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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: KerUr on April 03, 2010, 09:47:09 pm

Title: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 09:47:09 pm
The Brave New World

The first thing caught my eye is an unbalanced flow of time in the game. "Walk" within a few hours of FO time you can travel form Boneyard to SF or VC. In fact, such a distance is difficult to make on the road by car, not to mention the defeat of this distance on foot after atomic war

(http://img688.imageshack.us/img688/8470/mpaa.jpg) (http://img688.imageshack.us/i/mpaa.jpg/)

So I propose that:
- Increase the flow of time in the game (way to SF for the VC is at least a dozen or so days away on foot) BAD IDEA
- Reduce the speed with which the character moves around the map continued to be relative to the distance crossed

The first solution, explains the high mineral extraction, that is currently in the game. People move even tons of iron minerals in a few hours playing time !!!!!!!!!!!!!!!!

The second solution seems to me much wiser, if the changes that I propose will be the introduction to the game ( produce vehicles that would have been the basis for the movement of large stretches of land, and any movements from city to city on foot should be as difficult (high risk of dangerous encounters)

Manufacture of items, should take a lot longer ( not as now is, the day after wipe'ie laser  weapons and combat armors for each) due to the slowdown in the extraction of raw materials (up to 10 per 2 hour when not trained and 100 per hour at the highest lvl of the specialty [miner, carpenter, trapper] etc.


Country / City / Villages

Currently, the only country in FOnline is NCR, now only a few cities is possible to conquer, at present only the gangs have the opportunity to take over those few cities ... like  for me,  it isn't  too much .

Countries

In my vision there are 4 countries, the New California Republic [NRC] capital - Shady Sands, United States of VC [USVC] capital - Valut City, Merchants Guild of Hub [MGH] capital - Hub and the Communist Republic of San Francisco [CRSF] capital - San Francisco.
Striving for the expansion of each of them will soon threaten the remainder.
In the middle of it all left New Reno with the Mafia families who sympathize with one of the "big" countries.

Guidelines for future expansion of these 4 countries seem to be obvious :
 NRC - north, west and south,
CRSF - east, north, south
USVC - south,  west
MGH in all directions , however, emphasis is on to the north.

If a country wants to fight, it must have an army. The army will recruit citizens. Any player who was born in one of the capital city becomes a citizen and he /she can join the army (or rather must join)

Citizenship granted in 2 forms:
- Citizen - can fight to defend their own country, he can travel "safely"  in cities and territories of that country
- Outlaw - desertion from the army for another State, a citizen may attach to another country or be a citizen of NR ( to NR you can join always, but  to other countries only once)

In the case of the four city-states, gangs were transformed on the military forces which can take over cities, the "free" and enemy.

In the case of NR, gangs (mafia families) will work the same as now.

Now You can fight!

Cities

Since we have army, we can conquer the "free" city. This is done by killing all of the guards, but not all citizens (NPC)! Why? In the cities the people live (including NPCs), city receives some money (100 capsules per head)  to the city bank). So if it's more people (players and NPCs), the city become richer and has greater growth opportunities.
Development, but why and how? Larger city, more and more people, more  shops, greater diversity of items and prices, etc. OK. but how? Urban development will be closely related to the new class of producers (crafters), but about them later. We will be able to build few kinds of buildings (from the tent to the main hall like in VC ) , city walls , guard towers .

Villages (base)

Have you ever thought to be able to found your own village in FO ?. Hmmm, yes now You can buy few kind of the base. Cool but all look the same (except those for 130k), abandoned cave, or some rotten walls.
What if you could have able to plan your own buildings and their quantity,  runs of the streets and walls,  build watchtowers or rebuild the existing ruins of the new one? That would be just really COOOOLLLLLLL. With the development of settlements (base) could become a village similar to Modoc or Reading and later eventually turn into a city like of Shady Sands!
 
YES it will be UBER COOOLLLLLLLLL !!!

In my vision, only 4 of the capital cities and NR should looks like big green dot on the world map other should be marked as v13, in a simple way to define the city statute and its actual size.
 
(http://img202.imageshack.us/img202/2254/fonline1.jpg) (http://img202.imageshack.us/i/fonline1.jpg/)

In the future it should be 4 sizes of cities :
1 - village (gangs base, tent, mine etc.) small dot
2 - town (looks like V13 now) medium dot
3 - cities (shady sands VC etc) big dot
4 - metropolis, very large dot

(http://img101.imageshack.us/img101/6170/cmap.jpg) (http://img101.imageshack.us/i/cmap.jpg/)

Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 09:48:31 pm
War / Money / Development

"War, war never changes."

War will have two main objectives:
- taking over the city which have raw materials - raw materials "currently" available in more or less a limited way, what if acces to them, were in few  cities ?

 Raw material mining (minerals, iron)
 -Redding
 -Junktown
 - ShadySands

 Raw Toxic
 -BrokenHills
 -Necropolis
 -Mariposa
Wood
-Klamanth
-Necropolis
-Modoc

Plants :
-Klamanth
-Modoc
-Hub

Junk
-Junktown
-Den
-Gecko

Electronics
-Boneyard
- Mariposa
- Sierra

- Cash robbery of the city - just don't tell me that you don’t know why  ?

Money Money Money ...

Every town has it's own bank which collects money, that city can spend for :
- Payment for the construction of new buildings
- Payment for military service (1000 Caps per day on each player)
- Payment for raw materials - brahmins breeding (20 apples + 10 herbs per 1 cow in each day)
  
Buildings in urban areas may be:
- Rent (500 capsules per day)
- Sold (price depends on the size [150 000 -2 500 000 caps])

Priceless!  for everything else there is BrahminCard !

Well, beautiful visions, "beautifully" costs.

For everything you need to pay
- The cost of land 5 000 000 caps (new base)
- Land under each building [from 100 000 to 2 000 000 capsules]
- The cost of the building will depend on who will provide the material and who will build it

Dreams cost a lot , but it give us a lot  satisfaction: D

City rights - time for us

Every settlement of more than 10 buildings (or 5, depending on their size ) ceases to be a village (base) and becomes a town. There is one important change associated with it, on the world map, there is a new green dot (2)and for now  everyone who is enough close, can see it.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 09:49:31 pm
hey Marcus, so who you want to be  ?

First of all these changes had no raison to be, that were it not for you and you and all of you. Because if the city has no permanent citizens , it's poor and no one will come to that city (even to conquer it), especially if there is no raw minerals , but it will be good place for gangs
Second, none of the cities will not be able to develop if there wouldn't  be skilled workers, manufacturers.

Here are my proposals for education reform FO

There are 13 professions that you can develop, each of it you can expand to 6 lvl, then you become a master of the profession, but you can also learn a few profession  in not full form. For example, to become a Small gun Master you need to expand the specialization of SG 4 lvl  and  1 lvl of Minesweeper and Engineer specialization.

Small Gun Master - crafting only SG [not ammunition]
4 SG
1 Sapp
1 Eng

(http://img686.imageshack.us/img686/4449/sgbgew.jpg) (http://img686.imageshack.us/i/sgbgew.jpg/)
Main skill
Small gun

Main Stats
Perception 8

Lvls:
1st Sg - 40%
2nd Sg - 80% + 1 Eng
3rd Sg - 120% + 1 Expl
4th Sg - 160% (gassus rifle, etc.).

Big Gun Master - crafting only BG [not ammunition]
4 BG
1 Sapp
1 Eng

(http://img686.imageshack.us/img686/4449/sgbgew.jpg) (http://img686.imageshack.us/i/sgbgew.jpg/)
Main skill
Big Gun

Main Stats
Strength 6

Lvls:
1st Bg - 40%
2nd Bg - 80% + 1Expl
3rd Bg - 120% 1 Eng
4th Bg - 160% (Bozzar etc.).

Energy Weapon Master crafting only EW [not ammunition]
4 EW
1 Eng
1 Sapp

(http://img686.imageshack.us/img686/4449/sgbgew.jpg) (http://img686.imageshack.us/i/sgbgew.jpg/)
Main skill
Energy weapon

Main Stats
Intelligence 5

Lvls:
1st Ew - 40%
2nd Ew - 80% 1 Expl
3rd Ew - 120% 1 Eng
4th Ew - 160% (YK42B Pulse Rifle, etc.).

Sapper Master - crafting grenades, TNT etc. He is able to blow up every building or caves.

4 Sapp
1 Min
1 Eng

(http://img30.imageshack.us/img30/1125/sapper.jpg) (http://img30.imageshack.us/i/sapper.jpg/)
Main skill
Traps
Main Stats
Luck 8

Lvls:
1st Traps - 40%
2nd Traps - 80% + Lvl 1 Min
3rd Traps - 120% + Lvl 1 Eng
4th Traps - 160% (TnT Cave, etc.).

 Engineer Master- crafting mechanisms needed to create weapons ,vehicles and robots

4 Eng
1 Met
1 Sapp

(http://img686.imageshack.us/img686/9253/engap.jpg) (http://img686.imageshack.us/i/engap.jpg/)
Main skill
Science, Repair
Main Stats
Intelligence 7

Lvls:
1st Sci -  40% Rep- 40%
2nd Sci - 60% Rep - 60% + Lvl 1 Met
3rd Sci -  80% Rep - 80% + Lvl 1 Expl
4th Sci -  100% Rep - 100% (VB-02 VTOL Assault robot, etc.).

Master Miner - brings out all the raw materials ,iron minerals plutonium etc.

4 Min
1 Sapp
1 Eng

(http://img260.imageshack.us/img260/4272/mineerv.jpg) (http://img260.imageshack.us/i/mineerv.jpg/)
Main skill
Melee Weapons
Main Stats
Strength 8

Lvls:
1st Mw - 40%
2nd Mw - 80% + Lvl 1 Expl
3rd Mw - 120% + Lvl 1 Eng
4th Mw - 160% (gold high quality coal iron, etc.).

Metallurgist Master - converts raw materials extracted by a miner in the metal parts with different sizes depending on the needs
4 Met
1 Min
1 Sapp

(http://img405.imageshack.us/img405/5135/metalurg.jpg) (http://img405.imageshack.us/i/metalurg.jpg/)
Main skill
Repair

Main stat
Endurance 7
  
Lvls:
1st Rep. - 40%
2nd Rep. - 80% + Lvl 1 Min
3rd Rep. - 120% + Lvl 1 Expl
4th Rep. - 160% (High quality steel alloys, etc.).

Armor Master produces all kind of armors : leather armor, power armor etc

4 Arm
1 Eng
1 Met

(http://img686.imageshack.us/img686/4849/armorer1jpg.jpg) (http://img686.imageshack.us/i/armorer1jpg.jpg/)
Main skill
Science

Main stat
6 Agility

Lvls:
1st Sci - 40%
2nd Sci - 80% + Lvl 1 Met
3rd Sci - 120% + Lvl 1 Eng
4th Sci - 160% (APA MKIII mkII, etc.).

Ammo Master - produces ammunition for all kinds of weapons and fuel for vehicles  
1 Sg 1 Bg
1 Ew 1 Met
1 Sapp 1 Eng

(http://img651.imageshack.us/img651/4491/ammos.jpg) (http://img651.imageshack.us/i/ammos.jpg/)
Main skill
Science, Melee Weapons, Energy Weapons, Small Gun, Big Gun, Repair, Traps

Main Stats
Endurance Strength 9 Intelligence 7 8 Luck 8 Perception 8

Lvls:
1st Lvl 1 Met +  Lvl 1 Sapp
2nd Lvl 1 Eng
3rd Lvl 1 Sg
4th Lvl 1  Bg + Lvl 1 Ew (auto fuel gassus bozzar ammo, etc.).

Architect Master - He builds buildings :p
4 Arch
1 Met
1 Carp

(http://img202.imageshack.us/img202/4035/arch.jpg) (http://img202.imageshack.us/i/arch.jpg/)
Main skill
Repair

 Main Stat
Strength 9

Lvls:
1st Rep. - 40%
2nd Rap - 80% + Lvl 1 Carp
3rd Rep. - 120% + Lvl 1 Met
4th Rep. - 160% (the big houses like town hall in VC, etc.).

 Carpenter Master- collect wood, and constructs various furniture
4 Carp
1 Arch
1 Met

(http://img255.imageshack.us/img255/4601/carpen1.jpg) (http://img255.imageshack.us/i/carpen1.jpg/)
Main skill
Outdoorsman
Main stat
Endurance Strength 5 Agility 7 8

Lvls:
1st Out - 40%
2nd Out - 80% + Lvl 1 Arch
3rd Out - 120% + Lvl 1 Eng
4th Out - 160% (mkII worktable, high quality wood, etc.).

Doctor Master - almost without change
4 Doct
1 Trap
1 Eng

(http://img101.imageshack.us/img101/7301/docm.jpg) (http://img101.imageshack.us/i/docm.jpg/)
Main skill
First Aid, Doctor
Main stat
Intelligence 9

Lvls:
1st First - 60% Doct - 20%  
2nd First -80% Doct - 40% + Lvl 1 Farm
3rd First - 100% Doct - 60% + Lvl 1 Eng
4th First - 120% Doct - 80% (super simpack advance ducks)

Trapper Master - a character who is responsible for farms and processing all kinds of vegetables, fruits and herbs pets (dogs brahmins wild geckos etc.)
4 Trap
1 Carp
1 Sg or 1 Bg or 1 Ew

(http://img101.imageshack.us/img101/4022/trapperu.jpg) (http://img101.imageshack.us/i/trapperu.jpg/)
Main skill
Outdoorsman First Aid
Main stat
Endurance 6 Perception 7

Lvls:
1st Out - 60% First  - 20%
2nd Out - 80%  First - 40% + Lvl 1 Carp
3rd Out - 100% First - 60% + Lvl 1 Sg or Gd or in
4th Out - 120% First - 80% (high quality fiber etc)

I lvl - specialization 10 / hour [Minerals] 1 of lvl I  /2 hour  [weapons, armor] 100 of ammunition per hour  (divide by 10 for rockets )
II lvl specialization - 30 / hour [Minerals] 2 of lvl I and 1 of lvl  II / 2  hour  [weapons, armor] 200 of ammunition per hour
III lvl specialization - 50 / hour [minerals] and 3 of lvl I, 2 of lvl II and  1 of lvl III  / 2 hour [weapons, armor] 300 of ammunition per hour
IV lvl specialization - 100 / hour [Minerals]  4 of lvl I, 3 of lvl II, 2 of lvl III, and 1 of lvl  IV / 2 hour [weapons, armor, furniture, medicines (x 5) ] 500 of ammunition per hour

I lvl specialization  architect and engineer - 1 of lvl I  / 3 day [
(http://img202.imageshack.us/img202/4286/15350625.jpg) (http://img202.imageshack.us/i/15350625.jpg/)

(http://img101.imageshack.us/img101/3876/79315266.jpg) (http://img101.imageshack.us/i/79315266.jpg/)

(http://img260.imageshack.us/img260/2314/23584719.jpg) (http://img260.imageshack.us/i/23584719.jpg/)

II lvl specialization architect and engineer - 2 of lvl I and 1 of lvl  II / 3 day

(http://img30.imageshack.us/img30/9784/75079560.jpg) (http://img30.imageshack.us/i/75079560.jpg/)

(http://img691.imageshack.us/img691/797/24499668.png) (http://img691.imageshack.us/i/24499668.png/)

(http://img686.imageshack.us/img686/1457/41770024.jpg) (http://img686.imageshack.us/i/41770024.jpg/)

III lvl  specialization architect and engineer - 3 of lvl I, 2 of lvl II and  1 of lvl III  / 3 day

(http://img202.imageshack.us/img202/4417/61210835.jpg) (http://img202.imageshack.us/i/61210835.jpg/)

(http://img101.imageshack.us/img101/3944/81876892.gif) (http://img101.imageshack.us/i/81876892.gif/)
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 09:51:20 pm

(http://img101.imageshack.us/img101/2444/87881206.jpg) (http://img101.imageshack.us/i/87881206.jpg/)

IV lvl specialization architect and engineer - 4 of lvl I, 3 of lvl II, 2 of lvl III, and 1 of lvl  IV / 3 day
(http://img202.imageshack.us/img202/1061/65110474.jpg) (http://img202.imageshack.us/i/65110474.jpg/)

(http://img202.imageshack.us/img202/1034/55770004.gif) (http://img202.imageshack.us/i/55770004.gif/)

(http://img638.imageshack.us/img638/3944/300pxfo2vertibirdclean2.jpg) (http://img638.imageshack.us/i/300pxfo2vertibirdclean2.jpg/)

Title: Re: KerUr's FOnline Vision
Post by: Sephiroth-sama on April 03, 2010, 10:32:23 pm
This is almost perfect. Genious.

But, first of all, the increase of walk time would not be good, in my point of view... And no, it shouldn't be harder after an atomic war at all, because even if there aren't roads, there aren't limitations at all. The whole world is a wasteland. You were imagining a real trip nowadays, where you don't take the fastest way, because there are buildings or stuff like that on the way. On Fallout you don't have any of these, you just go straight ahead, so it actually makes travelling faster.

About building villages/cities/stuff like that.
It's a nice system, should it be improved. Although, I don't really think it would be possible. Yes, Fallout IS a sandbox, you should be able to modify terrain and the environment, but well, you know this must be hard to implement. Unless GM's really know a way/the "Lords" of places (someone REALLY powerful because that amount of caps is huge indeed, and that's what should make it possible) talk to the GMs personally from time to time, like weekly or monthly maintenance (more likely monthly, because GMs need some time of their own and also working on another stuff in the game), and say what they want to build and then hand over the caps, and then, on the maintenance (which could take some hours, but hey, it's monthly) the GMs implement those changes on the Village/Town/City or whatever.

Also, it WOULD encourage those pointless crafters. I mean, almost every single crafter nowadays, craft for themselves. May it be for alts or for cash, it's for themselves, and this is discouraging player to player interaction. With this system, recruiting crafters to your own city would be vital, as well as searching for a city so you can work on it, it would be easier to find job and make profit of it as a crafter. This system is the most interesting in my opinion, it would be PERFECT for the crafting system, and for the game itself, although crafting those Tanks/Cars/Architeture, that could be really hard to implement, if possible at all.

All the other systems, including the war for resources is completely possible to me. That's what I imagine a future post-apocalyptical world... A war for resources. Not an open world where everyone gather resources on their own.

"But that would be impossible for new players" no, that wouldn't. If a new player is a crafter (the only ones who need resources at all), it would be of their interest on searching a home, a city of their own, and it would be MAINLY on interest of the city lords, who would want crafting to the city development and economy to be better, so, win-win.


Plus, this topic is well arranged and organized enough, thumbs up for it. I hope any Dev look it and think about it, if not possible to apply any of these suggestion, at least try to do something like this. They would be perfect.



Title: Re: KerUr's FOnline Vision
Post by: Quentin Lang on April 03, 2010, 10:42:12 pm
Quote
Manufacture of items, should take a lot longer ( not as now is, the day after wipe'ie laser  weapons and combat armors for each) due to the slowdown in the extraction of raw materials (up to 10 per 2 hour when not trained and 100 per hour at the highest lvl of the specialty [miner, carpenter, trapper] etc.
So, wanting to make crafting even more harder so PvP is rooted out even more? This will just force guys make thoes... mining experts you were talking about and nothing much will change. Oh and, high tier guns few hours after wipe aint nothing special and that cant be practically rooted out. No matter what you do, big factions will have few laser rifles, light support weapons and miniguns at the end of the day of wipe.
P.S.
If you think about it, all that profession stuff in this suggestion really really reminds me something like runescape... that cant be good.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 11:14:50 pm
So, wanting to make crafting even more harder so PvP is rooted out even more? This will just force guys make thoes... mining experts you were talking about and nothing much will change. Oh and, high tier guns few hours after wipe aint nothing special and that cant be practically rooted out. No matter what you do, big factions will have few laser rifles, light support weapons and miniguns at the end of the day of wipe.
P.S.
If you think about it, all that profession stuff in this suggestion really really reminds me something like runescape... that cant be good.

1st These professions are all there to extend the manufacturing process which is now ridiculously short, now 2 or 3 players can do all items in a very short time, and these changes it would be much harder and more realistic

2nd if the devs do log on to the system max 2 characters (alts) and extends relogs an hour the system will be perfect


PS sorry form my english, i'm just not a native speaker :D
PS2 good night
Title: Re: KerUr's FOnline Vision
Post by: RavenousRat on April 03, 2010, 11:17:35 pm
2nd if the devs do log on to the system max 2 characters (alts) and extends relogs an hour the system will be perfect
Yes... if it was so easy... the problem is fast reloging, and... as far as I know, it's impossible to protect from this. So if you make 1 hour relog time, alt-users won't suffer, but people who don't know abything about this, and it'll be thier disadvantage.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 11:20:31 pm
This is almost perfect. Genious.

But, first of all, the increase of walk time would not be good, in my point of view... And no, it shouldn't be harder after an atomic war at all, because even if there aren't roads, there aren't limitations at all. The whole world is a wasteland. You were imagining a real trip nowadays, where you don't take the fastest way, because there are buildings or stuff like that on the way. On Fallout you don't have any of these, you just go straight ahead, so it actually makes travelling faster.


(http://img688.imageshack.us/img688/8470/mpaa.jpg) (http://img688.imageshack.us/i/mpaa.jpg/)

trust me you can't move so fast now and after big bang :/ many days many steps

Madmax
The book of Eli
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 03, 2010, 11:24:30 pm
Yes... if it was so easy... the problem is fast reloging, and... as far as I know, it's impossible to protect from this. So if you make 1 hour relog time, alt-users won't suffer, but people who don't know abything about this, and it'll be thier disadvantage.

k so relog form one account to other will change to 5 hour and all account will possess 2 character slots
Title: Re: KerUr's FOnline Vision
Post by: Sius on April 03, 2010, 11:46:17 pm
Imho some of ideas are really great but in the end this is like suggesting to create another game from scratch.
Title: Re: KerUr's FOnline Vision
Post by: RavenousRat on April 04, 2010, 01:23:06 am
k so relog form one account to other will change to 5 hour and all account will possess 2 character slots
No, you don't understand. I mean, you can "avoid" this time check easily, 'cause of I.P. Alot people have the same I.P. So they will have only 2 characters fot them all. Others don't have static I.P. and it's always different. +FOnline client can be in separate local disks, etc.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 12:48:56 pm
No, you don't understand. I mean, you can "avoid" this time check easily, 'cause of I.P. Alot people have the same I.P. So they will have only 2 characters fot them all. Others don't have static I.P. and it's always different. +FOnline client can be in separate local disks, etc.

1. I know that soem people have static and dynamic IP , but static one have more of them , much more
2. Yes now players will be have only 2 char and no more, probably 1 gun crafter/fighter and one specialist miner or others , people will trade wood for ammo,  ammo for medicine,  medicine for house car etc 

PS that is  only my sugestions ,
PS just tell me what You think about countries, cities, army, and world map reform
Title: Re: KerUr's FOnline Vision
Post by: RavenousRat on April 04, 2010, 12:53:40 pm
1. I know that soem people have static and dynamic IP , but static one have more of them , much more
2. Yes now players will be have only 2 char and no more, probably 1 gun crafter/fighter and one specialist miner or others , people will trade wood for ammo,  ammo for medicine,  medicine for house car etc 
I have dynamic I.P., but it doesn't matter. Because, even if I had static, I can easily avoid this check. And I don't talk about more than one computers. I have a notebook, but I'm too lazy to set LAN for it, plus I wanted it only before wipe, now I don't want any alts. So alot players can have more than one characters in game at the same time + infinite number of alts, and you can't defend from it, because it's simply impossible.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 01:03:02 pm
I have dynamic I.P., but it doesn't matter. Because, even if I had static, I can easily avoid this check. And I don't talk about more than one computers. I have a notebook, but I'm too lazy to set LAN for it, plus I wanted it only before wipe, now I don't want any alts. So alot players can have more than one characters in game at the same time + infinite number of alts, and you can't defend from it, because it's simply impossible.

K so maybe this way

You have forum account ? hmmm Yes  !!!
So maybe we can  combine it with game , and later we will just check IP and if  will be more than 2 accounts have the same IP we will just kick ass  :D

PS i'm not programer but i think that problem with  IP  can be easly defeat by checking IP list by auto-bot kicker

Title: Re: KerUr's FOnline Vision
Post by: RavenousRat on April 04, 2010, 01:09:50 pm
K so maybe this way

You have forum account ? hmmm Yes  !!!
So maybe we can  combine it with game , and later we will just check IP and if  will be more than 2 accounts have the same IP we will just kick ass  :D

PS i'm not programer but i think that problem with  IP  can be easly defeat by checking IP list by auto-bot kicker


1. Alot people have the same I.P. ... so only of them, who loggedin first, will play FOnline, others will cry at forum "Ahhh! I can't login, because one idiot with the same I.P. sitting 24/7 there!"
2. Again... more than 1 computer will avoid forum or whatever else check.

Edit:
About alts:
http://fodev.net/forum/index.php?topic=2655.0

On 4th page my idea stucked+killed by understadning impossibility of protection from alts.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 01:58:09 pm
Damn so how it is made in others MMOs ?? There it isn't so big problems with this ??!!??!! O_o
Title: Re: KerUr's FOnline Vision
Post by: Sius on April 04, 2010, 02:44:53 pm
Damn so how it is made in others MMOs ?? There it isn't so big problems with this ??!!??!! O_o

Different game mechanics simply makes alting in other MMOs very hard and almost with no profit. But thats not case of FOnline right now but imho when the game gets to a certain phase, it will be very hard to level up even 1 char in less than 1 month so if someone would still use alts at that time then I believe he deserves to be rewarded for such dedication. But now we will have to suffer it.
Title: Re: KerUr's FOnline Vision
Post by: Quentin Lang on April 04, 2010, 05:34:51 pm
I respect your time spent on making this suggestion, but, dont get me wrong, it looks like you havent done enough playing. I have no alts, i craft everything for myself. Right now, the crafting is better than pre-wipe, but somehow, more time consuming. I spend nearly an hour crafting to get ammo i spend in 10-20 minutes. I couldn't imagine how would it be if crafting would be even slower.
Damn, suggestion forum page should be allowed to only thoes who have tried everything in game - RP, PVP, PVE, quests, all combat skills, thieve chars, EVERYTHING, because otherwise its just battling for your favourites. I got nothing against you, man, but i disagree with alot stuff on this suggestion.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 05:53:35 pm
I respect your time spent on making this suggestion, but, dont get me wrong, it looks like you havent done enough playing. I have no alts, i craft everything for myself. Right now, the crafting is better than pre-wipe, but somehow, more time consuming. I spend nearly an hour crafting to get ammo i spend in 10-20 minutes. I couldn't imagine how would it be if crafting would be even slower.
Damn, suggestion forum page should be allowed to only thoes who have tried everything in game - RP, PVP, PVE, quests, all combat skills, thieve chars, EVERYTHING, because otherwise its just battling for your favourites. I got nothing against you, man, but i disagree with alot stuff on this suggestion.

So now You are PRO and noone else can give sugestion ? Dude chillout !!!

I play FO for almost 1 year and i saw almost all parts of that game. Maybe you say "almost, make difference" but i still think that, i've  seen enough  :p

Just tell me, what part of game you likes more, PVP or RP ?

PS: I think that PvP
Title: Re: KerUr's FOnline Vision
Post by: Quentin Lang on April 04, 2010, 06:12:15 pm
No man, its not like that. Its just that few last weeks people are producing so much suggestions that they think is great, but actually kills something else witouth them knowing it/not thinking about it/ignoring it. As example, some SG dude starts raging that BG is overpowered. He hasnt played with them and doesnt know its drawbacks, just gotten owned by a minigun few times. Same here with the crafting. Its already hard for big factions.
Title: Re: KerUr's FOnline Vision
Post by: Sius on April 04, 2010, 06:41:41 pm
No man, its not like that. Its just that few last weeks people are producing so much suggestions that they think is great, but actually kills something else witouth them knowing it/not thinking about it/ignoring it. As example, some SG dude starts raging that BG is overpowered. He hasnt played with them and doesnt know its drawbacks, just gotten owned by a minigun few times. Same here with the crafting. Its already hard for big factions.

Amen.  :P

There are not many objective people here. And even less people that can take critics. Everytime I suggest something I try to think it through. Sure its only my vision how things could get improved but even when it turns out to be not so good idea I try to modify it so it will suit out situation.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 08:18:37 pm
Amen.  :P

There are not many objective people here. And even less people that can take critics. Everytime I suggest something I try to think it through. Sure its only my vision how things could get improved but even when it turns out to be not so good idea I try to modify it so it will suit out situation.

Wow so all my sugestions are crapy ? Well .... ok if you think so, but its only sugestion,  and if Devs think like you, non of them will apear in game

Good luck PvPers the Dibloout is Yours
Title: Re: KerUr's FOnline Vision
Post by: RavenousRat on April 04, 2010, 08:23:06 pm
Good luck PvPers the Dibloout is Yours
Why if you can't build your own buildings in this game, feed your dog and play with children go play sims, you think this is stupid shooter-like RPG? There's already alot things, and will be more, but... making crafting system "harder" isn't the same as "better". Too much things and... not so much effect.
Title: Re: KerUr's FOnline Vision
Post by: Sius on April 04, 2010, 08:27:03 pm
Wow so all my sugestions are crapy ? Well .... ok if you think so, but its only sugestion,  and if Devs think like you, non of them will apear in game

Good luck PvPers the Dibloout is Yours

...And even less people that can take critics...

You see I was not talking about your idea. I was talking in general and maybe a bit about your reaction at Quentin Langs post. You have some nice ideas but as I've said its like suggesting to make another game from scratch. But all you can see here is that people are criticizing you or your suggestion. When it comes to criticizing you then its absolutely misguided since no one is talking about you as about person. If there is some critics then its about your suggestion and what impact it would have ingame and what you are missing there. But your react like if we are stealing your golden egg here and thats a bit childish don't you think? Instead of acting offended you should try to improve your idea and think of its pros and cons and try to convince devs that this is suggestion that worth implementing. Yet you do none of these.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 09:25:28 pm
...And even less people that can take critics...

You see I was not talking about your idea. I was talking in general and maybe a bit about your reaction at Quentin Langs post. You have some nice ideas but as I've said its like suggesting to make another game from scratch. But all you can see here is that people are criticizing you or your suggestion. When it comes to criticizing you then its absolutely misguided since no one is talking about you as about person. If there is some critics then its about your suggestion and what impact it would have ingame and what you are missing there. But your react like if we are stealing your golden egg here and thats a bit childish don't you think? Instead of acting offended you should try to improve your idea and think of its pros and cons and try to convince devs that this is suggestion that worth implementing. Yet you do none of these.

So what WE should do ?  shut up and wait till PvPers change FO in Quake or MW2 ??

Guys do you want more arcade postapocaliptic game ? play Borderlands (http://www.borderlandsthegame.com/) and leave MMORPGs like FO alone
Title: Re: KerUr's FOnline Vision
Post by: Sius on April 04, 2010, 09:44:12 pm
So what WE should do ?  shut up and wait till PvPers change FO in Quake or MW2 ??

Guys do you want more arcade postapocaliptic game ? play Borderlands (http://www.borderlandsthegame.com/) and leave MMORPGs like FO alone

Are you acting like this on purpose or are you really that ignorant? Man I will stop posting in this topic since you act like 11 year old kid. But my last advice for you: instead of those offended shit talks of yours you should focus on your suggestion and how to improve it so it will be usable for this game. GL with it.

From now on I'm like Abe  :-X.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 10:06:16 pm
Man I will stop posting in this topic since you act like 11 year old kid.
From now on I'm like Abe  :-X.

+10 to ignore You, forum GOD, just stop telling people what they should do 


Nvm, you dont like my ideas, ok , few people like it, ok 

It's all from me, thanks and goodnight 
Title: Re: KerUr's FOnline Vision
Post by: Quentin Lang on April 04, 2010, 10:33:59 pm
What. A. Fucking. Drama. I think the guy is offended. Thats sure childish.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 04, 2010, 11:35:24 pm
What. A. Fucking. Drama. I think the guy is offended. Thats sure childish.
No i'm not offended , i just want to stop that stupid fight  !!!

I belive in that close and open tests, should give oportunity to test all sugestions, even so stupid like my own, maybe some of them Devs will like and  maybe some of them isn't enough good or easy to add to the game. I wanted to share their feelings, what we could change in the FO

Like i said, You and your friend may not agree with me but some of people will agree on my sugestions.

 Like in real life, each stick has two ends .
Title: Re: KerUr's FOnline Vision
Post by: Nice_Boat on April 04, 2010, 11:56:50 pm
<Rant>
<Rage>
Another "elite RPG player". God, I hate this bunch. Can't you friggin' understand that there be no friggin' rpg game without a friggin' rpg-oriented playerbase? You could have an rpg game using IRC channel without any rules. You could use DnD 3rd edition to resolve combat. You could write a MUD to make it more streamlined. Finally, you could build something like FOnline. But it's still a stupid engine and a stupid set of rules. How it's used is determined by players. If they behave out of character (and trust me, with an open registration system they will), there's fuck-all you can do. Longer craft times won't help. Shorter craft times won't help. Changing travel time won't help. No amount of game mechanics added or removed is going to change shit because RPG IS NOT ABOUT MECHANICS. If you actually had anything to do with real roleplaying, you'd understand that. The only thing devs could do about it would be stringent moderation and bans for acting out of character. Guess how big the playerbase would be then.

You want to have your Fallout rpg experience with your friends on 2238? Fine, do so, just don't cry here if someone who doesn't care mows you down with his automatic rifle or even a friggin' cannon. You want your-own-purist-postapo-trueRPG? Start a pen-and-paper Neuroshima group, cause you won't find any of it in an MMO game, ever. Not because of the devs, but because it comes with the "massive" aspect of the genre.

Oh, and where I play pen-and-paper we don't act out every shitty little detail, like describing how exactly do we dig out metal for our guns and trade some of it for wood. That's what a bad gamemaster or bad mechanics would force on you. It's the same with an online game. Less bullshit, more choices and more suspense is the general rule of a thumb, especially with an RPG game. You want it the other way around. You want grind. You want to replicate every shitty trivial little detail of the real-world in a game that exists solely because people want to take a break from shitty trivia they deal with on a daily basis in their lives. That's why most guys here are telling you your idea sucks. Deal with it - and be thankful, they're actually preventing you from wasting your effort ever again. You're obviously a very creative individual, so if you did something that wouldn't go against "human nature" it could really prove useful instead of reviving the "roleplayer vs powergamer" dispute.
</Rage>

As far as the new crafting system is concerned - I'm in love with it. It preserves the post-apo setting by keeping resources limited, but it introduces suspense to the gathering process. It makes every trip to the mine a game of cat and mouse. That, ladies and gentlemen, is the way to go. It's not realistic, but it's streamlined and it's a set piece of the post-apo genre. Unlike grind, it doesn't break the mood. And roleplaying is all about mood - so quit bitching, start up your favourite Lustmord album and ENJOY. It's what this game is for.
</Rant>
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 05, 2010, 12:22:28 pm
<Rant>
<Rage>
Another "elite RPG player". God, I hate this bunch. Can't you friggin' understand that there be no friggin' rpg game without a friggin' rpg-oriented playerbase? You could have an rpg game using IRC channel without any rules. You could use DnD 3rd edition to resolve combat. You could write a MUD to make it more streamlined. Finally, you could build something like FOnline. But it's still a stupid engine and a stupid set of rules. How it's used is determined by players. If they behave out of character (and trust me, with an open registration system they will), there's fuck-all you can do. Longer craft times won't help. Shorter craft times won't help. Changing travel time won't help. No amount of game mechanics added or removed is going to change shit because RPG IS NOT ABOUT MECHANICS. If you actually had anything to do with real roleplaying, you'd understand that. The only thing devs could do about it would be stringent moderation and bans for acting out of character. Guess how big the playerbase would be then.

You want to have your Fallout rpg experience with your friends on 2238? Fine, do so, just don't cry here if someone who doesn't care mows you down with his automatic rifle or even a friggin' cannon. You want your-own-purist-postapo-trueRPG? Start a pen-and-paper Neuroshima group, cause you won't find any of it in an MMO game, ever. Not because of the devs, but because it comes with the "massive" aspect of the genre.

Oh, and where I play pen-and-paper we don't act out every shitty little detail, like describing how exactly do we dig out metal for our guns and trade some of it for wood. That's what a bad gamemaster or bad mechanics would force on you. It's the same with an online game. Less bullshit, more choices and more suspense is the general rule of a thumb, especially with an RPG game. You want it the other way around. You want grind. You want to replicate every shitty trivial little detail of the real-world in a game that exists solely because people want to take a break from shitty trivia they deal with on a daily basis in their lives. That's why most guys here are telling you your idea sucks. Deal with it - and be thankful, they're actually preventing you from wasting your effort ever again. You're obviously a very creative individual, so if you did something that wouldn't go against "human nature" it could really prove useful instead of reviving the "roleplayer vs powergamer" dispute.
</Rage>

As far as the new crafting system is concerned - I'm in love with it. It preserves the post-apo setting by keeping resources limited, but it introduces suspense to the gathering process. It makes every trip to the mine a game of cat and mouse. That, ladies and gentlemen, is the way to go. It's not realistic, but it's streamlined and it's a set piece of the post-apo genre. Unlike grind, it doesn't break the mood. And roleplaying is all about mood - so quit bitching, start up your favourite Lustmord album and ENJOY. It's what this game is for.
</Rant>

Thanks for your opinion ^^

You are uBER player ... and one of the "simple" man.
Title: Re: KerUr's FOnline Vision
Post by: Nice_Boat on April 05, 2010, 12:39:25 pm
You are uBER player ... and one of the "simple" man.

Yeah, I powergame... so what? It's a game, I accept its realities and enjoy winning. You get people like that in real life and fiction too. Hey, some of them are even psychos, just like my character and my little gang.

A simple man? That may be, but hearing about this from the mouth of a person oblivious to the limitations imposed by the genre, platform and target audience is somewhat funny and hard to be treated seriously.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 05, 2010, 02:37:57 pm
Yeah, I powergame... so what? It's a game, I accept its realities and enjoy winning. You get people like that in real life and fiction too. Hey, some of them are even psychos, just like my character and my little gang.

A simple man? That may be, but hearing about this from the mouth of a person oblivious to the limitations imposed by the genre, platform and target audience is somewhat funny and hard to be treated seriously.

Simple, beacuse you dont need too much to be happy (in game) but your last post.... ehhhh I had nothing to say about you now

Good luck and play hard, if you like that
Title: Re: KerUr's FOnline Vision
Post by: Flick on April 05, 2010, 03:12:07 pm
Is the  playerbase that make a great Rpg experience.
Quote
RPG IS NOT ABOUT MECHANICS... and where I play pen-and-paper we don't act out every shitty little detail, like describing how exactly do we dig out metal for our guns and trade some of it for wood. That's what a bad gamemaster or bad mechanics would force on you

I full agree.
If you want a good rpg experience in fo 2238 I suggest you to band with a gang of roleplayer and think everyone other pc as a possible raider.
 

 
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 05, 2010, 03:30:07 pm
I full agree.
If you want a good rpg experience in fo 2238 I suggest you to band with a gang of roleplayer and think everyone other pc as a possible raider.
 

"Gang" isn't the answer on your knowledge about, mining, metallurgy etc, professions in the game are !!!

But never mind, I accept that you have other opinion and thats all

Good luck


What are You guys thinking about :
- new countries
- new form of war and military forces
- new citizen idea

maybe after that more cities, will have more nonNPC citizens
Title: Re: KerUr's FOnline Vision
Post by: RavenousRat on April 05, 2010, 03:42:02 pm
"Gang" isn't the answer on your knowledge about, mining, metallurgy etc, professions in the game are !!!

But never mind, I accept that you have other opinion and thats all

Good luck


What are You guys thinking about :
- new countries
- new form of war and military forces
- new citizen idea

maybe after that more cities, will have more nonNPC citizens

Better fill up with quests and other things existed already cities.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 05, 2010, 03:57:45 pm
Better fill up with quests and other things existed already cities.

"Complete all quests and i never go back there"

We need something permanent, war over resources, national war or something like that
That will be better than gang war for nothing (sorry 4fun)

But it's only my stupid idea
Title: Re: KerUr's FOnline Vision
Post by: Nice_Boat on April 05, 2010, 04:04:03 pm
With some resources being restricted to specific location gang wars aren't over "nothing". They're more serious business than NPC-faction wars ever will be. Because honestly, virtual death for my very much real gang-mate holds infinitely more meaning than virtual death for the virtual NCR.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 05, 2010, 05:19:20 pm
With some resources being restricted to specific location gang wars aren't over "nothing". They're more serious business than NPC-faction wars ever will be.
I know that now some of the gangs have taken over the new mines of raw materials - that is this what gangs should do

But what if that NCR might want to take over this place?
Now it can not, because there is no army made up of players and the GM has not sent there, NPC
So if these troops would be (something like a gang), they were able to break this place for the NCR, or VC or SF

Quote
Because honestly, virtual death for my very much real gang-mate holds infinitely more meaning than virtual death for the virtual NCR.

I don't understand, could you explain it ?
Title: Re: KerUr's FOnline Vision
Post by: Nice_Boat on April 05, 2010, 06:34:46 pm
I don't understand, could you explain it ?

Well, it's the "hell yeah" factor associated with making something from a scratch and interacting with people and with people only.
Title: Re: KerUr's FOnline Vision
Post by: Flick on April 05, 2010, 06:58:04 pm
Quote
What are You guys thinking about :
- new countries
- new form of war and military forces
- new citizen idea

maybe after that more cities, will have more nonNPC citizens

For the canon fallout Ncr expand after the enclave wipe out, maybe some diplomatic mission to south, or to vault city, but NCR have trouble with raiders in the own territory so I think it is not the right time to waste resources in a war with other city
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 06, 2010, 05:24:32 pm
For the canon fallout Ncr expand after the enclave wipe out, maybe some diplomatic mission to south, or to vault city, but NCR have trouble with raiders in the own territory so I think it is not the right time to waste resources in a war with other city

Do you want canon fallout ? So just tell me where is Arroyo if


Quote
2167

    * August 18: Construction of Arroyo completed[12].

So what is going on here ?

Quote
2238

* NCR explorers discover Eagle Rock and quickly realize that it is a source of energy and some water -- albeit a dangerous source. Within the year, NCR miners are there, and more come shortly thereafter. Many of them are dregs/outcasts from other communities. The town of Burham Springs is established by Trent Burham, a wealthy NCR mine merchant

 Nothing about that Hub want join to NCR  but

Quote
2241

    * Junktown has become a member of the New California Republic as part of the state Shady.

It is your canon

There isn't only NCR nation. I can imagine that VC or SF wants conquer more cities , you can't ?

Timeline of Fallout  (http://fallout.wikia.com/wiki/Timeline)

Title: Re: KerUr's FOnline Vision
Post by: Onion on April 06, 2010, 10:49:09 pm
Quote
Do you want canon fallout ? So just tell me where is Arroyo if

http://www.fo2238.fodev.net/wiki/Arroyo
Title: Re: KerUr's FOnline Vision
Post by: Flick on April 07, 2010, 12:00:52 am
Quote
I can imagine that VC or SF wants conquer more cities , you can't ?
VC have very few citizien, and a isolationist politics, so I can't imagine they try a conquest with force. SF is more probable in my humble opinion.
Title: Re: KerUr's FOnline Vision
Post by: KerUr on April 07, 2010, 08:07:12 pm
http://www.fo2238.fodev.net/wiki/Arroyo

Who owns the Fallout brand?

VC have very few citizien, and a isolationist politics, so I can't imagine they try a conquest with force.....

Do They don't have some high-tech military ?


Ok nvm Mod could you close topic and throw it to junk,
There is no one with whom I can talk, only PvPers

Too much to die , too little to live

Adios
Title: Re: KerUr's FOnline Vision
Post by: Hannibal on April 29, 2010, 01:22:41 pm
Alright, i really like it man, well detailed and this have great potential  :D
Title: Re: KerUr's FOnline Vision
Post by: bipboy on April 29, 2010, 02:27:55 pm
I like the idea being part of a county (city state/npc faction) and stick to (defend) the area you belongs to and exert the influence of your country outwards into the wild wasteland. I think it would give a clear meaning to play for every player/faction besides mindless PK or TC (after lvl 21) and also gives a little bit tastes of RPing.

I think player faction as a whole should be join-able to one of the countries or towns, maybe linking some of faction names with the countries/towns it belongs to is a good idea.

Except law abiding and self righteous NCR, greedy hub and BY, communist SF and hypocritical VC as powerful countries there should be less powerful towns to join. You or your faction as a whole could be trappers, slavers, miners, mafia or radiers to fight for survival and limited resources. Maybe in the future the majority pk factionse will choose a faction name belongs to raiders or mafia because mindless kill of players (citizens) will be punished (put into jail or something) if your faction belongs to one of the lawful countries. Those who likes PK can do PK and those who dont will not forced to be PKed.
Title: Re: KerUr's FOnline Vision
Post by: Alvarez on April 29, 2010, 03:52:04 pm
Yo, KerUr.

Many of your ideas are great, however, FOnline (and 2238 in this case) is still in beta. I guess the devs are still working on mechanics and probing the players with different fixes.

Don't forget that Cvet releases TLA SDK this year, so stay tuned, if you want to create.
I'd really like to see your alternative in action.
Title: Re: KerUr's FOnline Vision
Post by: BrunoAnso on April 29, 2010, 11:30:11 pm
The proffession changes are excellent, everything else is cool but is definitly a case of. "Hey KerUr, make your own post-apocalyptic game."