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FOnline Development => Questions and Answers => Topic started by: hexer on March 11, 2014, 10:07:24 pm

Title: Caching
Post by: hexer on March 11, 2014, 10:07:24 pm
Can caching be disabled in a single player? I am experiencing some server hangups because of it but it is not needed since our game runs locally.
Title: Re: Caching
Post by: Wipe on March 12, 2014, 06:26:41 pm
Caching what?
Title: Re: Caching
Post by: hexer on March 12, 2014, 11:54:56 pm
Those files it creates in client/data/cache directory.
Title: Re: Caching
Post by: Wipe on March 13, 2014, 01:30:48 am
Singleplayer mode is still small extras than something what could run even without multiplayer code. Scripts bytecode, .msg files content, dialogs, crtypes definitions etc. still are handled by network protocol, and client still must connect to server in background to get any of this data. It's planned of course to be fully in-memory operations in future, but gods knows when it will be :)
Title: Re: Caching
Post by: hexer on March 13, 2014, 09:03:25 am
:)