fodev.net
FOnline Development => Questions and Answers => Topic started by: Dr. Herbert West on June 22, 2014, 10:34:04 am
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I've been trying to start a server for me and a few of my friend but when I'm loading the server it tells me it cant find the client data. I downloaded the client and set the port to 4000, i have all the .dat files needed, i even tried putting the client in the server folder, but it still tells me it cant find it. I've searched Goolge but can only find tutorials on fine tuning a server. Any help would be appreciated.
[28:223] Reload client scripts...
[32:456] Reload client scripts complete.
[32:456] Indexing client data.
[32:458] Clients data not found.
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Where did you get the server from? This should run out of the box:
http://fo2238.fodev.net/source/FOnline2238.server+tools.zip
And here is compatible client and mapper:
http://fo2238.fodev.net/source/FOnline2238.client+mapper.zip
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[32:456] Indexing client data.
[32:458] Clients data not found.
It's just info that there is no characters registered yet.
Server always keep minimal data about each registered character (like id and name for GetPlayerName() / GetPlayerId() functions) in memory, and that's all what "indexing" does. You shouldn't worry about that unless you see some indexing errors.
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Thanks guys, i got it working now.
Any idea how to edit the timeouts?
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Thanks guys, i got it working now.
Any idea how to edit the timeouts?
If you mean relog timeout:
http://fodev.net/forum/index.php/topic,29414.msg258440.html#msg258440
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Also when ever i change my stats with the `pram code it locks me out of TB combat.
When my turn comes around i have no AP and my turn gets skipped.
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Actually it's not params, it's because Game Masters' turns are skipped automatically in TB, for obvious reasons I think. Just change your access back to client. Or if you want to remove this feature, change this part of turn_based_process function in main.fos module:
from:
// Offline and non-real players (staff) skip turns in TB
if(cr.IsPlayer())
{
if(_IsOffline(cr) || !_IsRealPlayer(cr))
{
_EndTurn(cr);
}
}
to:
// Offline players skip turns in TB
if(cr.IsPlayer() && _IsOffline(cr))
{
_EndTurn(cr);
}
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Can I edit the number of people required to buy a base/gang?
Also the perk editor saves as a xml, do i just copy the entry to perks.fos?
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Can I edit the number of people required to buy a base/gang?
Of course, see: http://fodev.net/forum/index.php/topic,29402.msg258465.html