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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: geraioptuaer on April 23, 2010, 08:51:05 pm

Title: Luck not very useful stat
Post by: geraioptuaer on April 23, 2010, 08:51:05 pm
I did a search for what Luck effects currently and came up with this.

Luck reduces the probability that a critical shot bypass our armor or being blind.
(see critical tables)

Luck modify effect in critical fail
(see Partially reverse-engineered Fallout 2 combat algorithm)

Some rumors tell about best repair or best dissassembling ..
(see The library of rumors)

Is this all it effects? because it seems Luck is pretty useless statt unless you take for those perks.

Yes you get +1% crit but if I am Sniper I can get perks to give me high crit chance and can spend points elsewhere to give better survivability

Title: Re: Luck not very useful stat
Post by: Frosti on April 23, 2010, 08:59:10 pm
Actually 1 luck is really bad when you are using Rocket Launcher - it tends to explode in your hands. Same goes with other weapons - you tend to lose ammo or even destroy your own weapon by pressing the trigger - its really annoying I even think about take luck 5 just to stop that things.
Title: Re: Luck not very useful stat
Post by: Ganado on April 23, 2010, 09:02:11 pm
My sniper has 6 Luck, which is needed for the "perks that give you more critical chance". And weapons that can explode do explode more often, like flamers, and previously mentioned rocket launchers.
Title: Re: Luck not very useful stat
Post by: geraioptuaer on April 23, 2010, 09:03:21 pm
Okay so anyone know the formula for exploding weapons? You say it only effects flamer and rockets yes?
Title: Re: Luck not very useful stat
Post by: blahblah on April 23, 2010, 09:04:12 pm
Luck is used for every aspect of game. Even avoiding encounters is influenced (slightly) by your luck. It's a general stat that changes everything, but changes it by a little bit only.
And with 1 luck you'll destroy your weapons faster than you can buy them.

The formula is:
The lower the luck, the higher chance that a miss will cause a critical miss. And with low luck a critical miss can (for every weapon):
- Make you lose your turn.
- Make you lose your turn and hurt you.
- Make you lose all your ammo inside weapon.
- Make you drop your weapon and lose your turn.
- Destroy your weapon completely.

For explosive and energy weapons additionally, destroying the weapon means it explodes causing damage. The better the weapon the more damage you will receive.
Title: Re: Luck not very useful stat
Post by: vedaras on April 23, 2010, 09:05:41 pm
dont take it if you find it useless. Other stats like charisma are much more useless so not for "luckers" to complain.
Title: Re: Luck not very useful stat
Post by: Spoonman on April 23, 2010, 10:12:35 pm
Luck also determines how much you heal each time you use FA.  10 luck will make you always heal the maximum, 1 luck will make you heal a pitiful amount.
Title: Re: Luck not very useful stat
Post by: Ghosthack on April 23, 2010, 10:36:39 pm
Luck also effects chance for a little bit of everything.
Title: Re: Luck not very useful stat
Post by: geraioptuaer on April 23, 2010, 10:43:26 pm
Luck also effects chance for a little bit of everything.

Lol can you be less vague please. I'm pretty certain luck is not factored into all calculations.
Title: Re: Luck not very useful stat
Post by: Elmehdi on April 23, 2010, 10:45:00 pm
Luck also determines how much you heal each time you use FA.  10 luck will make you always heal the maximum, 1 luck will make you heal a pitiful amount.

No  ;).
Title: Re: Luck not very useful stat
Post by: Ghosthack on April 23, 2010, 10:45:28 pm
Lol can you be less vague please. I'm pretty certain luck is not factored into all calculations.

If I wasn't that vague, it would be exploited probably. Of course it's not used in all calculations, but more and more.
Title: Re: Luck not very useful stat
Post by: geraioptuaer on April 23, 2010, 10:48:40 pm
Well in most games it would be clear what stat effects what skill etc. so I just want to know why I should or should not take a certain amoun pros and cons
 etc.
Title: Re: Luck not very useful stat
Post by: Elmehdi on April 23, 2010, 11:09:15 pm
Well in most games it would be clear what stat effects what skill etc. so I just want to know why I should or should not take a certain amoun pros and cons
 etc.

Well, as for luck it gives you:

- +2,5% (3?? - I don't know if it's rounded up or down) to a critical chance when aiming a head per each point,
- +3,5% (4??) to a critical chance when aiming eyes per each point,
- +1 or 2% to a critical chance when aiming any other body part per each point,
- LUCK% * FA skill to a minimal amount of hp healed with FA,
- Reduces critical miss effects,
- Reduces chance of getting blinded or having armor bypassed when taking a critical hit,
- 6 Is required for following perks: toughness, bonus ranged damage, more criticals and better criticals (6 is a must-have for any combat oriented character)
Title: Re: Luck not very useful stat
Post by: Crazy on April 23, 2010, 11:35:20 pm
Does luck affect the roll on critical table (the effect of the crit)?
Title: Re: Luck not very useful stat
Post by: vedaras on April 23, 2010, 11:50:16 pm
Does luck affect the roll on critical table (the effect of the crit)?

nope :>
Title: Re: Luck not very useful stat
Post by: Admiral Zombie on April 24, 2010, 01:26:12 am
two reasons why Luck is important

1.) http://fonlinedocs.netii.net/fo2calg.pdf

2.) (https://i.imgur.com/cJaEK.png)
Title: Re: Luck not very useful stat
Post by: jodwig on April 24, 2010, 01:48:20 am
two reasons why Luck is important

1.) http://fonlinedocs.netii.net/fo2calg.pdf

2.) (https://i.imgur.com/cJaEK.png)

I love this signature, it's even better than mine :D

And Luck no longer affects FA... many things were changed in FOnline, so looking what Luck affects in FO/FO2 is bad idea.
Title: Re: Luck not very useful stat
Post by: Gruik on April 24, 2010, 10:18:07 am
Well, there's other perk than "critic perks" which need Luck. I make a list :

- Ligh Step = 5 Luck
- Bonus Ranged Damage (must-have for BigGunners and Bursters) = 6 Luck
- Toughness = 6 Luck
- More Critical, Better Critical = 6 Luck
- Fortune Finder (useless) = 8 Luck
Title: Re: Luck not very useful stat
Post by: Admiral Zombie on April 24, 2010, 06:53:01 pm
I love this signature, it's even better than mine :D

And Luck no longer affects FA... many things were changed in FOnline, so looking what Luck affects in FO/FO2 is bad idea.

I don't know about FA, but the document I linked mainly pertains to critical failure. But until I learn/hear otherwise I tend to go with the mechanics used in FO1/2. It is possible the document i linked is no longer accurate for fonline, but i think it is good to consider until contradictory information comes up.
Title: Re: Luck not very useful stat
Post by: Ganado on April 25, 2010, 02:16:50 am
Does Luck affect Stealing?
Title: Re: Luck not very useful stat
Post by: RavenousRat on April 25, 2010, 02:35:19 am
LK1=I'll insta-kill you in NCR with mauser.
Title: Re: Luck not very useful stat
Post by: GroeneAppel on April 25, 2010, 08:08:29 pm
LK1=I'll insta-kill you in NCR with mauser.

confirmed, having 1 luck really sucks and I say this from experience.
Title: Re: Luck not very useful stat
Post by: gordulan on April 26, 2010, 11:53:30 am
i can confirm this as well
Title: Re: Luck not very useful stat
Post by: Zpider on April 26, 2010, 12:02:36 pm
i got really surprised when i noticed that one of my chars did have  one luck, but still felt like he was my most successful character.. i felt forced to take "gain luck"perk though =p
Title: Re: Luck not very useful stat
Post by: Reaver45 on April 27, 2010, 04:26:28 pm
well its charisma that needs balancing because we see pvp chars taking 1 charisma not strength endurance perception luck or any other attribute so this thread should be named "charisma not very usefull stat"
Title: Re: Luck not very useful stat
Post by: Admiral Zombie on April 27, 2010, 05:48:37 pm
well its charisma that needs balancing because we see pvp chars taking 1 charisma not strength endurance perception luck or any other attribute so this thread should be named "charisma not very usefull stat"

Don't you know? People are becoming super mutants due to the repeated death/replication, with all of the horrible features, but super strength and endurance that comes with being a mutant.