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FOnline Development => Questions and Answers => Topic started by: Urukhai on June 13, 2016, 01:10:24 am

Title: How to trigger hexes ?
Post by: Urukhai on June 13, 2016, 01:10:24 am
While was mapping some stuff had a little question  ::)

What hexes should I use and what should be scripted in these hexes, that will make a critter/player (when walking on it or being moved on it - => pushed by another player or by a blast wave) either instantly fall or die ?

How does it work ?

Thank you for your answers.  :)



Title: Re: How to trigger hexes ?
Post by: adumbperson on June 17, 2016, 12:50:15 am
The <T> hex (T=Trigger) you can find it in "fast" pane it's usually where these hexes are...
Also you should look template.fos into /server/scripts/* it shows good coding practices to write your function.

Fonline2's dev made a shiny tutorial you can read to know more about the mapper's features
http://forum.fonline2.com/index.php?topic=5821.0 (http://forum.fonline2.com/index.php?topic=5821.0)
Title: Re: How to trigger hexes ?
Post by: Urukhai on July 07, 2016, 03:14:05 pm
The <T> hex (T=Trigger) you can find it in "fast" pane it's usually where these hexes are...
Also you should look template.fos into /server/scripts/* it shows good coding practices to write your function.

Fonline2's dev made a shiny tutorial you can read to know more about the mapper's features
http://forum.fonline2.com/index.php?topic=5821.0 (http://forum.fonline2.com/index.php?topic=5821.0)

Ty but I already know all this. I have my own mapping guide on reloaded.

I would like to know how a script could be bound to a trigger and what tools are needed for this. :P