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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Wichura on April 16, 2010, 10:11:33 pm

Title: Tent alternative - wooden house
Post by: Wichura on April 16, 2010, 10:11:33 pm
As I've played F2 today (as a substitute of my favourite drug, unavailable for now), I've got an encounter with Tin Woodsman.
Here are some screenshots:
(http://www.imagic.pl/files/16414/house1.jpg)
(http://www.imagic.pl/files/16414/house2.jpg)
(http://www.imagic.pl/files/16414/house3.jpg)
(http://www.imagic.pl/files/16414/house4.jpg)

Is it possible to make an alternative for well-known-and-beloved tents? Instead of using Science on 10 brahmin hides, player could use Science on 15 wood pieces with having a tool/hatchet in inventory. I know it is far from realism, but seriously - anyone needs fibers while placing a tent? And there would be need some, that's for sure.
It could behave like a tent, so after placing a house your tent would disappear.

+ nice alternative for a tent
+ map is ready to use (I guess)
+ two containers instead of one (crate at tent)
+ "home sweet home"

- it needs to be done by someone's hard work, unfortunately I don't know shit about coding and/or modding
- it is not the best time for "pimpin' teh game, dawg"
Title: Re: Tent alternative - wooden house
Post by: corosive on April 16, 2010, 10:19:04 pm
shit i love this idea.... kinda like player bases but for the lone wanderer who wants a pertay house.... i like the idea of having to craft it too atleast be able to buy houses from npcs?

you could even make it a random variable when building a player house? ex. you get a tent, a small wooden house, or a cave lol.... depending on where you are in the wastes? or if you stumble across a house in the wastes and build a tent there you get that house...

and as for those screenshots I actually tried keeping that location as my own player base in fallout 2 i cant remember what happended... I think i left my car there out of gas and got the green location for it but when i got there it was an empty wastes or the actual location .... i cant remember or it was the location but my items didnt stay ... eighter way I wanted it ... lol hope this one gets realized i'd love to have a freakin wooden house instead of a crappy tent.... 10 brahmin hides are way too easy to get anyways might as well make harder houses to craft that require much more skills and resources

Title: Re: Tent alternative - wooden house
Post by: Izual on April 16, 2010, 10:19:14 pm
I'm 100% sure it has already been discussed, but I was unable to find old thread using "Search" =|

So I'd say, if the devs have enough time to implement this, sure, go for it =p

(Note : 15 woods ? 20 woods ! 30 would be better but some chars couldn't carry it.)
Title: Re: Tent alternative - wooden house
Post by: maorys on April 16, 2010, 10:19:41 pm
good idea but will require more skill to build a house,maybe only characters with repair and outdor above 100% could make it. gathering 15 wood is easier than finding those 10 brahmin hides
Title: Re: Tent alternative - wooden house
Post by: avv on April 16, 2010, 10:20:03 pm
It's so neat and I'm tired of camping. We got 50k in our bank accounts, shitload of superb stuff lying around and still we live in tents.
Title: Re: Tent alternative - wooden house
Post by: GroeneAppel on April 16, 2010, 10:26:54 pm
A second option would be to buy this location, it would replace your current tent and be placed close to the town you bought it in. 15k caps sounds nice don't you think?
Title: Re: Tent alternative - wooden house
Post by: vedaras on April 16, 2010, 10:35:16 pm
i really dont like it because of reason, that tent is made for purpose that all characters could have place where they can safely leave stuff. Improving tent or making alternatives would no longer be a basic place for your stuff, you could then do this or that, and for this or that we have bases. Yeah they are for gangs only, but solo players do not need to prepare for war against the world, basic place for them should be enough.
Title: Re: Tent alternative - wooden house
Post by: RavenousRat on April 16, 2010, 10:37:26 pm
(Note : 15 woods ? 20 woods ! 30 would be better but some chars couldn't carry it.)
gathering 15 wood is easier than finding those 10 brahmin hides
Or having a tent already is one of requirements.
First need to get 10 hides, make a tent, and then in tent location remake it to house with help wood and more than 20% science skill + as requirements can be used repair and/or outdoorsman skill checks.
Title: Re: Tent alternative - wooden house
Post by: Frozen Mind on April 16, 2010, 11:00:05 pm
Why farming/gathering? It would be a quest way of becoming house owner.

For example Ascorti in Redding has one cottage out of town, and it is still under his jurisdiction. Unfortunately current owner has damn loans and it seems he won't pay it off. So you need to buy + pay for loan + deal with current owner (kill, talk or other like enslaving them or living with them).

That would be an extra option for lone players like 500k bunker for factions.
Title: Re: Tent alternative - wooden house
Post by: Ulrek on April 17, 2010, 01:03:17 am
outdoorsmen 70%

and maybe either of the two other crafting stats.

and 40 to 50 to 60 pieces of wood, try moving that around without drugs and mutie cows..

or add metal pieces or scrap as a item needed as well for the metal roof if you have one.

but other wise i like the idea.

and if you have seen some of the people around you'd think they were about to make war on the world heh.

cheers all.

-Ulrek-
Title: Re: Tent alternative - wooden house
Post by: Kombajn on April 17, 2010, 01:12:24 am
No matter how much it will be cost - I mean materials here. But if we can buy a base, so why a sweet wooden house can't be purchased? You should remember about lone wastelanders in here! If we can create a tent using 10 brahims hides, so why not a house using some wood, metal parts and junk and maybe electronic parts to make a computer in case to play FO ;].

If I was McGyver I would create this have only ketchup in eq.
Title: Re: Tent alternative - wooden house
Post by: Mr Feltzer on April 17, 2010, 02:03:54 am
HOLY CRAP THAT LOOKS AWSUM!
Title: Re: Tent alternative - wooden house
Post by: Swinglinered on April 17, 2010, 05:04:34 am
I'm 100% sure it has already been discussed, but I was unable to find old thread using "Search" =|

So I'd say, if the devs have enough time to implement this, sure, go for it =p

(Note : 15 woods ? 20 woods ! 30 would be better but some chars couldn't carry it.)

Make "board" item that is craftable from wood and weighs a tiny amount.

Then make requirement 300 Boards.

Maybe 12 Metal Parts and 4 Junk as well.

Use FixBoy.
Title: Re: Tent alternative - wooden house
Post by: Ulrek on April 17, 2010, 07:38:23 am
or make it req 1 "house kit" which is made out of 30 pieces of wood, 5 pieces of scrap, and 10 metal pieces or so, that would be fairly high cost wise, and it would allow the same system as before.

other wise multi use resource housing would need a reworking of some systems t allow for skill use on more than one item to make a house, but i don't know the system that well so its just a guess.

cheers all.

-Ulrek-
Title: Re: Tent alternative - wooden house
Post by: Alvarez on April 17, 2010, 06:11:33 pm
How about items with scenery frames?
Let's say, there's a item called "Wall North East"
You purchase or craft it (carpenter profession, or at some "Sawmill" location :P), go to your location and drop the item. (to prevent scenery spam in towns, it's coded to your tent location).
The wall part appears.

Positive sides: you actually are able to build your house.
Negative side: you must assume that you can't walk through the walls, since that would be actually possible. And you won't have functional doors.

Another solution: remember that exploit with plantable chests? You must, devs, because you fixed that.
So, if there's a possibility to 'plant' objects, it would be possible to 'plant' complete objects at the map without changing it.
Title: Re: Tent alternative - wooden house
Post by: Ombra on April 17, 2010, 06:31:53 pm
I love house in Tin Man encounter: always dreamed to own it since first time I found it  :)

It would be cool, if not too complicated, to have a similar "choice" like bases, maybe giving science as requirment.

For example:


and so on...
Title: Re: Tent alternative - wooden house
Post by: Mr Feltzer on April 18, 2010, 06:16:17 am
Well If you "Planted it" You could fuck it Up, Then you problably might not be able to remove it.
eg,
*plants it* " AWW FUCK, THAT BLOCKED MY TENT!!!!!!!!!!!"
*goes on IRC* " ADMIN ADMIN ADMIN, SOME RETARD PLANTED WALLS AT MAH TENT"
*Admin bans him* Reason: dont spam Moderators
Title: Re: Tent alternative - wooden house
Post by: Alvarez on April 18, 2010, 01:42:58 pm
Well If you "Planted it" You could fuck it Up, Then you problably might not be able to remove it.
eg,
*plants it* " AWW FUCK, THAT BLOCKED MY TENT!!!!!!!!!!!"
*goes on IRC* " ADMIN ADMIN ADMIN, SOME RETARD PLANTED WALLS AT MAH TENT"
*Admin bans him* Reason: dont spam Moderators

You undo it with a hatchet, breaking it. Problem solved.
Also, manuals. IKEA-like.
Title: Re: Tent alternative - wooden house
Post by: avv on April 18, 2010, 01:49:35 pm
One thing that hasn't been mentioned is this: i'd totally hate to have a door in my house. Opening it every time I want to get in would be frustrating. Second thing are well placed cabinets. Players use their tents/houses to store their crap, not admire how neat it is. If the cabinets were too far away from spawning location, people would just litter their stuff on the ground.
Title: Re: Tent alternative - wooden house
Post by: Wichura on April 18, 2010, 03:37:18 pm
How people will use their houses is their matter. If you want to place brahmin shit all around - go ahead.

And I think that making whole "IKEA System" is way too far. What I meant was simply using Science on a pile of wood to make a house location, exactly the same way as we are making tents now - is it hard to code/script/whatever? Skills requirements are to discuss, but it should be simple as much as it can be, without placing each wall separately.
And wood weight is now reduced, so with 6 ST and Strong Back perk you can take it like 50+ with you.
Title: Re: Tent alternative - wooden house
Post by: Alvarez on April 18, 2010, 04:49:37 pm
You know what?

Technically, the map with the tent is loaded client-side, right?

If you don't intend to invite guests, you could build your own tent map using the original size and replace the original with your own 'skin'.
You could share the file with faction members, making a own touch to your faction's base.

All you need are templates for mapping.

The only thing i would suggest, is a 'blocker' item, which couldn't be dropped in cities by living or dead player(disappearing from inventory) (to prevent abuse) and which could act like a wall.
Also, to prevent confusion, the load process should make a difference between 'own' and 'guest' map.
Title: Re: Tent alternative - wooden house
Post by: Dark Angel on April 19, 2010, 10:42:40 am
I love that Idea. I hate tent , it for... caniball ;) . HOUSE FOR PEOPLE ! ;D
Title: Re: Tent alternative - wooden house
Post by: Ganado on April 19, 2010, 11:24:56 pm
I like the idea, but, like other people have said, the resources to make such a house should be high, but if you make it high, then, as Izual said, there is the problem you can't carry all the wood required.

Maybe it should make it so that you start out with a tent using 10 Brahmin Hides, like normal, but then you go collect some other materials, upgrade and reset the map again, then some other materials, and finally you have a full little house. Of course the map would have to be reset every time an upgrade happened, so it would be suggested that you do it all at once before you turn it into a storage area.
Title: Re: Tent alternative - wooden house
Post by: Desert Pilot on April 24, 2010, 05:42:52 pm
I love the overall idea and I also love Alvarez's idea!
Some people are loners and don't want to be in a guild or clan. They should have an equal opportunity to have a cool place for themselves.
Title: Re: Tent alternative - wooden house
Post by: bikkebakke on April 24, 2010, 07:25:15 pm
As Izual said, there is another thread somewhere in the sea of thread...ness about houses and stuff, might go search for it later >.>
There was this thread: Housing ! (http://fodev.net/forum/index.php?topic=1211.0)
But it would be nice to be able to upgrade your tent a bit :P If I can build a assault rifle out of some junk, metal pieces etc I would build a better home.
Title: Re: Tent alternative - wooden house
Post by: corosive on April 25, 2010, 07:13:01 am
lol why not start adding little bonuses to the house then after building it ? add farming capabilities for fruit and fibers, trees to chop, etc.... brahmin pens, water wells... just make it expensive and high in skill use.... just make sure its balanced, kinda like your own personal depot ex.

16k for a buggy, or 16k for a house, 16k for house upgrades, etc....

Title: Re: Tent alternative - wooden house
Post by: Frosti on April 25, 2010, 07:14:15 am
All resources near bases must be aliminated as it is now do to bot/autocliker abuse.
Title: Re: Tent alternative - wooden house
Post by: bikkebakke on April 25, 2010, 11:04:05 am
lol why not start adding little bonuses to the house then after building it ? add farming capabilities for fruit and fibers, trees to chop, etc.... brahmin pens, water wells... just make it expensive and high in skill use.... just make sure its balanced, kinda like your own personal depot ex.

16k for a buggy, or 16k for a house, 16k for house upgrades, etc....

nooo, don't add fruit/fiber/tree/any other resource at the tent.

The only thing that would be fun to have would be a brahmin pen for mah brahmin! (just a liiiiittle fence in wich i can put my cought brahmin.)
Title: Re: Tent alternative - wooden house
Post by: Wichura on April 25, 2010, 11:53:03 am
Guys, that's nice you have such brilliant ideas like adding X, Y or Z to tent/house, but that wasn't point of this suggestion. Buy a base to gather wood/fibers/e-parts or keep brahmins.
And what worries me the most is that none of devs didn't say a single word here, not even "soon" :(
Title: Re: Tent alternative - wooden house
Post by: Alvarez on April 25, 2010, 05:13:16 pm
Because we're being ignored?
Don't let it bother you. They sure already read this topic.
Title: Re: Tent alternative - wooden house
Post by: Sayak on April 26, 2010, 01:03:24 am
Srysly im talking about it long time and nobody listen to me >.>

TOPIC HERE GOD DAMN LOL

http://fodev.net/forum/index.php?topic=1211.0
Title: Re: Tent alternative - wooden house
Post by: MR_YUCK on April 26, 2010, 03:05:12 am
A second option would be to buy this location, it would replace your current tent and be placed close to the town you bought it in. 15k caps sounds nice don't you think?

I agree,  the wooden house is an excellent idea!  I think the faction bases are ideal for many players to share.  The tent, with it's limited space is ideal for one person, even though they can be shared.  If the wooden house was for sale (15k is a perfect price, IMO), it would be great to share w/ one or two people.  For those of us that just play w/ a friend or two most of the time, the house would be perfect to store/share items and resources.  GREAT IDEA!
Title: Re: Tent alternative - wooden house
Post by: gordulan on April 26, 2010, 11:32:41 am
could be an alternative to that 10th BA