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Other => FOnline:2238 Forum => Archives => Closed suggestions => Topic started by: Karpov on March 30, 2010, 09:45:49 pm
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Hi, as we all know the First Aid and Doctor skills can not be used in combat in TB mode. I was thinking that if I am a doctor I could craft a lot of stimpacks and give them to all my friends. This makes doctors almost useless in combat.
What I suggest is to add to the craftable items the Paramedics and Doctor's bag, wich will be useful to fix crippled limbs in combat. That way the doctor must be in the field, and not be left just to craft stimpacks. Also, and I think this is actually working that way, the stimpacks should be more effective when applied by a doctor.
What do you think? please give your opinions. Thanks
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Blam!!! blam!! blam!! MEDIC!!!!!1 :D
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Or you can play real time.
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Real time, even though it's the combat mode I play, is a twitchy spastic mess.
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Real time, even though it's the combat mode I play, is a twitchy spastic mess.
Yeah especially for people with shitty connections or if the server's acting weird (or normal i guess) and being horribly laggy.
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real time only works for gangs, cause if you play solo any gang with any guns might cause you serious problems :>
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Well I don't really care about Real Time or Turn Based. I just want to know if you think we should add Paramedics Bag to heal injuries and crippled limbs in combat, and if there is something negative about it. Also I want to ask if a higher Doctor/First Aid skill affects the HPs you take from stims.
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Maybe reduced AP cost to use stimpaks on others.
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actualy i like idea becouse who know better how do things more efective than specialist?