the possibility of role playing and will increase gameplay possibility.

  An other example of gestion, if someone join the police force, he can receive a paid for his work like each week, inside game time... So people should be more interested as joining those organisation. So a town  whit that kind of protection could have some patroller team who roaming in the territorry around the town, so if there is a distress call, they can help player in need of assistance, they can also random encounter whit other player's to show everyone that you don't mess whit the force in place.

 I have really a lot of idea like that, so if GM's want to discuss a bit whit me about that, ill be open to help you whit my idea. Let me know what you think about that, i am open to any comment. BTW by letting player's in charge of that will not take lot of time to GM's to let that system work, Player's in charge will have to make the system good or fail in the process, but if GM can just give starting stuff to let that new town gestion start, the people in charge will let us know if that is going good.

But the fact here in that kind of server will be to replace most of the npc who doing some function to let the player's do it instead of NPC's. So the crafter will have big use here and will be able to get some work by the merchant that will always need more stuff to supply the citizen's or the traveller's. Another thing that can be good in that kind of server would be to affect the player's if they don't get a meal by receiving a weakning effect until they eat something. So that will force people to come more in town to get what they need. Some player's could also hunt their food, or start hunting group that will supply the town restaurant and bar.

If you are interested, i will be open to put a plan on how we could set it up in general town system's just to get started and having some good starting option for who are interested...

Remember in the real world, not every governement doing good job, so it will depend of how people can handle it and i think it could be fun. So if people dont like how the town is ruled, they can just try to reverse the people in charge and try to run the town in the way they think it should be runed. Anyway this is just the base, any other brain playing fallout online can affect that in good or bad side, that's what the human kind can do, affect everything around him by his act and reaction.

BTW a G.M. told me that we would not have enough player in a rpg server. I will answer you by let you know that if you dont have enough rp player playing your game, its cause the rp died in your official server and you probly lost those player's who were bored of roaming in the wasteland to just try to kill people. Cause i think that game have a really high potential of role play if you get the good people in that system. But i don't know the truth on everything, so i am just saying what i think.

And as ultimate role playing system, what about stopping the respawn, so player's will be really more carefull in their act, cause like in real life, you die, you are dead. I think the suicide bomber's can think twice before attacking a place. Especially if you can have only 1 character alive per account on server. Thief's in city will be more carefull to dont get caught and will be more open to go visit the jail if they don't want to start another character again. (This is just an idea, don't know what people think about it, but i think people will think lot before doing stupid things)

Thank you to take some time to answer that poll  :)
Title: Re: What about RP dedicated server
Post by: Frosti on April 28, 2010, 09:02:11 am
I saw Role Play dedicated server in World of Warcraft - it failed couse it lured more 'trolls' then any other server. Its better have 1 normal server couse dedicated RP server tend to lure nasty trolls.
Title: Re: What about RP dedicated server
Post by: Lexx on April 28, 2010, 12:02:55 pm
You don't have to open a new thread all the time. We have an edit-button.

(http://fodev.net/forum/Themes/NewBabylonTheme118/images/english/modify.gif)
Title: Re: Roleplaying in cities
Post by: gordulan on April 28, 2010, 12:06:29 pm
i can see numerous suicide bombings happening, the town should be exclusive to those who actually want to roleplay, whatever happened to Nyan anyways, she had great ideas when it comes to roleplaying (avatar didn't look that bad either).
Title: Re: Roleplaying in cities
Post by: Lordus on April 28, 2010, 05:14:32 pm
i like roleplay but i dont think that separate server will be benefit for fonline community. try to add roleplay elements into the existing world, instead of dreaming of roleplay server without PK... haha, you fools
Title: Re: Roleplaying in cities
Post by: Ulrek on April 28, 2010, 06:08:15 pm
personally, while i like role playing in games like those based on PnP games, i don't think this would go over well, as mentioned it'd draw the worst of the trolls right there, heck, it'd probally work better to set up a role player server and than hold the events on the normal one to get them all to stalk the other one for a bit.

-Ulrek-
Title: Re: Roleplaying in cities
Post by: Hannibal on April 28, 2010, 07:02:15 pm
i like roleplay but i dont think that separate server will be benefit for fonline community. try to add roleplay elements into the existing world, instead of dreaming of roleplay server without PK... haha, you fools


Seriously i think that you don't understand. Role Play don't mean that you can't kill other player at all, it mean that you are playing the role of you carachter... Play the role of a raider if ya want to kill people, but usually a raider stay far from a town... sometime they can try to attack the place to get more stuff or wathever, but usually a raider should try to ambush other player's between city's

So role play don't mean to erase all PK you fool!!! It mean to try to install some interaction between player's instead of just shoot and laugh at blue shirt you ripped off whit your mini-gun...

BTW they already tried and didn't worked on the actual server, so that's why i throw the idea
Title: Re: Roleplaying in cities
Post by: Hannibal on April 28, 2010, 07:05:50 pm
And for the ''Troll'' that why it should have some rule's on that server, like using print screen if someone don't follow the rule's, you take the picture that you post on a thread for the outlaw's, then GM just ban them from that server and they can still go to normal free for all server.
Title: Re: Roleplaying in cities
Post by: Hannibal on April 28, 2010, 07:11:00 pm
Yeah sorry Lexx for the new thread, i won't do that again  ;)
Title: Re: Roleplaying in cities
Post by: Ulrek on April 28, 2010, 08:50:30 pm
And for the ''Troll'' that why it should have some rule's on that server, like using print screen if someone don't follow the rule's, you take the picture that you post on a thread for the outlaw's, then GM just ban them from that server and they can still go to normal free for all server.

try playing neverwinter nights 1 online and its RP servers.

they already do that type of thing there, and it ends up with people pissed of due to people reporting each other and getting each other in trouble, perhaps even with a faked screenshot, i know i could make one.

also, i didn't vote, due to the fact that the options don't suit what i think of this idea, i like it but its to flawed and the wrong type of player base to do it with.

cheers again.

-Ulrek-
Title: Re: Roleplaying in cities
Post by: Colombo on April 28, 2010, 09:46:14 pm
I have good experiences with fully roleplay servers. Do you know Ultima Online? Lots of shards works as roleplay ones.

I would play on fully roleplay fallout server.

But there are some problems.
The first one is rules and "cops", someone have to protect community against trolls. Maybe start it as closed server, and slowly recruit new players, friends of those players. So community would be pretty closed, happy etc. and then, when everyone would know everyone, the server could go open, because community would be settled and trying itself to protect its rules against trolls.

Another problem is too mutch of space. Because roleplaying is about player interaction, you cannot build roleplay server on big world, or you can, but there should be only few places, where you can live.


As the last thing, I would likely to try some oneshot. Like that vault. Two hours project with players as actors, or something like P'n'P RPG in fonline enviroment. Or urban larp...
Title: Re: Roleplaying in cities
Post by: Ulrek on April 29, 2010, 12:19:26 am
oh i never said fallout couldnt be a good RP game, but the games i got my role playing habbits from had some very realish role play, meaning no smilies, no other wise out of character stuff unless it had some markings like " // " or " (( " etc. also no "meta-gaming" of names or other character information, you needed to remember peoples name and fake names in character not just read what was over there head.

and with the multi language player base, and not to mention the random odds of finding a nice idiot friend of a friend of a invited person that gets invited as well..

as for role playing a vault... i think we'd do what people likely really would have done... go crazy and shoot each other from being stuck underground.

..so i'd vote for taking over klamath and RPing the gecko pelt trade.. just need the brotherhood to have a few knights with miniguns visiting to keep the not so nice type of idiot out.

cheers.

-Ulrek-
Title: Re: Roleplaying in cities
Post by: Hannibal on April 29, 2010, 07:02:55 am
I have good experiences with fully roleplay servers. Do you know Ultima Online? Lots of shards works as roleplay ones.

I would play on fully roleplay fallout server.

But there are some problems.
The first one is rules and "cops", someone have to protect community against trolls. Maybe start it as closed server, and slowly recruit new players, friends of those players. So community would be pretty closed, happy etc. and then, when everyone would know everyone, the server could go open, because community would be settled and trying itself to protect its rules against trolls.

Another problem is too mutch of space. Because roleplaying is about player interaction, you cannot build roleplay server on big world, or you can, but there should be only few places, where you can live.


As the last thing, I would likely to try some oneshot. Like that vault. Two hours project with players as actors, or something like P'n'P RPG in fonline enviroment. Or urban larp...


Yeah i like the idea of closed server to start it, like maybe we could all agree to start whit like 2 town, not so far from each other to establish comunity in those 2 town and see how its going. Then after some time we could let more player's enter the server settle down another town or two... anyway i think you can see the pattern, so when the town well know their citizen , we will see if that working good and the protection will be well installed by player's there to stop the new player's who want to kill the project... So when we open another town, if there is problem there, the force in older town can give a hand to the new town project to make sure this is going good... Anyway i think you bring a good idea here and we can start something whit that. Cause if the new player's on server selected are jerk's full of maggot's, they can be easily identified and put out of the server before they can harm the project... I would like to hear about GM's too about that kind of server if they are intersted or not to help us set it up...

Cause i see alot the GM's complaining about player's who make trouble and screw the rp, or just abusing the system, but by starting from begining whit an other server it can maybe help them to not do the same error that bring them the problem's we all know we have atm...

But for my part, i really like what they done for us whit fallout online and i am sure we can do it a game for real rp'ers cause lot of us like rp, but we all know that this is quite impossible to do it for the moment.

BTW, if we lacking of player's to protect the town, in most of the time, the use of Mercenary can be good idea to help the enforcer team. Cause atm, most of the time, the npc's guard most working for the jerk's that are abusing the system's than for the player's who just try to defend themselves against those prick's
Title: Re: Roleplaying in cities
Post by: blahblah on April 29, 2010, 08:18:11 am
i can see numerous suicide bombings happening,
Removing dynamite and c4 is possible and if it were an RP server then that would probably be the first thing to do. The second would be to make each attack do 1-2 damage for the first month to scare away the trolls.
Title: Re: Roleplaying in cities
Post by: gordulan on April 29, 2010, 08:23:28 am
what about instakills, since no matter the base damagean instakill is still an instakill
Title: Re: Roleplaying in cities
Post by: blahblah on April 29, 2010, 08:53:52 am
The problem for town roleplay is bombers not people with guns. As soon as you draw your weapon everyone sees it and has a split-second to react. That's good.
With bombs you just see a normal person walking to you saying "hi" and then he explodes killing everyone.
Title: Re: Roleplaying in cities
Post by: Hannibal on April 29, 2010, 09:18:25 am
The problem for town roleplay is bombers not people with guns. As soon as you draw your weapon everyone sees it and has a split-second to react. That's good.
With bombs you just see a normal person walking to you saying "hi" and then he explodes killing everyone.

But what you guys thinking of the 1 life per player, the Doc will have to react fast and will be really needed in town and group of player to revive them instantly...

And maybe that the turn by turn can be activate on town when its attacked, like the mayor or any police officer in charge of the town could start anytime to let the town have some time to react and organize themselves (Maybe like you give special items, that can be officer badge for the town that have the option to turn the fight turn by turn, and can't be looted, i don't know if it is possible to do, just throwing the idea)...

And i would like to be able to capture slave as player's, i don't know if that option already exist cause im not slaver whit my char on the actual server... That could be really nice role play for those who call them bad guy's... Could be also bad thing's for people who get captured, but... the slaver's could sell their slave to the town's who need any slave or wathever you could do whit slave's. We have to mention that the slave could try to escape, like a real life slave's can always do... but it can be dangerous to do ;)   

And it can be usefull for those who call them bounty hunter and want to bring back their... prey...
Title: Re: Roleplaying in cities
Post by: Hannibal on April 29, 2010, 10:25:31 am
Town Gestion example:

1st: leader of the town,getting the title of mayor... The 1st mayor of the town should
     receive a certain amount of caps to get the town started. He should also receive
     the key to all building in his town that he could sell to bank, player's or just
     rent it per week/months (in game or real life)

Building #1---> The police headquarter: That mean a police station or sheriff building
                                                        whit cell's to lock the minor criminal(Thief's,
                                                        Brawler's, hooligan's, sell prohibited stuff's,
                                                        didnt paid his bill to vendor's or his monthly
                                                        bill's for rented house.)

                                                        The police station should be filled whit good stuff to help defend the town and his
                                                        citizen's. Like good weapons, armor, handcuff's to arrest some criminal's
                                                        mabe some taser gun to stun player's instead of killing them to arrest them,
                                                        rubber ammo can do the job too...

             #2---> The Bank: A bank whit caps that the mayor give to the bank owner.
                          The bank can use those caps to: - Loan caps to citizen's
                                                          - Loan caps to shop buyer
                       - Loan caps to buy a house
                        - Loan money to anyone have good reason
                       - Buy back a house or shop

           The bank can also be usefull to keep money in safe whit guaranteed
           and having a collection team well armed to send money from shop to bank
           ( Anyway, anything a bank can do ;)  )

        #3---> The bar/Restaurant: Where you can buy any kind of food/beverage... maybe some drugs
                                    who really know...

        #4---> A gun shop: Where you can buy any ''legal'' weapon's and ammo's, maybe armor

        #5---> A General store: Where you can find any usefull stuff that you need for every day life

             * A town can choose to sell or rent the workbench building as workshop or just free to use...
                or simply put a taxe for the use of the workbench...

   So any citizen should be able to find a work on the town, cause we all know that the bar owner won't
stay at his bar 24/24 and he should have other thing to do than just stay there... Same for any shop owner
So any citizen's of the town will be usefull for the town and will be able to take his part of the wealth city.

   We all know that to supply the shop's someone will need to craft the stuff and supply the city, so a crafter
will find his place too and can get work easily.

   How can't we mention the town Doc... Very usefull when the thing going bad, if a hunter get back to town and his blind
To save the life of a police officer who get shot on his duty... So the doc can hire some emergency people that can go
anywhere in town, to save someone fast... Or just rent the service of some medic to follow the hunter's or adventurer's...

* I think each shop can be supplied when it's bought, then the owner have to make it rolling and buy what he think
 will be needed... (Like the GM's fill the shop whit what they think can be sold in that kind of shop, and owner have
 to deal whit it to get started...)

*Caravan merchant can find their place too by suplying a city whit another, buying food in a town who have lot and deliver
 the food in exchange of metal part's or anything else that he could sell at the first town... There is so many possibility
 to find his place in that kind of world, it all depend of how people think they can start their own buisness and make their
 name there.

*So whit 25 or 30 people to get a town started can be enough to start the town, so if we fill 2 town as trial whit 25 to 30 people as test for the server, then when it's rolling, you can open another town... then another one... If a mayor piss off his citizen's they always can try to go see in the other town if the life is better there, or become raider's or hunter that live near the town in their tent... Anyway, i think you can all see the pattern to get it started.

*It should be good to give addiction more often, so player's will need their 'drug' or alcohool, so they will have to find what 
  they need in town's... Like i mentioned in my earlier post, the player's should also get weakned if they don't eat something

Title: Re: Roleplaying in cities
Post by: gordulan on April 29, 2010, 10:28:08 am
i was thinking something more like new haven from borderlands when it comes to a town, we have the actual town, surrounded by a junkyard, which contains a hidden raider camp, once every day the raiders assault the town (they have no beter weapons that 10mm smgs)

if the raiders win the fight, the policemen switch roles with the raiders
Title: Re: Roleplaying in cities
Post by: Badger on April 29, 2010, 11:04:07 am
How about bombs in peoples' inventory only destroys the person who's carrying it?
Title: Re: Roleplaying in cities
Post by: gordulan on April 29, 2010, 11:06:25 am
hmm, removing splash damage could be an option.
Title: Re: Roleplaying in cities
Post by: Hannibal on April 29, 2010, 11:09:49 am
How about bombs in peoples' inventory only destroys the person who's carrying it?

But i think that player's could put timer to 1 min for example, then drop it on ground when 5 sec still on timer... So it will not stop the suicide bomber to do damage... I don't really know how the explosive working, but... i think they can always find a way to mess whit that
Title: Re: Roleplaying in cities
Post by: Hannibal on April 29, 2010, 11:12:48 am
or if they force the timer to start only when it's dropped whit like 2 or 5 min timer needed, people should have time to react and disable the explosive device... It still can be dropped on a box or something, but it will make more sense, than just come in middle of people in NCR and blow them out
Title: Re: Roleplaying in cities
Post by: Colombo on May 01, 2010, 10:18:16 pm
What about just
(over the player head, visible for all)
Tick tack tick tack
20 19 18 17 16...

Look, he has a bomb, *bang*, get away from this body, it will blow after a while

or

Let me disarm this bomb *click*, now it is safe.
Title: Re: Roleplaying in cities
Post by: Roachor on May 03, 2010, 06:06:01 am
Personally I had a lot of fun in the bar with Kilgore and the bar man and such. Had good times beating the latter to death with my fists.
Title: Re: Roleplaying in cities
Post by: Mr Feltzer on May 04, 2010, 08:14:13 am
After the SDK Is Released the RP Server Will be Pwnd. Would be Fun, Wont go on Forever.
Title: Re: Roleplaying in cities
Post by: Surf on May 04, 2010, 08:55:58 am
After the SDK is released, everyone can prove that "editing the files is so easy." and so  on. Hopefully then people start to realize that's it not that easy to "lol, lets change some number in the engine" etc. Learn Angeslcript and some basic Scripting Maneuvers and there you go. But I doubt that any of the "I take the SDK Files and make a better FOnline" wiill make it to the third month.. Also, RP only servers won't happen.
Title: Re: Roleplaying in cities
Post by: Roachor on May 05, 2010, 12:11:56 am
There will definitely be more potential for RP once the van buren models are implemented.
Title: Re: Roleplaying in cities
Post by: corosive on May 08, 2010, 02:01:50 am
technically however you play your character is "roleplaying" if your a douche going around killing people then your a douche that goes around being lawless aka Raider or Marauder, or Highwayman etc... if you've got somekinda story then great! but your still a douche like the rest of us and your still playing your role as your created character... if your an internet tuff guy then you strengh of "average" suits your role right? Your going to eventually be a douche and kill someone so in the end your just roleplaying... with that said and taken seriously welcome to the new RP only FOnline 2238