fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Farreloth on April 03, 2010, 04:02:08 am

Title: Electronic Lock ("numerical keypad") / Electronic Car Lock
Post by: Farreloth on April 03, 2010, 04:02:08 am
I presume this hasn't been discussed before, since the search function couldn't find any simillar thread.

Would it be possible to add eletronic locks ingame, as a craftable (or at least purchasable) item? I mean, you wouldn't have to carry a key (it's a pain in the ass to lose it), you'd just have to input a code every time you open the locker, chest, whatever (my idea was a dialog screen, and to input the code by using "Say", for example). Still lockpickable, of course.

Having such device installed on my locker in the base instead of a classic lock would be a great relief ;D And unlike a classic lock with only one key, certain other people could access the stash as well (just by inputting the right numbers).
Title: Re: Electronic Lock
Post by: Vanessa on April 03, 2010, 04:03:58 am
So, wait, locks  work now?
Title: Re: Electronic Lock
Post by: Farreloth on April 03, 2010, 04:05:16 am
Well, yeah, at least for me  ;)
Title: Re: Electronic Lock ("numerical keypad")
Post by: Vanessa on April 03, 2010, 04:11:28 am
Neat does it just give you a key when you use the lock?
Title: Re: Electronic Lock ("numerical keypad")
Post by: blahblah on April 03, 2010, 09:34:33 am
Yes. Only one key. And if you die with it, then you need a person with a lockpick to open it.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Sius on April 03, 2010, 10:34:27 am
I think whole locker/key management could get a bit better. I mean when you want to hide something so small like a key then its not so hard especially when you wear some electrical gadget like pipboy with alot of possible hideouts in it.

Anyway this is brilliant idea but please don't do it through chat window. Instead make its own popup window like elevator has and it will show proper number of digits for the lock (depending on lock quality). So if you have lame lock you will have short password like only 13. But with better skill lock will be able to add more digits = stronger passwords up to 5 digits.

And same goes for lockpicking which could be done in its own popup window too (like a small minigame) and better your lockpicking skill is the easier the game becomes = lockpicking will not be only stat based skill.
Title: Re: Electronic Lock ("numerical keypad")
Post by: blahblah on April 03, 2010, 11:19:58 am
A new window requires a change in the engine, I guess. So it's faster to just hack it together from existing stuff for now.

lockpicking will not be only stat based skill.
Isn't Fallout a stat only based game? I can't think of an aspect of the game that requires player skill instead of using character stats.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Sius on April 03, 2010, 12:11:42 pm
A new window requires a change in the engine, I guess. So it's faster to just hack it together from existing stuff for now.
I guess thats why people who are behind this project are called developers. So the develop new and better means how to play and enjoy. Sure it can be done faster with current available mechanics but they are very limiting and flat. So as temporary solution it can work but not when it comes to a long run.

Isn't Fallout a stat only based game? I can't think of an aspect of the game that requires player skill instead of using character stats.
And isn't that a game killer? Actually its not a game but character manager right now. You just have to count a lot of things and then you will get your % chance of success and you are rdy to roll. Isn't that sweet? FUCK NO! I want human factor deciding whenever we win or loose and char stats just make it easier to win but not to decide the whole thing just by game roll omg! That should be main goal for devs and I believe it already is. So instead of using skill and wait for outcome we should have impact on things that are happening. And if you can't think of such aspect of the game then you either never played some good rpg or you lack imagination.
Title: Re: Electronic Lock ("numerical keypad")
Post by: blahblah on April 03, 2010, 04:08:44 pm
I guess thats why people who are behind this project are called developers. So the develop new and better means how to play and enjoy.
It was mentioned somewhere that most, if not the whole, FOnline team only create scripts and simple mods to the game engine. For any more serious changes they need to bug Russian developers who edit the engine a bit now and then.

Quote
And isn't that a game killer? Actually its not a game but character manager right now. You just have to count a lot of things and then you will get your % chance of success and you are rdy to roll. Isn't that sweet? FUCK NO!
That's the thing about RPGs. Stats matter. It's like having a paintball player in an RPG session. Those two don't mix. Everything in Fallout is decided by a die roll because it's a computer RPG. Yes, there are tactics and other things that we decide on by using what the game offers us, but in the end, everything is based on the whims of a game master and die rolls.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Sius on April 03, 2010, 04:59:39 pm
Why instead of "über" roll we don't use something like:
(http://i.ytimg.com/vi/_ussHjbGsfQ/0.jpg)
Or maybe oblivion is not such a good example. So maybe this:
(http://www.appcraver.com/wp-content/uploads/2009/03/lockpick-clo-software.jpg)

Anyway "minigames" like this are always better than simple roll and see if its win/fail. You have influence on such minigame and even someone with high skill can fail and vice versa. Skill should only determine how easy/hard will such minigame be rest should depend on players skills (real player not ingame char).
Title: Re: Electronic Lock ("numerical keypad")
Post by: Surf on April 03, 2010, 05:07:51 pm
For christs sake, no. As much as I agree on your orher suggestionsSius, this time I have to disagree. As this game still bases on stats and skills as an cRPG things like minigames would be total out of place imo.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Farreloth on April 04, 2010, 02:06:34 pm
Yeah, I guess a minigame would be a little too much... A dialog window would be more than enough  ;)
Title: Re: Electronic Lock ("numerical keypad")
Post by: Michaelh139 on May 17, 2010, 09:52:14 pm
I like the idea in general...  I even like the minigame part, but this game is too fast-paced, a player can easily see a sneaker trying to lockpick something and get bursted, the "try lockpick see if fail or win and run" is the only way it can go and should stay that way.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Roachor on May 17, 2010, 10:31:20 pm
Why would you complain about stat based games when all mmos are stat based by their very nature?
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 17, 2010, 11:02:29 pm
I like the idea of electronic locks but instead of lockpicking skills youd need science skills and maybe repair skills to use them, electronics are highly sensitive and would require upkeep to keep them fuctional, say maybe you have to power them up with small energy cells or something, i dunno. i really like this idea though and would like to see something come of it
Title: Re: Electronic Lock ("numerical keypad")
Post by: arathhunter on May 18, 2010, 01:21:05 am
I like the idea of electronic locks but instead of lockpicking skills youd need science skills and maybe repair skills to use them, electronics are highly sensitive and would require upkeep to keep them fuctional, say maybe you have to power them up with small energy cells or something, i dunno. i really like this idea though and would like to see something come of it
putting it that way, it sounds like someone could just... smash the electronic lock, ether getting the loot or makeing it unable to obtain and makeing the locker useless, or.... they could just take out the batterys (Small energy Cells), though i do agree that it should have some science skills, maybe even repair skills, but it is still a lock so it should have some lockpicking
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 18, 2010, 01:28:19 am
well the thing is if the lock was smashed or whatever you could repair it, but the smashed lock doesent mean the door or locker will open, just that you inconveinenced the owner of the lock. smashing an electrical lock doesent open doors in real life, you need to hack them to do that.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Farreloth on May 18, 2010, 03:39:06 am
I think the ability to open (hack) an electronic lock should eventually be connected to the Lockpick skill - I can't imagine anyone tagging Science just to be able to lockpick certain kind of lock... And I'd say that hardly anyone would make use of this while having Science tagged for other purposes (Energy Weapons crafting etc.)...
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 18, 2010, 04:49:58 am
true but thats the point, in fallout two i believe you needed science to use the electronic lockpick, and that makes sense to me. a regular thief isnt going to be able to crack a high tec lock with a set of lockpicks.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Gnoff on May 18, 2010, 06:20:27 am
I've been waiting and wanting this for awhile now, especially for cars so people will actually get and use them because they wont need a key to use it.  Make it so you can put the electronic keypad lock on chests/ lockers and cars to replace key locks. Then when it comes to lockpicking said locked containers/cars the thief would need a good lockpick skill along with science but not that much as well as a electronic lockpick espically for cars.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 18, 2010, 07:48:25 am
well im for electric locks but not on cars. thats goin a lil too far. i mean honestly its just a lil to much.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Gnoff on May 18, 2010, 08:10:20 am
well im for electric locks but not on cars. thats goin a lil too far. i mean honestly its just a lil to much.

Do you have any better ideas on how to make it so people will buy and use cars? Cause atm no one will use them because of the high risk of getting killed and losing something that costs so much to get in the first place. Right now getting a car is the same as throwing your money away.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 18, 2010, 08:23:27 am
im actually using a buggy as we speak, the best way in my opinion is to require a repair of 100 to pick a car, thats all :P
Title: Re: Electronic Lock ("numerical keypad")
Post by: arathhunter on May 18, 2010, 07:58:06 pm
im actually using a buggy as we speak, the best way in my opinion is to require a repair of 100 to pick a car, thats all :P
no offence, but thats horrable, people envest 30k+ in there cars unless they lucky find a random car (which i havent seen for over a month), and its taken by someone with a messly 100repair? that would wreck vehicals even more then it already is
Title: Re: Electronic Lock ("numerical keypad")
Post by: Farreloth on May 19, 2010, 02:55:28 pm
Yeah, I'd definitely buy a car if they had electronic locks - carrying keys in inventory combined with full loot is pretty annoying... Actually, I'd welcome having both options: less expensive cars - a physical key, more expensive models - a keypad  ;)  
Title: Re: Electronic Lock ("numerical keypad")
Post by: Roachor on May 19, 2010, 07:09:08 pm
Electronic locks just shouldn't be pickable, even the electronic lockpick is made for key locks.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Farreloth on May 20, 2010, 12:04:37 am
Electronic locks just shouldn't be pickable, even the electronic lockpick is made for key locks.

Unlockpickable locks? That's a little bit over the top...
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 20, 2010, 12:18:29 am
no offence, but thats horrable, people envest 30k+ in there cars unless they lucky find a random car (which i havent seen for over a month), and its taken by someone with a messly 100repair? that would wreck vehicals even more then it already is

nah see man heres the thing, you need to have a decent repair to even drive a car, and fyi buggys cost 60k. they deterioate super quick and you need someone with a repair just to maintain it, so in essence forcing them to have the repair is only logical seeing as you need it anyways to own a functioning car, and when i mentioned someone having a 100 repair it would also be in conjunction with their lockpick skill. also hot wiring a car should take either a science or a repair depending on what kinda car it is, making keys doesent make any sense to me. sure lockpicking the trunk makes sense and getting the door open but i think you would have to make a check to actually drive it away since you dont have the actual key.
Title: Re: Electronic Lock ("numerical keypad")
Post by: Michaelh139 on May 20, 2010, 11:21:37 pm
nah see man heres the thing, you need to have a decent repair to even drive a car, and fyi buggys cost 60k. they deterioate super quick and you need someone with a repair just to maintain it, so in essence forcing them to have the repair is only logical seeing as you need it anyways to own a functioning car, and when i mentioned someone having a 100 repair it would also be in conjunction with their lockpick skill. also hot wiring a car should take either a science or a repair depending on what kinda car it is, making keys doesent make any sense to me. sure lockpicking the trunk makes sense and getting the door open but i think you would have to make a check to actually drive it away since you dont have the actual key.
Hotwire?
Title: Re: Electronic Lock ("numerical keypad")
Post by: Aricvomit on May 21, 2010, 12:45:07 am
yeah its what you do to a car when you dont have the keys, you trip the ignition to get the car to start.
Title: Re: Electronic Lock ("numerical keypad") / Electronic Car Lock
Post by: Farreloth on May 21, 2010, 02:32:40 pm
I'd like to see some reactions from the devs (for example, is this even possible? ;D) Anyways, I modified the name of the thread...
Title: Re: Electronic Lock ("numerical keypad") / Electronic Car Lock
Post by: LagMaster on May 21, 2010, 03:40:19 pm
well,electronic locks shoud be awsome to have,or got an ideea:make them crafteble,just like the lock:

crafting table:cifer lock
requirements: tool ;workbench;80 lockpick
items:lock,metal parts
you will get a 4 cifer code,and get the code in your pip bpy,at the arhive part(is emty to me)

or

crafting table:electronick lock
requirments:tool workbench;lockpick 80;scince 60 or energy expert lvl 1
items:lock,computer parts,metal parts or junk
you will get a 5-8 cifer code lock(depends on scince)
Title: Re: Electronic Lock ("numerical keypad") / Electronic Car Lock
Post by: Farreloth on May 21, 2010, 07:20:25 pm
well,electronic locks shoud be awsome to have,or got an ideea:make them crafteble,just like the lock:

crafting table:cifer lock
requirements: tool ;workbench;80 lockpick
items:lock,metal parts
you will get a 4 cifer code,and get the code in your pip bpy,at the arhive part(is emty to me)

or

crafting table:electronick lock
requirments:tool workbench;lockpick 80;scince 60 or energy expert lvl 1
items:lock,computer parts,metal parts or junk
you will get a 5-8 cifer code lock(depends on scince)

Good idea, I'd welcome classic numeric locks (non electronic) as well...